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Defiance and the challenges of transmedia storytelling

Written By Kom Limpulnam on Kamis, 28 Februari 2013 | 21.50

We speak to Syfy's Mark Stern and Trion Worlds' Nicholas Beliaeff about the upcoming MMO shooter and the accompanying TV series.

On April 2, Rift developer Trion Worlds will launch a new project five years in the making, an open world, multiplatform MMO shooter developed alongside a global television series on US network Syfy.

Defiance is set in the San Francisco Bay Area in a futuristic time period where Earth been dramatically changed by alien terraforming. The TV series will take place in St Louis.

The open-world online title will launch on Xbox 360, PlayStation 3, and PC on April 2, while the accompanying Defiance TV show, which will change its storyline based on the game, will debut on April 15 on Syfy.

We caught up with Defiance creators Mark Stern, president of original programming at Syfy, and Nick Beliaeff, vice president of production at Trion Worlds, at the 2013 DICE Summit to talk about the challenges of transmedia storytelling and giving audiences an altogether different kind of experience.

This idea of doing a game and a TV show at the same time, and having one feed off the other: what's the benefit of this kind of partnership? Is this how all content will be consumed in the future?

Mark: I guess the benefit is bringing in a new audience for each of our respective platforms. So we get the gaming audience, and Nick gets the television audience. It's also about extending a mythology and watching it evolve organically between platforms.

What did you learn from each other and each other's medium in the process of making Defiance?

Nick: I don't think we would have done Defiance if we weren't working with Mark and Syfy. Once they began filming the pilot for the series, just seeing the images of the world really hit home, and at that point in time, we did not have an in-game cinematic engine to be able to do cut-scenes. But once we saw how great everything looked on screen, we decided we needed cut-scenes in the game, and it inspired us to develop the technology to allow us to do that. So we ended up with over 120 movies because of that. There's a way the show communicates with its audience; for us, it's a powerful mechanism that we wanted to replicate. We hired people we didn't plan on hiring, and we built technology we had no plans of building, but in the end we have a better game because of it.

Mark: For Syfy, it's been good to learn a whole different process of working in another creative discipline. I think people assume that television is easy, especially genre television, and I think I had some of the same misconceptions about games. It's just pixels--how hard can it be? But I really got schooled on exactly what goes into making a game, and Trion proved me wrong.

How much collaboration was there between Trion and Syfy? Where did it all start?

Nick: We didn't work in the same space, but we never shut the communication off. A few times, we let it go astray and when we checked back in, it was clear we had each gone off in a different direction, so we had to go back to the start.

But by the time Mark and his team got to the point of writing episodes, they were exposing us to the scripts and engaged us in conversations about what was happening, which was necessary to make sure we were on the same page.

Mark: When we first came up with the idea, we had a huge conversation to work out the mythology of Defiance, the rules of the world, the characters, and so on. Then each team went away and built their stuff; we were working on the pilot episode for years while Trion was working on the game. We'd have periodic check-ins, but it wasn't really until the last 18 months that things really ramped up and we started working more and more in tandem.

Nick: No one was prepared for this way of working because it hadn't really been done before. If you look at all the development we'd done with Syfy up to that point, it was really a handful of people on Mark's side, but we were growing our core team from 10, 15 people to 50 and then to 100, and so the majority of the stuff that you could actually see and play was all happening at our end for a really long time. So we were feeling a little bit like we were in the leadership seat.

And then we saw the first daily and thought, "Shit, this just got real". And then Mark and his team were blazing ahead, and we had to play catch-up. Each team was motivated by what the other was doing.

So who came up with the idea for Defiance first?

Nick: The idea of having a game and a show that would interact with each other started with Syfy. We had this relationship with them through our corporate parents, so it was natural to be introduced to one another and scope out if it could be a working relationship. When we were developing concepts, we took in a lot of the initial world-building and pitched it back to them, and we ended up with Defiance.

What's the pay-off for the audience with this kind of transmedia project? What do they get out of it?

Nick: It's a completely different approach. Both the game and the television show will move together. As a game developer, we want the benefit of a tie-in with this top-notch TV show, where it can bring in a new audience for us and give the people that play our game an added element.

Mark: The gaming audience is an untapped market for us. That's a hard demo for us to tap into, and with Defiance, we found a way in. The good thing is that both game and TV show operate separately, as well as together, so as a consumer, you can live in one world or the other, or both.

Nick: There's also the creative challenge of attempting this kind of project. We both want our respective projects to do well--it's important that we make a good game and that Mark and his team make a good show--but we also want to see if this will work on a larger scale and what will come of that. We're interested to see how audiences will react.

How will the game and television show feed into each other over time?

Mark: We'll send characters from the series into the game world and have all sorts of crossovers of big events, and some subtle ones, too. So for example, audiences may be introduced to a character with his or her personality in the game, and then see them later in the show and already know their motivations, etc. Or there might be a character in the show with a small episode ark that later moves into the game and has a bigger part to play.

Nick: And then comes back to the show.

Mark: But the whole thing is timed. So we know the show's schedule. It's not like the episode ends at 9:05 p.m. and at 9:06 p.m. the game reacts. It's a North American and European simultaneous launch, so there's a time shift. So some things are rubber-banding, but other things, like bigger story arcs, which will play out in the show and players will have a week to catch up before the game reacts.

Can you tell us a bit more about the game, and how the gameplay will work?

Nick: It's very broad in terms of what you can do. There's a mission arc that takes the player through the season one story; but there are also a bunch of side missions, which are optional; different levels of content; heaps and heaps of co-op missions; challenges that you stumble upon; mini-games; and so on. There will be thousands of players in this open world. We also have specific co-op maps and special rewards for people who watch the show and play the game.

Mark: Yeah, like for example, one episode of the show deals with a particular enemy type, and anyone who watches that episode will immediately know how to defeat that enemy type when it appears in the game a week later.

What are your expectations with Defiance? Are you leading the way towards a new type of format and breaking new ground?

Nick: We're definitely breaking new ground. We've gone through this five year journey to make Defiance, and I don't think this is something that everyone can do. You really have to be dedicated. To have two different companies work together towards the same goals…well, that's not normal business.

I think we're doing something neat, and I hope we open the door for other people to do similar sort of things, but I don't think this is going to become a model by which everyone will work in the industry because you have to have the will to do it.

There's definitely a move towards more multiplatform, multi-screen games, and even in television, audiences are demanding more and more interactive content. So there definitely seems to be potential for more of this stuff in the future.

Nick: Exactly. And even if people don't necessarily follow our example step-by-step, they can at least take a step back and look at what we did, and examine how their way of doing business might allow them to do a similar thing. Change is good, and it's going to lead to a better way of doing things in the game industry.

Mark: Hopefully Defiance and everything we've built around it will become an inspirational tale, rather than a cautionary one.


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Metal Gear Rising: Revengeance slashes to top spot in Japan weekly sales

Konami's Metal Gear spin-off beats Dragon Quest VII 3DS port and Animal Crossing: New Leaf for the week of February 18.

While the Metal Gear series isn't known for being a stylistic action title, it seemed gamers in Japan didn't mind the genre deviation one bit as Metal Gear Rising: Revengeance took the top spot in local sales charts last week.

According to the recent Media Create sales data for the week of February 18 (via Famitsu), Konami and Platinum Games' action title sold 308,681 units on its debut week. The PS3 version was the only one available in Japan. Konami stated that the Xbox 360 was cancelled due to various reasons.

Within the top five sales list, Metal Gear Rising: Revengeance beat out the Dragon Quest VII port for the 3DS and Animal Crossing: New Leaf, as well as newcomers Magi: The Labyrinth of Beginning for the 3DS and Toaru Majutsu no Kagaku no Ensemble for the PSP. The game was praised last week for its combat and story. For more information, check out GameSpot's review.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Star Wars: The Old Republic to get a 2.0 update of "Scum and Villainy"

Game Update 2.0 to bring level cap up to 55 and introduce new skills for advanced classes.

BioWare and EA have announced that the MMO Star Wars: The Old Republic will soon launch a new patch. Game Update 2.0 is already live on the game's public test servers.

The patch's main features include a level cap raise to 55, a new operation called "Scum and Villainy", new abilities and skill trees for all 16 advanced classes, and new level 55 hard mode flashpoints like Hammer Station, Athiss and Mandalorian Raiders. High-level players can also get access to new gear during raids in this new patch.

There is no set date on when the update will be available for all players. For more notes and information, visit the official site for the game.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Sony to host PlayStation roadshow in Singapore from Feb. 28 to March 2

Written By Kom Limpulnam on Rabu, 27 Februari 2013 | 21.50

Sony fans in Singapore can look forward to an upcoming PlayStation roadshow hosted by Sony Computer Entertainment Hong Kong.

The event will be held at the Funan DigitaLife Mall this week from February 28 to March 2, from 11am to 9pm. Games available as public demos include God of War: Ascension (out on March), Dust 514 and FIFA 13 for the PS3, while Ninja Gaiden Sigma 2 Plus, Dead or Alive 5 Plus, and Need For Speed Most Wanted are up for playtesting on the PS Vita.

In addition, there will be a FIFA 13 Ultimate Team tournament to determine the ultimate FIFA 13 player within the Asia Pacific region. The preliminary event in Singapore will be on March 3 and is hosted by EA and GameSpot.

The three top winners from Singapore will fight against the three top Australian and Japanese players at the finals held on March 23. For more information, check out GameSpot's feature page on the tournament.

Sales promotions for PlayStation consoles are also available. A limited Battlefield 3 PS3 500GB bundle will be available for S$439, while a FIFA 13 PS3 500GB bundle will cost S$479. Interested parties looking for a PlayStation Vita can get a Need For Speed PS Vita 3G bundle for S$449. The Wi-Fi model for the same bundle will cost gamers S$429.


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Final Fantasy Digital Collection out now in Asia

Set with download codes for Final Fantasy I to Final Fantasy IX to cost S$209($153); 2,000 units available.

Sony Computer Entertainment Hong Kong and Square Enix have announced that its earliest Final Fantasy games are now available in a digital collection exclusive to Asia.

