Diberdayakan oleh Blogger.

Popular Posts Today

Ouya secures $15 million in new funding

Written By Kom Limpulnam on Kamis, 09 Mei 2013 | 21.50

Ouya today announced that it has raised $15 million in new funding, as the $99 Android-powered console has been delayed to June 25. The extra money comes from venture capital firms and will be used to support the platform's development community and "meet increased demand" for the system's impending launch, originally slated for June 4.

Venture capital funding was led by Kleiner Perkins Caufield & Byers (KPCB), with support from the Mayfield Fund, Nvidia, Shasta Ventures, and Occam Partners.

The $15 million in new funding piles on top of the $8.6 million raised through Ouya's original Kickstarter campaign last year. According to the company, today's announcement of venture capital funding "validates" the company's business strategy.

"We want Ouya to be here for a long time to come," Ouya founder Julie Uhrman said in a statement. "The message is clear: people want Ouya. We first heard this from Kickstarter backers who provided more than $8 million to help us build Ouya, then from over 12,000 developers who have registered to make an Ouya game, next from retailers who are carrying Ouya online and soon on store shelves, and now from top pioneering investors."

Ouya also announced today that industry veteran Bing Gordon, who served as chief creative officer at Electronic Arts for ten years, has joined the company's board of directors. He will advise the company as it ramps up its development community and the platform releases to retail. Gordon also serves on the board of directors at Amazon and Zynga, among others.

The Ouya launches publicly on June 25 at Amazon, Best Buy, GAME, GameStop, and Target, as well as through the Ouya online store. Additional controllers can be purchased for $50.


21.50 | 0 komentar | Read More

Rewriting History in Wolfenstein: The New Order

We analyze new Nazi technology, cavort with passionate resistance fighters, and take on hulking mechs in this in-depth hands-on preview.

Scene one. A train clatters through Nazi-occupied Europe. In the dining car, an undercover resistance fighter is getting some coffee when he hears the door slide open and tenses up. A Nazi officer and her companion enter the car, laughing with the jovial ease that power affords. A moment later, the car groans under the sudden weight of their hulking escort, a bipedal machine whose purpose is made instantly clear by the oversize weapons it brandishes on each arm. The two Nazis slide into a booth and notice the fighter, who is now trying to make a surreptitious exit. The officer stops the man with a word, inviting him to join them at the table. Seeing the steel in her smiling blue eyes, he knows that politely declining is not an option. The man sits.

Scene two. Bullets slam into the door frame as the man sprints out of the museum hallway and slides into the temporary safety of an office. He fires as he retreats into the room, hoping to give his enemies pause. A quick search reveals some ammunition and, luckily, a second pistol. Armed like the gunslingers of old and feeling the familiar adrenal rush, he strides out of the doorway and guns down one, two, three of the guards bearing down on him. A snarky quip rises to his lips, but is strangled off in a hail of gunfire from the balcony above. He holsters his pistols and whips out an SMG in one smooth motion, then empties a clip that destroys his attacker and the meager cover that failed to protect him. The man is in his element. Sprinting up the staircase, he runs headlong into a soldier wearing, what is that, an exoskeleton? The ensuing shootout doesn't favor the fighter, and now he's wounded and breathing heavily. Ducking behind a corner, he earns a brief respite, but his health remains dangerously low. The man hastily plans his next move. His enemy advances.

Unnerving villains, an unfamiliar world, brash gunplay, and fast-paced action: these are some of the elements that developer MachineGames is focusing on as it crafts Wolfenstein: The New Order. Though it's a new studio, MachineGames was founded by a veteran cadre of former Starbreeze Studios employees who honed their knack for story-driven first-person shooters with The Chronicles of Riddick and The Darkness. Inspired by the legacy of this storied franchise and spurred by their own creative drive, they are dedicated to making an action adventure game that straddles past and present to create a compelling experience. And if the scenes from the early demo described above are any indication, there's good reason to be optimistic.

A Bad New World

"While I was gone, they set the world on fire. It wasn't a war anymore; it was a remaking." The voice that utters those lines in the announcement trailer belongs to none other than B.J. Blazkowicz, longtime Wolfenstein protagonist and legendary killer of virtual Nazis. In The New Order, B.J. once again takes on his old foes, but as you might have guessed from the Jimi Hendrix accompaniment, this isn't a World War II-era shooter. It's the 1960s, B.J. has been out of commission for almost two decades, and the Nazis won the war.

"You can't underestimate the power of making the player experience the world in the same way as the character."The alternate-history world of The New Order is a result of the aforementioned "remaking." Nazi edifices have sprung up in the shadows of major cultural landmarks like the Eiffel Tower and Big Ben, and the Third Reich holds all of Europe in its iron grip. While the developers were coy about what kind of technological leap fueled this Nazi ascendancy, they were giddy about the creative freedom this narrative foundation gave them. The armored mech so lovingly constructed in the trailer is just one example; environments, guns, enemies, vehicles, and more can all be crafted to the developers' whims, all in service of this dark, industrial, authoritarian version of 1960s Europe.

