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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 31 Maret 2014 | 21.50

Gamespot's Site MashupTransformers Universe is PVP With A TwistCapcom cuts profit forecast in half due to "rapid changes" in the games marketSquare Enix rethinks its bid to appeal to the mass market after Bravely Default successBattlefield 4's delayed Naval Strike DLC finally out for PCDid you know that David Bowie is actually every Metal Gear Solid character?This fan-made Half-Life 3 trailer is frustratingly goodUbisoft not abandoning Xbox 360 and PS3 anytime soonBungie teases Destiny collector's edition -- What should it include?What is Deus Ex: Mankind Divided?No Watch Dogs demo because "demos take time"Splinter Cell: Blacklist director leaves Ubisoft for Arkham Origins developerMetro: Last Light and Metro 2033 could be coming to PS4 and Xbox OneAU New Releases: The Elder Scrolls Online launches for PCWitcher 3 dev says PS4, Xbox One and PC allow it to "go nuts" with visualsDriveclub director clarifies his departure from Sony

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 31 Mar 2014 07:02:07 -0700 http://www.gamespot.com/videos/transformers-universe-is-pvp-with-a-twist/2300-6418057/ Is Transformers Universe's robot-on-robot action a tactical challenge, or will you just be spamming the attack button the whole time? Mon, 31 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/transformers-universe-is-pvp-with-a-twist/2300-6418057/ http://www.gamespot.com/articles/capcom-cuts-profit-forecast-in-half-due-to-rapid-changes-in-the-games-market/1100-6418666/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/4/5/2051845-718577_20130822_007.jpg" data-ref-id="1300-2051845" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/4/5/2051845-718577_20130822_007.jpg" data-ref-id="1300-2051845"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/4/5/2051845-718577_20130822_007.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Dead Rising and Resident Evil publisher Capcom announced today that it had slashed its profit forecast for the year ending March 31 (today) by a whopping 51.5 percent due to "rapid changes" in the games market. The Japanese publisher previously expected to post a profit of ¥6.8 billion yen ($66 million) but is now anticipating net income of ¥3.3 billion ($31.9 million), a dropoff of ¥3.5 billion ($33.9 million).</p><p dir="ltr" style="">Capcom's expectation to post a "special loss" for the year primarily came down to the company's struggles in the mobile business, the publisher said.</p><p dir="ltr" style="">"Due to rapid changes taking place in the market for games, Capcom is building a sound base for earnings by reorganizing the product development framework and improving development processes. These are two core elements of the company's operations. The objective of these activities is to earn consistent earnings in each fiscal year. However, these initiatives have not yet started to produce benefits mainly in the Mobile Contents."</p><p dir="ltr" style="">At the same time, Capcom raised its net sales (revenue) forecast for the year from ¥97 billion ($939 million) to ¥101.5 billion ($983 million), an increase of 4.6 percent. Capcom attributed the uptick in its sales forecast mainly to "strong sales" of <a href="/monster-hunter-4/" data-ref-id="false">Monster Hunter 4</a>, as well as the "highly successful" slot-machine game Monster Hunter Gekka Raimei.</p><p dir="ltr" style="">"Sales are expected to be higher than one year earlier due in part to the launch of major titles," Capcom said. "However, Capcom anticipates declines in operating income, ordinary income, and net income because of increases in the cost of sales and selling, general, and administrative expenses."</p><p dir="ltr" style="">One of Capcom's latest major titles was <a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> for the Xbox One. That game has <a href="http://www.gamespot.com/articles/dead-rising-3-has-shipped-1-million-copies/1100-6417261/" data-ref-id="1100-6417261">shipped over 1 million copies to date</a>. </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:29:00 -0700 http://www.gamespot.com/articles/capcom-cuts-profit-forecast-in-half-due-to-rapid-changes-in-the-games-market/1100-6418666/ http://www.gamespot.com/articles/square-enix-rethinks-its-bid-to-appeal-to-the-mass-market-after-bravely-default-success/1100-6418665/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg" data-ref-id="1300-2447323" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg" data-ref-id="1300-2447323"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg"></a></figure><p style="">Square Enix has said it is rethinking its approach in making games specifically designed to cater to a massive global audience after the success of <a href="/bravely-default-flying-fairy/" data-ref-id="false">Bravely Default</a>, which it considered to be a niche title.</p><p dir="ltr" style="">Speaking in an <a href="http://trendy.nikkeibp.co.jp/article/special/20140328/1056236/?P=9" rel="nofollow" data-ref-id="false">interview with Nikkei Trendy</a> (<a href="http://www.siliconera.com/2014/03/31/bravely-defaults-success-west-making-square-enix-rethink-jrpgs/" rel="nofollow" data-ref-id="false">translated by Siliconera</a>), Square Enix president Yosuke Matsuda said company had "lost its focus" after trying to make games that appealed to a wide global audience.</p><p dir="ltr" style="">"Not only did they end up being games that weren't for the Japanese," said Matsuda on the company's recent slate of Japanese titles, "but they ended up being incomplete titles that weren't even fit for a global audience."</p><p dir="ltr" style="">But Bravely Default, seen as a niche title for hardcore JRPG fans, has helped Square Enix rethink that approach. "On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world."</p><p dir="ltr" style="">Square Enix has suffered over the last year, and has restructured many of its operations following an "extraordinary" loss at the start of 2013. The company now expects to return to profit this year, fuelled partly by the successful relaunch of <a href="/videos/final-fantasy-xiv-a-realm-reborn-video-review/2300-6414801/" data-ref-id="2300-6414801">Final Fantasy XIV: A Realm Reborn</a>.</p><p dir="ltr" style="">"If you focus too much on the global aspect, you might lose sight of who you're actually making the game for," explains Matsuda. "For example, if you look back at 2013, we've had some home console games made for a global audience that struggled."</p><p dir="ltr" style="">Matsuda mentioned <a href="/hitman-absolution/" data-ref-id="false">Hitman: Absolution</a> as an example of a game that had a hard time in attempting to appeal to this mythological global audience, and suffered as a result.</p><p dir="ltr" style="">"The development team for Hitman: Absolution really struggled in this regard. They implemented a vast amount of 'elements for the mass' instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales."</p><p dir="ltr" style="">Square Enix is now refocusing its efforts on returning its AAA series' to their roots and appealing to the core fans.</p><p dir="ltr" style="">"So, as for the AAA titles we're currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like 'this is the Hitman we know'. I believe that is the best way for our development studios to display their strengths," concluded Matsuda.</p><div data-embed-type="video" data-ref-id="2300-6400282" data-width="100%" data-height="100%"><iframe src="/videos/embed/6400282/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:16:00 -0700 http://www.gamespot.com/articles/square-enix-rethinks-its-bid-to-appeal-to-the-mass-market-after-bravely-default-success/1100-6418665/ http://www.gamespot.com/articles/battlefield-4-s-delayed-naval-strike-dlc-finally-out-for-pc/1100-6418664/ <div data-embed-type="video" data-ref-id="2300-6417810" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417810/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>'s <a href="http://www.gamespot.com/articles/delayed-battlefield-4-dlc-launching-today-on-xbox-one-pc-players-need-to-wait/1100-6418611/" data-ref-id="1100-6418611">delayed Naval Strike DLC last week launched for Xbox One</a> and now it's available for PC players, developer DICE has <a href="http://blogs.battlefield.com/2014/03/take-the-fight-to-the-sea-with-battlefield-4-naval-strike/" rel="nofollow" data-ref-id="false">announced</a>. If you have a Battlefield Premium membership ($50), you can download the content beginning today, while all other players will need to wait two weeks to start playing.