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Rainbow Six Vegas and Magic 2013 free on Xbox Live in September

Written By Kom Limpulnam on Sabtu, 31 Agustus 2013 | 21.50

Microsoft reveals next set of free games for Gold subscribers.

Microsoft today revealed September's free games for Xbox Live Gold subscribers.

From September 1-15, gamers can pick up Magic 2013 (normally $10), while Rainbow Six Vegas (normally $20) will be free from September 16-30.

Gamers in South Africa will receive Shadowrun instead of Rainbow Six Vegas, Microsoft said.

The free games are part of Microsoft's new Games With Gold program that gives Xbox Live Gold subscribers two free titles--to keep--each month until December 31.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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BioWare details save import options for Dragon Age: Inquisition

Written By Kom Limpulnam on Jumat, 30 Agustus 2013 | 21.51

BioWare has revealed a method for creating save files to use in its upcoming game, Dragon Age: Inquisition. Posted on the official BioWare Blog, Dragon Age executive producer Mark Darrah announced the Dragon Age Keep.

The Dragon Age Keep allows players to create a customised Dragon Age historical world state, which carries over choices made in Dragon Age: Origins and Dragon Age II.

Players will be able to customise "as much or as little about the world of Thedas" using the Dragon Age Keep. This customised world state will then be possible to import into Dragon Age: Inquisition.

Darrah also stated that importing game saves is an issue that BioWare is "continuing to investigate". In particular, how saves from previous games could be utilised to "populate the initial world state of the Dragon Age Keep". Darrah did not specify whether importing saves directly into Dragon Age: Inquisition will be possible.

Fans interested in the Dragon Age Keep can sign up for the beta on the site. The Dragon Age Keep is scheduled for public launch in 2014.

Dragon Age: Inquisition is the third major title in BioWare's fantasy role-playing game series, Dragon Age. BioWare has confirmed that players will be able to create characters from multiple races. Dragon Age: Inquisition will be released for PlayStation 4, Xbox One, Xbox 360, PlayStation 3, and PC in 2014.


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Microsoft announces Forza Rewards

Earlier this week, Microsoft announced Day One Edition versions of some of its major first- and third-party software, including Forza Motorsport 5. While early adopters will receive bonus vehicles, livery, and tuning, today the publisher announced plans for a longer-term system with benefits for fans who have already, and will continue to invest time playing the series, called Forza Rewards.

"By playing Forza games, you earn points in Forza Rewards. The more points you earn, the higher your Tier level, and the higher your Tier level, the better rewards you can earn," the post on the Xbox blog says. "Each month, you can redeem rewards in games like Forza Motorsport 4 and Forza Horizon, including cars, in-game credits, tokens, and more."

Players will be able to monitor their progression on the Forza Rewards website. Forza games dating back to Forza Motorsport 2, as well as the upcoming Xbox One exclusive, Forza Motorsport 5, will support the system. Also available will be the option to compare your success against others on your friends list.

Forza Motorsport 5 will launch alongside the Xbox One console this November.

→ More coverage of XBOXONE on GameSpot.com


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Microsoft employees to receive limited edition white Xbox One consoles

Written By Kom Limpulnam on Selasa, 27 Agustus 2013 | 21.51

Staff-only white console offered free to full-time employees; Major Nelson says white systems may release in the future.

Employees at Microsoft's Interactive Entertainment Business (IEB) will each receive a limited-edition white Xbox One this year, according to a post on Reddit.

The Xbox One Employee Ship Gift includes a white console, with matching Xbox One controller, black Kinect unit, one year of Xbox Live Gold access, all first-party games, and an unspecified bonus achievement. The packs will be provided free to full-time staff working for the division in December this year. A small line of text next to the console's optical drive says, "I made this. Launch team 2013."

Asked by posters whether a white version of the system will ever be sold to consumers, Xbox director of programming Larry "Major Nelson" Hyrb responded, "maybe waaaay in the future".

The Xbox One launches this November for $499/€499/£429/A$599.

→ More coverage of XBOXONE on GameSpot.com

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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House of Horrors - Nightmare House 2

Now this is House of Horrors! Jess making that "Whack-It-Hard" expression is a classic, one of the best of all time. I'll die laughing on that one. LOL really ;DDDDDDDDD

This is one of the best ever HoH episodes, ever. :D Zorine, love that hairdo. Jess, I really love that expression! HAHAHAHAHA I can't stop laughing now. :DDDDD

Looking forward for Rule of the Rose and F.E.A.R, plssssss :D

Keep up the good work gals! *two thumbs up*


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GameSpot Fireside Chat: Videos and Shows

Join us this Wednesday at 12pm PDT for our second weekly fireside chat to see a bunch of video-type pages and hear about our new video strategy!

What you missed last week

Last week was pretty big, as we announced some changes to the site and held our first fireside chat, where we went over our homepage and review page, discussed how reviews were going to be changing, and answered your questions.

It's back!
It's back!

Join us on August 28 at 12pm PDT for more red hot fireside chat action!

As with last week, we'll be answering your questions, so be sure to bring 'em! Your feedback is extremely valuable, and helps us to determine what to build next.

This week's agenda includes…

  • How to find videos
  • Where to watch videos
  • Upgraded show pages (SPOILERS: they're way better)
  • The future of our video content
  • Q & A

→ More coverage of PRODUCT on GameSpot.com

Lark Anderson
By Lark Anderson, Product Manager

A lifelong gamer, Lark believes that the best Final Fantasy is VI, the best Zelda is A Link to the Past, and the best Metal Gear is Peace Walker. He will fight you if you disagree. Also, he fights dirty.


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Xbox One to launch November 8? - Report

Microsoft's Xbox One console may go on sale from November 8, according to a recently leaked retailer document, as reported by Kotaku.

The information--an internal email for a conference call outlining midnight store activity for upcoming major software (both current and next generation) includes Battlefield 4, Assassin's Creed IV: Black Flag, and Call of Duty: Ghosts--was reportedly shared by staff at a marketing company responsible for advertising material and product placement at major US retailer Walmart. While unverified, the document shows a field that lists the Xbox One for Friday, November 8.

No official announcement has been made outlining the upcoming next-generation console's release, and, as such, any date should be treated as rumour until confirmed by the Xbox creator. GameSpot approached Microsoft seeking confirmation of the date, but a spokesperson declined, saying, "Microsoft does not comment on rumour or speculation."

Microsoft has said that the Xbox One will launch this November for $499/€499/£429/A$599.

→ More coverage of XBOXONE on GameSpot.com

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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Gamescom attendance hits 340,000

Written By Kom Limpulnam on Senin, 26 Agustus 2013 | 21.51

I was there all but the press day and the lines were just devastating. I didnt even bother with divisiion, watchdogs and games I would buy either way like BF4 and ACIV. I got to try the X1 though and the controller is simply great and Microsoft had like 3 dozens of them standing around running age unrestricted games while I would have had to stand in line for hours to try the ps4. Really great were all the more or less unknown games the Wildstar line was fast and the demo really nice, Warframe didnt even had a line.

What I really do not understand though is why so many people stood in line for hours to watch a gameplay presentation which will be available on the interent within days. I watched destiny and evil within for they only took about 20 minutes to get in, I know now if I decide to play the evil within I better wear diapers.


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Shadow of the Eternals dev: "We have not given up"

The Shadow of the Eternals campaign ended Friday evening at midnight well short of its target, but developer Precursor Games is not giving up just yet.

In an update to the project's Kickstarter page, the company thanked fans and partners for their support and said it will "pursue other avenues" to bring the Eternal Darkness: Sanity's Requiem spiritual successor to market.

"It is unfortunate that we were unable to crowd-fund this project at this time, but we have not given up," Precursor Games said in a statement. "We intend to pursue other avenues with the ultimate goal of having our games come to fruition."

The campaign concluded this weekend at $323,950, less than half of its $750,000 goal. A total of 5,932 people backed the project.

The game's Kickstarter campaign was relaunched on July 25 and featured a commitment from Metal Gear Solid voice actor David Hayter to play the lead role of detective Paul Becker.

The game's initial Kickstarter campaign was suspended in June over "new and exciting opportunities," according to developer Precursor Games.

Shadow of the Eternals was scheduled to launch by October 2014 on PC and Wii U. For more, check out GameSpot's interview with Precursor Games founder Denis Dyack.


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GameStop closed 52 stores in past three months

Retailer ended quarter with 6,505 stores worldwide after closing and opening outfits in United States and internationally.

GameStop closed 52 stores across the world during the quarter ended August 3, the retailer announced during a recent earnings call. The company also opened thirteen stores globally.