As the player, you discover this bad new world along with B.J. This, observes creative director Jens Maathies, is one of the tricks the team has learned over the years. "You can't underestimate the power of making the player experience the world in the same way as the character." The amnesia that wipes B.J.'s slate clean and brings his awareness down to the player's level begins when a secret mission goes bad during the height of the war. After B.J. washes up on the shore of the Baltic Sea with no recollection of who he is, he spends the next decade and a half languishing in an asylum. But as history shows, the Nazis do not take a sympathetic view to the mentally infirm, and so the day comes when they arrive at B.J.'s refuge to purge the inhabitants.

The violent incursion stirs memories deep in B.J.'s consciousness, and the man who was once the scourge of the SS reawakens. With the help of a nurse named Anya, he manages to escape the culling, and the two eventually meet up with members of the Resistance. Anya remains a presence throughout the game, and if an awkward scene in their train compartment during the demo was any indication, sparks between the two will eventually fly. In addition to being a love interest, Anya takes an active role in the Resistance, joining an array of determined fighters, some of whom you will get to know well over the course of the game. MachineGames is intent on populating The New Order with interesting characters, people who will flesh out the world and give you different perspectives on the recent past. A feisty German woman and a dour English man both played dramatic roles in the short demo, but it was a villain who stole the show.

The Face of Evil

Her name is Frau Engel. During the train car scene described above, she ensnares B.J. in the kind of social trap that is endemic to societies where one group of people holds institutional dominance over another. She is utterly at ease in her position of power as she beckons you over to her table, knowing you cannot refuse. As she runs you through a casual test to see if you are a true Aryan, having you choose between pairs of seemingly innocuous postcard images, her eyes flicker between mirth and malice. This is a woman who clearly enjoys flaunting her power over others, and in this scene, you feel powerless. She even places her pistol on the table between you and her, trusting completely in her power over you and underscoring just how helpless you are.

But there's another dynamic at work here that makes the scene even darker. Frau Engel is accompanied by an effete young man in uniform, a much younger officer whom she affectionately calls "Bubi." They titter and tease each other, exchanging suggestive looks and reaching into each other's lap under the table. Throughout this flirtation, it's clear that Engel is the dominant partner in the relationship, and as your test progresses, she begins to extend their flirtation to include you. Her sexual power over Bubi intermingles with her societal power over you, suffusing the already tense situation with a miasma of intimacy.

It's an unsettling feeling to be at the mercy of such a menacing villain, and MachineGames is dedicated to the idea that a true hero needs a worthy villain. Engel is just one of the sinister characters you will meet in The New Order, and if the rest of them are as baleful as she is, you'll have much more than the simple "Nazis are bad" motivation to strike at your foes. But you don't leave Engel's audience with guns blazing; you head back to the room to join Anya. It's a vulnerable moment for B.J., who has just been mildly terrorized, and MachineGames uses this vulnerability as an opportunity to show a different side of B.J. Even a guy named Blazkowicz has feelings, after all, and the scene that follows between B.J. and Anya captures an awkwardly (and endearingly) tender moment.

A Little Less Conversation, a Little More Action

Now it's time to talk about what B.J. does best: killing Nazis. The second scene of the demo began with a car ride through London. The driver recounted the fall of London and lamented the Nazi occupation that led to historical neighborhoods being unceremoniously bulldozed. The car turned the corner to reveal a large triangular structure looming ahead: a Nazi stronghold that is a museum, a monument, a research facility, and a strategic fortress all in one. Just off to the right of the structure, Big Ben fought for space on the skyline. The man dropped B.J. off a short distance from the main entrance, then proceeded to drive his car straight into the building where he detonated what must have been a trunk full of explosives. As the smoke cleared, B.J. made his way through the rubble to infiltrate the building, not wanting to let the suicide bomber's sacrifice be in vain.

As he picked his way through the rubble, it became clear that there's some substantial tech working behind the scenes. The New Order is being developed for current- and next-generation platforms using the id Tech 5 engine. This software allows MachineGames to "make every pixel distinct," and while that isn't its goal for each environment, per se, there was a startling level of detail in the chunks of concrete, rebar, and assorted detritus. The detail density was reminiscent of another id Tech 5 game, Rage, though with a few years' worth of engine tweaking and improvements between that game and The New Order, it's safe to say MachineGames is aiming for much higher fidelity.

Before long, B.J.'s progress was blocked by a chain-link fence. Pulling out a small laser sidearm scavenged from a dead guard, B.J. used the alternate fire to cut a ragged hole in the fence and proceed. In later scenes, this same device was used to cut locks, remove access panels, and drop a model rocket hanging from the ceiling into place as an improvised shortcut. Some of these hack jobs were necessary to progress, others were optional, and a profusion of battery recharging stations made it seem that this new Nazi tech would continue to play a role throughout the game. When it came to the next enemy encounter, however, a small laser pistol wasn't going to cut it.


21.50 | 0 komentar | Read More

Sony game sales slide

Sony posted its first full-year profit in five years during the latest quarter, but the company's game division wasn't a factor in the resurgence.