</p><p dir="ltr" style="">Naval Strike's release went off with a hitch on March 25 for Xbox 360, PlayStation 3, and PlayStation 4. However, DICE would later delay the PC version because it was concerned that the combination of the expansion's release and previously planned updates would lead to performance issues on mid-range to high-end PCs.</p><p dir="ltr" style="">DICE previously announced that Naval Strike's release on PC might not come until April, so its arrival today is actually somewhat ahead of schedule.</p><p dir="ltr" style="">The Naval Strike DLC for Battlefield 4 introduces four new multiplayer maps, five new weapons, two gadgets, and a new hovercraft vehicle that can traverse both land and water. It also adds the<a href="http://www.gamespot.com/articles/here-s-how-battlefield-4-s-homage-to-battlefield-2142-s-titan-mode-will-work/1100-6418169/"> Carrier Assault mode</a>, which is an homage to <a href="http://www.gamespot.com/battlefield-2142/">Battlefield 2142</a>'s fan-favorite Titan mode.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:08:00 -0700 http://www.gamespot.com/articles/battlefield-4-s-delayed-naval-strike-dlc-finally-out-for-pc/1100-6418664/ http://www.gamespot.com/articles/did-you-know-that-david-bowie-is-actually-every-metal-gear-solid-character/1100-6418663/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492082-bowie.jpg" data-ref-id="1300-2492082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492082-bowie.jpg" data-ref-id="1300-2492082"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492082-bowie.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">David Bowie is an acclaimed musician, but he is also every Metal Gear Solid character. At least that's what this image <a href="http://www.reddit.com/r/gaming/comments/21r2to/til_that_every_metal_gear_solid_character_is/" rel="nofollow" data-ref-id="false">spotted on Reddit</a> (via <a href="http://kotaku.com/david-bowie-is-every-metal-gear-solid-character-ever-1554990761" rel="nofollow" data-ref-id="false">Kotaku</a>) would have you believe.</p><p dir="ltr" style="">The connection between Bowie and Metal Gear Solid is nothing new. In fact, <a href="/metal-gear-solid-3-snake-eater/" data-ref-id="false">Metal Gear Solid 3: Snake Eater</a> contains numerous references to Bowie's "Major Tom" character. In addition, series creator Hideo Kojima said earlier this year that he wanted to use Bowie's "Diamond Dogs" as the <a href="http://www.metalgearinformer.com/?p=13749" rel="nofollow" data-ref-id="false">opening song for Metal Gear Solid V: Ground Zeroes</a>.</p><p dir="ltr" style="">Bowie's connection to gaming goes deeper still. He is also the father of Duncan Jones, who is currently <a href="http://www.gamespot.com/articles/warcraft-movie-cast-revealed-colin-farrell-not-listed/1100-6416553/" data-ref-id="1100-6416553">directing the movie based on Blizzard Entertainment's Warcraft franchise</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:54:00 -0700 http://www.gamespot.com/articles/did-you-know-that-david-bowie-is-actually-every-metal-gear-solid-character/1100-6418663/ http://www.gamespot.com/articles/this-fan-made-half-life-3-trailer-is-frustratingly-good/1100-6418661/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492073-hl3new1.jpg" data-ref-id="1300-2492073" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492073-hl3new1.jpg" data-ref-id="1300-2492073"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492073-hl3new1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A group of Half-Life fans have created a most excellent trailer for Valve's long-awaited <a href="/half-life-3/" data-ref-id="false">Half-Life 3</a>, though we apologize if it makes the wait for the real game that much more painful to endure.</p><p dir="ltr" style="">Deviant Pictures Films used Source Filmmaker to create the trailer you see below. It shows Gordon and Alyx seeking shelter in the face of a brutal snowstorm. Of course, it's not just the harsh weather that the pair face.</p><p style="">Tomorrow is April Fool's Day, so keep your wits about you as you traverse the Internet. Half-Life 3 has <a href="http://store.steamppowered.com/" rel="nofollow" data-ref-id="false">made for great April Fool's Day fodder in the past</a> and it wouldn't be surprising for someone to attempt to fool us again. </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=CUtBhF-6RKs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fvideoseries%3Fwmode%3Dopaque%26list%3DUUaqVlhpgIHn4GVF2LizQucQ&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DCUtBhF-6RKs%26list%3DUUaqVlhpgIHn4GVF2LizQucQ&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FCUtBhF-6RKs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:35:00 -0700 http://www.gamespot.com/articles/this-fan-made-half-life-3-trailer-is-frustratingly-good/1100-6418661/ http://www.gamespot.com/articles/ubisoft-not-abandoning-xbox-360-and-ps3-anytime-soon/1100-6418660/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449263-watch_dogs_running_on_ltrain_.png"></a></figure><p style=""> </p><p dir="ltr" style="">Ubisoft isn't abandoning the Xbox 360 and PlayStation 3 anytime soon, according to vice president of creative Lionel Raynaud. Speaking with <a href="http://www.edge-online.com/news/ubisoft-will-continue-to-support-old-gen-consoles-for-years-to-come/" rel="nofollow" data-ref-id="false"><em>Edge</em></a>, Raynaud said Ubisoft will support those last-generation platforms for several more years.</p><p dir="ltr" style="">"We will have games for PS3 and 360 for this year and probably the years after," Raynaud said. "We want to be able to provide games to people who are playing on these consoles. [<a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a>] was the first Assassin's Creed game of this new generation but it was designed with that in mind, but I wouldn't say it was a cross-generation game, as it has features that could only be for this generation."</p><p dir="ltr" style="">Notably, Raynaud spoke to the site ahead of the <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a> announcement for Xbox One and PlayStation 4. However, his comments might lend credence to last week's report that another Assassin's Creed game, <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">reportedly subtitled Comet</a>, will come to Xbox 360 and PS3.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492066-unity.png" data-ref-id="1300-2492066" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492066-unity.png" data-ref-id="1300-2492066"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492066-unity.jpg"></a><figcaption>Assassin's Creed Unity</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Some developers, like The Witcher studio CD Projekt Red, maintain that supporting two generations of systems for a single release <a href="http://www.gamespot.com/articles/cross-gen-development-means-compromise-says-witcher-dev/1100-6406439/" data-ref-id="1100-6406439">means developers needs to make compromises</a>. But Raynaud doesn't think this has to be true.</p><p dir="ltr" style="">"It's a choice--even when you do a game that has old-gen and new-gen versions, we decide which one is lead," he said. "So if you decide that new gen is lead for all of your games, then you have no restrictions at all--you're just saying that the other generation will maybe not be able to have everything but still be a better game than we're used to having on this generation. We never made choices on Assassin's Creed or Watch Dogs where because we have this other generation we couldn't put something in the game. It would be a very bad call from a company and brand perspective."</p><p dir="ltr" style="">Finally, Raynaud said Ubisoft developers have been busy over the past year discovering new ways to leverage the power of the Xbox One and PS4 to make games that not only have better visuals, but also deep online connectivity and features.</p><p style="">"The team that has been working on PS4 and Xbox One on Black Flag have already learned and they are still learning," he said. "It's not only about visuals, it's going to be about connectivity and the fact that these consoles are always online. That allows us to create more surprising experiences that exploit that. It's going to be a long progression, because each generation brings new potential. We will be able to measure that as the dev team master the new technology. This will keep on improving for a very long time, actually."