The set contains nine codes for each entry of the game from Final Fantasy I to Final Fantasy IX; all of them are playable on the PS3, PSP, and PS Vita. Each of these codes will be on a card featuring artwork from Yoshitaka Amano and written prologues in Chinese and English.

The collection also has a "Masterpieces" soundtrack CD featuring highlighted tracks from Final Fantasy I to Final Fantasy IX, as well as an exclusive pamphlet from the Final Fantasy 25th Anniversary exhibition that took place last September.

Fans will have to shell out S$209($153). There will only be 2000 of these collections on sale within the Asia region. In related news, Sony Computer Entertainment Japan and Square Enix also announced a 25th anniversary collection that went on sale last December.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Skullgirls DLC crowdfunding page hits $190K in a day

The developers at Lab Zero Games have opened a Skullgirls DLC fundraising page over on crowdfunding site Indiegogo, with the sole purpose of using the money to release DLC characters for the Xbox 360, PS3, and PC fighting game.

The target goal is $150,000 with 30 days left before it closes. The page has so far raised $191,175.

Not only does the campaign page feature a breakdown on one the upcoming characters (the undead opera singer Squigly), but also a list of stretch goals if the campaign's target reaches beyond its goal. These include potential new DLC characters like Big Band and B.Dahlia, and new stages and story mode missions based on the DLC characters.

The perks for contributing varies: $5 will net gamers exclusive Skullgirls wallpapers while $400 will net contributors a limited edition of the game's soundtrack, a random postcard-sized sketch, a "booster" title in the contributors credits, a Steam code for the PC release, and other benefits.

Squigly will be available for free for a limited time if the campaign is fully funded. For even more information, check out the Indiegogo page.

Skullgirls was praised by critics for its fighting system, distinctive characters, beginner-friendly tutorials and GGPO network options.


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Meeting The World's Fastest Gamer

Are racing games on the verge of becoming the next big thing in eSports? Joe Barron speaks to the iRacing grand prix world champion Greger Huttu to find out.

Whenever eSports are mentioned, specific games come to mind: League of Legends, Starcraft 2 and fighting games like Street Fighter IV that are featured in tournaments such as EVO. Professional gamers have flocked to these titles for sponsorship deals and the opportunities to win big money, but there's another genre that's growing in stature, and it has a much greater connection to real sport.

iRacing is a multiplayer-only PC racing simulation that recreates motorsport in meticulous detail. The game uses real-world rules and regulations in all of the major racing categories, from Formula One to NASCAR and sportscar racing. The tracks are the most accurate ever created for a game, using advanced laser scanning techniques to perfectly match the virtual tarmac to the real asphalt. Real racing drivers throughout the world use iRacing to practice, and the service has over 40,000 competing members.

The racing is brutally realistic. Drivers are punished for dangerous driving, encouraging a level of fair and clean competition that's unheard of in other racing games. The pinnacle of the iRacing scene is the Grand Prix World Championship and its greatest champion is Greger Huttu, a mild-mannered speed freak from the tiny town of Vaasa in Finland. He has won this prestigious title twice and he is the fastest virtual racing driver on the planet.

The tracks are arguably the most accurate ever created for a game, using advanced laser scanning techniques to perfectly match the virtual tarmac to the real asphalt.

"I guess I've always been interested in cars and especially driving, not so much the mechanical side of them," says Greger. "When I was a kid I wasn't that much into motorsport, instead I used to play football and sports like that. In the early nineties I remember reading a review of the Formula One Grand Prix game by Geoff Crammond and it seemed really interesting. It was one of the most realistic racing games back then and I was pretty much hooked the first time I tried it. I really enjoyed the challenge of what was needed to drive the car well. Of course if you look back at it now, it wasn't realistic at all, but the challenge of hitting a good lap was still there."

Greger's continued interest in racing was inspired by another flying Finn who was climbing up the ranks of real motorsport at the time, on his way to two Formula One World Championships: legendary McLaren driver Mika Hakkinen.

"Playing F1GP got me more interested in real motorsports and it didn't hurt that Mika Häkkinen was just starting his career in F1, so I started to follow F1 very closely. One nice thing with realistic racing games is that you can learn about real racing, and that makes it more enjoyable to watch the races. It can be something simple like just knowing the tracks inside out or something more complex like car setup and handling."

Though Greger was enjoying his first experiences with simulation racing, he had yet to take on the challenge of racing against human opponents. Once he did, he showed a natural talent for going very, very fast.

"I'd say I started sim racing properly when Grand Prix Legends was released in 1998 and I was winning races pretty much from the beginning. There were guys at the time that I thought were better than me but I had just gotten my first wheel and pedals back then. As I got used to them I started winning more regularly. I never could have imagined what would happen in the future when I bought my copy of Grand Prix Legends on a rainy autumn evening. I was still doing my real driving school back then! I never thought I'd be as successful as I have been or that sim racing would be what it is now. I had never done any online racing or online gaming before either, so just doing that was magical itself. It's pretty funny to think about it all now."

Greger's first online races showed promise, but he was still entering into the unknown. Today, getting started in a title like iRacing can be incredibly intimidating for new players. The level of realism is far more intense than in console racing games, even when compared to Forza Motorsport and Gran Turismo.

It's all the more difficult in tournaments like the Grand Prix World Championship, which puts all of the drivers in the type of same car, the Williams-Toyota FW31 from the 2009 Formula One season. Sharing the same machinery makes for incredibly close racing, which makes Greger's wins all the more impressive. In the 2012 season he had an intense battle with 2011 champion Hugo Luis. The two drivers dominated the season, winning all but two of the sixteen races between them. Luis managed six wins, but Greger took the title with eight victories. In fact, Greger was so consistent that by round eleven he was in a position to take the championship, even if he finished behind his rival at every one of the remaining five races.

The key to victory, Greger says, is understanding the physics system, and good old-fashioned practice. But, he admits, some decent racing gear helps too.

"Definitely get a steering wheel and pedals. You can get a decent set for $100 but if you want something better the new Fanatec Clubsport Wheel offers great force feedback and you can buy different wheels for it which resemble steering wheels found in real race cars."

"You can learn a lot by just watching replays of faster drivers and analysing what they're doing differently. I wouldn't worry about car setups at first. The main thing is to have an easy setup and slowly working on your driving. We're also hoping to have a driving school in the near future on our Team Redline website."

"The school is still in the planning phase but there will be different stages and options. A lesson could start with the basics of setting up the wheel and pedals and other settings and then move on to analysing a student's replay and comparing telemetry. Finally, a live online session could be used to teach some finer details and race-craft. Nothing is set in stone at the moment and I'm sure things will change even after we get this going as we learn how to do things most effectively."


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StarCraft II: Heart of the Swarm Aussie launch party guests revealed

Written By Kom Limpulnam on Selasa, 26 Februari 2013 | 21.50

Earlier this month Blizzard announced launch event plans for RTS title StarCraft II: Heart of the Swarm. The official Australian launch party will take place on March 11 at Federation Square in Melbourne from 8pm.

Blizzard Australia has revealed details on the line-up of special guests in attendance. From the StarCraft II eSports community commentators Leigh "Maynarde" Mandalov and Sean "Flamga" Krauter will be in attendance.

The event will also feature live StarCraft II show matches played by Australian professional gamers Andrew "mOOnGLaDe" Pender, Jared "PiG" Krensel, Mark "yang" Richardson and Daniel "deth" Haynes.

A developer panel will be hosted on the night with game director Dustin Browder and 3D artist Luke Mancini. The panel is to include both developers in a Q&A session, as well as a cosplay contest, music videos by Viva La Dirt League and prize giveaways.

The Blizzard autograph table and game pre-order pickup becomes available once the clock ticks over to midnight. Fans who are unable to make it to the event can catch the action being streamed live. More details about the launch event can be found on the Blizzard website.

In addition to a standard edition of StarCraft II: Heart of the Swarm, attendees will have the opportunity to purchase a collector's edition of the game. The collector's edition includes a behind-the-scenes DVD and Blu-ray, soundtrack, art book, mouse pad and in-game content for StarCraft II, World of Warcraft and Diablo III.

Heart of the Swarm is the second instalment in the StarCraft II three-part series. The Zerg-centric expansion will follow 2010's StarCraft II: Wings of Liberty and precede the final entry, StarCraft II: Legacy of the Void. The game is scheduled to launch in Australia on March 12.


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Xbox 720 could block used software, says Eidos president

Industry veteran and Eidos life president Ian Livingstone has said Microsoft's next Xbox could block pre-owned games and require an active internet connection.

Speaking to MCV India, Livingstone said the next-gen consoles weren't prepared to go towards a digital-only method of distributing games. "The next iteration of consoles--the PS4 and the next Xbox, have got optical disc drives even though they probably don't want to have them," said Livingstone. "Broadband speed globally isn't at a level that justifies digital-only."

As part of its PlayStation 4 unveiling last week, Sony confirmed that its next-gen console wasn't going to block pre-owned software. Microsoft, on the other hand, has "gone halfway" between physical and digital distribution with the new Xbox, blocking pre-owned in the process according to Livingstone.

"With the next Xbox, you supposedly have to have an Internet connection, and the discs are watermarked, whereby once played on one console it won't play on another," said Livingstone.

Over the weekend an events management company which has previously worked with Microsoft registered the domain XboxEvent.com, causing many to speculate Microsoft will shortly announce its next Xbox. Earlier this month UK gaming magazine Edge also said the new Xbox would block pre-owned software.

Ruminating on the future, Livingstone said that he thinks the "generation after" the PlayStation 4 and new Xbox will be digital-only.

Microsoft declined to comment when approached by GameSpot.

For the latest on Microsoft's next-generation Xbox, check out GameSpot's previous coverage.


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Minecraft 1.5 coming in 'roughly two weeks'

Lead designer says long-awaited Redstone update will arrive in early March.

Minecraft lead designer Jens Bergensten has confirmed the 1.5 update to Minecraft, known as the Redstone update, will be released in early March.

"Minecraft 1.5 will be released in roughly 2 weeks, early March," said Bergensten on Twitter.

The Redstone update was announced at Minecon 2012 last November, and will bring numerous fixes to the game, including a new rendering engine and support for HD texture packs. There's also a tweaked inventory system, a scoreboard and more detailed death messages. The Minecraft wiki has a full list of planned changes.