"We ended the quarter with 6,505 stores," GameStop chief financial officer Rob Lloyd said. "We opened seven and closed 46 in the U.S., and opened six and closed six internationally. We still expect to reduce our store base by about 2 percent this year."

GameStop announced in February that it plans to close 250 stores total in 2013, reducing its overall global footprint by 2 percent after opening, shuttering, and acquiring stores.

GameStop saw revenue fall for its latest quarter, noting sales have been negatively impacted by consumers holding out until new consoles arrive later in the year.

Between the Xbox One and PlayStation 4 launches in November, GameStop is expecting the "largest console launch in history" this holiday season.

→ More coverage of PS4 on GameSpot.com

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Ubisoft not giving up on PS Vita, Wii U

Assassin's Creed and Watch Dogs publisher Ubisoft is not giving up on the PlayStation Vita or Wii U anytime soon. Speaking with IGN, executive director Alain Corre said he believes both systems have the potential for growth in the future.

"We were very pleasantly surprised by Sony's last push on the Vita," Corre said. "Decreasing the price and investing a lot in new IP and trying to use the Vita as a second screen for the PS4, all of that gives a lot of advantages for the future of the Vita. We're watching that space and making sure that our PS4 games work on Vita, so the global experience on PS4 is even better."

Sony announced a price cut for both PS Vita models during Gamescom last week. The 3G and Wi-Fi versions of the portable are now available for $200 each.

Regarding Wii U, Corre said Nintendo's stable of franchises are some of the biggest and most compelling in the business. With the right execution, the Wii U can flourish, he said.

"There are millions, tens of millions of fans of Nintendo brands. I'm sure you've played Mario Kart for hundreds of hours. I did too. There are so many great franchises that are still making people dream," Corre said. "We think these brands will stay with us. After that, it's up to Nintendo to make sure that the machine can reach as many consumers as possible."

"We all think that they'll be able to sell more machines in the future. They have some of the best IP in the world, and some of the best memories for their players. If you've played Smash Bros. in the past, you want to play the next one," he added. "So these brands have a future, for sure. It's up to them to work on more communication to get the machine into more hands."

The Wii U has struggled thus far, selling 160,000 units worldwide in the April-June quarter and 3.61 million units overall. Nintendo is aiming to boost sales by releasing a steady stream of marquee titles.

The company shipped Pikmin 3 earlier this month, and has a number of high-profile first-party titles on the way this year, including The Legend of Zelda: Wind Waker HD (October), Donkey Kong Country: Tropical Freeze (November), and Super Mario 3D World (December).


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Zoo Tycoon: Elephant Hugging 101

Written By Kom Limpulnam on Minggu, 25 Agustus 2013 | 21.51

I was thinking I might want this for an old school Tycoon experience, but I'm confused.  He says that game is still there, but then later he says if you hate Kinect and/or casual games, you won't like it.  If it's actually still a Tycoon game that just has the added ability to get down into the Kinect mode and do stuff, that's fine, but I'm not sure what to think now.


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CRYENGINE Demo

So judging by the all caps and logo, this is the new CRYENGINE (no numbers after the name).  One thing that stood out, that puddle of water drying up over time.  Not just because it looked good and was supposedly procedural and not scripted, but I don't recall any game where water dries/evapourates in realtime.

PS: When I saw the Statue of Liberty's head, first thing I thought, "YOu maniacs!  You blew it up!  Ahhh, god damn you!  God damn you all ta hell!" :)


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Sony apologizes to Rockstar over GTAV pre-load leak

PlayStation maker says it "sincerely apologizes to Rockstar and GTA fans across the world who were exposed to the spoiler content."

Sony has apologized to Rockstar Games over the recent Grand Theft Auto V pre-load leak.

"Regrettably, some people who downloaded the digital pre-order of Grand Theft Auto V through the PlayStation Store in Europe were able to access certain GTA V assets. These assets were posted online," social media manager Sid Shuman said in a statement.

"We have since removed the digital pre-order file from the PlayStation Store in Europe. We sincerely apologize to Rockstar and GTA fans across the world who were exposed to the spoiler content," he added. "GTA V is one of the most highly anticipated games of the year with a very passionate following, and we're looking forward to a historic launch on September 17."

GTAV launches worldwide on September 17 for Xbox 360 and PlayStation 3. Its online multiplayer component--Grand Theft Auto Online--will arrive two weeks later on October 1.

Check out GameSpot's preview of the multiplayer component and interview with Rockstar North head Leslie Benzies for more.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Payday 2 Review

Written By Kom Limpulnam on Sabtu, 24 Agustus 2013 | 21.50

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

Looks like SOMEONE forgot to defuse the BOMBS on the BUS!!

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


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Video Review - Payday 2

A good video review Chris. Very detailed.

It is the First Person aspect of the game that puts me off of it. Does it have to be in that view?

Judging by he comments here being at ZERO, I'm guessing not many others are interested? Which is a shame.

Their timing is a wee bit off though, I mean GTA V is around the corner and it has Bank Heists in it too... and then some!

I'll keep an eye out never the less.


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Payday 2 Review

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

Some museum trips are more eventful than others.

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


21.50 | 0 komentar | Read More

Payday 2 Review

In crime, as in game development, things don't always go as planned. A suspicious passerby might call the cops in early, and then those cops might phase through a wall. The loot you expect to find might not be there, and the end-of-heist reward you're hoping for might never arrive. Civilians might try to flee in the middle of a firefight, or they might disappear through the floor. And yet, despite the potential pitfalls and the actual flaws of Payday 2, things have a way of coming together. The tension of planning and keeping things quiet, the excitement of asserting control when all hell breaks loose, and the satisfaction of a successful score outshine any dull spots, making Payday 2 an immensely enjoyable way to team up for a life of crime.

As part of the four-man crew of Hoxton, Chains, Dallas, and Wolf, you are contracted to do jobs by a dude named Bain. He sets you up with various shady characters and presents you with a city map of constantly changing opportunities. There are around 10 distinct jobs that pop up regularly with varying difficulty levels that affect how hard and how lucrative they will be. Some are stand-alone gigs, like bank heists, store robberies, and nightclub burglaries, while others span multiple days and involve stealing art, cooking meth, transporting drugs, dealing with gang members, and stealing from senators.

Mission objectives are generally clear, though there are a number of subtleties to contend with as well. Some challenges can be mastered by experience; it won't take you long to memorize the floor plan of the bank, and you quickly become familiar with the penalty for setting off alarms in the art gallery. Others require you to be flexible; cameras and security guards aren't always in the same place, and even doors, safes, and getaway spots can vary from mission to mission. This mix of constancy and variability does a great job of making you feel more confident with each mission while simultaneously keeping you on your toes. You can never be perfectly prepared for a job, and that's the way it should be.

Unfortunately, there are also some things that are more difficult to prepare for. Strange happenings with civilian and police character models, walls that you can pull solid objects through, and other technical oddities crop up throughout Payday 2. They usually have only minor effects on your criminal activity, but they do add a sour note to the otherwise welcome unpredictability. Such issues aren't likely to derail your heists, but they are occasionally enough to turn your stealthy infiltration into a messy affair.

Keeping things quiet is one of the biggest challenges of Payday 2 because so much can go wrong. A suspicious civilian might see you put on your mask. A security camera might spot you at a distance. A guard might round the corner when you're not expecting it. The guy on the radio might not believe you when you pretend to be the guard you just knocked out. Or someone, somewhere might hear the tinkling of broken glass, and before you know it, the cops are on their way and your escape van has bugged out. Completing a job without the cavalry showing up triggers a rush of giddy satisfaction, but more often than not, you're going to have to shoot your way out.

Once the alarm has sounded, the cops are on their way, but you can still manage the situation. Taking civilian hostages delays the armed escalation, keeping the really tough enemies at bay for a while. Moving your loot to a defensible position, closing the metal shutters on a store, or finding planks to board up a window can help you hold out while you wait for your drill or lock pick or computer hack to work its magic. Meanwhile, the cops come at you, and you gun them down in droves. The gunplay is solid and the AI is aggressive, but combat is more of a war of attrition than a contest of skill. Stick around long enough, and you will inevitably be overrun, no matter how skillfully you delay and fend off the advancing waves. On tougher jobs, there is more loot to grab than you can easily get away with, tempting you to try to hold out a bit longer to get a fatter payday. Get too greedy, however, and all is lost. Payday 2 channels this classic criminal conundrum nicely, right down to the heated mid-battle disagreements between team members.