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:07:00 -0700 http://www.gamespot.com/articles/ubisoft-not-abandoning-xbox-360-and-ps3-anytime-soon/1100-6418660/ http://www.gamespot.com/articles/bungie-teases-destiny-collector-s-edition-what-should-it-include/1100-6418659/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2442087-mars01.jpg" data-ref-id="1300-2442087" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2442087-mars01.jpg" data-ref-id="1300-2442087"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2442087-mars01.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Bungie might formally announce a collector's edition for its upcoming shared-world shooter <a href="/destiny/" data-ref-id="false">Destiny</a> next week, the developer teased on its website as part of the latest <a href="http://www.bungie.net/7_Bungie-Weekly-Update-03282014/en/News/News?aid=11462" rel="nofollow" data-ref-id="false">Bungie Weekly Update</a>.</p><p dir="ltr" style="">"Ask us again next week," Bungie wrote in response to a question regarding a collector's edition for Destiny.</p><p dir="ltr" style="">If there is indeed a Destiny Collector's Edition, it wouldn't be much of a surprise, as Bungie has a long-established tradition of supporting its marquee titles from the Halo series with premium bundles.</p><p dir="ltr" style="">It's unclear what Bungie might include with a Destiny Collector's Edition, though if the past serves as precedent, you can likely expect a mix of physical and digital goodies. Bungie even showed off some <a href="http://www.gamespot.com/videos/destiny-character-development/2300-6406169/" data-ref-id="2300-6406169">beautiful Destiny concept art last year</a> that could be included in the pack.</p><p dir="ltr" style="">Destiny launches<a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/" data-ref-id="1100-6416594"> September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4</a>. Bungie will hold a beta for the game beginning this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/" data-ref-id="1100-6416200">first on PS3 and PS4</a>.</p><p dir="ltr" style=""><em>What would you like to see in a Destiny Collector's Edition?</em></p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/bungie-teases-destiny-collector-s-edition-what-should-it-include/1100-6418659/ http://www.gamespot.com/articles/what-is-deus-ex-mankind-divided/1100-6418658/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2492049-6953642183-13962.jpg" data-ref-id="1300-2492049" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2492049-6953642183-13962.jpg" data-ref-id="1300-2492049"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2492049-6953642183-13962.jpg"></a></figure><p style="">Square Enix has <a href="https://oami.europa.eu/eSearch/#details/trademarks/012735353" rel="nofollow">filed a trademark</a> for Deus Ex: Mankind Divided, but is that the title for the new Deus Ex game currently in development for Xbox One, PlayStation 4, and PC?</p><p dir="ltr" style="">Deus Ex studio boss boss David Anfossi revealed in October 2013 that a title for the new consoles and PC was in the works, as part of something called Deus Ex: Universe--which would be designed to create a connected game universe across multiple titles and platforms.</p><p dir="ltr" style="">"The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games," said Anfossi at the time. The studio also released a single piece of concept art (pictured), designed to show the "ghetto city" that segregates trans-humans.</p><p dir="ltr" style="">"The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex."</p><p dir="ltr" style="">"It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis," concluded Anfossi, "and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before."</p><p dir="ltr" style="">Deus Ex: Mankind Divided could always be a mobile game designed to slot into the Deus Ex universe, then: Square Enix has already dabbled in mobile titles, such as last year's <a href="/deus-ex-the-fall/" data-ref-id="false">Deus Ex: The Fall</a>.</p><div data-embed-type="video" data-ref-id="2300-6330615" data-width="100%" data-height="100%"><iframe src="/videos/embed/6330615/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:28:00 -0700 http://www.gamespot.com/articles/what-is-deus-ex-mankind-divided/1100-6418658/ http://www.gamespot.com/articles/no-watch-dogs-demo-because-demos-take-time/1100-6418657/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449264-watch_dogs_vigilante_alley.png" data-ref-id="1300-2449264" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449264-watch_dogs_vigilante_alley.png" data-ref-id="1300-2449264"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449264-watch_dogs_vigilante_alley.png"></a></figure><p style=""> </p><p dir="ltr" style="">Ubisoft will not offer a demo for upcoming open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> because "demos take time" and Ubisoft would rather spend that time working on the main game, creative director Jonathan Morin said on Twitter.</p><p dir="ltr" style="">Responding to a flurry of questions, Morin <a href="https://twitter.com/Design_Cave/status/450075740634357760" rel="nofollow" data-ref-id="false">said</a> there is no Watch Dogs demo "planned before release. Sorry for the wait. Doing my best." He <a href="https://twitter.com/Design_Cave/status/450345349018685440" rel="nofollow" data-ref-id="false">explained further</a> that "doing demos takes time. The focus is on the game. You will see more footage before release."</p><p dir="ltr" style="">Watch Dogs was originally expected to launch in November 2013 as a launch title for the Xbox One and PlayStation 4. The game was later<a href="http://www.gamespot.com/articles/watch-dogs-delayed-to-spring-2014/1100-6415591/" data-ref-id="1100-6415591"> delayed to spring 2014</a> and is now expected to release <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27 </a>for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.</p><p style="">The Wii U version is coming sometime later. For more on Watch Dogs, check out <a href="/watch-dogs/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:27:00 -0700 http://www.gamespot.com/articles/no-watch-dogs-demo-because-demos-take-time/1100-6418657/ http://www.gamespot.com/articles/splinter-cell-blacklist-director-leaves-ubisoft-for-arkham-origins-developer/1100-6418656/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/6/3/4/2051634-614208_20130821_006.jpg" data-ref-id="1300-2051634" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/6/3/4/2051634-614208_20130821_006.jpg" data-ref-id="1300-2051634"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/6/3/4/2051634-614208_20130821_006.jpg"></a></figure><p style="">Splinter Cell: Blacklist director Patrick Redding has left Ubisoft to join Warner Bros. Games Montreal.</p><p dir="ltr" style=""><a href="https://twitter.com/supererogatory/status/450509492485369857" rel="nofollow">Superannuation noticed</a> that the developer says he's joined the <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> studio as a creative director, <a href="https://www.linkedin.com/in/patredding" rel="nofollow">his LinkedIn profile states</a>.</p><p dir="ltr" style=""><a href="http://www.gamesindustry.biz/articles/2014-03-31-ubisofts-patrick-redding-joins-wb-montreal" rel="nofollow">GamesIndustry</a> notes that Redding joined Ubisoft Montreal in 2004 to work on Far Cry: Instincts, and was the narrative designer for Far Cry 2. He joined the Splinter Cell team in 2009.</p><p dir="ltr" style="">Warner Bros. Games Montreal has also worked on the Batman: Arkham City Armoured Edition for Wii U and Lego: Legends of Chima Online.</p><p dir="ltr" style="">It is unknown what project Redding is working on, but the move suggests the studio could be gearing up for a major new title.</p><div data-embed-type="video" data-ref-id="2300-6412933" data-width="100%" data-height="100%"><iframe src="/videos/embed/6412933/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 31 Mar 2014 03:06:00 -0700 http://www.gamespot.com/articles/splinter-cell-blacklist-director-leaves-ubisoft-for-arkham-origins-developer/1100-6418656/ http://www.gamespot.com/articles/metro-last-light-and-metro-2033-could-be-coming-to-ps4-and-xbox-one/1100-6418655/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/0/2/5/2046025-621659_20130710_001.jpg" data-ref-id="1300-2046025" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/0/2/5/2046025-621659_20130710_001.jpg" data-ref-id="1300-2046025"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/0/2/5/2046025-621659_20130710_001.jpg"></a></figure><p style=""><a href="/metro-2033/" data-ref-id="false">Metro 2033</a> and <a href="/metro-last-light/" data-ref-id="false">Metro: Last Light</a> could be making their way to Xbox One and PlayStation 4, a new report has suggested.