Last month it was announced that the Minecraft series has now sold more than 20 million copies.

For more information on Minecraft, check out GameSpot's previous coverage.

Martin Gaston
By Martin Gaston, News Editor

Has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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RIFT China publisher hires Miami Heat's Dwyane Wade as spokesperson

Written By Kom Limpulnam on Senin, 25 Februari 2013 | 21.50

Chinese publisher Shanda Games said to have spent 8-figure sum for NBA star.

RIFT has a new face promoting the MMORPG in China; Miami Heat point guard Dwayne Wade.

Shanda Games' official website has confirmed NBA basketball player Dwyane Wade's new role as Rift spokesperson. Based on the video here, the catchphrase for the promotion is "RIFT: the true American style, just like the NBA".

According to additional information from website MMO Culture, Shanda Games paid an 8-figure sum in US dollars to hire the basketball player. GameSpot is currently reaching out to Shanda Games for clarification on this payment.

On February 9, Shanda Games announced that it had partnered up with Trion Worlds to publish the MMO in China. The game was praised by critics for its rift and invasions game mechanics, flexible class system, and visuals.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Divergence Online seeking crowdfunding

Divergence Online, a sandbox sci-fi MMO that has been on hiatus since its original announcement in 2006, is now back in development, and is seeking crowdsourced funds to keep its momentum.

According to an IndieGogo crowdfunding page, the goal the project needs to hit is $50,000. Players who contribute $10 are guaranteed beta access, while players who pay more can get other tiered rewards ranging from an exclusive character class to a personal in-game island.

The project has raised $860 at this point in time, with 57 days left before it closes. For more information, check out the game's IndieGogo page.

Back in 2006, developer Stainglass Llama announced that it was creating a sci-fi sandbox MMO called Divergence that allowed players to toggle between an action-style interface or a traditional auto-attack system. The game also featured a non-linear world, open PvP, lootable corpses, and unique races and breeds.


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UK Chart: Crysis 3 lands top, Aliens: Colonial Marines sales drop 84%

EA's Crysis 3 has taken pole position in the UK charts, firing an arrow into the chart dreams of the disappointing Aliens: Colonial Marines. Gearbox's FPS saw an 84% drop in sales and finishes in fifth place.

Konami's Metal Gear Rising: Revengeance lands in the second spot, with 5500 sales separating first and second place.

It's the first week this year where there's been a new No 1 and No 2 in the charts. However, neither managed to shift as many copies in its opening weekend as Dead Space 3 or Aliens: Colonial Marines, which still holds the record for biggest-selling opening week of 2013.

Elsewhere, the ever-reliable FIFA 13 hangs around in third, followed by Call of Duty: Black Ops II in fourth. Dead Space 3 is sixth, Far Cry 3 is seventh, Need for Speed: Most Wanted eighth, Assassin's Creed III ninth and Hitman: Absolution tenth.

The Top 20 UK charts for the week ending February 23:

1. Crysis 3
2. Metal Gear Rising: Revengeance
3. FIFA 13
4. Call of Duty: Black Ops II
5. Aliens: Colonial Marines
6. Dead Space 3
7. Far Cry 3
8. Need for Speed: Most Wanted
9. Assassin's Creed III
10. Hitman: Absolution
11. Just Dance 4
12. The Elder Scrolls V: Skyrim
13. Sonic & All-Stars Racing: Transformed
14. Skylanders Giants
15. LEGO Batman 2: DC Super Heroes
16. Halo 4
17. LEGO The Lord of the Rings
18. Grand Theft Auto IV
19. The Sims 3
20. Forza Motorsport 4


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Capcom axes annual Captivate event for 2013

Capcom isn't planning to hold its annual Captivate event this year, the publisher has confirmed. It has been running the event, which is designed to showcase its annual line-up, since 2008.

"This year we're likely to be looking at announcements around other events or not at events at all. So there isn't a Captivate planned this year," said Capcom staffer Sven on the Capcom Unity forums.

Capcom will, however, be attending E3, Comic-Con, and PAX.

Capcom is currently working on Xbox 360, PlayStation 3, PC and Wii U versions of well-liked 3DS adventure Resident Evil: Revelations, and Capcom veteran Yoshinoro Ono unveiled the studio's newest game, Deep Down, as part of Sony's PlayStation 4 announcement last week.

The publisher is also working on Ace Attorney 5 and Monster Hunter 4, and will be releasing Monster Hunter 3 Ultimate on the 3DS and Wii U in North America and Europe in March.

Last year Captivate was held in Rome; in 2011 it took place in Miami.


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Kojima says MGS: Ground Zeroes may be too 'risky' to release

Written By Kom Limpulnam on Minggu, 24 Februari 2013 | 21.50

Metal Gear Solid: Ground Zeroes may be too "risky" to ever see release. Designer Hideo Kojima explained in a roundtable interview session attended by Videogamer that the game's focus on mature and taboo themes may make it too controversial to sell, even if it does release.

"That's precisely what I want to try to tackle with Ground Zeroes. Honestly I'm going to be targeting a lot of taboos, a lot of mature themes that really are quite risky," Kojima said. "I'm not even sure if I'm going to be able to release the game, and even if I did release the game then maybe it wouldn't sell because it's too much. As a creator I want to take that risk."

Kojima said games have not matured much in the past 25 years--including Metal Gear Solid games--, saying "It's always about killing aliens and zombies." He said he thinks these games are fun, but claimed they have "a long way to go before they can mature."

Kojima does not seem too worried about hitting sales targets for Ground Zeroes. Ultimately, he said creativity trumps sales.

"I'm approaching the project as a creator and prioritizing creativity over sales," he said.

For more on Metal Gear Solid: Ground Zeroes, check out GameSpot's previous coverage.


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Kojima says MGS: Ground Zeroes may be too 'risky' to release

Written By Kom Limpulnam on Sabtu, 23 Februari 2013 | 21.50

Metal Gear Solid: Ground Zeroes may be too "risky" to ever see release. Designer Hideo Kojima explained in a roundtable interview session attended by Videogamer that the game's focus on mature and taboo themes may make it too controversial to sell, even if it does release.

"That's precisely what I want to try to tackle with Ground Zeroes. Honestly I'm going to be targeting a lot of taboos, a lot of mature themes that really are quite risky," Kojima said. "I'm not even sure if I'm going to be able to release the game, and even if I did release the game then maybe it wouldn't sell because it's too much. As a creator I want to take that risk."

Kojima said games have not matured much in the past 25 years--including Metal Gear Solid games--, saying "It's always about killing aliens and zombies." He said he thinks these games are fun, but claimed they have "a long way to go before they can mature."

Kojima does not seem too worried about hitting sales targets for Ground Zeroes. Ultimately, he said creativity trumps sales.

"I'm approaching the project as a creator and prioritizing creativity over sales," he said.

For more on Metal Gear Solid: Ground Zeroes, check out GameSpot's previous coverage.


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Firefall second public beta jumpstarts this weekend

Written By Kom Limpulnam on Jumat, 22 Februari 2013 | 21.50

Red 5 Studio also hosting airborne moments video contest for participants to enter.

Red 5 Studio has announced that it will be hosting another round of public beta testing for its upcoming shooter Firefall.

The developer said on its official website that the next beta weekend will start from February 22 at 12pm PST and will end on February 25 at midnight PST. Players can now stream their play sessions via the integrated Twitch broadcasting system in-game.

Red 5 are also hosting a contest about who has the best air-borne moments in a game captured on video. Contestants will need to upload their clip on YouTube in response to the contest video on the Stage 5 TV channel.

Two winners will be picked; the first will be chosen by Red 5's community team while the other will be determined based on the number of likes the video has. The winners will get a Razer Kraken headset, an ATi Radeon iPower IceQ X2 3GB video card, and a firefall brontodon plushie.

Players can register on the official site here.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Chatting Columbia With Irrational - Bioshock Infinite

Please don't suck, please don't suck, please don't suck.

Don't dare to pull an Aliens CM move. I can look past the Halo/CoD (I don't play CoD so I'm not sure) regenerating shields instead of med kits, but I'm looking forward to exploring an immersive world and a decent story as they advertised. That's why I`m looking forward to this game so much.


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Final Fantasy XIV Online: A Realm Reborn Screens

Written By Kom Limpulnam on Kamis, 21 Februari 2013 | 21.50

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My, That's a Fine-Looking Necromorph - Dead Space 3 Graphics Comparison

Which version of Dead Space 3 is the best looking? You decide.

Considering picking up that plasma cutter for one last foray into the world of Necromorph dismemberment, but in a dilemma over which version to buy? Well, consider this following graphics comparison much like said plasma cutter: a tool to help you with a potentially tricky job!

Check out the video below containing gameplay slowed down 50 per cent combined with some helpful stills. In addition, if you click the download link beneath the video, you can grab an uncompressed version of the video at standard speed--60fps--in 720p. Be warned, though: the file is over 1.2GB in size, so you might want to put some coffee on while you wait.

Download Uncompressed Video Here.

If high-resolution screens are your weapon of choice for visual comparisons, then fear not! We've got you covered below as well.

Be sure to let me know which Dead Space 3 version you think comes out on top in the comments.

Cameron Robinson
By Cameron Robinson

Cam makes videos for GameSpot and is a lover of games, music, science, and above ALL else, musical science games. (See Deus Ex in Bminor).


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Starting From Scratch - Final Fantasy XIV: A Realm Reborn

What does Final Fantasy mean to Square Enix game producer Naoki Yoshida?

When Yoshida recently presented his plans for the upcoming re-release of the critically drubbed Final Fantasy XIV, he called out immersive graphics as a franchise hallmark. He mentioned fantastic storytelling. And he spoke to the series' sustained worldwide success and fandom. What he didn't mention was the ever-evolving gameplay that makes each installment play so differently from the last. The presentation focused so much on graphics, actually, that it was difficult not to wonder: Has Square Enix actually learned the lessons taught by the disaster that was Final Fantasy XIV's initial release? After all, beautiful visuals were one of the few ways in which the game excelled, so my heart sank as I heard about lens flare and watched comparison videos showcasing new, fancy graphical effects.

This is how the world ends--with a bang. Definitely a bang.