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EA has "very good" relationship with Sony

Written By Kom Limpulnam on Jumat, 23 Agustus 2013 | 21.51

Though Electronic Arts has a number of Xbox exclusivity deals in place, the publisher has a "very good" relationship with Sony, EA Labels president Frank Gibeau told CVG in a new interview.

Any perception that EA favors Xbox over PlayStation is false, Gibeau said.

"We're changing nothing in our policy about being platform-agnostic," Gibeau said. "One of the things that struck me this week is how a tactical deal with one of our platform partners has been blown out and perceived as strategic tilt--that's a messaging error on our part. There is no strategic tilt."

Respawn Entertainment's Titanfall, published through the EA Partners program, will release only on Xbox consoles, while Battlefield 4 downloadable content will debut first on Xbox One. In addition, Peggle 2 and Plants vs. Zombies: Garden Warfare will appear first on Xbox systems.

In addition, all Xbox One preorders in Europe will include a free copy of FIFA 14.

Gibeau added that PlayStation and Xbox are both "very important" to EA and that he would like to see both platforms succeed in the future.

"Sony has been executing exceptionally well on the next-gen transition," he said. "Their hardware's hot, they're clear and disciplined and consistent with their policies, they are showing some amazing things with indies; so overall I couldn't be more pleased with how they're executing."

Finally, Gibeau said, "It's a long cycle, and certainly there's potential with Sony exclusivity deals too."

The PlayStation 3 and Xbox One go head-to-head when both consoles launch in November.

→ More coverage of PS4 on GameSpot.com


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Wind Waker HD's Hero Mode detailed

The Legend of Zelda: The Wind Waker HD will feature an all-new Hero Mode, Nintendo confirmed during a new preview of the upcoming Wii U title.

Nintendo product marketing manager Erik Peterson told GameSpot that the new Hero Mode is aimed at long-time series fans looking for a challenge.

"For those veteran Zelda fans, people who really love a challenge, Hero Mode is going to be great," Peterson said.

As part of the Hero Mode, all enemies will do double damage and no hearts can be found in the environment, Peterson explained.

This game mode, similar to the one from The Legend of Zelda: Skyward Sword, can be toggled on or off when a player loads up their save file. This will allow players to try out the advanced difficulty option without being locked in for their entire playthrough.

The Hero Mode was first revealed by an Amazon listing last month.

The Legend of Zelda: The Wind Waker HD launches in October. The game will be playable at PAX Prime next week.


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Blizzard removes mention of next-gen MMO from careers page

Blizzard Entertainment has removed all mention of the company's next-generation massively multiplayer online game, Titan, from its careers page.

The Irvine, California-based company is hiring for StarCraft II, World of Warcraft, Diablo III, and Blizzard All-Stars, but no longer has open requisitions for its next-generation MMO.

A Blizzard Entertainment representative was not immediately available to comment.

Earlier this month, Blizzard Entertainment cofounder Mike Morhaime said Titan may not be subscription-based, or even an MMO, when it releases.

"We're in the process of selecting a new direction for the project and re-envisioning what we want the game to be," Morhaime said during an Activision Blizzard earnings call on August 1. "While we can't talk about the details yet, it is unlikely to be a subscription-based MMORPG."

At the end of May, Blizzard confirmed "large design and technology changes" for Titan. No official release date for the game has been announced so far.

Morhaime also confirmed at the time that several developers on Titan have been shifted to the World of Warcraft and Diablo development teams, though specific numbers were not disclosed.

Blizzard Entertainment's current MMO, World of Warcraft, is the biggest subscription-based MMO on the market. It launched in 2004 and had 7.7 million subscribers as of June 30.

→ More coverage of ESPORTS on GameSpot.com


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Microsoft CEO Steve Ballmer to retire

Microsoft CEO Steve Ballmer will retire in the next 12 months, the company announced today. He will officially step down upon the completion of a process to choose his successor, the company said, though no front-runners were named.

"There is never a perfect time for this type of transition, but now is the right time," Ballmer said in a statement. "We have embarked on a new strategy with a new organization and we have an amazing Senior Leadership Team. My original thoughts on timing would have had my retirement happen in the middle of our company's transformation to a devices and services company. We need a CEO who will be here longer term for this new direction."

Ballmer is a longtime Microsoft employee and has served as its CEO since 2000. According to Forbes, his estimated net worth is $15.2 billion.

Microsoft's Board of Directors has established a special committee to direct the selection process for Ballmer's successor. This committee is chaired by the board's lead independent director John Thompson, as well as chairman of the board Bill Gates, among others.

The board is working with executive recruiting firm Heidrick & Struggles International Inc., and will consider both internal and external candidates, Microsoft said.

"As a member of the succession planning committee, I'll work closely with the other members of the board to identify a great new CEO," Gates said. "We're fortunate to have Steve in his role until the new CEO assumes these duties."

Microsoft's announcement of Ballmer's retirement comes a month after the executive laid out his vision for "One Microsoft" that aims to enable the company to operate at "greater speed, efficiency and capability in a fast changing world."

Former Xbox division boss Don Mattrick left Microsoft in July to join Zynga as its new CEO. Leading the company's gaming endeavors moving forward is Julie Larson-Green, a 19-year company veteran.

The Xbox One launches in November for $500.

→ More coverage of XBOXONE on GameSpot.com


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Oculus Rift devs hoping for "Matrix-level" virtual reality

Written By Kom Limpulnam on Kamis, 22 Agustus 2013 | 21.50

Oculus VR founder Palmer Luckey has high hopes for his company's Oculus Rift virtual reality headset and for the future of virtual reality overall.

Speaking with Eurogamer this week, Luckey said though virtual reality technology still has a ways to go, it could advance to the level of what was seen in The Matrix in the coming years.

"VR tech today is still very crude, but it's advancing rapidly," Luckey said. "I think in a few years, maybe a few decades depending on how lucky we are, we'll be able to get Matrix-level virtual reality."

Also in the interview, Oculus VR COO Laird Malamed said the company has held discussions with Microsoft and Sony about bringing the technology to consoles.

"They're a little busy," Malamed said. "We've chatted, but they're trying to bring their new consoles out. It's a possibility--it would work. It's the same thing as iOS--it could technically work, but the business side isn't there."

There's even the possibility that Microsoft and/or Sony are working on virtual reality headsets of their own. Malamed said he would welcome this move, because it would mean the market for virtual reality games is growing.

"They're big companies with lots of resources. For us we'd say good," he said. "With John Carmack coming over as our CTO, we've had a great Kickstarter campaign, they continue to be great supporters, but we're still a start-up. VR's had a lot of failures in the past, and so the more people that enter the market is good because developers that ultimately have to develop the content, they know they'll have people playing their games which is better for all of us."

Malamed also revealed that more than 20,000 developer units of the Oculus Rift have been shipped since they became available earlier this year. Development kits are available today for $300 each.

Earlier this month, Doom studio id Software cofounder John Carmack joined Oculus VR as its chief technology officer.


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The Witcher 3: Wild Hunt Screens

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EA aiming for jaw-dropping Star Wars games

Electronic Arts is hoping to make jaws drop with its upcoming Star Wars games, beginning with the recently announced next-generation Star Wars: Battlefront game, in development at Battlefield studio DICE.

"The most important thing for me is that we take the Star Wars license and come up with games where people's jaws drop," EA Games vice president Patrick Soderlund told Polygon. "We need to do with this what [Batman: Arkham Asylum] did for the Batman license."

Soderlund wouldn't go into details on the new Star Wars: Battlefront game, saying "it's going to take a while." He did, however, confirm that the speeder and AT-AT shown in the game's teaser trailer will be featured in the full game "for sure."

The executive also said DICE is poring over past Star Wars games to make the new Battlefront title, including the controversial Star Wars: Battlefront III.

"We didn't toss anything out," Soderlund said. "We're looking at the old games. We have access to everything that was done during the LucasArts era. But we do want to take our own stance."

DICE's new Star Wars: Battlefront game is one of multiple Star Wars titles EA currently has in development as part of its exclusive deal with brand owner Disney. Dead Space studio Visceral Games is also working on an all-new Stars Wars title, though no details are available about this project.

The new Star Wars: Battlefront game is expected to launch in summer 2015 alongside Disney's upcoming Star Wars films.

→ More coverage of Gamescom 2013 on GameSpot.com


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GameStop sales fall as Xbox One, PS4 loom

GameStop today reported sales and earnings for the second quarter ended August 3, revealing overall global sales fell as next-generation consoles the Xbox One and PlayStation 4 loom on the horizon.