For the year ended March 31, Sony's Game sector saw revenue decrease 12.2 percent year-over-year to ¥707.1 billion ($7.2 billion). Sony attributed the downturn primarily to a dip in PlayStation 3, PSP, and PlayStation Vita hardware and software sales.

Operating income for Sony's Game sector fell ¥27.6 billion year-over-year to ¥1.7 billion ($17.2 million). This marked decrease was due to the aforementioned decrease in platform sales, as well as the impact of the February PS Vita price cut in Japan.

During the year, Sony sold 16.5 million combined PS3 and PS2 hardware units, compared to 18 million a year ago. The company moved 153.9 million software units for the platforms in the year, down from 164.5 million last year.

Turning to portables, Sony sold 7 million combined PSP and PS Vita units in the year, up from 6.8 million last year. Portable software sales hit 28.8 million copies this year, down from 32.2 million last year.

Looking ahead, Sony said it expects to sell an additional 10 million PS3 units in the coming year. The company gave no guidance for PS2 or PlayStation 4. Combined PSP and PS Vita sales in the coming year are expected to hit 5 million.

By comparison, Nintendo said last month that it expects to sell 18 million 3DS units in the coming year.

Overall, Sony posted a profit of ¥43 billion ($435.6 million) for the full year, better than the ¥456 billion ($4.6 billion) loss the company suffered last year. Revenue for the year hit ¥6.8 trillion ($72.3 billion), up 4.7 year-over-year.


21.50 | 0 komentar | Read More

Total War: Rome II dated for September

Total War: Rome II will be released for PC on September 3, publisher Sega and developer Creative Assembly have announced.

Anyone who preorders the strategy game from participating retailers will also receive the Greek States Culture Pack at launch, which adds three additional factions--Epirus, Athens, and Sparta--to the game. Sega says that playing as Sparta will present a "considerable" challenge even to advanced Total War players.

Additionally, a single run of 22,000 Total War: Rome II Collector's Editions will be sold, featuring a numbered (via laser-etching) steelbook case, a tabula set, tesserae dice, a set of the Total War Cards: Punic Wars card game, a canvas map, and an assembly kit for a 26cm x 12cm x 12cm Roman Onager siege catapult. The Collector's Edition of Total War: Rome II will cost $154.99/£109.99.

Free day-one DLC will also be available for the game at launch in the form of a ninth playable faction, Pontus.

Alongside Total War: Rome II, UK developer Creative Assembly is also working on MOBA-inspired spin-off Total War: Arena, and a new game set in the Aliens universe.

For more information on Total War: Rome II, check out GameSpot's previous coverage.


21.50 | 0 komentar | Read More

Avatar Star in open beta

Written By Kom Limpulnam on Selasa, 07 Mei 2013 | 21.50

Free-to-play third-person shooter produced by former Tomb Raider producer; new version of game to feature cash shop.

Game microtransaction company Cherry Credits has announced that its free-to-play third-person shooter Avatar Star is now in open beta for Southeast Asia

The open beta will have an in-game cash shop that allows users to buy cosmetic items for their avatars. Cherry Credits also mentioned that it managed to fix two major bugs during the game's closed beta period.

Avatar Star is a third-person shooter featuring online team deathmatch modes, three classes with different playstyles and loadouts, and the ability to customize a player's avatar with different cosmetic items. The game is produced by former Tomb Raider producer Troy Horton.

Players who wish to check the game out can download the game client on Cherry Credits' website.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


21.50 | 0 komentar | Read More

Funding for Project Awakened on hold

The private funding plan for open-world superhero action title Project Awakened has been put on hold due to a combination of insufficient contributors and upcoming projects for alternate revenue sources. Previously, developer Phosphor Games held a Kickstarter campaign to fund the game, but it didn't meet its target.

According to an e-mail sent to Polygon from Phosphor Games CEO Justin Corcoran, the private funding campaign was the company's backup plan should the Kickstarter fail. "We said at the start that we only had until the beginning of May to decide to either put a team on Project Awakened if it was funded, or something else that would provide revenue for the studio."

"We were winding down on the private campaign and not looking close to making it, the decision had to be made to get people working on other stuff that was waiting, and the alternative funding discussions were going to need a long time to see through. So, with all that combined, we decided to close down the campaign and get everyone back their money."

On the upside, Corcoran said that the game now has thousands of supporters and possible investors willing to fund development. The team also received feedback concerning additions to the action game.


21.50 | 0 komentar | Read More

UK Chart: Dead Island: Riptide claims second week at the top

Deep Silver's zombie-mulching sequel Dead Island: Riptide has secured a second week at the top of the UK charts.

Injustice: Gods Among Us spent a second week at number two, followed by Tomb Raider in third, FIFA 13 in fourth, and Dragon's Dogma: Dark Arisen in fifth.

Call of Duty: Black Ops II climbed back up to sixth, BioShock Infinite seventh, LEGO City Undercover: The Chase Begins in eighth, and Luigi's Mansion 2 in ninth.