As it turns out, Square Enix seems to have learned a great deal from their online mistake, and Yoshida had no qualms about admitting the original game's poor quality. I asked him how it felt to take over the troubled project in late 2010. His initial reaction at the time? "Well--at least it can't get any worse." In time, that trepidation turned to excitement, culminating in a realization that he had an opportunity to destroy a world and allow a new one to rise from its ashes. And what better way to annihilate the remnants of a disastrous past than with the giant fireball that will end the first era of Final Fantasy XIV?

It was clear upon first starting A Realm Reborn that this was a very different game from the Final Fantasy XIV of yore. There were marked quest-givers, proper waypoints, easily-identified vendors, and normal hotbars. As a gladiator from the human-like Hyur race, I slashed and hacked my way through a variety of fantastical monsters, pressing the number keys as I would in any number of traditional online role-playing games. I came up against colorful winged Zizes (apparently these giant birds have made their way over from Final Fantasy XI) and defeated humongous gnats on my travels through the vibrant and eclectic pathways. It felt fluid and comfortable, in contrast to the clumsy mess I played in 2010.

Final Fantasy XIV: A Realm Reborn isn't trying to be different from other MMOGs--it's just trying to be different from Final Fantasy XIV as it currently exists.

Quests didn't just have me fighting--they had me dancing with sylphs and searching for the missing, among other tasks. None of it was groundbreaking, but then again, Final Fantasy XIV's original means of breaking ground was to make the game as impenetrable as possible. The dungeon run I participated in was equally accessible and enjoyable. One of the original release's better elements was its flexible jobs system. Because I could draw on skills inherent to other jobs, I was able to heal teammates and fling poison at the monsters we encountered, in addition to standing my ground in a tank role. Proper group invites, auto-attacking: it was all there, making for an adventure unhindered by the original Final Fantasy XIV's broken interface logic.

That isn't to say that what I played was much different from many other games, and I pressed Yoshida on his choice of combat styles. With games like Tera, Wizardry Online, and the upcoming Neverwinter shooting for an action-game feel, why not shoot for a combat system less typical than the tab-targeting, hotkey-pressing standard? The decision, in part, was made not just to stay true to Final Fantasy's turn-based ways, but also to accommodate console players, who will be playing on the same servers as PC players.

Oh yes--remember the PlayStation 3 version of Final Fantasy XIV? A Realm Reborn will at last make good on the promise of a console version of the game, and though I didn't get to play that version, I was treated to some side-by-side comparisons, along with a lengthy video explaining how each button on the DualShock 3 functioned. Yoshida's goal is to give console players "the full MMO experience without the UI fuss," and he proclaimed that A Realm Reborn will be the first online RPG in which the console version sports a completely separate interface from the PC version, fully tailored for the PS3.


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Daily Digest - PlayStation Rumor Mill

Written By Kom Limpulnam on Rabu, 20 Februari 2013 | 21.50

Remember to tune in tomorrow for Sony's big announcement!

To-Do List

- TUNE IN Super Awesome PlayStation Announcement!
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Tip: Rumor Mill PS4

With less than 24 hours standing between you (the gamer) and Sony's new announcement it's time to get the rumor mill turning. Comment below on your favorite, fictitious, or famed PlayStation 4 rumor for a boost in profile points. If we get over 50 comments we will choose our favorite 3 rumors to be the Rumor Mill Champions those winners will get this nifty poster!


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Wishful Thinking: Predicting the PlayStation 4

GameSpot staff from around the globe sound off on their hopes and dreams for Sony's new console.

With the hours rapidly ticking down to Sony's New York event, rumour and speculation are running wild that the company is preparing to announce new console hardware. GameSpot's global editorial team weighed in on their thoughts on the expected features, games, and services that the next PlayStation may offer, and the reality of what's likely to be unveiled.

If I had to go all-out bonkers with my predictions, I'd say that its supposed codename, Orbis, will be used for the actual device. Given the trend of branding consoles with less-than-unique names, this is a huge stretch, especially since marketing a console is dependent on how relatable your device's name is. The PS4 controller will be exactly the same as the current DualShock 3, only with the ability to be split into two and used as independent motion controllers.

Sony hasn't always let customers play their old, physical games on its brand new systems

As far as software predictions go, Vivendi will team up with Naughty Dog, paving the way for a new, next-generation Crash Bandicoot title with touchscreen functions and PS Vita cross-platform goodness. Additionally, Square Enix will get out of its creative slump and make Final Fantasy Versus XIII a launch title for the PS4. Just to up the ante in bizarreness, how about a gritty reboot of Tomba!, one of the most underrated characters to be on a Sony gaming platform?

Of course, since we're living on planet Earth, and expectations are usually beyond the reality we're given, the PlayStation 4 will unimaginatively be called that: the PlayStation 4, complete with the 2002 Spider-Man movie title font for its name. Used games will still be playable, but will require a surcharge to activate.

The usual franchise culprits will be announced: a new Uncharted, a new Killzone, more teasing of The Last Guardian, and a new Infamous. Sweet Jesus, the latter announcement would make my day. Other potential surprises include Metal Gear Solid 5/Phantom Pain/whatever Kojima Productions is working on to be a PS4 exclusive. For a year. As much as the Metal Gear Solid brand is synonymous with the PlayStation, Konami still needs to make money.

I also hope that Sony makes the PS4 backwards compatible with PS3 titles, though I give it almost a year until it does so with a new hardware revision. Sony has inconsistently let its loyal customers play their old, physical games on their brand-spanking new systems, so I'm expecting them to make us pay for digital versions of the same damn thing they had eons ago.

Follow Jonathan on Twitter: @MrToffee


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The State of PlayStation 3's Missing Exclusives

Ahead of the PlayStation 4 announcement, we look back on some of the PlayStation 3 exclusives that have gone MIA.

All signs are pointing to Sony announcing the next PlayStation at its PlayStation Meeting 2013 event in New York today, and with the unveiling comes the last days for the seventh-generation of video game consoles. Yet some of the PlayStation 3's most promising exclusives have yet to see the light of day, and while Sony has a track record of supporting its older consoles (see God of War 2 for the PlayStation 2) it seems unlikely that these titles will see the light of day on the PS3, if they ever see the light of day at all.

Some cancelled PlayStation 3 exclusives, like The Agency, Eight Days and The Getaway 3, were clearly never meant to be. But what about these titles?

The Last Guardian

After knocking it out of the park with both Ico and Shadow of the Colossus--two of the PlayStation 2's most celebrated exclusives--Sony's first-party developer Team ICO showed a trailer for The Last Guardian to some feverish excitement during E3 2009. The Last Guardian looked like some vintage Team ICO material: players took the role of a young boy and had to befriend a giant griffin named Trico in order to escape the confines of a bleak, gargantuan castle.

But The Last Guardian missed its original release date of 2011, and a rather large spanner was thrown into the works when director Fumito Ueda quit working at Sony to focus on his own projects later in the year. His departure was followed a week later with the exit of the game's executive producer, Yoshifusa Hayama. Sony announced Ueda would still be working on The Last Guardian in a freelance capacity, and western developer Sony Santa Monica was drafted in to help finish the game's protracted development.

In February 2012 Sony Worldwide Studios president Shuhei Yoshida says development has been "tough" for the game, and that it was still in development despite its "slow progress."

The last we heard from Sony was that The Last Guardian would be released when it's ready, but a couple of weeks ago Ueda released a public statement saying to "keep an eye out" for the game. Will it be shown as a PlayStation 4 title today?

Final Fantasy Versus XIII

Easily the most elusive PlayStation 3 exclusive since the machine was unveiled in 2005, Final Fantasy Versus XIII was announced in 2006, along with Final Fantasy XIII and Final Fantasy Agito XIII, as part of a trio of games set in Square Enix's new Fabula Nova Crystallis universe.

Despite being set in the same universe as Final Fantasy XIII, there was to be no correlation between Lightning's tale and that of Versus XIII--the game was to feature its own world, characters, story, mechanics, and battle system. Final Fantasy Versus XIII would be a seamless experience, according to director Tetsuya Nomura, and would feature one constant flow of battles, maps, and event scenes. It was also going to feature the most realistic world ever seen in a Final Fantasy game.

After a few screenshots for the game were released in 2008 and 2009, Final Fantasy Versus XIII was never seen again. The first signs of trouble came in June 2008, when Japanese gaming mag Famitsu reported that development on Final Fantasy Versus XIII had stalled so that Square Enix could focus solely on the then-upcoming Final Fantasy XIII, though Square Enix fiercely denied this. Another report surfaced again in July 2012 claiming the game had been unceremoniously dumped, but Square Enix president Yoichi Wada took to Twitter to say that development of Final Fantasy Versus XIII had not been abandoned.

Final Fantasy Versus XIII has now been in development for over seven years, making it the lengthiest development process of any Final Fantasy game in the series' history. Work on the second direct sequel to Final Fantasy XIII--Lightning Returns: Final Fantasy XIII--is still underway, with the game currently expected to ship in Q3 2013.

Agent

After the massive success of releasing Grand Theft Auto 3, Vice City and San Andreas as timed exclusives on the PlayStation 2, a new PlayStation 3 exclusive title--later to be known as Agent--developed by GTA makers Rockstar North, would be announced by Sony in 2007.

"As part of our long-standing relationship with Rockstar, and the incredible success for both companies with the cultural icon that is Grand Theft Auto we've agreed to the PlayStation exclusive rights of the next great franchise from the Rockstar studios," wrote Sony way back in 2007. This was to be the game that would be unveiled as Agent two years later, when Rockstar promised an action game revolving around espionage and political assassinations at the height of the Cold War in the 1970s. Two years after that--we're up to 2011 now--an environment artist at Rockstar released a portfolio showing some of his work on the game.

And that's it. There's been nothing else. The game has been left mysteriously absent from Rockstar publisher Take-Two's earnings forecasts, and the last we heard of Agent was in August 2012 when Take-Two CEO Strauss Zelnick said "we haven't announced anything about [Agent] yet." Other than the title, that is.

And that it would be a PlayStation 3 exclusive, of course. One that's been in development for over five years.