Total global sales for the period hit $1.38 billion, down 10.7 percent from the $1.55 billion recorded this time last year. Comparable store sales also fell 10.7 percent, which was slightly above the guidance announced in May.

GameStop's mobile and digital businesses grew during the period, jumping 121.4 percent to $55.4 million and 17.9 percent to $158 million, respectively. New software sales dropped 9.3 percent, while new hardware sales slumped further, dropping 19.4 percent.

Overall preowned sales at GameStop fell 6 percent "as consumers continue to wait for the launch of the new consoles later this year," the company said.

GameStop posted a profit of 10.5 million during the quarter, compared to net earnings of $21 million a year ago.

"Through two quarters, the year has played out as expected," GameStop CEO Paul Raines said in a statement. "During this console transition period, our financial results have been supported by the continued growth of our emerging businesses. This strength helped drive a 130 basis point improvement in gross margin rate for the second quarter."

"Of course, excitement continues to build for the upcoming new games and the launch of the PS4 and Xbox One," he added. "As the global gaming leader, GameStop is uniquely positioned to capitalize on the new, innovative products coming to market."

Despite the downturn in overall sales, GameStop raised earnings projections for the full year "based on the strong second quarter results as well as positive trends in new console preorders and higher-than-expected launch quantity allocation."

The Xbox One and PlayStation 4 launch in November. Sony has reported more than 1 million preorders for its next-generation console.

GameStop will hold an earnings call at 11 a.m. EDT today to discuss results and answer analyst and media questions. Check back later for more.

→ More coverage of PS4 on GameSpot.com


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New CryEngine revealed

Written By Kom Limpulnam on Rabu, 21 Agustus 2013 | 21.50

Crytek today announced the next era of its CryEngine game development tools, but it's not called the CryEngine 4.

The Crysis and Ryse: Son of Rome studio said the engine will no longer be identified by version numbers, due to the game engine evolving over time with new updates and upgrades.

Instead, the engine will be known simply as CryEngine going forward. Crytek also announced today that its Engine Licensing and Research & Development teams have come together in an effort to "double the level of one-to-one care" that game licensees can tap into.

This is "in essence offering Crytek's R&D as a service for developers using the new CryEngine," Crytek said.

The new CryEngine supports development on current-generation consoles; Xbox One, PlayStation 4, and Wii U, as well as PC and "further platforms" to be added in the future.

"Since CryEngine 3 was launched in 2009, we've dramatically changed the engine so many times, with so many major new features, it's not the same engine anymore," Crytek business development director Carl Jones said in a statement.

Ryse: Son of Rome launches this November on Xbox One.

→ More coverage of Gamescom 2013 on GameSpot.com


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Fighter Within Screens

Written By Kom Limpulnam on Selasa, 20 Agustus 2013 | 21.50

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Mojang's Cobalt coming to Xbox 360, Xbox One

New action game from Oxeye Game Studio and published by Minecraft developer launching on Xbox platform.

Microsoft executive Phil Spencer announced today during the company's Gamescom press briefing that Oxeye Game Studio's action platformer Cobalt is coming to Xbox 360 and Xbox One.

The game is published by Minecraft developer Mojang. No release or pricing information was provided.

Cobalt was announced in 2011 and is currently available via the game's website through a paid beta.

→ More coverage of XBOXONE on GameSpot.com

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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Xbox One launch lineup revealed

Microsoft announced the Xbox One's launch lineup today at Gamescom, revealing 23 titles are coming to the next-generation platform when it releases in November for $500.

The list includes big-budget and high-profile games like Call of Duty: Ghosts and Battlefield 4, as well as free-to-play game Killer Instinct, among others.

The full list of Xbox One launch titles is below.

· Watch Dogs (Ubisoft Montreal, Ubisoft)
· Zoo Tycoon (Frontier Developments Ltd., Microsoft Studios)
· Zumba Fitness: World Party (Zoë Mode, Majesco)
· Assassin's Creed IV Black Flag (Ubisoft, Ubisoft)
· Battlefield 4 (DICE, Electronic Arts)
· Call of Duty: Ghosts (Infinity Ward, Activision)
· Crimson Dragon (Grounding/Land Ho!, Microsoft Studios)
· Dead Rising 3 (Capcom Vancouver, Microsoft)
· FIFA 14 (EA Sports, Electronic Arts)
· Fighter Within (AMA Ltd., Ubisoft)
· Forza Motorsport 5 (Turn 10 Studios, Microsoft Studios)
· Just Dance 2014 (Ubisoft Paris, Ubisoft)
· Killer Instinct (Double Helix, Microsoft Studios)
· Lego Marvel Super Heroes (TT Games, Warner Bros. Interactive)
· Lococycle (Twisted Pixel, Microsoft Studios)
· Madden NFL 25 (EA Sports, Electronic Arts)
· NBA 2K14 (Visual Concepts, 2K Sports)
· NBA LIVE 14 (EA Sports, Electronic Arts)
· Need for Speed: Rivals (Ghost Games, Electronic Arts)
· Peggle 2 (Popcap, Electronic Arts)
· Powerstar Golf (Zoe Mode, Microsoft Studios)
· Ryse: Son of Rome (Crytek, Microsoft Studios)
· Skylanders: Swap Force (Vicarious Visions, Activision)

→ More coverage of Gamescom 2013 on GameSpot.com


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Blizzard hosting fan comic-creation contest

Written By Kom Limpulnam on Senin, 19 Agustus 2013 | 21.50

Fans are allowed to use Warcraft, StarCraft, and Diablo franchises in a three-month-long competition.

Blizzard Entertainment has announced a fan comic-creation contest based on its StarCraft, Warcraft, and Diablo properties.

According to a Battle.net post, the company will be reviewing submissions and selecting one winner each month for the next three months. The August winner will receive a Risk: StarCraft Collector's Edition boardgame set; September's winner will earn a Diablo III: Book of Cain prize; while the October winner will take home the Art of Blizzard standard edition book.

Honourable mentions will also be named, though they will not receive prizes. Those interested in getting involved will find submission details and rules on the company's website.

→ More coverage of PC on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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PlayStation 3 version of Disney Infinity locking up

PS3 version of toy-based game freezing during play; game's producer recommends deleting 1.01 software patch while resolution is being worked on.

The PlayStation 3 version of newly released toy-based game Disney Infinity is experiencing technical difficulties on the platform, according to posts on the official PlayStation 3 support forum.

Multiple users (via Kotaku) have reported that the game locks up as soon as a user places a Disney Infinity figurine onto the base. The game's producer, John Vignocchi, has recommended on Twitter that players delete the game's launch-day 1.01 patch.

Owners of the game should note that online play will not be available without the software update. The patch prompt screen will also continue to pop up for several minutes unless users disconnect their PS3s from the internet.

Disney has issued a statement about the problem on the Disney Infinity Facebook page, stating that this is not a software-related issue, and that the company is currently seeking to resolve it. No similar issues have been detected on the Xbox 360 and Wii U versions of the game so far.

→ More coverage of PS3 on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Ubisoft unveils Final Fantasy and Limbo inspired Child of Light

By Martin Gaston and Peter Brown

Developer Patrick Plourde unveils the first glimpse of Child of Light at GDC Europe 2013.

Ubisoft has shown a first glimpse of Child of Light, a downloadable title currently being developed at Ubisoft Montreal.

Speaking at a panel at GDC Europe, the game's developer Patrick Plourde--who was also the creative director on Far Cry 3--said Child of Light has been heavily inspired by the styles of Ghibli and Yoshitaka Amano, as well as classic Squaresoft PS1 RPG's Vagrant Story and Final Fantasy VIII.

Plourde said Child of Light will be a side-scroller that features RPG elements like stat growth and an epic "opera" story. The game will also feature co-op play.

The game is being designed as a "light" and "feminine" counterpoint to the male-focused games Plourde has previously worked on, and Plourde added that a third of the Child of Light development team is female.

Child of Light is being built using the UbiArt Framework, the same engine powering Rayman Legends and Rayman Origins. Plourde described it as a playable poem.

Platforms were not mentioned, but Plourde said he pitched the game to Ubisoft as a next-gen IP and confirmed the game would not be coming to mobile. Child of Light is due to be released in Winter 2013.

Plourde also added that Ubisoft was developing another unannounced game with the UbiArt Framework alongside Child of Light.


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Batman: Arkham Origins ditches GFWL for Steam on PC

Batman: Arkham Origins on PC will be first in the series to use Steamworks as opposed to Games for Windows Live, Warner Bros. has confirmed.