Movie tie-in Star Trek, which debuted last week in fourth, dropped to tenth place.

The only new entry in the charts this week was PlayStation Vita RPG Soul Sacrifice, which debuted at 26.

The Top 20 UK chart for the week ending May 4:

1. Dead Island: Riptide
2. Injustice: Gods Among Us
3. Tomb Raider
4. FIFA 13
5. Dragon's Dogma: Dark Arisen
6. Call of Duty: Black Ops II
7. BioShock Infinite
8. LEGO City Undercover: The Chase Begins
9. Luigi's Mansion 2
10. Star Trek
11. Assassin's Creed III
12. Far Cry 3
13. Defiance
14. The Elder Scrolls V: Skryim
15. LEGO Batman 2: DC Super Heroes
16. God of War: Ascension
17. Need for Speed: Most Wanted
18. Sonic & All-Stars Racing Transformed
19. Grand Theft Auto: Episodes From Liberty City
20. Grand Theft Auto IV


21.50 | 0 komentar | Read More

Borderlands 2 getting Krieg the Psycho Bandit on May 14

Borderlands 2's sixth playable character, Krieg the Psycho Bandit, will be released on May 14, Gearbox has announced.

Krieg is a high-risk melee brawler who sports a buzz axe, and features multiple psychotic personalities. The character's three skill trees--Bloodlust, Mania, and Hellborn--allow Krieg to get stronger as he fights with his axe, stronger as he takes damage, and stronger as he's set on fire, respectively.

The character will be released as part of the $9.99 Psycho Pack downloadable content. The game's fifth character, Gaige, was released in October 2012 for the same price.

Neither additional characters are included in Borderlands 2's $30 season pass.

Tiny Tina's Assault on Dragon Keep, the last chunk of Borderlands 2 DLC to be included in the season pass, will be released on June 25. The new questline follows previous packs Sir Hammerlock's Big Game Hunt, Mr. Torgue's Campaign of Carnage, and Captain Scarlett and Her Pirate's Booty.

For more information on Borderlands 2, check out GameSpot's previous coverage.


21.50 | 0 komentar | Read More

Far Cry 3: Blood Dragon director hopeful for sequel - report

Written By Kom Limpulnam on Senin, 06 Mei 2013 | 21.50

Voice actor Michael Biehn states on a podcast that game director Dean Evans wants to turn the game into a franchise.

Gamers who loved the retro-stylings of Far Cry 3: Blood Dragon can look forward to a possible sequel.

According to one of the game's voice actors Michael Biehn--who was interviewed on Major Nelson's Radio podcast (via Blue's News and VG247)--he was on the phone with the game's creative director Dean Evans on the night of May 5. "He was going into a meeting today, to you know–I think he wants to turn it into some sort of franchise. He's got a sequel in mind."

Far Cry 3: Blood Dragon is an eight hour spin-off of Far Cry 3 featuring a new storyline that borrows elements from '80s sci-fi pop culture. The game was praised for its action and humorous writing. Check out GameSpot for the full review.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


21.50 | 0 komentar | Read More

Share function to be limited on PS4 games - Report

Sony Worldwide Studios president Shuhei Yoshida has revealed that developers will have the option to limit the 'Share' function on PlayStation 4 games. In an interview with Japanese site 4Gamer (via Edge), Yoshida explained that gamers may have restrictions placed on the footage they wish to upload via the Share function.

"There will be parts of a game that the maker does not want people to be able to see. For example, on Vita, developers can in certain scenes disable the feature that lets users take a screenshot, and (the Share function) will have a similar mechanism. The creator may not want to make video of the final boss sharable, for instance." He said.

The Share button is a new feature that will be introduced on the PlayStation 4 controller. It will allow PS4 owners to upload video footage and screenshots from their game to social networking sites.

Yoshida also discussed making the PS4 friendlier for third-party developers to make games for, saying there is reduced focus on cramming the console with top-of-the-line hardware.

Sony has confirmed the PS4 will launch this holiday season, but has not announced region-specific availability or pricing for the next-generation platform. The console will allegedly have the strongest launch software launch lineup in PlayStation history.

For more information on the PS4, check out GameSpot's latest coverage.


21.50 | 0 komentar | Read More

PSN back in South Korea on May 16

Service only available for users age 18-years-old and above.

Sony Computer Entertainment Korea has announced that it will be reopening the PlayStation Store for South Korean PS3 consoles on May 16.

Gamers affected by the change will receive a free PlayStation Plus subscription for a month. However, only gamers age 18 and above can only access the online store.

Previously, the service was halted on June 29 last year due to the then new rulings of South Korea's Shutdown Law. The law was created in 2011 to prohibit gamers under 16-years-old from playing games during a six-hour lockdown from midnight until 6:00am.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


21.50 | 0 komentar | Read More

Dragon's Dogma: Dark Arisen makes strong debut in Japan

Capcom's re-release of Dragon's Dogma, subtitled Dark Arisen, has made a good first impression in Japan.