</p><p dir="ltr" style="">A product image of Metro Redux was displayed temporarily on Italian website Everyeye.it, but <a href="http://www.allgamesbeta.com/2014/03/rumor-metro-redux-coming-to-ps4-xbox.html" rel="nofollow">All Games Beta</a> managed to archive the information.</p><p dir="ltr" style="">According to the listing, the bundle will be released in July for Xbox One, PlayStation 4, and PC, and contains a 'redux' version of Metro 2033 and its sequel Metro: Last Light. Also mentioned is a download code for some DLC, a soundtrack, art cards, and fancy packaging.</p><p dir="ltr" style="">Metro 2033 was first released on PC and Xbox 360 back in 2010. The sequel, Metro: Last Light, made its way to Xbox 360, PlayStation 3, and PC in 2013, <a href="http://www.gamespot.com/reviews/metro-last-light-review/1900-6408240/">and scored a whopping 9/10 from GameSpot at the time</a>.</p><div data-embed-type="video" data-ref-id="2300-6408257" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408257/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Mon, 31 Mar 2014 02:10:00 -0700 http://www.gamespot.com/articles/metro-last-light-and-metro-2033-could-be-coming-to-ps4-and-xbox-one/1100-6418655/ http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ <p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/0/0/8/2052008-669684_20130822_001.jpg"></a></figure><p style="">This week, Bethesda makes its MMORPG debut with the release of <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The title is part of The Elder Scrolls franchise, set in Tamriel and featuring a new storyline that will relate indirectly to previous games.</p><p style="">The Elder Scrolls Online will launch simultaneously world-wide, with<a href="http://www.gamespot.com/articles/elder-scrolls-online-announces-exact-launch-times/1100-6418485/" data-ref-id="1100-6418485"> different access times available to players</a>. It will officially launch at 10am Australian Eastern Standard time on Thursday, April 4.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The game will be released for <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-xbox-one-and-ps4-release-date-is-two-months-after-pc/1100-6416658/"> the Xbox One and PlayStation 4 consoles in June</a>, and only players on the same platform will be able to play together. Bethesda recently <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/">defended the game's $15/month subscription fee</a>, saying that the game's "significant" expansion content justifies its cost.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">To see more of the game, check out GameSpot's upcoming live-stream schedule, which will feature <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/" data-ref-id="1100-6418605">The Elder Scrolls online all this week</a>.</p><p style="">For more details on what's out this week in Australia, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>April 3, 2014</b></p><p style=""><a href="/don-bradman-cricket-14/" data-ref-id="false">Don Bradman Cricket 14 </a>(360, PS3)</p><p style=""><a href="/shin-sangoku-musou-7-musouden/" data-ref-id="false">Dynasty Warriors 8: Xtreme Legends</a> (PS3, PS4, Vita)</p><p style=""><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4, Xbox One, 360, PS3, 3DS, PC, Vita, Wii U)</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""><b>April 4, 2014</b></p><p style=""><a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> (PC)</p> Sun, 30 Mar 2014 21:56:00 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491881-5308686642-24275.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a> developer CD Projekt Red said that developing for the Xbox One, PlayStation 4, and PC allows it to "go nuts in terms of visuals."</p><p dir="ltr" style="">"I think we are in a good moment, we don't have to choose between better graphics or performance on either PC or consoles now," CD Projekt Red's global head of marketing Tomasz Jarzębowski told <a href="http://www.smh.com.au/digital-life/games/the-witcher-3-wild-hunt-a-video-game-with-morals-20140327-35jg0.html#ixzz2xRcWF5xR" rel="nofollow">The Sydney Morning Herald</a>. "We can just create the best looking game possible."</p><p dir="ltr" style="">Jarzębowski also said that only the future will tell if The Witcher 3 is maxing out the console's technical capabilities, noting that games released on Xbox 360 and PlayStation 3 continue to look better even after all these years. "We are always getting wiser and wiser, so I expect our next game will look even better," he said.</p><p dir="ltr" style="">CD Projekt Red CEO Marcin Iwinski previously said that The Witcher 3 is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/">fairly close</a>" to maxing out the power of the Xbox One and PS4.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed it to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/">achieve a level of quality that will set it apart from other role-playing games</a>. For more on The Witcher 3, be sure to read our recent in-depth preview of the game.</p><div data-embed-type="video" data-ref-id="2300-6409854" data-width="854" data-height="480"><iframe src="/videos/embed/6409854/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 15:59:00 -0700 http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491866-7027627528-20422.jpg"></a></figure><p dir="ltr" style="">Former director of <a href="http://www.gamespot.com/driveclub/">Driveclub</a> Col Rodgers has explained why he left Evolution Studios after NeoGAF user <a href="https://twitter.com/atpetedodd" rel="nofollow">Pete Dodd</a> suggested it was because he "failed to deliver" the PlayStation 4 exclusive racing game.</p><p dir="ltr" style="">"Everything he has said with regard to myself and Driveclub is incorrect," Rodgers said in his first post to <a href="http://www.neogaf.com/forum/showpost.php?p=106121033&amp;postcount=1393" rel="nofollow">NeoGAF</a>. "It's also libellous."</p><p dir="ltr" style="">Rodgers explained that he left Evolution Studios in February to be with his son, who's been diagnosed with a potentially life threatening condition. "I live 220 miles (4 hours drive) away from Evolution Studios, and was away from home 5.5 days a week," he said. "Given the circumstances, I could not continue to work there."</p><p dir="ltr" style="">Rodgers said he informed Dodd that he needs to remove the statements and apologize for the damage they caused. <a href="http://doddscientifics.wordpress.com/2014/03/28/a-bit-of-clarity/" rel="nofollow">He did</a>.</p><p dir="ltr" style="">As we reported <a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/">when we first heard the news</a>, Rodgers is now heading an indie startup called Big Red Switch Games.</p><p style="">Sony also recently said that Driveclub is making "spectacular progress" despite<a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/"> losing Rodgers </a>and recent <a href="http://www.gamespot.com/articles/sony-layoffs-hit-driveclub-killzone-and-the-playroom-developers/1100-6418519/">layoffs at Evolution Studios</a>.</p><div data-embed-type="video" data-ref-id="2300-6409973" data-width="854" data-height="480"><iframe src="/videos/embed/6409973/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 14:28:00 -0700 http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/

Gamespot's Site MashupTransformers Universe is PVP With A TwistCapcom cuts profit forecast in half due to "rapid changes" in the games marketSquare Enix rethinks its bid to appeal to the mass market after Bravely Default successBattlefield 4's delayed Naval Strike DLC finally out for PCDid you know that David Bowie is actually every Metal Gear Solid character?This fan-made Half-Life 3 trailer is frustratingly goodUbisoft not abandoning Xbox 360 and PS3 anytime soonBungie teases Destiny collector's edition -- What should it include?What is Deus Ex: Mankind Divided?No Watch Dogs demo because "demos take time"Splinter Cell: Blacklist director leaves Ubisoft for Arkham Origins developerMetro: Last Light and Metro 2033 could be coming to PS4 and Xbox OneAU New Releases: The Elder Scrolls Online launches for PCWitcher 3 dev says PS4, Xbox One and PC allow it to "go nuts" with visualsDriveclub director clarifies his departure from Sony