Batman: Arkham Origins on the PC will not require the use of Microsoft's Games for Windows Live, Warner Bros. has confirmed.

The PC version of the game will instead use Valve's Steamworks to manage achievements and multiplayer, Warner Bros. has said to IGN. Both Batman: Arkham Asylum and Batman: Arkham City previously used the GFWL service on PC.

Warner Bros. did not mention if Batman: Arkham Origins would make use of other Steamworks features, such as cloud saves, Steam Trading Cards, and Big Picture support.

The single-player portion of Batman: Arkham Origins is being developed by Warner Bros. Montreal, with the multiplayer component being handled by UK developer Splash Damage.

Last week Microsoft confirmed that its efforts to retire its Microsoft Points currency would mean that GFWL users will soon be unable to purchase games from the Xbox.com store.

The recently-unveiled Batman: Arkham Origins collector's edition will also be unavailable on PC when the game launches on October 25.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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Top Five Skyrim Mods of the Week - Sinister Sonic Slaughter

Written By Kom Limpulnam on Minggu, 18 Agustus 2013 | 21.52

y u do dis sonok?

Excellent show as always, gentlemen.

I'd say the winner mods of the week were the last two. Ebonville was great and the "summon more" mod seems very useful. It's often the simple ones that are the best.

Not so sure about the weather mods you showed. They had their upsides but the fog effect looked more like blur on distant objects rather than fog. The snow looked like an 80's television.

Looking forward to your gamescom coverage (vidjagames yay). But keep your shirt on, Seb! I think we've seen enough of your nipples for one month ;)


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An Evening with Gearbox Software: Part 1

I will never blame Gearbox for DNF, but there simply is no excuse for A:CM. No matter who explicitly developed it, Gearbox was responsible for it and they completely botched it. BUT...the hate for them is getting fucking old. Everything else they've done ranges from good to great, and they are clearly, overall, an exceptional developer.  Pitchford has genuine enthusiasm and passion for games that few people in his position contain, and that's refreshing in this industry. They're far from a perfect company and have made some obviously questionable moves, but to completely condemn them for one admittedly big fuck up, when the rest of their track record is pretty solid, is just silly.

Truth be told, I'm not that upset about A:CM anymore. I'm more upset about them completely ignoring the fact that Borderlands 2 is a massively frustrating and unrewarding experience, especially as a single player game. Kinda makes me worried that BL3 will be the same way since they are choosing not to do anything about it.


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All PS Vitas $199 at Target August 18-24

[UPDATE] Price cut confirmed for 3G and WiFi systems.

[UPDATE] The Target weekly ad for August 18-24 released today confirms the price cut. All PlayStation Vita systems are $199 through the end of the week.

The original story is below

All PlayStation Vita systems will be marked down to $199 at Target beginning August 18 and running through August 24, according to a leaked Target advertisement obtained by Blu-ray Forums.

The ad specifies that "all PS Vita game systems" will be marked down. The handhelds currently retail for $250 for the Wi-Fi version and $300 for the 3G model.

Neither Sony nor Target were immediately available to comment.

The PS Vita received a price cut in Japan in February, but Sony said in February that no such price drop would be extended to North America due to exchange rates and other factors.

Decisions about price drops are made on a region-by-region basis, Sony Worldwide Studios president Shuhei Yoshida said at the time.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He works out of the company's Boston office in Somerville, Mass., and loves extra chunky peanut butter.


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GS News - Half Life 3 not so confirmed, GTA:V Online, PS4 TV?

Written By Kom Limpulnam on Jumat, 16 Agustus 2013 | 21.51

@Spid3r6Where have you been from the whole generation .. haven't you know who they are ?

This is Sony we're talking about here. The same company who MAKES TVs, OWNS one of the world largest record labels, OWNs one of the world's biggest Movie Studios, also produced the most successful gaming console of all time. Do you not get it yet?

A brief history for you:

1. PlayStation: CD ROM, play music CDs from your console.
2. PlayStation 2: DVD, Play music CDs and watch movies on your console, and USB ports for other devices.
3. PlayStation 3: Established Blu Ray as the default format for HD Movies, the "To go" to console for watching Netflix, Music Unlimited, Video Unlimited, Original TV Programming such as "The Tester", Eye Toy, PlayStation Home, Web Browser, etc..

Are you seriously telling me that you actually believe the nonsense you just typed? Kids these days....

I'll tell you a secret...naw, I better not. I hate to be the one having to explain to kids that Santa doesn't really exist. 


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Microsoft retiring Xbox.com PC Marketplace on August 22

Microsoft is closing the Xbox.com PC Marketplace on August 22, the company has said, alongside the Xbox 360 update that will retire Microsoft Points in favour of local currency purchases.

"As part of the recent Xbox 360 system update, Microsoft Points will be retired and the Xbox.com PC Marketplace will be closed as of August 22, 2013," says Microsoft on its support site.

The Games for Windows Live service will continue to operate, the company adds, and customers who have purchased content already through the service will still be able to redownload it through the Games for Windows Live client.

"We encourage you to spend your Microsoft Points balance prior to this change. Although you will not be able to purchase new games, you can continue to enjoy previously purchased content by downloading it through the Games for Windows Live client software as usual."

The news comes days after former Steam boss Jason Holtman joined Microsoft.

Microsoft has posted more information as part of an FAQ on Xbox.com.


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Nintendo must pay $15 million to former Sony inventor in 3DS lawsuit

Written By Kom Limpulnam on Kamis, 15 Agustus 2013 | 21.50

Nintendo must pay $15.1 million to a former Sony inventor who claimed the company's 3DS infringed on his technology patent, according to a new Bloomberg report.

The $15.1 million is half of the $30.2 million Tomita was awarded when he won his lawsuit against Nintendo in March.

He was given the option this week of accepting the $15.1 million or starting a new trial where he could have lost it all.

Nintendo senior director of corporate communications Charlie Scibetta said the company will appeal the jury's verdict, though no timetable was given for when this may happen.

Tomita's legal representation told jurors during the case that his client showed a prototype of his technology to seven Nintendo officials at the 2003 meeting, four of which would go on to assist in the creation of the 3DS.

Nintendo attorney Scott Lindvall argued that the suit was without merit, claiming the 3DS does not use key aspects of Tomita's patent. He further argued Tomita's 2003 meeting with Nintendo was merely one of many the Mario maker had with merchants selling 3D technology.

Tomita originally sued Nintendo in 2011. He claimed last month that he was entitled to $9.80 for every 3DS sold, meaning the $30.2 million in compensatory damages are just a fraction of what he could be been awarded.

Nintendo has sold nearly 32.5 million 3DS units to date.


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Random Encounter - FTL: Faster Than Light

Danny, the first thing you need to do Always! is upgrade power.  Then upgrade your doors so  you can lock enemies into rooms and drain the oxygen out to kill them.  Sensors are one of the absolute last things you ever want to get.  They are pretty much useless as you will almost Always kill the ship before you can target specific enemy crew.

Also usually try to get another laser weapon and ditch the missiles.  Then you can just keep whatever missiles you have to trade or sell for other stuff you may need.  I'm kind of surprised that you've never beaten the game.  Its not terribly difficult on the easy setting.


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Why female soldiers are now in Call of Duty

Call of Duty developer Infinity Ward has explained why female soldiers are only now coming to the franchise's popular multiplayer mode in this fall's Call of Duty: Ghosts.

"A lot of it was the engine," executive producer Mark Rubin told Kotaku in a new interview. "Our previous engine would not handle that. The way memory worked in the previous engine, it never would have been able to do that."

When Rubin says "that," he means the engine's ability to power a multiplayer map made up of characters with custom appearances, including being a female. Players will have over 20,000 possible combinations for their characters, including heads, body types, equipment, and gender.

"When we got a chance to re-tool the engine completely, that gave us the opportunity to make the change that we could have character customization," Rubin said. "That then gave us the opportunity to do female characters."

Gamers won't need to be worried about female characters appearing smaller than their male counterparts in Call of Duty: Ghosts, as men and women will be the same size. There will be no inherent competitive advantage to playing a female character, Rubin said.

"Even on the female characters, we can't make them smaller," Rubin said. "They have to have gear on them that makes them the same size as male players. We need to be fair. It has to be fair from a gameplay standpoint. They might look differently, but they'll fill the same area so that your hit-boxes aren't out of whack."

Blockbuster shooter franchises like Halo and Gears of War also support playable female characters in multiplayer.