According to a recent update of the Media Creates sales chart for the week of April 22, the PS3 version of the game was at second place with 125,363 units sold. The Xbox 360 version was at 13th place with 9,483 units sold. The title that beat Capcom's RPG for the first place spot was Friend Collection: New Life for the 3DS, which sold 144,903 units.

Also worth noting is the debut of two Western titles in the region. The PS3 version of Tomb Raider was at fourth place with 35,250 units sold, while the PS3 version of BioShock Infinite was at the 10th spot with 15,747 units sold.

The top 10 list for the week of April 22 is below:

Rank / Title / Publisher / System / Sales Units
1. Friend Collection: New Life / Nintendo / 3DS / 144,903
2. Dragon's Dogma: Dark Arisen / Capcom / PS3 / 125,363
3. Luigi's Mansion: Dark Moon / Nintendo / 3DS / 38,884
4. Tomb Raider / Square Enix / PS3 / 35,250
5. Steins;Gate: Senkei Kousoku no Phonogram / 5pb. / PS3 / 34,292
6. Animal Crossing: New Leaf / Nintendo / 3DS / 31,711
7. PhotoKano Kiss / Kadokawa Games / PS Vita / 30,172
8. Kyoukai Senjou no Horizon Portable / Kadokawa Games / PSP / 26,030
9. Naruto Shippuden: Ultimate Ninja Storm 3 / Namco Bandai / PS3 / 17,836
10. BioShock Infinite / Take-Two Interactive Japan / PS3 / 15,747


21.50 | 0 komentar | Read More

FPSF - FireFall Beta

Written By Kom Limpulnam on Minggu, 05 Mei 2013 | 21.50

I kept hoping for a VERY long time that they would announce this game for consoles. I really don't have a powerful enough PC for it. It's been years, and still no word, which sucks because I sure aren't spending $$$$ to build another rig just to play it. If they release it on the PS4, that's fine I'm all for that, but otherwise I can't play it. 


21.50 | 0 komentar | Read More

GameSpot Asia Beat Ep. 22 - Of 720s & Sony Architecture

Thanks for a really good show with some great discussion.  It was great to watch. :) However, the guests were slightly harder to hear, so maybe there needs to be a little sound adjustment? Maybe they weren't close enough to the microphones.  Anyway...

I found the different perspectives on next-gen, DRM and store-front curation particularly interesting.  I'm intrigued to see how things will actually develop over the next couple of years in terms of how we access our games.

Having the ability to buy games through different websites tied to something like the Steam store seems like such an obvious thing, although it raises the question of a conflict of interest for things like game review sites, and whether you could maintain impartiality if you are also selling games to your readers?  Still, an intriguing idea.

I share the feeling that this will be the last major console generation as technology in other areas progresses, particularly the functionality of smart TVs.


21.50 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Tardis Travels

Great show as always.

I loved the Tardis, I also loved the Sabre Cat Mount... The market stall is a good idea, all it needed, in order for people to come along and actually buy something is...

A SALES PITCH SHOUT? 

A shout that comes with the mod, that allows you to talk as a Cockney Market Seller in the voice of Ray Winston or better yet Del-Boy Trotter.

Now that would be excellent!?

Lovely Jubbly.


21.50 | 0 komentar | Read More

Top Five Skyrim Mods of the Week - Tardis Travels

This week Seb and Cam hob aboard the Tardis to travel through time and relative dimensions in Skyrim. Also, they build a shop.

TARDIS - Time And Relative Dimensions In Space by ShatteredSteel
Steam Workshop Link

Grace Darklings Elven Scout Armor by Grace Darkling
Skyrim Nexus Link

Your Market Stall by wgstein
Skyrim Nexus Link

Armored SabreCat Mount by tumbajamba
Skyrim Nexus Link

Superb ENB-RL by sung9533 and Alakan
Skyrim Nexus Link

Subscribe to Top 5 Skyrim Mods of the Week on YouTube and never miss an episode.

April 27 / April 20 / April 13 / April 6 / April 2 / March 16 / March 9 / March 3 / February 22 / October 20 / September 9 / August 11 / July 28 / July 14 / June 30 / June 16 / June 2 / May 19 / May 5 / April 14 / April 7 / March 31 / March 24 / March 17 / March 10 / March 3 / February 25

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


21.50 | 0 komentar | Read More

Molyneux talks Fable MMO

Written By Kom Limpulnam on Jumat, 03 Mei 2013 | 21.50

Peter Molyneux, outspoken former Lionhead Studios boss, has commented on the possibility of a Fable MMO. Speaking with IGN, he said the idea is nothing new.

"When we were brainstorming what to do next in Fable, there was always a, 'Maybe we should go and do the MMO route?'," Molyneux said. "There were theories about how you would level up and class up and what the classes would be and so on, but we never got out of the brainstorming segment of that."

Molyneux explained that a Fable MMO could work "quite well" if the "charm" of the series--that being the world of Albion and its humor--were kept intact.