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 31 Mar 2014 07:02:07 -0700 http://www.gamespot.com/videos/transformers-universe-is-pvp-with-a-twist/2300-6418057/ Is Transformers Universe's robot-on-robot action a tactical challenge, or will you just be spamming the attack button the whole time? Mon, 31 Mar 2014 07:00:00 -0700 http://www.gamespot.com/videos/transformers-universe-is-pvp-with-a-twist/2300-6418057/ http://www.gamespot.com/articles/capcom-cuts-profit-forecast-in-half-due-to-rapid-changes-in-the-games-market/1100-6418666/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/8/4/5/2051845-718577_20130822_007.jpg" data-ref-id="1300-2051845" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/8/4/5/2051845-718577_20130822_007.jpg" data-ref-id="1300-2051845"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/8/4/5/2051845-718577_20130822_007.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Dead Rising and Resident Evil publisher Capcom announced today that it had slashed its profit forecast for the year ending March 31 (today) by a whopping 51.5 percent due to "rapid changes" in the games market. The Japanese publisher previously expected to post a profit of ¥6.8 billion yen ($66 million) but is now anticipating net income of ¥3.3 billion ($31.9 million), a dropoff of ¥3.5 billion ($33.9 million).</p><p dir="ltr" style="">Capcom's expectation to post a "special loss" for the year primarily came down to the company's struggles in the mobile business, the publisher said.</p><p dir="ltr" style="">"Due to rapid changes taking place in the market for games, Capcom is building a sound base for earnings by reorganizing the product development framework and improving development processes. These are two core elements of the company's operations. The objective of these activities is to earn consistent earnings in each fiscal year. However, these initiatives have not yet started to produce benefits mainly in the Mobile Contents."</p><p dir="ltr" style="">At the same time, Capcom raised its net sales (revenue) forecast for the year from ¥97 billion ($939 million) to ¥101.5 billion ($983 million), an increase of 4.6 percent. Capcom attributed the uptick in its sales forecast mainly to "strong sales" of <a href="/monster-hunter-4/" data-ref-id="false">Monster Hunter 4</a>, as well as the "highly successful" slot-machine game Monster Hunter Gekka Raimei.</p><p dir="ltr" style="">"Sales are expected to be higher than one year earlier due in part to the launch of major titles," Capcom said. "However, Capcom anticipates declines in operating income, ordinary income, and net income because of increases in the cost of sales and selling, general, and administrative expenses."</p><p dir="ltr" style="">One of Capcom's latest major titles was <a href="/dead-rising-3/" data-ref-id="false">Dead Rising 3</a> for the Xbox One. That game has <a href="http://www.gamespot.com/articles/dead-rising-3-has-shipped-1-million-copies/1100-6417261/" data-ref-id="1100-6417261">shipped over 1 million copies to date</a>. </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:29:00 -0700 http://www.gamespot.com/articles/capcom-cuts-profit-forecast-in-half-due-to-rapid-changes-in-the-games-market/1100-6418666/ http://www.gamespot.com/articles/square-enix-rethinks-its-bid-to-appeal-to-the-mass-market-after-bravely-default-success/1100-6418665/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg" data-ref-id="1300-2447323" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg" data-ref-id="1300-2447323"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2447323-stq3dimy3dbm1vynvrd6jzrwuils2kyc.jpg"></a></figure><p style="">Square Enix has said it is rethinking its approach in making games specifically designed to cater to a massive global audience after the success of <a href="/bravely-default-flying-fairy/" data-ref-id="false">Bravely Default</a>, which it considered to be a niche title.</p><p dir="ltr" style="">Speaking in an <a href="http://trendy.nikkeibp.co.jp/article/special/20140328/1056236/?P=9" rel="nofollow" data-ref-id="false">interview with Nikkei Trendy</a> (<a href="http://www.siliconera.com/2014/03/31/bravely-defaults-success-west-making-square-enix-rethink-jrpgs/" rel="nofollow" data-ref-id="false">translated by Siliconera</a>), Square Enix president Yosuke Matsuda said company had "lost its focus" after trying to make games that appealed to a wide global audience.</p><p dir="ltr" style="">"Not only did they end up being games that weren't for the Japanese," said Matsuda on the company's recent slate of Japanese titles, "but they ended up being incomplete titles that weren't even fit for a global audience."</p><p dir="ltr" style="">But Bravely Default, seen as a niche title for hardcore JRPG fans, has helped Square Enix rethink that approach. "On the other hand, there are games like the JRPG we made for the Japanese audience with the proper elements, Bravely Default, which ended up selling well all around the world."</p><p dir="ltr" style="">Square Enix has suffered over the last year, and has restructured many of its operations following an "extraordinary" loss at the start of 2013. The company now expects to return to profit this year, fuelled partly by the successful relaunch of <a href="/videos/final-fantasy-xiv-a-realm-reborn-video-review/2300-6414801/" data-ref-id="2300-6414801">Final Fantasy XIV: A Realm Reborn</a>.</p><p dir="ltr" style="">"If you focus too much on the global aspect, you might lose sight of who you're actually making the game for," explains Matsuda. "For example, if you look back at 2013, we've had some home console games made for a global audience that struggled."</p><p dir="ltr" style="">Matsuda mentioned <a href="/hitman-absolution/" data-ref-id="false">Hitman: Absolution</a> as an example of a game that had a hard time in attempting to appeal to this mythological global audience, and suffered as a result.</p><p dir="ltr" style="">"The development team for Hitman: Absolution really struggled in this regard. They implemented a vast amount of 'elements for the mass' instead of for the core fans, as a way to try getting as many new players possible. It was a strategy to gain mass appeal. However, what makes the Hitman series good is its appeal to core gamers, and many fans felt the lack of focus in that regard, which ended up making it struggle in sales."</p><p dir="ltr" style="">Square Enix is now refocusing its efforts on returning its AAA series' to their roots and appealing to the core fans.</p><p dir="ltr" style="">"So, as for the AAA titles we're currently developing for series, we basically want to go back to their roots and focus on the core audience, while working hard on content that can have fans say things like 'this is the Hitman we know'. I believe that is the best way for our development studios to display their strengths," concluded Matsuda.</p><div data-embed-type="video" data-ref-id="2300-6400282" data-width="100%" data-height="100%"><iframe src="/videos/embed/6400282/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:16:00 -0700 http://www.gamespot.com/articles/square-enix-rethinks-its-bid-to-appeal-to-the-mass-market-after-bravely-default-success/1100-6418665/ http://www.gamespot.com/articles/battlefield-4-s-delayed-naval-strike-dlc-finally-out-for-pc/1100-6418664/ <div data-embed-type="video" data-ref-id="2300-6417810" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417810/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/battlefield-4/" data-ref-id="false">Battlefield 4</a>'s <a href="http://www.gamespot.com/articles/delayed-battlefield-4-dlc-launching-today-on-xbox-one-pc-players-need-to-wait/1100-6418611/" data-ref-id="1100-6418611">delayed Naval Strike DLC last week launched for Xbox One</a> and now it's available for PC players, developer DICE has <a href="http://blogs.battlefield.com/2014/03/take-the-fight-to-the-sea-with-battlefield-4-naval-strike/" rel="nofollow" data-ref-id="false">announced</a>. If you have a Battlefield Premium membership ($50), you can download the content beginning today, while all other players will need to wait two weeks to start playing.</p><p dir="ltr" style="">Naval Strike's release went off with a hitch on March 25 for Xbox 360, PlayStation 3, and PlayStation 4. However, DICE would later delay the PC version because it was concerned that the combination of the expansion's release and previously planned updates would lead to performance issues on mid-range to high-end PCs.</p><p dir="ltr" style="">DICE previously announced that Naval Strike's release on PC might not come until April, so its arrival today is actually somewhat ahead of schedule.