→ More coverage of PS4 on GameSpot.com


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Guardians of Middle-earth hitting PC August 29

Lord of the Rings MOBA Guardians of Middle-earth will hit PC on August 29, Warner Bros. Interactive Entertainment announced today.

The PC version is in development at Zombie Studios (Blacklight: Retribution), not Monolith Productions, which created the original Xbox 360 and PlayStation 3 versions.

According to Warner Bros., Zombie Studios worked "closely" with Monolith on the game.

All downloadable content from the console version of Guardians of Middle-earth will be included on PC. This includes all 36 Guardians, as well as map skins (The Shire, Goblintown, and Mirkwood), and the Survival gameplay mode.

Gamers who already purchased Guardians of Middle-earth for either Xbox 360 or PlayStation 3 are eligible for a free download of the PC version. Warner Bros. did not detail how this promotion will work.

Guardians of Middle-earth for PC will be available on PC through Steam with full Steamworks integration. This includes matchmaking, leaderboards, Big Picture mode, and controller support.

Exclusive to the PC version of Guardians of Middle-earth will be alternate skin options for all 36 Guardians. One example given was a Gandalf the White version and Gandalf the Grey.

Guardians of Middle-earth on PC will be available for purchase in a variety of bundles. Players can buy the standard game for $20, which includes playable Guardians Gandalf, Galadriel, Hildifons, Mozgog, Bert, Legolas, and their alternate skins.

The $80 Mithril Edition includes all 36 playable Guardians and their alternate skins, as well as the Mithril Guardian Elic and a buddy key.

Guardian packs (six in all) will be available for $15 and include five Guardians and their alternate skins. Lastly, Smaug's Treasure--which features Smaug's greed Relic and in-game gold--will be available at launch for $10


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Capcom aims to ship Ultra Street Fighter IV PC "around the same time" as console versions

Written By Kom Limpulnam on Rabu, 14 Agustus 2013 | 21.50

The PC version of upcoming fighting game Ultra Street Fighter IV will ship "around the same time" as its console counterparts, and will swap Games for Windows Live for Steamworks support, according to posts from Capcom staff (via NeoGAF).

Capcom digital media specialist Neidel "Haunts" Crisan confirmed the news on Twitter, answering questions about whether the PC version of the game will launch later than its Xbox 360 and PlayStation 3 cousins, saying, "Yes the intention is to have them all launch at around the same time. Should have more deets on PC very soon."

In response to further queries about whether the game will ditch Microsoft's Games for Windows Live service in favour of Valve's Steamworks platform, he replied "It's coming to Steam, yes, we'll be transitioning from GFWL to Steam."

Ultra Street Fighter IV was announced during this year's annual EVO fighting tournament, and will feature five new playable characters, six new stages, and a range of gameplay tweaks and balance changes when it launches in 2014.

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


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Blizzard opens site for Diablo III: Reaper of Souls

Blizzard has opened a teaser site for Diablo III: Reaper of Souls, ahead of its "special announcement" at Gamescom 2013 next week.

The site's trailer features the caption "death, at last, shall spread its wings over all," with the site's HTML showing Diablo 3 and Reaper of Souls trademarks. The quote is also printed in the original Diablo font.

Blizzard has confirmed that it will be holding a press conference at Gamescom on Wednesday August 21.

Yesterday, Blizzard filed a trademark for "The Down Below," with many speculating that it would be the title of a Diablo III expansion.

An invitation sent by Blizzard to media last month said "we're making a special announcement that's sure to capture the attention of the Heavens, Burning Hells, and all the shadowed places that lie between."

Blizzard Entertainment president and co-founder Mike Morhaime has also said the company's Gamescom announcement would be Diablo-related.

Gamescom will run from August 21 to August 25 in Cologne, Germany.


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Three more executives leave Zynga

Three major Zynga executives have left the social gaming giant, CEO Don Mattrick has confirmed.

The Farmville creator's ongoing shake-up now means that chief technology officer Cadir Lee, chief operating officer David Ko, and chief people officer Colleen McCreary are no longer at the company.

A Bloomberg report last month said that another three top executives--senior vice president John Osvald, casino division vice president Jesse Janosov, and vice president Nathan Etter--were no longer working at Zynga.

The restructuring is being captained by CEO Don Mattrick, who joined Zynga in July after years as the Xbox boss at Microsoft.

"We are taking layers out of the executive rank to get senior leaders closer to important product initiatives," said Don Mattrick in an e-mail to all employees. "With that in mind, I have asked the leaders to sharpen their focus and properly densify talent to resource teams."

Mattrick went on to thank Lee, Ko, and McCreary for their work at the company. "Each person has contributed to the growth of Zynga and I would like to take this opportunity to thank Cadir Lee for his dedication in the creation of a world class technical organization during his 5 year tenure, Colleen for her work with our recruitment and people process over the last 4 years, and David Ko for the 3 years that he spent in leading various teams across the organization."

"We appreciate their contributions to Zynga's first chapter and wish them well in their future endeavors."

Prior to Mattrick joining the company, Zynga let go 500 of its staff and closed three offices. Last week it shut down developer Draw Something developer OMGPOP, after acquiring the studio in 2012 for $180 million.

39 million people now play Zynga games on a daily basis, with the company's most recent financial results confirming that daily users have dropped by over 50 percent in the last year.


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Arma III Deluxe version revealed

Bohemia Interactive today announced a Limited Deluxe Edition of military shooter Arma III.

Due out September 12 on PC, the bundle includes a hologram slip case, special key card, map of the Altis Island, and a printed game control overview.

The Arma III Limited Deluxe Edition also features digital content, including the game's soundtrack, a digital tactical guide, unspecified digital maps, and a copy of Arma: Cold War Assault.

No price for the Arma III premium bundle was announced.

As announced last week, Arma III will release without its single-player campaign. This mode will be released after launch across three free expansion episodes. The first episode, Survive, will be made available about a month after Arma III launches. The following expansions, Adapt and Win, will release "in the months thereafter."

At launch, players will have access to the island terrains of Altis (270 km²) and Stratis (20 km²), 12 single-player missions, three faction showcases, nine multiplayer scenarios, 10 firing drill challenges, over 20 vehicles and 30 weapons, and modding support.

Gamers can participate in the game's beta today by purchasing the game from Steam and the Bohemia Interactive store for $44.99.


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Upcoming World of Warcraft update to tweak class talents and abilities

Written By Kom Limpulnam on Selasa, 13 Agustus 2013 | 21.51

Blizzard has posted more details on its upcoming patch 5.4 for MMO World of Warcraft: Mists of Pandaria.

According to World of Warcraft lead designer Greg "Ghostcrawler" Street, the changes for the update will be focused on the classes of the game; low-tier talents will be buffed up while overpowered ones will be toned down. "In general, you can assume that your damage was too low or too high if you see generic buffs or nerfs to abilities," he said.

For example, The Death Knight's Death Siphon and Plague Leech will be buffed, while Anti-Magic Zone will be changed into a damage reduction spell like Power Word: Barrier. The Hunter's Silencing Shot and Readiness ability will be nerfed. Mages will receive the least number of changes, as its Frost Mastery will be fixed. Head to the post for a detailed look at the class changes. There is currently no release date announced for the patch.

World of Warcraft: Mists of Pandaria was released on September 25, 2012. The expansion was praised for the variety the Pandaren race and monk class brought to the table and its numerous activities and challenge mode. The game lost 700,000 players within the last three months leading up to late July this year, and puts the MMO down to 7.7 million active subscribers.

→ More coverage of PC on GameSpot.com


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Riot Games artists contributing artwork for charity

ARAM show to feature artwork from Riot Games artists; silent auction will be held with funds raised to go towards charity.

Artists from Riot Games are contributing artwork to feature in a show named ARAM, an acronym for All Random All Mediums, and will feature original art by artists from Riot Games, the developer of League of Legends. The show will be hosted at Nucleus gallery in Alhambra, California, from August 16-18.

Artwork featured will include pieces from the League of Legends universe. The event will open with a launch party on the evening of August 16 from 7-10 p.m., and will continue throughout the weekend. Admission is free.

Attendees will have chances to purchase the artworks via silent auction on the Friday night. Money raised from the auctions will be donated to the United Mitochondrial Disease Foundation.

League of Legends is a free-to-play game on PC and Mac. Riot Games announced in March this year that the game regularly exceeds 5 million global concurrent players. According to the developer, the game has 12 million active players daily, and 32 million active players monthly.

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


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The King of Fighters XIII available for PC this September

2D fighting game to be distributed on Steam; SNK Playmore looking for closed beta testers.