Warrior's Lair

Warrior's Lair, originally titled Ruin, was introduced in a big way at E3 2011. The game took a front seat as part of Sony's attempts to push the PS Vita and managed to see more stage time than many other titles. Ruin intended to be a Diablo-like action RPG which boasted interoperability between the Vita and the PlayStation 3, allowing players the chance to easily sync their progress across both platforms.

And then, well, Ruin just sort of disappeared. It was renamed to Warrior's Lair at the start of 2012, and then Sony announced at the start of April it was taking developer Idol Minds--who most famously developed Pain for PlayStation Network--off the project. The game was then left entirely absent from Sony's E3 2012 and Gamescom 2012 presentations, and nothing has been heard about it since.

What are the chances of The Last Guardian, Agent or Final Fantasy Versus XIII taking to the stage tonight as part of Sony's presumed PlayStation 4 unveiling? And do you think the time is right for these games to finally come out, or has their moment passed? And do you think there's much hope for any of them in an industry where games that have been in development for years and years tend to end up a little disappointing?

Sony's PlayStation Meeting will take place in New York on February 20 at 18:00 EST/15:00 PST/23:00 GMT. GameSpot will be in attendance and broadcasting the event live.


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Ninja Running Gameplay Video - Metal Gear Rising: Revengeance

Written By Kom Limpulnam on Selasa, 19 Februari 2013 | 21.50

This week we check out Metal Gear Rising: Revengeance, Crysis 3, Assassin's Creed III: The Tyranny of King Washington - The Infamy, The Elder Scrolls V: Skyrim - Hearthfire and Capcom Arcade Cabinet. Beats provided by DJ VInroc.

Posted Feb 15, 2013 | 2:10 | 29,756 Views


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Assassin's Creed III: The Infamy - Launch Trailer

This week we check out Metal Gear Rising: Revengeance, Crysis 3, Assassin's Creed III: The Tyranny of King Washington - The Infamy, The Elder Scrolls V: Skyrim - Hearthfire and Capcom Arcade Cabinet. Beats provided by DJ VInroc.

Posted Feb 15, 2013 | 2:10 | 29,995 Views


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Falling in Love With Lara - Live Stream

Join Johnny as he teams up with Lara Croft to raid some tombs and generally have a good time.

Until this year, I had never played a Tomb Raider game, so I decided to take them on in order. The first one went pretty badly, while the second was only marginally better.

My own ineptitude aside, I set myself a challenge, and it's one I intend to stick to. I'm going to work my way through the franchise, until I either fall head over heels with the franchise or put my head through my monitor. Whichever happens first. Next up is Tomb Raider III. Stop in and say hello, won't you?

Watch live video from GameSpot's channel on www.twitch.tv

To follow our Twitch channel for more live videos, simply click here!

Johnny Chiodini
By Johnny Chiodini, Video Producer

An occasional beard-sporter and covert Italian, Johnny makes videos for GameSpot UK, and would happily step over most of his friends for a coffee. Philosophically he never used to believe in reincarnation, only now he's not Saussure.


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League of Legends-themed restaurant opens in China

MOBA-themed eatery gets $160,000 in investment.

A restaurant tailored after the popular MOBA title League of Legends has opened in the city of Chongquing in the People's Republic of China.

According to a gallery opened up by MMO Culture, the restaurant is called Demacia, named after the city-state from the game. The waitresses and servers in the place are dressed up as characters in the game like Caitlyn, Ezreal, and Twisted Fate. The menu includes deep fried scorpions, braised snake meat, and crab meat themed after League of Legends characters, as well as cocktails named after in-game potions and items.

About $160,000 was invested in the business according to a Chongquing local newspaper article. Riot Games has yet to inform GameSpot on whether this is infringing its copyright or not.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Destiny ViDoc - Pathways out of Darkness

Written By Kom Limpulnam on Senin, 18 Februari 2013 | 21.50

Our weekly video game news discussion show with John Davison, Brendan Sinclair, and Tom Mc Shea. Topics: Activision calls for Destiny in 2013, Street Fighter's opportunistic 25th Anniversary bundle, and more on this week's Quoted for Truth.

Posted May 25, 2012 | 34:56 | 11,003 Views


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Soul Sacrifice bundle pack available in Singapore for pre-order

Pre-orders to be open from February 22 to March 6.

Sony Computer Entertainment Hong Kong has announced that it will soon take Singapore pre-orders for the regular and premium edition of the PS Vita title Soul Sacrifice.

The premium version contains a cosmic red PS Vita with a special Soul Sacrifice decal on the back, the Japanese version of the game, a cosmic red head set, and a 16GB memory card. The bundle will cost S$469 ($378), while the regular version of the game costs S$69.90 ($56).

Customers who pre-order the game--standard or premium edition--between February 22 and March 6 will also get a Soul Sacrifice key chain and A4 folder. The game is slated to be out in Asia on March 7.

For more information on the action game, check out GameSpot's gamespace on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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UK Chart: Aliens: Colonial Marines the biggest launch of 2013 so far

Gearbox's panned FPS Aliens: Colonial Marines has shot to the top of the UK charts despite its massive critical drubbing.

Aliens: Colonial Marines also enjoyed the best opening-week sales of any game this year so far--beating Dead Space 3, which Aliens: Colonial Marines also shunted into second place in the charts.

But could the sales numbers be down to the fact Aliens: Colonial Marines launched on a Tuesday, whereas Dead Space 3 launched on a Friday?

Colonial Marines didn't manage to outsell Rebellion's 2010 take on Aliens vs. Predator, however. Last week one reported former Gearbox employee said the development of Colonial Marines was a "total train wreck."

FIFA 13 is third, enjoying a 39 per cent sales increase this week thanks to young people being off on half-term. Call of Duty: Black Ops II takes fourth, Far Cry 3 fifth, Assassin's Creed 3 sixth, Need for Speed: Most Wanted seventh, Just Dance 4 eighth, Sonic & All-Stars Racing: Transformed ninth, and Halo 4 tenth.

The Top 20 UK charts for the week ending February 16:

1. Aliens: Colonial Marines
2. Dead Space 3
3. FIFA 13
4. Call of Duty: Black Ops II
5. Far Cry 3
6. Assassin's Creed 3
7. Need for Speed: Most Wanted
8. Just Dance 4
9. Sonic & All-Stars Racing: Transformed
10. Halo 4
11. Hitman Absolution
12. The Elder Scrolls V: Skyrim
13. Skylanders Giants
14. Hitman: HD Trilogy
15. LEGO Batman 2: DC Super Heroes
16. LEGO Lord of the Rings
17. Forza Horizon
18. Football Manager 2013
19. Dishonored
20. Grand Theft Auto IV


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Metal Gear Rising: Revengeance - Tactical Combat Trailer

This week we check out Metal Gear Rising: Revengeance, Crysis 3, Assassin's Creed III: The Tyranny of King Washington - The Infamy, The Elder Scrolls V: Skyrim - Hearthfire and Capcom Arcade Cabinet. Beats provided by DJ VInroc.

Posted Feb 15, 2013 | 2:10 | 21,107 Views


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AZUBU Collegiate Champions Grand Finals

Written By Kom Limpulnam on Minggu, 17 Februari 2013 | 21.50

Watch as the Grand Finals makes it way to Los Angeles on February 16th-17th for both StarCraft II and League of Legends.

THE AZUBU Collegiate Champions Grand Finals is finally here and will start on Saturday, February 16th with StarCraft II at 10am PST casted by Sean "Day[9]" Plott, Tricia "megumixbear" Sugita, and CSL's own Daniil "Cheeseheadlogic" Pauley and Ferguson "Alphaferg" Mitchell. On Sunday, February 17th League of Legends kicks off at 10 am PST and will be casted by Steve "RiotJaws" Jaworski, Reid "RAPiD" Melton, Michelle "silverdirge" Lim, and Brent "Phrank" Riberdy. The event will be held at Petersen Automotive Museum, Los Angeles, California. Stay tuned this weekend for the live stream and more.

CSL StarCraft II Stream

Saturday February 17th, 10am PST


CSL League of Legends Stream

Sunday February 18th, 10am PST

For more information regarding the Grand Finals check out cstarleague.


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Now Playing: Neverwinter

Written By Kom Limpulnam on Jumat, 15 Februari 2013 | 21.50

@Nekromenos @wexorian 

Most people, in my experience, who bash F2P games are just freeloaders. They are giving you an entire game for free, and people can't be bothered to drop at least 40$, which is 20$ cheaper than a full game these days? 

Some F2P games have good economy, MechWarrior Online has nothing to offer paying players that gives any advantage over free players, World of Tanks on the other hand I'd stay away from it, especially when you can pay for "premium ammo", unless you're willing to pony up the cash from the get go.


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Ghost in the Shell Online scheduled for early 2014

Upcoming MMO shooter based on anime franchise to be developed by Dungeon Fighter Online team.

Nexon announced the launch schedule for the upcoming MMO shooter Ghost in The Shell online for Japan.

According to a Nexon press event held in Japan, the PC game will be out within the first half of 2014. The MMO shooter will allow players a choice between two factions: the cyber terrorists or Section 9, and character customization that determines how mechanized an avatar can be.

Players can also hack terminals and objects to change up the battlefield and even help teammates during PvE and PvP matches. Narrative-wise, the game will use elements from the anime Ghost in the Shell: Stand Alone Complex, Ghost in the Shell: S.A.C. 2nd GIG, and Ghost in the Shell: Stand Alone Complex: Solid State Society.

The game is developed by Neople, the same team behind online MMO Dungeon Fighter Online. There are currently no details on whether the game will be localized or published outside of Japan.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Sound Byte Radio Episode 13: Ico, Chrono Cross, To The Moon

This month's music podcast playlist will put you in the mood for love, with songs from Team Ico's adventure title and a couple of RPG themes or two.

We hope you had a lovely time celebrating Valentine's Day this week. Because of such a love-filled occasion, I decided to arrange this month's video game music playlist with a lot of soft and emotion-stirring tunes fit for setting the mood.

As well as recruiting the usual suspects, like RPG themes played during tender moments, we also selected a few (considerably) odder choices just to inject some energy amidst the slow tempo. Take a listen for yourself while you light up some candles in a dimly-lit room scented with potpourri.

Download the music podcast here, and be sure to tell us about your favorite romantic tunes from video games in the comments box below.