"I can see that that would work. The thing about Fable is that it was such a rich world. It was, well, what the name says it is. It's all about Fable and Albion and this idea of legends and humour. RPGs are great for MMO transitions," Molyneux said.

"I can see that that concept works, and works quite well. I think the charm of Fable was in the feeling of the world and definitely the humour," he added. "If they keep that in an MMO, then there's no reason why it shouldn't do reasonably well, I don't think."

Lionhead Studios hired MMO veteran John Needham last month to replace Molyneux, who left the company in March 2012 to create independent studio 22 Cans.

Needham was formerly the CEO of Marvel Heroes developer Gazillion Entertainment, and before that City of Heroes maker Cryptic Studios. He's also been chief financial officer at Sony Online Entertainment.

Lionhead Studios' most recent title was the Kinect-exclusive Fable: The Journey. The studio currently has no announced games, though it has been hiring for a next-generation MMO-like game since May 2012.

Late last month, the company posted a job ad for a senior services engineer, who should have a "passion for playing online/multiplayer/MMO games."

Microsoft will announce its next-generation ambitions during a intimate event in Redmond, Washington on May 21.


21.50 | 0 komentar | Read More

Defiance hits 1 million registrations

Open-world massively multiplayer online shooter Defiance has netted one million registered players, developer Trion Worlds has announced. The milestone comes one month after the game launched for Xbox 360, PlayStation 3, and PC on April 2.

Trion Worlds also shared a number of in-game achievements, saying Defiance players have killed more than 500,000,000 hellbugs to date. In addition, players have driven 50,000,000 miles in the game and battled one million Arkfalls.

Defiance is a transmedia effort from Trion Worlds and TV network SyFy. The show of the same name broke records at the network, netting 2.7 million viewers for its debut episode. The premiere was SyFy's most-watched scripted series debut for adults in seven years.

For more on Defiance, check out GameSpot's review of the game and TV.com's coverage of the show.


21.50 | 0 komentar | Read More

Sony dates E3 2013 press conference for June 10

Sony will hold its E3 2013 press conference after Microsoft, Ubisoft, and EA.

Sony has dated its E3 2013 press Conference for Monday, June 10 at 18:00 PT/21:00 ET.

In the UK, the conference will take place on Tuesday June 11 at 02:00 BST.

Sony will likely use its press conference to show off more about the PlayStation 4, the next-generation console it announced in February and will launch globally later in 2013.

In previous years Sony has livestreamed its E3 press conference online.

Three other press conferences will be running ahead of Sony's on June 10: Microsoft at 09:30 PT, Ubisoft at 13:00 PT, and EA at 15:00 PT.

Nintendo has said it will not be holding a press conference at E3 this year, while Microsoft will be showing the software line-up for its next-generation Xbox during the show.

E3 2013 will take place from June 11 through 13 at the Los Angeles Convention Center.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


21.50 | 0 komentar | Read More

Bethesda opening playtest lab

Fallout and Elder Scrolls company Bethesda will open a playtest lab at the id Software offices in Dallas, Texas, the publisher has announced. Gamers who apply and are accepted will get to play upcoming Bethesda titles and give feedback on their experiences.

"We are looking for people of all skill levels who enjoy playing games. We're interested in your feedback, whether you are a person that only plays games once in a while or the hardcore gamer that plays everything," Bethesda explained.

Those interested in participating can apply through the lab's website

Gamers must be 18 years of age or older to participate. Most play tests will last an hour or two and transportation will not be provided. In addition, fans cannot participate in Bethesda playtests if they work for a game developer or publisher, or if they are a journalist.

All gamers accepted into the Bethesda playtest lab must sign a non-disclosure agreement and display a government-issued photo identification. Participation is strictly voluntary and no compensation, outside of swag, will be provided.

All testing will take place in Dallas, Texas, though applications from anywhere in the United States will be accepted. No international applications will be considered.


21.50 | 0 komentar | Read More

Minecraft: Pocket Edition sales reach 10 million

Written By Kom Limpulnam on Kamis, 02 Mei 2013 | 21.50

The Minecraft franchise continues to break its own records, with Minecraft: Pocket Edition recently hitting 10 million sales.

The announcement was made on the Mojang website. The post also contained news concerning upcoming content for the Pocket Edition. Menu tweaks, the Minecraft Realms cloud service, and buckets are amongst the new features mentioned.

The sandbox adventure game is available on iOS, Android, Xbox 360, PC, Mac, and Linux, and has sold over 17.5 million copies across all platforms.

Minecraft: Xbox 360 Edition sold 400,000 copies on launch day, recouping development costs in just one hour. The game went on to sell a total of 1 million copies within the next four days, and knocked Call of Duty: Modern Warfare 3 from the top of the Xbox Live activity chart for one week in October 2012.

The PC version of Minecraft broke the 10 million sales mark in April this year, a figure which includes the Windows, Mac, and Linux versions of the game. Developer Mojang has said it will consider porting the game to PlayStation once the exclusivity contract with Microsoft finishes, although it was not specified which console.