The 2D fighting title The King of Fighters XIII will be available on the PC via Steam on September 13.

This version of the game will have "vastly improved netcode" for online play, and will include the extra DLC characters (EX Iori, NESTS Style Kyo, and Mr. Karate) for free. Users can also unlock new Steam achievements for the game.

SNK Playmore is looking for 300 participants for the closed beta test session for the game. Players can apply right now; the cut-off period for application is on August 18. The closed beta itself will happen from August 20 to August 29. Selected players will be notified via e-mail starting on August 19.

KOF XIII was released on the Xbox 360 and PS3. The game was praised for its visuals, fighting mechanics, and offline modes.

→ More coverage of PC on GameSpot.com

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Microsoft will bring Xbox One controllers to PC in 2014

Microsoft's Xbox One controllers with work with the PC in 2014, the company has said.

The company is working to create a driver that allows compatibility with current PC games which support the Xbox 360 controller, with a Microsoft representative confirming to CVG that entirely new drivers have to be created for the Xbox One controller.

"As we've stated, the Xbox One controller, although it looks similar in many ways, shares no underlying technology with the current Xbox 360 controller," said Microsoft.

"New wireless protocol, combined with the ability to work in 'wired' mode, and the addition of features like Impulse triggers, means that new software has to be written and optimized for the PC," added the company.

"There is also some work that we need to do to make sure that existing PC games that support the Xbox 360 controller, will work with the Xbox One controller. While it seems trivial, it's actually quite a bit of dedicated work for all that to be seamless for the user."

Microsoft has said that it has spent "hundreds of millions" designing the Xbox One controller.

"We know people want to use the Xbox One controller on their PC, and we do too--we expect to have the functionality available in 2014," concluded Microsoft.

Microsoft has recently said that the Xbox One will not require a connected Kinect in order to function.

The Xbox One will be released this November for $499/€499/£425. The controller will be sold for $60.


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Top Five Skyrim Mods of the Week - Playable Ninja-Death Chicken

Written By Kom Limpulnam on Minggu, 11 Agustus 2013 | 21.50

Another classic.

I am sorry to keep asking this of you lads but could you please tell me...

When are you doing the Falskaar mod? 

It's been a few weeks now, since you said Seb that it will be next week.

I understand that it's a huge mod and more time may be needed to allow your Top 5 show to do it some justice. 

I have to ask because then if I keep going on about it, then perhaps one day the Falskaar mod will make an appearance.

If others also wish to see it, as I do?


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Divinity: Dragon Commander Review

Written By Kom Limpulnam on Sabtu, 10 Agustus 2013 | 21.50

Divinity: Dragon Commander is an unexpected delight. This prequel to Larian Studio's Divinity series of role-playing games skillfully merges real-time and turn-based strategy with RPGs, arcade action, and the cutthroat world of politics (both modern and medieval). Somehow this mixture works--and it probably has something to do with the ability to play as a jetpack-wearing Dragon.

While blazing around as dragon is certainly fun, the intriguing part of the game is the campaign's role-playing aspect. The story follows the exploits of an unnamed half-human, half-dragon prince who must defeat his depraved siblings to seize control of his late father's war-ravaged empire. In between turns on the strategic map, you traverse your ship and converse with the characters on board in a manner similar to Starcraft II, except that in Dragon Commander, these interactions are fleshed out with options and consequences. Early on, you receive a retinue of generals, each of whom has personal issues. How you handle these can benefit the empire, improve a general's stats, or, conversely, cause major problems for the war effort.

Emperors-to-be must also delve into the cutthroat world of politics. The various non-human races of the empire send emissaries to the royal court, and their support can impact the war. The undead are religious zealots; the dwarves are plutocratic capitalists; the lizard folk tend to be liberals who promote individual freedom; imps are simple technocrats; and elves are radical egalitarians and staunch environmentalists. Every few turns, there is a council meeting where legislation is brought up for the emperor's consideration. These issues tend to mirror contemporary political concerns like gay marriage, euthanasia, medicinal marijuana, gun control, and genetically modified foods. Each ambassador gives their take on the legislation, and you must choose between your own personal positions, the seemingly greater good, or the most popular position amongst the council members.

While decisions often merely affect relations with different races, some have tangible strategic effects, like a conscription law that reduces the cost of purchasing units. These laws can lead to humorous situations beyond the always-amusing impotent rage of displeased ambassadors. For example, you could follow the elf line and agree to allow trade unions, increase the pay of workers, and give them state funded holiday--and then go along with the imps' plan to lobotomize workers for greater productivity.

Another noteworthy aspect of the story is the royal marriage that you must take part in. At first, the choice of a bride influences race relations, but eventually, there are story segments in which you can sway your chosen bride. For example, as per elven customs, the elf princess is a strict vegetarian and environmentalist, refrains from the consumption of alcohol, and opposes personality cults due to her egalitarian ideals. Through conversations, she can be turned into a meat-eating alcoholic who poses nude for statues of herself and supports genetically modified foods. Then, her corruption complete, you can sacrifice her for personal gain and move on to the next wife.

Outside of these political aspects, Dragon Commander's campaign is similar to campaigns from the Total War series. There is a turn-based strategic mode where you build armies and buildings, conquer provinces, earn cards that affect battle, buy unit and dragon upgrades, and make combat moves. Rivals are defeated once their capitals are conquered and all of their remaining land, gold, research points, and units fall under the player's control. Once all enemy capitals have fallen, the game enters the next chapter and a new map. Unfortunately, this is an often disappointing transition, as the player unceremoniously drops into a new campaign map without a hard-won territory's cash, research, and card flow. This frustration can be avoided by banking gold, points, and cards before crushing the last capital. Incidentally, banking is also a good way to get more opportunities to boost (or destroy) race relations.

Unoccupied provinces fall without a fight, and capturing neutral territories bequeaths you with free units. However, most turns involve at least one battle. You can either resolve combat automatically or fight in RTS mode, but you must make this decision carefully, because the dragon commander can only fight in one battle per turn. Likewise, the generals may only lead troops in one auto-resolved battle per turn, which leaves most battles in the imperial army's hands. Before combat begins, the game displays your chance of winning the engagement. This can be altered by selecting a general to lead the combat and playing various cards that grant advantages like mercenary troops, buffs for particular types of units, or the use of dragon powers that have not been researched.


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Valve closes two-man San Francisco office

Written By Kom Limpulnam on Jumat, 09 Agustus 2013 | 21.50

Valve has closed its remote two-man studio in San Francisco eight months after acquiring the duo, the company has confirmed.

Valve San Francisco was formed in December 2012 by ex-Popcap staff Tod Semple and Jeff Gates, with Semple credited as the programmer for the original Plants vs. Zombies. The pair will now launch their own studio, Temple Gates Games.

"Jeff [Gates] and I are working on indie games again," said Semple to IGN. "We were working for Valve in a remote office in San Mateo. It turned out that there weren't many benefits for either side in that arrangement.

"Valve was super cool about it and is letting us continue to work on our game and is also giving us the office. So Jeff and I are starting up a new company called Temple Gates Games."

Between them, the duo has worked on projects at LucasArts, Maxis, Blizzard, and PopCap.

"We were big fans of their prior work," said a Valve representative. "We worked with them during their startup phase, but they're independent now and still working on their game. We wish them the best of luck."

Earlier this week, an entry for Left 4 Dead 3 was spotted on Valve's internal project tracker during an office tour for the Dota 2 subreddit community.


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Lost actor teases "new Uncharted"

Lost and The Lord of the Rings actor Dominic Monaghan may have revealed an all-new Uncharted game.

Speaking during a conference call regarding his work on the live-action series for The Bureau: XCOM Declassified, Monaghan referenced a "new Uncharted" game when discussing his thoughts on the industry.

"I'll always stay focused on the gaming world and see what's coming up," he said. "The new Uncharted I'm really excited to see how that's going to be and obviously both new gaming systems."

The most recent core Uncharted game was Uncharted 3: Drake's Deception, which released in November 2011 on PlayStation 3.

Series creator Naughty Dog recently shipped The Last of Us. The company has no new announced games.

Monaghan also said during the conference that he has a game idea that he is "hopefully" going to pitch to 2K, though he did not give any details on what this game may be.

Monaghan--who played the Hobbit Merry in The Lord of the Rings and Charlie on Lost--may not be a part of The Bureau: XCOM Declassified itself, but said he would be up for playing the lead role in a game someday.

"Yeah, of course. It's like saying 'would you eat a whole pizza?' Yes, I would do that," he said.