Also, check out our past Sound Byte Radio episodes and Sound Byte articles here.

Ico ~Melody In The Mist~

Song: ICO -You were there-
Composer: Michiru Oshima
Vocals: Steven Geraghty
Buy from Amazon.

Final Fantasy VII Advent Children Original Soundtrack

Song:Tifa's Theme [Piano Version]
Composer: Nobuo Uematsu
Performer:Seiji Honda
Buy from Square-Enix Shop.

Wet Original Soundtrack

Song: She's Lost Control
Composers: The Arkhams
Buy The Arkhams' album from Big Cartel.

Dreamfall: The Longest Journey Soundtrack EP

Song: Be With You
Composer: Even Johansen
Performer: Magnet
Buy from Amazon.

Mass Effect 3 Original Soundtrack

Song: I Was Lost Without You
Composer: Sam Hulick
Buy from Sumthing Distribution.

Chrono Cross Original Soundtrack

Song: Star-Stealing Girl
Composer: Yasunori Mitsuda
Buy from Square-Enix Shop.

Bayonetta Original Soundtrack

Song: Fly Me To The Moon (Infinite Climax Mix)
Composer: Bart Howard
Arranger: Hiroshi Yamaguchi
Vocals: Helena Noguerra
Buy from Play-Asia.

Portal 2 Soundtrack: Songs To Test By

Song: Want You Gone
Composer: Jonathan Coulton
Vocals: Ellen McLain
Buy from Valve store.

To The Moon Original Soundtrack

Song: For River - Piano (Tommy & Sarah's Version)
Composer: Kan R. Gao
Buy from Bandcamp.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Microsoft: 'majority of consumers' won't know about PlayStation 4 announcement

Written By Kom Limpulnam on Kamis, 14 Februari 2013 | 21.50

Microsoft has said that whatever Sony announces on February 20--where many expect the PlayStation 4 to be formally unveiled--will not impact the Xbox 360 in the short-term, as "the majority of consumers" won't be aware of it.

"Whatever gets announced on February 20th, the majority of consumers in the UK won't know," said Xbox senior regional director Jonathan Grimes in an interview with MCV.

Microsoft's job will be to ensure its potential customers don't get "lost" in industry chatter over the next few months, adds Grimes. "They'll still want to buy the devices out there," he said. "So in terms of noise our job will be to ensure that the consumers that are going into stores, going online, still see and experience Xbox, rather than get lost in the industry chatter. Whatever is announced is important from an industry perspective, but we must remember who is buying right now."

Elsewhere in the interview Grimes knocked back suggestions that the Xbox 360 could see a further price cut, and issued a caution to gamers that are wishing for a constant "new" in the marketplace.

"The market has changed," said Grimes. "We changed it by introducing Xbox Live and being able to update Xbox 360. The console that you bought when we launch versus the one today is totally different. And this has enabled us to get the install base we have--an install base that wants to buy games."

"We need to be careful about wishing for constant 'new'. We should look at how we can benefit from what is already out."

Grimes was joined by Xbox marketing director Harvey Eagle, who concluded the interview by reasserting Xbox's position at Microsoft's whole entertainment brand--the kind of thinking that caused one of the original Xbox founders to launch a scathing attack on the company yesterday.

"Xbox is the entertainment brand for Microsoft now," said Eagle. "Whilst gaming will be a core fundamental of what we stand for, in order to grow the market we need to move beyond just gaming. And you are starting to see that happen now with Xbox Music and Xbox Video showing up on Windows 8. Xbox goes from being present on 8m devices to hundreds of millions of devices. The scale that that brings allows you to do different things and hopefully grow the market."

"Think of Xbox as the service, and we just happen to also make a console."


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Company of Heroes movie moved up

The Company of Heroes movie has been moved up to a February 26 debut. The straight-to-DVD and Blu-ray film was previously expected to launch March 19.

Based on Relic's strategy game series (now owned by Sega), the film is skipping a theatrical release.

The Company of Heroes film may not have received much press, but it features a cast of Hollywood veterans. The film stars Tom Sizemore (Saving Private Ryan, Black Hawk Down), Neal McDonough (Flags Of Our Fathers, Captain America: The First Avenger), Chad Collins (Lake Placid 2, Sniper: Reloaded), and Jürgen Prochnow (The Da Vinci Code, Das Boot).

The World War II-set Company of Heroes follows a band of American soldiers lost behind enemy lines during the Battle of the Bulge. The squad discovers Hitler's plans to create a super bomb and fight their way through Nazi Germany to foil the Fuhrer's plot.

The next entry in the Company of Heroes series is Relic's Company of Heroes 2. It was recently delayed for quality purposes and is now expected during March 2013.


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BitSummit aims to raise awareness of Japanese indie scene

Today, organizers announced the first BitSummit, an international game developers gathering aimed at raising awareness for the Japanese independent development scene.

Disclosure: GameSpot is a media partner for the event

More than a dozen Japanese game developers will be in attendance at the event on March 9 in Kyoto, including Q Entertainment (Child of Eden), Valhalla Games (Devil's Third), and Q-Games (Pixeljunk).

The BitSummit is aiming to create a bond between the Japanese indie developer community and Western media in an effort to spread awareness of the nation's development community. GameSpot will be in attendance at the event.

The event will feature keynote addresses and interview sessions, allowing Japanese developers to speak with Western media through translators, if necessary.

Speaking with GameSpot, BitSummit director James Mielke said the event is a necessity because the Japanese game development scene has been largely ignored.

"There are so many great indie games coming out on a monthly basis in the West--to the point where they garner as much coverage as the next Grand Theft Auto--but stuff like this is happening in Japan, too. Basically I got tired of all the post-TGS 'Japanese gaming is dead' discussion. Yes, there may not be as many high-impact games like there were in the late 90s when Final Fantasy VII and Resident Evil 2 were dominating headlines. But there is so much cool stuff being created in Japan; the problem is no one knows about it. I hope BitSummit can help to shift the momentum and shine and light on some of these games. I'm not talking free-to-play Farmville clones, either. I'm talking about real games."

If Japanese and Western indie game developers can better communicate, what does that mean for the future of indie games?

"It's a pretty simple formula, really. If BitSummit can help Japanese independent developers make connections with the Western media, then they can build long-lasting relationships. If the Western media knows these guys on a first-name basis, then they'll be better prepared to write about something new and fresh, instead of the same old Call of Duty headlines," he said.

Mielke added a healthy and successful Japanese development scene is beneficial to all gamers, saying he hopes BitSummit can help achieve this.

"The more exposure these indie games get, the more interest comes of it, and hopefully we see some success stories emerge from this effort. I'd love nothing more than to have played a part in some great, independent game becoming successful outside of Japan. If Cave Story was one of the first, modern-era independent success stories, I'm confident there can be a dozen more of those in the near future. A healthy, successful, thriving independent Japanese development community is good for all of us, because it will help change the notion that the 'good old days' are gone for good."

More information is available at the BitSummit website.


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Mass Effect version of Risk shown off by BioWare

Written By Kom Limpulnam on Rabu, 13 Februari 2013 | 21.50

Latest video game-themed adaptation of Hasbro's board game coming later this year.

BioWare has announced its own Mass Effect-themed take on Hasbro's strategy board game Risk, scheduled to be released later this year.

The developer took to Facebook to show off the game's box. "Oh yes, it's real, and it's coming this Fall!" said BioWare.

The art used is the same as the cover for last year's Mass Effect 3, suggesting the board game adaptation will revolve around Shepard's last adventure. And the 'Galaxy at War' tagline is clearly visible on the box, too--Mass Effect 3's galaxy-wide resource management and conquest system would likely make a solid base for Risk's territorial objectives.

Hasbro is no stranger to video game adaptations of Risk, and has previously themed its iconic game around Metal Gear Solid, StarCraft and Halo.

BioWare is still teasing additional DLC for Mass Effect 3, with eagle-eyed data miners recently uncovering files that suggest the company will bring single-player data into the next wave of co-op levels.

For more information on Mass Effect, check out GameSpot's previous coverage.

Martin Gaston
By Martin Gaston, News Editor

Has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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GameSpot UK Podcast - Music Special

Dara O'Briain did a funny stand-up bit about videogames. He apologiesed (humoursly) to audience-members David Seaman and Peter Shilton who appearantly had no idea what he talked about the half of the show. He also talked about the fact that "no grown-ups play games" and had some funny bits about games like Metal Gear Solid 4 (Snakke? Snake??! SNAAKKKE!) and the Rock Band-series.

I am pleased to see more adults take gaming seriously...or atleast as serious as me, and I believe that guy on the right is my new hero. I do believe that videogame music should be enjoyed by more people. Alot of people don't know how the medium has evolved and become more gronw up (Tom Mc Shea's article yesterday had some good points). Videogames present a fantastic interactive narrative with awesome music, emotional characters and great stories. Great pod cast.

PS: Mark Walton needs to answer his GameSpot-messages :p


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Valve hardware developer Jeri Ellsworth fired

Jeri Ellsworth, a notable hardware developer on Valve's R&D team who, among other things, was prototyping controllers for the oft-rumoured Steam Box, posted on Twitter yesterday to say she had been fired.

"Yup. Got fired today. Time for new exciting projects," said Ellsworth.

Valve's forays into developing hardware, to tie into its ever-unfolding Big Picture and on-the-TV experiments, have included toying with biometric sensors. Ellsworth is a notable engineer with a popular YouTube channel.

Valve's non-standard approach to running its business has intrigued many. "It requires a commitment to hiring in a way that's very different from the way most companies hire," said its famous New Employees Handbook which found its way online last year.

Speaking earlier in January at the University of Texas, Valve founder Gabe Newell discussed the company's "sink or swim" culture and said it needed to be "aggressive" about firing people.

"You have to be really aggressive about firing people," Newell said. "We haven't done a really good job with interns or new hires, it's kind of a sink or swim thing. People have to take it seriously, right? It's an engineering problem in the sense of you have to make decisions, you have to measure outcomes, you have to make changes as a result of it. I would have trouble working any other way now, and I think most of the people at Valve would have trouble."