</p><p dir="ltr" style="">The Naval Strike DLC for Battlefield 4 introduces four new multiplayer maps, five new weapons, two gadgets, and a new hovercraft vehicle that can traverse both land and water. It also adds the<a href="http://www.gamespot.com/articles/here-s-how-battlefield-4-s-homage-to-battlefield-2142-s-titan-mode-will-work/1100-6418169/"> Carrier Assault mode</a>, which is an homage to <a href="http://www.gamespot.com/battlefield-2142/">Battlefield 2142</a>'s fan-favorite Titan mode.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 06:08:00 -0700 http://www.gamespot.com/articles/battlefield-4-s-delayed-naval-strike-dlc-finally-out-for-pc/1100-6418664/ http://www.gamespot.com/articles/did-you-know-that-david-bowie-is-actually-every-metal-gear-solid-character/1100-6418663/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492082-bowie.jpg" data-ref-id="1300-2492082" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492082-bowie.jpg" data-ref-id="1300-2492082"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492082-bowie.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">David Bowie is an acclaimed musician, but he is also every Metal Gear Solid character. At least that's what this image <a href="http://www.reddit.com/r/gaming/comments/21r2to/til_that_every_metal_gear_solid_character_is/" rel="nofollow" data-ref-id="false">spotted on Reddit</a> (via <a href="http://kotaku.com/david-bowie-is-every-metal-gear-solid-character-ever-1554990761" rel="nofollow" data-ref-id="false">Kotaku</a>) would have you believe.</p><p dir="ltr" style="">The connection between Bowie and Metal Gear Solid is nothing new. In fact, <a href="/metal-gear-solid-3-snake-eater/" data-ref-id="false">Metal Gear Solid 3: Snake Eater</a> contains numerous references to Bowie's "Major Tom" character. In addition, series creator Hideo Kojima said earlier this year that he wanted to use Bowie's "Diamond Dogs" as the <a href="http://www.metalgearinformer.com/?p=13749" rel="nofollow" data-ref-id="false">opening song for Metal Gear Solid V: Ground Zeroes</a>.</p><p dir="ltr" style="">Bowie's connection to gaming goes deeper still. He is also the father of Duncan Jones, who is currently <a href="http://www.gamespot.com/articles/warcraft-movie-cast-revealed-colin-farrell-not-listed/1100-6416553/" data-ref-id="1100-6416553">directing the movie based on Blizzard Entertainment's Warcraft franchise</a>.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:54:00 -0700 http://www.gamespot.com/articles/did-you-know-that-david-bowie-is-actually-every-metal-gear-solid-character/1100-6418663/ http://www.gamespot.com/articles/this-fan-made-half-life-3-trailer-is-frustratingly-good/1100-6418661/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492073-hl3new1.jpg" data-ref-id="1300-2492073" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492073-hl3new1.jpg" data-ref-id="1300-2492073"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492073-hl3new1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A group of Half-Life fans have created a most excellent trailer for Valve's long-awaited <a href="/half-life-3/" data-ref-id="false">Half-Life 3</a>, though we apologize if it makes the wait for the real game that much more painful to endure.</p><p dir="ltr" style="">Deviant Pictures Films used Source Filmmaker to create the trailer you see below. It shows Gordon and Alyx seeking shelter in the face of a brutal snowstorm. Of course, it's not just the harsh weather that the pair face.</p><p style="">Tomorrow is April Fool's Day, so keep your wits about you as you traverse the Internet. Half-Life 3 has <a href="http://store.steamppowered.com/" rel="nofollow" data-ref-id="false">made for great April Fool's Day fodder in the past</a> and it wouldn't be surprising for someone to attempt to fool us again. </p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=CUtBhF-6RKs" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fvideoseries%3Fwmode%3Dopaque%26list%3DUUaqVlhpgIHn4GVF2LizQucQ&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DCUtBhF-6RKs%26list%3DUUaqVlhpgIHn4GVF2LizQucQ&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FCUtBhF-6RKs%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:35:00 -0700 http://www.gamespot.com/articles/this-fan-made-half-life-3-trailer-is-frustratingly-good/1100-6418661/ http://www.gamespot.com/articles/ubisoft-not-abandoning-xbox-360-and-ps3-anytime-soon/1100-6418660/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449263-watch_dogs_running_on_ltrain_.png" data-ref-id="1300-2449263"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449263-watch_dogs_running_on_ltrain_.png"></a></figure><p style=""> </p><p dir="ltr" style="">Ubisoft isn't abandoning the Xbox 360 and PlayStation 3 anytime soon, according to vice president of creative Lionel Raynaud. Speaking with <a href="http://www.edge-online.com/news/ubisoft-will-continue-to-support-old-gen-consoles-for-years-to-come/" rel="nofollow" data-ref-id="false"><em>Edge</em></a>, Raynaud said Ubisoft will support those last-generation platforms for several more years.</p><p dir="ltr" style="">"We will have games for PS3 and 360 for this year and probably the years after," Raynaud said. "We want to be able to provide games to people who are playing on these consoles. [<a href="/assassins-creed-iv-black-flag/" data-ref-id="false">Assassin's Creed IV: Black Flag</a>] was the first Assassin's Creed game of this new generation but it was designed with that in mind, but I wouldn't say it was a cross-generation game, as it has features that could only be for this generation."</p><p dir="ltr" style="">Notably, Raynaud spoke to the site ahead of the <a href="/assassins-creed-unity/" data-ref-id="false">Assassin's Creed Unity</a> announcement for Xbox One and PlayStation 4. However, his comments might lend credence to last week's report that another Assassin's Creed game, <a href="http://www.gamespot.com/articles/report-2014-s-other-assassin-s-creed-game-will-let-you-play-as-a-templar/1100-6418593/" data-ref-id="1100-6418593">reportedly subtitled Comet</a>, will come to Xbox 360 and PS3.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2492066-unity.png" data-ref-id="1300-2492066" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2492066-unity.png" data-ref-id="1300-2492066"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2492066-unity.jpg"></a><figcaption>Assassin's Creed Unity</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Some developers, like The Witcher studio CD Projekt Red, maintain that supporting two generations of systems for a single release <a href="http://www.gamespot.com/articles/cross-gen-development-means-compromise-says-witcher-dev/1100-6406439/" data-ref-id="1100-6406439">means developers needs to make compromises</a>. But Raynaud doesn't think this has to be true.</p><p dir="ltr" style="">"It's a choice--even when you do a game that has old-gen and new-gen versions, we decide which one is lead," he said. "So if you decide that new gen is lead for all of your games, then you have no restrictions at all--you're just saying that the other generation will maybe not be able to have everything but still be a better game than we're used to having on this generation. We never made choices on Assassin's Creed or Watch Dogs where because we have this other generation we couldn't put something in the game. It would be a very bad call from a company and brand perspective."</p><p dir="ltr" style="">Finally, Raynaud said Ubisoft developers have been busy over the past year discovering new ways to leverage the power of the Xbox One and PS4 to make games that not only have better visuals, but also deep online connectivity and features.</p><p style="">"The team that has been working on PS4 and Xbox One on Black Flag have already learned and they are still learning," he said. "It's not only about visuals, it's going to be about connectivity and the fact that these consoles are always online. That allows us to create more surprising experiences that exploit that. It's going to be a long progression, because each generation brings new potential. We will be able to measure that as the dev team master the new technology. This will keep on improving for a very long time, actually."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 05:07:00 -0700 http://www.gamespot.com/articles/ubisoft-not-abandoning-xbox-360-and-ps3-anytime-soon/1100-6418660/ http://www.gamespot.com/articles/bungie-teases-destiny-collector-s-edition-what-should-it-include/1100-6418659/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/642/6422750/2442087-mars01.jpg" data-ref-id="1300-2442087" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/642/6422750/2442087-mars01.jpg" data-ref-id="1300-2442087"><img src="http://static.gamespot.com/uploads/scale_super/642/6422750/2442087-mars01.