The Bureau: XCOM Declassified launches August 20 for Xbox 360, PlayStation 3, and PC. The final installment in the live-action video series was released today and is available below.

→ More coverage of PS4 on GameSpot.com


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Sakurai: "Players don't know how hard we work"

Smash Bros. lead designer Masahiro Sakurai believes gamers don't fully understand how much time and effort is invested into a project like Nintendo's iconic fighting game series.

"The players don't know about how hard we work. That's not a problem because that's the case for any product, but it's important to remember that you can't take anything for granted," Sakurai said in his latest Famitsu post, translated by Nintendo Life.

His comments came as part of a columna regarding the development process for the Smash Bros. series, specifically the amount of work that goes into creating each game's roster. Sakurai has spoken of this challenge before, saying in June that choosing the roster is stressful "almost to the brink of death."

In his Famitsu post this week, Sakurai said much the same thing, but explained any pain he feels during development is eased over time.

"Projects take a while, and you run into difficult and painful times," Sakurai said. "Some people have to bow out of it. To be honest, I've sometimes thought about what I'm earning for myself, going through all this life-changing struggle. But the pain I feel at the time goes away over time, and yet the game itself always remains. Players talk about the fun and so forth behind the game for years to come, and they still play it."

Sakurai added that he is often asked by media if he feels pressure to deliver when creating a high-profile project like the new Smash Bros. game for Wii U and 3DS.

"Like I've written before, on a personal level, I don't feel anything like pressure. It's really fun work," Sakurai said. "Sometimes you have to resign yourself to the fact that things will work out the way they're meant to work out. But you need to funnel your regrets to the next project and work as hard as you can on that. The pain goes away, but your work always remains."

Super Smash Bros. for Wii U and Super Smash Bros. for 3DS are expected to launch in 2014. There will be no cross-platform play between the two.

Earlier this week, Nintendo confirmed Luigi as a playable character for the game. He joins previously announced characters Pikmin & Olimar, Villager, Mario, Donkey Kong, Mega Man, Wii Fit Trainer, Link, Samus, Kirby, Fox, Pikachu, Bowser, and Pit.

For more on the new Smash Bros. game, check out GameSpot's interview with Sakurai.


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$1 million Saints Row IV edition revealed

Deep Silver today announced a super premium version of Saints Row IV.

The Super Dangerous Wad Wad Edition aka The Million Dollar Pack--limited to one unit available only at GAME--will sell for $1 million.

In addition to the Commander in Chief version of the game, top tier bundle includes a full day of spy training, a trip to space with Virgin Galactic, one year's membership of E25 Super Car Club, and a Lamborghini Gallardo.

The Million Dollar Pack also includes plastic surgery of the purchaser's choice, a shopping spree with a personal shopper, seven nights for two at The Jefferson Hotel in Washington, a "hostage rescue experience," a brand new Toyota Prius, and a seven-night stay at the Top Royal Suite at the Burj-al-arab with flights for two.

The Saints Row IV Million Dollar Pack is available for preorder at GAME and will be delivered--if it is purchased--in a "truly presidential style," Deep Silver said. Saints Row IV launches August 20.

The Million Dollar Pack rules and disclaimers list states that no cash alternatives will be available and that Deep Silver's decision is "final in every situation." In addition, the company has the right to remove or amend contents of the bundle at any time.


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Hearthstone: Heroes of Warcraft beta approaching soon

Written By Kom Limpulnam on Kamis, 08 Agustus 2013 | 21.50

Blizzard has released updated news regarding its upcoming online collectible card game Hearthstone: Heroes of Warcraft.

In an announcement on the official website, production director Jason Chayes described the playable beta as "not days away," but "not months away, either."

According to Chayes, the discussion has so far focused on the North American beta. Plans for a dedicated beta in Europe, Korea, and Taiwan will include "fully localised builds."

Players who are chosen to participate in the beta testing phase and make a real-money in-game purchase will receive a "special token of appreciation" in the form of a golden version Gelbin Mekkatorque card. The card will only be available in the open and closed beta testing phases, and can be obtained via purchasing card packs or an Arena ticket. Card packs can also be earned by participating in matches.

Three hundred total cards, based on the World of Warcraft classes, will be available at launch.

HearthStone: Heroes of Warcraft is an online collectible card game focused on one-versus-one matches, and uses Battle.net for matchmaking. Players can sign up to participate in the beta phase on the official website. The full game is due out this year.


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Developer Demo - TMNT: Out of the Shadows

In this interview, Blaze gives us an inside look at creating the soundtrack to the game's character trailers, the challenges of putting a new spin on a classic, and how he draws inspiration from working on a franchise he's loved since childhood.

Posted Jul 31, 2013 | 1:38 | 0 Views


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BioShock Infinite DLC's playable Elizabeth won't be "Booker in a dress"

Irrational Games has spoken about playing as Elizabeth in the upcoming BioShock Infinite: Burial at Sea DLC, saying that the team is working on making sure the sequences don't feel like playing "Booker in a dress."

"With the player getting the opportunity to see how Liz is experiencing the world through first person, we have to be ever so careful to not betray what the player has already experienced of Liz in Infinite and what they're going to experience of Liz in the first part of the DLC," said level designer Amanda Jeffrey in an interview with IGN.

BioShock Infinite's Burial at Sea, which is set in Rapture as opposed to BioShock Infinite's Columbia, is split over two parts, with the perspective changing from Booker to Elizabeth at the conclusion of the first chapter.

"That's always foremost in our mind, because Liz is such a different character to Booker, and if we were to just put Booker in a dress, then that would be the most awful betrayal of what we're doing for Liz, and players would just feel like it was a cheap way out, and that's not something that we want to do. So we don't have all of the answers yet for it, but we are very, very, very much aware of all of the dangers that we need to try and avoid."

According to Jeffrey, Elizabeth's sequences might even avoid combat entirely. "Elizabeth has to take things more from the side view," she said. "She needs to be kind of thinking in a roundabout way of how to deal with her enemies. And, sometimes, that might mean completely bypassing the enemy entirely, because she doesn't need to."

The switch between Booker and Elizabeth is triggered by a particular event, said Irrational Games boss Ken Levine. "I'm not gonna say what happens, but at the end of the first part of Burial at Sea, Elizabeth goes into another sort of realization and, to put you then in her shoes, we thought was gonna be something very powerful," he said.

Liz in Burial at Sea will also be aware of the events of BioShock Infinite, Levine adds. "She is very much Elizabeth, but also has a character. She's affected. She's definitely changed by what she's done. I will say certainly you are picking up after the events of Infinite, and this is a person who has seen all the things you've seen in Infinite, and that's had an effect on her."

Jeffrey also spoke about how the player will be able to control Liz's unique tear abilities. "I hesitate to say too much about what we have just now," she said, "because it's entirely possible it will change in the next few weeks. I will say, though, that Elizabeth and her tear abilities are not necessarily a 'win button.'"

"She has an understanding of this universe and the various universes that she can visit, and she knows, once again, constants and variables. There are some things that she can change, and some things that just won't make a difference if she changes them or not. So she's not entirely godlike in her abilities. She will have far more powerful ways of interacting with the world than we saw in Infinite proper, but at the same time, it won't just be a case of walking to a space and going, 'I'm just going to press a button, and now happy ending for everyone!' Because, on the one hand, that wouldn't be any fun. And on the other hand, I think that, unfortunately, things are never gonna be that easy for Liz. She has to fight for her happy endings. She's never that happy."


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Payday 2 turns a profit from preorders alone

Starbreeze Studios CEO says "not only have we managed to deliver a desirable product in Payday 2 but also executed a promotion that few companies of our size can."

Starbreeze Studio's upcoming co-op heist caper Payday 2 is already turning a profit for the studio, despite the game not being out for another week.

Preorders of the game have covered the money invested by publisher 505 Games six days before the game's official launch, according to Starbreeze CEO Bo Andersson-Klint. Payday 2 will be released for PC on August 13, with Xbox 360 and PlayStation 3 versions being rolled out later that week.

"Today Starbreeze has once again demonstrated that our strategy of focusing on our own properties is correct," said Andersson-Klint in a statement (translated from Swedish by Gamechup). "Not only have we managed to deliver a desirable product in Payday 2 but also executed a promotion that few companies of our size can."

"We now look forward to the royalty income that can secure the company's development of its own IP in the future. That Payday 2 generates revenue for the company six days before the release is of course very unusual for games of this size and strengthens the long-term nature of our strategy."

Payday 2 lead designer David Goldfarb said in June that Payday 2 would not feature microtransactions.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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