"There's something we, somewhat unkindly, call the beaten wife syndrome, where people come in from other industries and really struggle. the worst are people from the feature film industry where people are taught that anytime they show initiative somebody's going to leap out and smite them for doing that. It usually takes about six to nine months for people to internalise the working model of the company."


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Xbox 360 has been "painful to watch" says hardware founder

Nat Brown, a Microsoft engineer who helped start the Xbox project and claims to have named the device, has severely criticised the company's direction said the last five years of Xbox 360 have been "painful to watch."

"The past five years, and the last year in particular, have been simply painful to watch," said Brown on his blog, criticising Microsoft for allowing its focus on multimedia entertainment and partnerships with "dying media companies" to overtake its gaming roots.

"Coasting on past momentum. Failing to innovate and failing to capitalize on innovations like Kinect. Touting strategic and market success when you're just experiencing your competitor's stumbling failure (yes, Sony, Nintendo--you are, I'm afraid, stumbling failures). A complete lack of tactical versus strategic understanding of the long game of the living room. It culminated for me in recent coverage of interviews with Yusef Mehdi and Nancy Tellem and reports of the goals of a new LA Xbox studio to create interactive content."

Brown says a "trojan horse" push for the living room was always the goal of the Xbox, but criticises Microsoft's current strategy. "My gripe, my head-smack, is not that the broader content/entertainment business isn't where you want to go with a living-room-connected device. It absolutely is. Indeed, this was the point of Xbox, that was why it was the Trojan horse for the living room, where we could land and be welcomed by millions of console customers with more hardware and better software and network connectivity than the non-console devices (webtv, cable set-tob-boxes) we had been pursuing."

"No, more and better content was always the point and the plan," continues Brown. "My gripe is that, as usual, Microsoft has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken."

Brown sums his argument up into two points: that the lack of a "functional and growing platform ecosystem for small developers" will hurt Microsoft in the long run, and that "the device OS and almost the entire user experience outside the first two levels of the dashboard are creaky, slow, and full-of-sh*t."

"Microsoft is living in a naive dream-world," concludes Brown. "I have heard people still there arguing that the transition of the brand from hardcore gamers to casual users and tv-uses was an intentional and crafted success. It was not. It was an accident of circumstance that Microsoft is neither leveraging nor in control of."

Despite his complaints, Brown says he is still thrilled to see the continued success of the Xbox. "Almost 14 years after the painful, pointless, and idiotic internal cage-match to get it started and funded, the hard selling of a compelling and lucrative living-room product to Bill (and then Steve as he began to take over), a product that consumers would want and love and demand, I am actually still thrilled to see how far it has come, how many installed units it has, how it is crushing its original console competitors, how the brand has grown and endured, and especially how great the games have become."

Nat Brown worked at Microsoft from 1990 to 2000, leaving the company before the original Xbox shipped in 2001.

Microsoft is widely expected to unveil its new Xbox hardware sometime this year, with the latest rumours for the machine indicating that it might attempt to block pre-owned software.

For more information on Microsoft's next-gen plans, check out GameSpot's previous coverage.


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Video Review - Aliens: Colonial Marines

Written By Kom Limpulnam on Selasa, 12 Februari 2013 | 21.50

Knew it. I could tell this was going to be mediocre-ville when I saw the gameplay demos. No suspense in an Aliens game? really?

This may sound weird, but when it starts up and you exit the cryo pod in Halo 4, walking through the ship briefly I thought "These are the guys that should make an Aliens game". Of course Halo took some influence from Aliens, the future marine culture and chatter, motion tracker.. Anyway, I would still buy this further on in the cheap. I do like Aliens, I might be able to use my imagination!


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Gaming Meme History: Leeroy Jenkins

Written By Kom Limpulnam on Senin, 11 Februari 2013 | 21.50

I was hoping that this was a video about all the gaming memes that have sprung up over the years but it was a good video, I guess ;)

And yes, Leroy Jenkins is classic and forever will be - whether you like/liked WoW or not, that raid video was so funny and epitomized the pain-in-the-ass of grinding that could still be fun, even when you got wiped out. I'm pretty sure this meme's going to be the one that will be commonly referred to in the future when people look back at this time period that we live in.


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Wii U owners promised an exclusive Rayman Legends demo

Last week Ubisoft simultaneously announced that its twice-delayed Wii U-exclusive Rayman Legends was being bumped from February to September and was also going multiplatform. Ubisoft has now said it will be offering an exclusive Rayman Legends demo for Wii U owners, and admits it understands why people might be frustrated by the delay.

"Thanks for all your feedback regarding Rayman Legends in all of its forms. We have heard you and we will continue to listen. We understand your frustration and that you want to get your hands on the game," said Ubisoft's Facebook page. Last week the publisher confirmed that the Wii U version of the game was ready, and the only reason behind the delay was to launch simultaneously across Xbox 360, PlayStation 3 and Wii U.

No date was given on when Wii U owners might be able to access the new demo. "We are working with the development team to provide you with a new, exclusive demo for the Wii U soon. Stay tuned for more."

There's already a Rayman Legends demo up on Wii U, which has been available since December 2012.

An anonymous Ubisoft developer has expressed their frustration with the delay, saying "for practical matters, you'll have to wait for some months for the game to be released and will most likely serve for more content to be added and do it better. For us, this means we've spent 6 months barely seeing our wives, kids, and friends for nothing because, after all, such a haste wasn't needed. Believe it, it was a hell to swallow these news."

Rayman Legends will be released for Xbox 360, PlayStation 3 and Wii U in September 2013. For more information on the game, check out GameSpot's previous coverage.


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Metal Gear Rising: The Desperado Elite Trailer

@solidsnake_x3 i know right? they've shwn us every boss fight, every power up, every skill, every enemy type, and if you piece all the trailers, you get the entire plot. The only thing they havent shown is the ending. Fuck Konami, they're so inlove with their game that they're spoiling every single fun thing about it. 


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UK Chart: Dead Space 3 is first, but sells 26 per cent less than Dead Space 2

EA's micro-transaction tinged horror shooter Dead Space 3 has blasted its way to the top of the UK charts, though sales were down 26 per cent compared to its predecessor.

Dead Space 2 launched at a similar period in 2011, though the third game has garnered its fair share of criticism thanks to its choice to include an action-heavy co-op campaign and generous portions of microtransactions.

Chart positions 2 to 5 remained the same, with 2013's usual suspects filling out the list: FIFA 13, Call of Duty: Black Ops II, Far Cry 3 and Hitman: HD Trilogy.

Last week's chart winner, Ni No Kuni: Wrath of the White Witch, saw a 63% drop in sales and landed in sixth place.

The rest of the top 10 is also familiar. Need for Speed: Most Wanted is in seventh, Just Dance 4 eighth, Hitman: Absolution ninth and, thanks to the 3DS release of the game, Sonic & SEGA All-Stars Racing Transformed finishes tenth.

Elsewhere in the chart, and perhaps buoyed by Super Bowl XLVII, was Madden 13 in 19th place. DmC: Devil May Cry, which sat atop the chart but three weeks ago, slipped to 25th.

This week sees the release of Gearbox's Aliens: Colonial Marines on Tuesday February 12 - will it be able to knock Dead Space 3 off the top next week?

The Top 20 UK charts for the week ending February 9:

1. Dead Space 3
2. FIFA 13
3. Call of Duty: Black Ops II
4. Far Cry 3
5. Hitman: HD Trilogy
6. Ni No Kuni: Wrath of the White Witch
7. Need for Speed: Most Wanted
8. Just Dance 4
9. Hitman: Absolution
10. Sonic and SEGA All-Stars Racing Transformed
11. The Elder Scrolls V: Skyrim
12. Assassin's Creed 3
13. Halo 4
14. Forza Horizon
15. Skylanders Giants
16. Football Manager 2013
17. LEGO The Lord of the Rings
18. LEGO Batman 2: DC Super Heroes
19. Madden NFL 13
20. Forza Motorsport 4


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With Connor Gone, Where Could Assassin's Creed Go Next?

Written By Kom Limpulnam on Minggu, 10 Februari 2013 | 21.50

Martin picks out the places he wants to travel to in the next Assassin's Creed.

As Assassin's Creed III ended, Connor's storyline felt like it had come to a fairly natural close. But Ratonhnhaké:ton's time as the series' main protagonist seems to have passed: Ubisoft confirmed yesterday that the next Assassin's Creed would feature a new hero and a new setting.

This is an important announcement on Ubisoft's part. The next Assassin's Creed marks a rare opportunity, and with both Connor and present-day conduit Desmond presumably taking a rest for while, the series now has the biggest opportunity for a blank slate and a fresh start since the first game launched in 2007. And with a new batch of consoles on the horizon, it seems particularly fitting for Ubisoft to transition into the next generation (perhaps literally, considering the series' genealogy-obsessed narrative) of Assassin's Creed.

A new beginning would also give the series a chance to refocus its core mechanics. Assassin's Creed III was a complicated, conflicted game--its final chase sequence was honestly one of the worst things I played in the whole of 2012, but I still ended up quite admiring much of the ambition in the overall game. There's clearly a lot of potential across the multiple studios developing the game, and a fresh take could allow that talent to be laser-focused.

But while Ubisoft's "new setting" doesn't exactly help narrow down the entirety of history--and I'd also say it's unlikely Ubisoft would want to abandon all the time and money it poured into making 18th century America--there's a few places I'd really like to see the series head.

Victorian London

You can't write anything about a new Assassin's Creed setting without mentioning London. It's the law. Though in the interests of full disclosure, I am English, and over here we like to think we're still living in the nineteenth century anyway. ACIII briefly dipped its toes into London in its opening, but imagine the possibilities of an Assassin's Creed set in the dark, smog-laden city in the full throes of the Industrial Revolution. It would be like Dickens, but with more even pocket watches, big hats, crossbows, and Templars.

Paris in World War I

Taking Assassin's Creed to Paris could mark as a homecoming of sorts for French publisher Ubisoft. France was a key location in World War I, with the Battle of the Marne in 1914 establishing the Western Front across Belgium and north-eastern France. This would allow for Ubisoft to develop a few show-piece scenes of trench warfare, similar in sorts to the epic musket battles of ACII. The politics behind the war would likely allow Ubisoft to elegantly weave in the Templars and Assassins, and Paris' artistic spirit and gorgeous architecture would bring a vibrancy to the series.