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Bungie might formally announce a collector's edition for its upcoming shared-world shooter <a href="/destiny/" data-ref-id="false">Destiny</a> next week, the developer teased on its website as part of the latest <a href="http://www.bungie.net/7_Bungie-Weekly-Update-03282014/en/News/News?aid=11462" rel="nofollow" data-ref-id="false">Bungie Weekly Update</a>.</p><p dir="ltr" style="">"Ask us again next week," Bungie wrote in response to a question regarding a collector's edition for Destiny.</p><p dir="ltr" style="">If there is indeed a Destiny Collector's Edition, it wouldn't be much of a surprise, as Bungie has a long-established tradition of supporting its marquee titles from the Halo series with premium bundles.</p><p dir="ltr" style="">It's unclear what Bungie might include with a Destiny Collector's Edition, though if the past serves as precedent, you can likely expect a mix of physical and digital goodies. Bungie even showed off some <a href="http://www.gamespot.com/videos/destiny-character-development/2300-6406169/" data-ref-id="2300-6406169">beautiful Destiny concept art last year</a> that could be included in the pack.</p><p dir="ltr" style="">Destiny launches<a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/" data-ref-id="1100-6416594"> September 9 for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4</a>. Bungie will hold a beta for the game beginning this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/" data-ref-id="1100-6416200">first on PS3 and PS4</a>.</p><p dir="ltr" style=""><em>What would you like to see in a Destiny Collector's Edition?</em></p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:46:00 -0700 http://www.gamespot.com/articles/bungie-teases-destiny-collector-s-edition-what-should-it-include/1100-6418659/ http://www.gamespot.com/articles/what-is-deus-ex-mankind-divided/1100-6418658/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2492049-6953642183-13962.jpg" data-ref-id="1300-2492049" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2492049-6953642183-13962.jpg" data-ref-id="1300-2492049"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2492049-6953642183-13962.jpg"></a></figure><p style="">Square Enix has <a href="https://oami.europa.eu/eSearch/#details/trademarks/012735353" rel="nofollow">filed a trademark</a> for Deus Ex: Mankind Divided, but is that the title for the new Deus Ex game currently in development for Xbox One, PlayStation 4, and PC?</p><p dir="ltr" style="">Deus Ex studio boss boss David Anfossi revealed in October 2013 that a title for the new consoles and PC was in the works, as part of something called Deus Ex: Universe--which would be designed to create a connected game universe across multiple titles and platforms.</p><p dir="ltr" style="">"The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games," said Anfossi at the time. The studio also released a single piece of concept art (pictured), designed to show the "ghetto city" that segregates trans-humans.</p><p dir="ltr" style="">"The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex."</p><p dir="ltr" style="">"It's a commitment on our part to deliver meaningful content that expands the franchise on a regular basis," concluded Anfossi, "and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before."</p><p dir="ltr" style="">Deus Ex: Mankind Divided could always be a mobile game designed to slot into the Deus Ex universe, then: Square Enix has already dabbled in mobile titles, such as last year's <a href="/deus-ex-the-fall/" data-ref-id="false">Deus Ex: The Fall</a>.</p><div data-embed-type="video" data-ref-id="2300-6330615" data-width="100%" data-height="100%"><iframe src="/videos/embed/6330615/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:28:00 -0700 http://www.gamespot.com/articles/what-is-deus-ex-mankind-divided/1100-6418658/ http://www.gamespot.com/articles/no-watch-dogs-demo-because-demos-take-time/1100-6418657/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2449264-watch_dogs_vigilante_alley.png" data-ref-id="1300-2449264" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2449264-watch_dogs_vigilante_alley.png" data-ref-id="1300-2449264"><img src="http://static.gamespot.com/uploads/scale_super/536/5360430/2449264-watch_dogs_vigilante_alley.png"></a></figure><p style=""> </p><p dir="ltr" style="">Ubisoft will not offer a demo for upcoming open-world action game <a href="/watch-dogs/" data-ref-id="false">Watch Dogs</a> because "demos take time" and Ubisoft would rather spend that time working on the main game, creative director Jonathan Morin said on Twitter.</p><p dir="ltr" style="">Responding to a flurry of questions, Morin <a href="https://twitter.com/Design_Cave/status/450075740634357760" rel="nofollow" data-ref-id="false">said</a> there is no Watch Dogs demo "planned before release. Sorry for the wait. Doing my best." He <a href="https://twitter.com/Design_Cave/status/450345349018685440" rel="nofollow" data-ref-id="false">explained further</a> that "doing demos takes time. The focus is on the game. You will see more footage before release."</p><p dir="ltr" style="">Watch Dogs was originally expected to launch in November 2013 as a launch title for the Xbox One and PlayStation 4. The game was later<a href="http://www.gamespot.com/articles/watch-dogs-delayed-to-spring-2014/1100-6415591/" data-ref-id="1100-6415591"> delayed to spring 2014</a> and is now expected to release <a href="http://www.gamespot.com/articles/watch-dogs-release-date-announced-for-everything-except-wii-u/1100-6417977/" data-ref-id="1100-6417977">May 27 </a>for Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC.</p><p style="">The Wii U version is coming sometime later. For more on Watch Dogs, check out <a href="/watch-dogs/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 31 Mar 2014 04:27:00 -0700 http://www.gamespot.com/articles/no-watch-dogs-demo-because-demos-take-time/1100-6418657/ http://www.gamespot.com/articles/splinter-cell-blacklist-director-leaves-ubisoft-for-arkham-origins-developer/1100-6418656/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/1/6/3/4/2051634-614208_20130821_006.jpg" data-ref-id="1300-2051634" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/1/6/3/4/2051634-614208_20130821_006.jpg" data-ref-id="1300-2051634"><img src="http://static.gamespot.com/uploads/scale_super/mig/1/6/3/4/2051634-614208_20130821_006.jpg"></a></figure><p style="">Splinter Cell: Blacklist director Patrick Redding has left Ubisoft to join Warner Bros. Games Montreal.</p><p dir="ltr" style=""><a href="https://twitter.com/supererogatory/status/450509492485369857" rel="nofollow">Superannuation noticed</a> that the developer says he's joined the <a href="/batman-arkham-origins/" data-ref-id="false">Batman: Arkham Origins</a> studio as a creative director, <a href="https://www.linkedin.com/in/patredding" rel="nofollow">his LinkedIn profile states</a>.</p><p dir="ltr" style=""><a href="http://www.gamesindustry.biz/articles/2014-03-31-ubisofts-patrick-redding-joins-wb-montreal" rel="nofollow">GamesIndustry</a> notes that Redding joined Ubisoft Montreal in 2004 to work on Far Cry: Instincts, and was the narrative designer for Far Cry 2. He joined the Splinter Cell team in 2009.</p><p dir="ltr" style="">Warner Bros. Games Montreal has also worked on the Batman: Arkham City Armoured Edition for Wii U and Lego: Legends of Chima Online.</p><p dir="ltr" style="">It is unknown what project Redding is working on, but the move suggests the studio could be gearing up for a major new title.</p><div data-embed-type="video" data-ref-id="2300-6412933" data-width="100%" data-height="100%"><iframe src="/videos/embed/6412933/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 31 Mar 2014 03:06:00 -0700 http://www.gamespot.com/articles/splinter-cell-blacklist-director-leaves-ubisoft-for-arkham-origins-developer/1100-6418656/ http://www.gamespot.com/articles/metro-last-light-and-metro-2033-could-be-coming-to-ps4-and-xbox-one/1100-6418655/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/0/2/5/2046025-621659_20130710_001.jpg" data-ref-id="1300-2046025" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/0/2/5/2046025-621659_20130710_001.jpg" data-ref-id="1300-2046025"><img src="http://static.gamespot.com/uploads/scale_super/mig/6/0/2/5/2046025-621659_20130710_001.jpg"></a></figure><p style=""><a href="/metro-2033/" data-ref-id="false">Metro 2033</a> and <a href="/metro-last-light/" data-ref-id="false">Metro: Last Light</a> could be making their way to Xbox One and PlayStation 4, a new report has suggested.