21.50 | 0 komentar | Read More

Free of Charge - MechWarrior Online

Game is a mess right now. People build burst bots and litterally can kill you in 1 - 2 shots.

I've been playing it since Aug 2012. Sure some things got better and what not. But progress is so slow that I have to take breaks.

As of 2 weeks ago... With  what I played the new consumables break the game even more. Burst mechs are king. Balanced built mechs are wtf owned in seconds.

There is also a new Assualt mech that can jump jet and has massive burst. They are called "pop tarts"... because they hide behind stuff, jump up and shoot a massive alpha strike before landing.

Atlas is the biggest mech in the game and can be 3 shotted with little effort.

If your late to this game, I would suggest you stay away for awhile. It's gonna take months before they get things back under control.


21.50 | 0 komentar | Read More

Sledgehammer Games not developing Call of Duty: Ghosts

Call of Duty: Modern Warfare 3 co-developer Sledgehammer Games will not be involved in Call of Duty: Ghosts, the studio has confirmed.

"Congrats to @InfinityWard on #CODGhosts!" tweeted the studio. "Our team is heads down on our next project, but best wishes to the hardworking team at IW!"

Sledgehammer Games was founded in 2009 by ex-Visceral Games heads Michael Condrey and Glen Schofield. The team was originally working on a third-person Call of Duty spin-off, but the project was cancelled when the studio was presented with the chance to work on the main series with 2011's Modern Warfare 3.

The studio was last seen recruiting for what it dubbed "the next Call of Duty title," which suggests Activision may have another Call of Duty title already in the works.

Call of Duty: Ghosts was announced by Activision yesterday, with the game coming to Xbox 360, PlayStation 3, PC, and next-generation platforms. Call of Duty: Ghosts gameplay will be shown during the unveiling of Microsoft's next-generation console on May 21.


21.50 | 0 komentar | Read More

The Legend of Zelda: A Link to the Past 2 will feature a dark world

Producer also says users will need to play the next Zelda game with 3D to get the full experience.

The Legend of Zelda: A Link to the Past 2 producer Eiji Aonuma confirmed the existence of Link to the Past 2's dark world in an interview with GameSpot sister site CNET.

The dark world was a central part of the 1992 SNES original--it was the realm where longtime series antagonist Ganondorf had been imprisoned--and required hero Link to have the Moon Pearl in his inventory otherwise he would transform into a pink rabbit upon entering.

A common motif of Zelda games is being able to travel to alternate worlds, with Ocarina of Time allowing Link to travel to a dark future and Twilight Princess featuring its own twilight world.

Also in the interview, Aonuma said that the game was being designed specifically for the 3DS' lenticular screen and that players wouldn't be able to experience A Link to the Past 2 without having the console's 3D slider cranked to maximum.

Aonuma also says that the idea of Link being able to transform into a painting originated from the Phantom Ganon boss fight from N64 classic The Legend of Zelda: Ocarina of Time. Phantom Ganon attacked Link by hiding in six identical paintings.

The Legend of Zelda: A Link to the Past 2 will be released for 3DS later this year.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


21.50 | 0 komentar | Read More

Far Cry 3: Blood Dragon Review

Written By Kom Limpulnam on Rabu, 01 Mei 2013 | 21.50

Great 1980s movie montages featured plucky underdogs, perhaps played by Sylvester Stallone, or maybe Ralph Macchio, demonstrating their determination to triumph over the forces of communism, bullying, or stodgy adults who don't believe in the power of young love. They were accompanied by properly cheesy pop hits, possibly performed by Joe Esposito, or maybe Deniece Williams, creating a wonderful audiovisual time capsule that could have only originated in that fabulous decade. Far Cry 3: Blood Dragon understands the power of the '80s. When its inevitable montage comes, you probably won't know the music, but you'll know the type. It's the kind that would have been sung by Michael Sembello, or Kenny Loggins, or Foreigner. If you're a child of the decade, you'll be glad that Blood Dragon knows you so well.

Pro tip: don't stand so close to exploding C4.

Don't worry, though: if the 1980s are before your time, or if you don't retain any nostalgia for the decade of parachute pants and the Brat Pack, Blood Dragon stands on its own without relying on references, though it packs in plenty of them. This downloadable spin-off of 2012's Far Cry 3 is a fantastically entertaining first-person shooter with more clever dialogue and action-packed hours than most full-priced games. At $15, it's a better deal than every Cabbage Patch Kid you ever loved, every Tears for Fears record you ever spun, and every Muppet Babies episode you ever viewed. Combined.

Well, perhaps Blood Dragon isn't quite that valuable. Nevertheless, it's hard not to be charmed from the moment it begins. Low-resolution cutscenes introduce you to Rex Colt, cybercommando. Rex is voiced by '80s mainstay Michael Biehn, better known for appearing in films like The Terminator (as Kyle Reese) and Aliens (as Dwayne Hicks). Biehn's forced rasp is the perfect complement to Rex's nationalist badassery, and his sincere line delivery makes several scenes all the more hysterical. Consider this dialogue: "I swore an oath to a special lady. Lady Liberty. She taught me that winners don't use drugs." It's a corny line right out of a War on Drugs-era public service announcement, but in the context of an offer to have dragon blood injected into Rex's veins. Meanwhile, you "rent" (that is, collect) VHS tapes of movies with titles like Bourne to Dance; this particular film features a special teacher showing his student "the kind of love he's never known before…the love of dance."

You don't need to know the '80s to get Rex's repeated oral sex gags, of which there are far too many. Nor do you need to know the past to understand that calls of "no" during a consensual sex scene would have been inappropriate in any decade. Luckily, most of the jokes aren't so juvenile, including video game cracks that make fun of red exploding barrels, game-violence controversies, and even Ubisoft's own games, like Far Cry 3 and Assassin's Creed. (Listen for bits of throwaway dialogue about girls with tribal tattoos and feather collecting.) The tutorial sets the tone straight away, telling you to press a button "to demonstrate your ability to read," and loading screens helpfully inform you that if you need a hint, perhaps the next loading screen will have one for you. Not every joke is so obvious--you may not notice or get nods to erotic artists and prison documentaries--but the gags are there, making Blood Dragon one of the funniest games in recent memory.

Of course, an '80s-focused game wouldn't be complete if it didn't look the part, and Blood Dragon certainly makes proper homage to its inspiration. Cutscenes look as if they could have been ripped right out of the original Metal Gear, or Shadow of the Beast, complete with the muddy reds, purples, and blues that characterized them. The same color scheme, in turn, infuses the first-person gameplay, as if you're traversing the game's medium-size island while wearing dark magenta sunglasses. Small audiovisual touches, such as the way Rex sometimes takes a blowtorch to his cybernetic arm when healing, and buzzing sounds to indicate Rex's part-mechanical nature, enthusiastically sell the roboapocalyptic setting. And by the final hour, which lends a sly twist to common action-game power trips, you'll appreciate how Blood Dragon uses nostalgia and humor to say something about the state of modern shooters.

Blood Dragon isn't just an homage to great memories, however, but a terrific game in its own right. If you played Far Cry 3, you will recognize the structure. Enemy bases are strewn about the island you explore, and by annihilating all of the enemies that patrol them, either silently or forcefully, you convert them to your cybernetic cause. Meanwhile, you move from mission to mission, infiltrating dams and rescuing endangered trash-talking scientists, using semi-futuristic variants of familiar weapons--a sniper rifle, an assault rifle, a bow, and so forth--that handle like their standard Far Cry 3 counterparts. In time, you upgrade most of these weapons; your sniper rifle's bullets gain an explosive charge, your shotgun gets a flaming kick, and so on. You earn access to weapon upgrades by finding collectibles and performing side missions, and you earn other enhancements, such as the ability to perform silent takedowns on heavies wielding flamethrowers, by leveling up. There is no skill tree or anything like that: when you cross the necessary level threshold, you gain new skills automatically.


21.50 | 0 komentar | Read More

Aliens: Colonial Marines lawsuit filed against Sega and Gearbox

The disappointing Aliens: Colonial Marines is now the subject of a class action lawsuit, with both Gearbox Software and Sega accused of misrepresenting the game to consumers with false advertising.

The lawsuit, filed yesterday in a Californian court and spotted by Polygon, alleges that the final game "bore little resemblance" to the early footage of the game shown in demos and gameplay trailers.

"Each of the 'actual gameplay' demonstrations purported to show consumers exactly what they would be buying: a cutting edge video game with very specific features and qualities," reads the claim filed by law firm Edelson LLC on behalf of plaintiff Damion Perrine.

"Unfortunately for their fans, Defendants never told anyone--consumers, industry critics, reviewers, or reporters--that their 'actual gameplay' demonstration advertising campaign bore little resemblance to the retail product that would eventually be sold to a large community of unwitting purchasers."

Another complaint to the UK's Advertising Standards Agency has previously forced Sega to add disclaimers to the game's trailers stating that the footage shown in commercials was not indicative of the final product.

Other sources told GameSpot earlier this year that Gearbox neglected development on Aliens: Colonial Marines in favour of Borderlands 2, the company's own IP.

Gearbox President Randy Pitchford has acknowledged the criticisms. Responding earlier in the year on Twitter, he called the complaints "fair" and said the studio was "looking at that."

"Lots of info to parse, lots of stake holders to respect," he added.

The long-delayed Aliens: Colonial Marines finally launched this year to a largely negative reception. In the wake of its release annoyed ex-developers expressed their frustration with the way the title was handled, and reported that much of the game was outsourced to other studios.

The Wii U port of the game, once promised as the definitive version, was also cancelled.


21.50 | 0 komentar | Read More

House of Horrors - Resident Evil Remake

I can't believe how one of the best RE ever made did't come to other consoles, all other RE games went multiplatform, even RE4 (Gamecube exclusive for a few years), I played RE Remake on my PC with an emulator, but I would love an official release for PC and all other consoles.


21.50 | 0 komentar | Read More
techieblogger.com Techie Blogger Techie Blogger