</p><p dir="ltr" style="">A product image of Metro Redux was displayed temporarily on Italian website Everyeye.it, but <a href="http://www.allgamesbeta.com/2014/03/rumor-metro-redux-coming-to-ps4-xbox.html" rel="nofollow">All Games Beta</a> managed to archive the information.</p><p dir="ltr" style="">According to the listing, the bundle will be released in July for Xbox One, PlayStation 4, and PC, and contains a 'redux' version of Metro 2033 and its sequel Metro: Last Light. Also mentioned is a download code for some DLC, a soundtrack, art cards, and fancy packaging.</p><p dir="ltr" style="">Metro 2033 was first released on PC and Xbox 360 back in 2010. The sequel, Metro: Last Light, made its way to Xbox 360, PlayStation 3, and PC in 2013, <a href="http://www.gamespot.com/reviews/metro-last-light-review/1900-6408240/">and scored a whopping 9/10 from GameSpot at the time</a>.</p><div data-embed-type="video" data-ref-id="2300-6408257" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408257/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Mon, 31 Mar 2014 02:10:00 -0700 http://www.gamespot.com/articles/metro-last-light-and-metro-2033-could-be-coming-to-ps4-and-xbox-one/1100-6418655/ http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ <p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/0/0/8/2052008-669684_20130822_001.jpg" data-ref-id="1300-2052008"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/0/0/8/2052008-669684_20130822_001.jpg"></a></figure><p style="">This week, Bethesda makes its MMORPG debut with the release of <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a>.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The title is part of The Elder Scrolls franchise, set in Tamriel and featuring a new storyline that will relate indirectly to previous games.</p><p style="">The Elder Scrolls Online will launch simultaneously world-wide, with<a href="http://www.gamespot.com/articles/elder-scrolls-online-announces-exact-launch-times/1100-6418485/" data-ref-id="1100-6418485"> different access times available to players</a>. It will officially launch at 10am Australian Eastern Standard time on Thursday, April 4.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">The game will be released for <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-xbox-one-and-ps4-release-date-is-two-months-after-pc/1100-6416658/"> the Xbox One and PlayStation 4 consoles in June</a>, and only players on the same platform will be able to play together. Bethesda recently <a href="http://www.gamespot.com/articles/elder-scrolls-online-defends-subscription-fee-with-regular-significant-content/1100-6418221/">defended the game's $15/month subscription fee</a>, saying that the game's "significant" expansion content justifies its cost.</p><p style=""> </p><p style=""> </p><p style=""> </p><p style="">To see more of the game, check out GameSpot's upcoming live-stream schedule, which will feature <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-live-stream-extravaganza/1100-6418605/" data-ref-id="1100-6418605">The Elder Scrolls online all this week</a>.</p><p style="">For more details on what's out this week in Australia, check out the full list below.</p><div data-embed-type="video" data-ref-id="2300-6417107" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417107/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><b>April 3, 2014</b></p><p style=""><a href="/don-bradman-cricket-14/" data-ref-id="false">Don Bradman Cricket 14 </a>(360, PS3)</p><p style=""><a href="/shin-sangoku-musou-7-musouden/" data-ref-id="false">Dynasty Warriors 8: Xtreme Legends</a> (PS3, PS4, Vita)</p><p style=""><a href="/the-lego-movie-videogame/" data-ref-id="false">The LEGO Movie Videogame</a> (PS4, Xbox One, 360, PS3, 3DS, PC, Vita, Wii U)</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""><b>April 4, 2014</b></p><p style=""><a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> (PC)</p> Sun, 30 Mar 2014 21:56:00 -0700 http://www.gamespot.com/articles/au-new-releases-the-elder-scrolls-online-launches-for-pc/1100-6418654/ http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491881-5308686642-24275.png" data-ref-id="1300-2491881"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491881-5308686642-24275.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/the-witcher-3-wild-hunt/">The Witcher 3: Wild Hunt</a> developer CD Projekt Red said that developing for the Xbox One, PlayStation 4, and PC allows it to "go nuts in terms of visuals."</p><p dir="ltr" style="">"I think we are in a good moment, we don't have to choose between better graphics or performance on either PC or consoles now," CD Projekt Red's global head of marketing Tomasz Jarzębowski told <a href="http://www.smh.com.au/digital-life/games/the-witcher-3-wild-hunt-a-video-game-with-morals-20140327-35jg0.html#ixzz2xRcWF5xR" rel="nofollow">The Sydney Morning Herald</a>. "We can just create the best looking game possible."</p><p dir="ltr" style="">Jarzębowski also said that only the future will tell if The Witcher 3 is maxing out the console's technical capabilities, noting that games released on Xbox 360 and PlayStation 3 continue to look better even after all these years. "We are always getting wiser and wiser, so I expect our next game will look even better," he said.</p><p dir="ltr" style="">CD Projekt Red CEO Marcin Iwinski previously said that The Witcher 3 is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/">fairly close</a>" to maxing out the power of the Xbox One and PS4.</p><p style="">The Witcher 3 was expected to launch this fall, but CD Projekt Red delayed it to February 2015 so the team could <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/">achieve a level of quality that will set it apart from other role-playing games</a>. For more on The Witcher 3, be sure to read our recent in-depth preview of the game.</p><div data-embed-type="video" data-ref-id="2300-6409854" data-width="854" data-height="480"><iframe src="/videos/embed/6409854/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 15:59:00 -0700 http://www.gamespot.com/articles/witcher-3-dev-says-ps4-xbox-one-and-pc-allow-it-to-go-nuts-with-visuals/1100-6418653/ http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2491866-7027627528-20422.jpg" data-ref-id="1300-2491866"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2491866-7027627528-20422.jpg"></a></figure><p dir="ltr" style="">Former director of <a href="http://www.gamespot.com/driveclub/">Driveclub</a> Col Rodgers has explained why he left Evolution Studios after NeoGAF user <a href="https://twitter.com/atpetedodd" rel="nofollow">Pete Dodd</a> suggested it was because he "failed to deliver" the PlayStation 4 exclusive racing game.</p><p dir="ltr" style="">"Everything he has said with regard to myself and Driveclub is incorrect," Rodgers said in his first post to <a href="http://www.neogaf.com/forum/showpost.php?p=106121033&amp;postcount=1393" rel="nofollow">NeoGAF</a>. "It's also libellous."</p><p dir="ltr" style="">Rodgers explained that he left Evolution Studios in February to be with his son, who's been diagnosed with a potentially life threatening condition. "I live 220 miles (4 hours drive) away from Evolution Studios, and was away from home 5.5 days a week," he said. "Given the circumstances, I could not continue to work there."</p><p dir="ltr" style="">Rodgers said he informed Dodd that he needs to remove the statements and apologize for the damage they caused. <a href="http://doddscientifics.wordpress.com/2014/03/28/a-bit-of-clarity/" rel="nofollow">He did</a>.</p><p dir="ltr" style="">As we reported <a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/">when we first heard the news</a>, Rodgers is now heading an indie startup called Big Red Switch Games.</p><p style="">Sony also recently said that Driveclub is making "spectacular progress" despite<a href="http://www.gamespot.com/articles/sony-s-ps4-racing-game-driveclub-loses-its-director/1100-6418552/"> losing Rodgers </a>and recent <a href="http://www.gamespot.com/articles/sony-layoffs-hit-driveclub-killzone-and-the-playroom-developers/1100-6418519/">layoffs at Evolution Studios</a>.</p><div data-embed-type="video" data-ref-id="2300-6409973" data-width="854" data-height="480"><iframe src="/videos/embed/6409973/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 30 Mar 2014 14:28:00 -0700 http://www.gamespot.com/articles/driveclub-director-clarifies-his-departure-from-sony/1100-6418652/


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