India under the British Raj

The British Raj, which ruled over India from 1858 to 1947, was the engine of The British Empire and also a politically complex period in a geographical area of extreme beauty. Imagine an Assassin's Creed in Calcutta, or replacing Assassin's Creed III's Frontier with India's jungles and wildlife. Themes of capitalism, corporation, and oppression would work well with the Templars, and the game could even head back a little further and overlap with Assassin's Creed III, showing The East India Company appealing to British parliament to pass the Tea Act of 1773 as a way of offsetting the company's severe financial woes, an event which would serve as one of major moments leading up to the American Revolution.

Ocean piracy in South Carolina

With sailing the high seas one of the most celebrated (and enjoyable) new additions in Assassin's Creed III, there's a certain sense of logic for Ubisoft to continue down this path. And what better way than with the most famous pirate of them all, Blackbeard, in an adventure that features his famous blockading of Charleston in 1718? Or a game that spans multiple decades and could bring in Jean Lafitte and the War of 1812, which should at least let Ubisoft reuse those redcoat models. To make the piracy angle even more tempting, one Reddit poster claims to have spotted a marketing presentation for an Assassin's Creed 4: Black Flags.

Feudal Japan

Assassin's Creed: Embers, the disappointing short film made by Ubisoft to end Ezio's storyline, spoke of the Assassin order in China during the Ming Dynasty. Shrouding Assassin's Creed in the exoticism of a historical Eastern country would likely appeal to many, with Japan's Sengoku period of particular interest to me. This era of Japanese history was laced with political intrigue and constant conflict as the country attempted to remain separate from the rest of the world while establishing unification across Japan's various clans, all of which would serve Assassin's Creed well.

Any of those five settings would be absolutely fantastic, if you ask me. Elsewhere in the GameSpot office there's a suggestion from Cam for Ubisoft to tackle the War of Scottish Independence (think Braveheart) and Mark would like to see what happens when you set the Animus for 65 million years BC. But what about you? Where do you think Ubisoft will take the next Assassin's Creed? And are you ready to unwrap another wristblade for Christmas this year, or do you think it might be time for the series to take a rest?


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GameSpot UK Podcast 08/02/13

Written By Kom Limpulnam on Jumat, 08 Februari 2013 | 21.50

  • GameSpot UK Podcast 29/01/13

    What's in store for the next-generation consoles? Just how good is Ni No Kuni? And who will triumph in the news quiz? All this and more on today's GameSpot UK Podcast.

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  • The GameSpot UK Podcast 22/01/13

    Join us as we dig into to the lastest Xbox 720 rumours, Ron Gilbert's The Cave, and the Ghibli animated JRPG Ni No Kuni.

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  • The GameSpot UK Podcast 15/01/13

    We're joined by work experience person extraordinaire Pav to chat about the joys of DmC: Devil May Cry, the collapse of HMV, and why Martin is a dirty, dirty man.

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  • The GameSpot UK Podcast 08/01/13

    Join us as we attempt to squeeze back into the podcast studio after a holiday of pies, cakes, and stuffing. We're joined by a very special guest this week in the form of the latest addition to the team, News Editor Martin Gaston. Warning! Due to the recent announcement from Nintendo, expect lots of Pokemon impressions.

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  • The GameSpot UK Podcast 14/12/12

    We round off the year in style with (almost) all of the GameSpot UK team and a mega-quiz recapping some of the stop stories of the year.

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  • The GameSpot UK Podcast 04/12/12

    We're joined by GameSpot's own science guru Cameron Robinson to chat What If Machine, Wii U, and answer your questions live on Twitch.tv.

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  • The GameSpot UK Podcast 27/11/12

    We're joined by Born Ready Games' Community Manager Jamin Smith to talk about the upcoming space combat game Strike Suit Zero, the pros of Kickstarter, and the state of the PC.

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  • The GameSpot UK Podcast 20/11/12

    We had a beard quota to reach, so this week we're joined by video producer extraordinaire Johnny Chiardenay.

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  • The GameSpot UK Podcast 13/11/12

    He may not be a development superstar, but as guests go, GameSpot's own Seb Ford is tough to beat. And with the launch of Black Ops II, there's plenty to chat about on this week's show.

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  • The GameSpot UK Podcast 07/11/12

    The guests keep on coming as we're joined by Dom Matthews from Ninja Theory, the developers behind DmC: Devil May Cry. Come with us as we discuss Dante, Assassin's Creed 3, and your feedback.

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  • The GameSpot UK Podcast 31/10/12

    We're joined by the one and only Charles Cecil of Revolution Software to discuss the merits of publishers, the Kickstarter revolution, and the future of Broken Sword.

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  • The GameSpot UK Podcast 25/10/12

    We're joined by Steven Masters, the Lead Game Designer of Assassin's Creed III, for a chat about the upcoming stealth adventure, the state of Windows 8, and the best historical locations.

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  • The GameSpot UK Podcast 16/10/12

    It's been a busy week for reviews, but just how much have the team been paying attention? Mark finds out in this week's podcast.

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  • The GameSpot UK Podcast 09/10/12

    Sony sues, Activision pulls, and Guy returns from his week-long adventure in Istanbul. Coincidentally, that's also the theme of this week's news quiz!

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  • The GameSpot UK Podcast 02/10/12

    The GameSpot UK Podcast is back, and we've got guests! Casey O'Toole and Jake Solomon from Firaxis join Mark and Sarah to chat XCOM, Civ, and the wonders of Left 4 Dead.

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  • The GameSpot UK Podcast 04/09/12

    Turns out Guy and Sarah failed to study for this week's show, with Mark's questions on Final Fantasy XIII, City Of Heroes, and Windows 8 totally stumping the pair.

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  • The GameSpot UK Podcast 30/08/12

    There's plenty for the team to mull over this week with the announcement of a new Metal Gear Solid, Guild Wars II taking over the internet, and an outrageous special edition of CODBLOPS II.

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  • The GameSpot UK Podcast 23/08/12

    It's been a bad week for the games industry, but Mark, Sarah, and Guy don't let that get them down as they look back at the best of Gamescom, and flex their mind-muscles in the news quiz.

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  • The GameSpot UK Podcast 16/08/12

    We're coming at you from Gamescom in Germany to bring you all the latest news from the show and a killer news quiz.

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  • The GameSpot UK Podcast 07/08/12

    It's a sad day on the GameSpot UK podcast as Mark and Sarah wave goodbye to Jane, but not before she deals out one last fiendish news quiz.

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  • The GameSpot UK Podcast 01/08/12

    We're joined by GameSpot freelancer and one-time intern Sean Evans for a spot of news quizzing and a healthy dose of tall tales from Guy's recent adventures to Japan.

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  • The GameSpot UK Podcast 18/07/12

    We take a look at what's in store for the rest of the gaming year, while Jake challenges Jane and Mark to a multiple-choice-free news quiz.

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  • The GameSpot UK Podcast 10/07/12

    Do you like dudes? Do you like bros? Then you'll love this weeks special dude-bro-cast, which features the vocal talents of Jake, Guy, Mark, and a pimp-worthy Cameron Robinson!

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  • The GameSpot UK Podcast 03/07/12

    New intern Jake takes point on the news quiz, while Jane and Mark discuss the finer points of the 3DS XL.

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  • The GameSpot UK Podcast 26/06/12

    The 3DS gets a supersize update while the rest of the gaming world bangs on about free-to-play. Meanwhile, the GameSpot crew decide which Ninja Turtle they're most like. Quality journalism on this week's GameSpot UK Podcast.

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  • The GameSpot UK Podcast 19/06/12

    We wave goodbye to our intern Liam, find out what Microsoft's Surface is all about, and discuss whether Indie Game: The Movie is worth the download.

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  • The GameSpot UK Podcast 14/06/12

    The GameSpot UK crew discuss the finer points of Nintendo's WiiU and tackle the issues surrounding Lara Croft's latest outing.

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  • The GameSpot UK Podcast 05/06/12

    It's an E3 special this week as the GameSpot UK crew bring you all the latest news from gaming's biggest show.

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  • The GameSpot UK Podcast 29/05/12

    We're joined by brand new intern Liam Edwards as we run down some of our favourite moments from MCM Expo, and make some bold predictions for E3.

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  • The GameSpot UK Podcast 23/05/12

    Is Max Payne 3 too hard? How come Diablo III needs an online connection? And why can't anyone remember what Mark's been working on? Answers to these questions and more on this week's podcast.

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  • The GameSpot UK Podcast 15/05/12

    Mark might be a little worse for wear thanks to overindulging at the Diablo III launch, but he's still bringing his A-game against Guy in Jane's fiendishly difficult news quiz.

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  • The GameSpot UK Podcast 09/05/12

    It's a numbers special on the news quiz this week as Guy tests the mental prowess of Mark and Johnny.

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  • The GameSpot UK Podcast 02/05/12

    Sarah! Jane! News Quiz! Talking! All that and more on today's podcast.

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  • The GameSpot UK Podcast 24/04/12

    Who's good in a debate? Should Call Of Duty just die already? Answers to this and more in this week's podcast.

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  • The GameSpot UK Podcast 17/04/12

    We flip-reverse it as Mark becomes quiz master and Sarah hears the team's insane game pitches, but just who will come out on top? Find out on this week's show.

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  • The GameSpot UK Podcast 10/04/12

    What's Guy got in store for the news quiz? Can Sarah stop herself from gushing about Journey? And just how good are the crew's debating skills? Answers to this and more on this week's podcast.

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  • The GameSpot UK Podcast 03/04/12

    Guy takes charge of the news quiz, but he's not going easy on anyone; not even our new intern Josh. Also, more videogame pitches!

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  • The GameSpot UK Podcast 27/03/12

    We're joined by former intern and Kwalee community evangelist Joe Barron to talk about the studio's latest work. Plus, Jane Douglas is back to host the news quiz, and we find out who can pitch Mark the best game in a brand new feature.

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  • The GameSpot UK Podcast 20/03/12

    Jane hands over the quiz hosting duties to Guy Cocker with mixed results. Also, Mass Effect 3 endings: why everyone should quit whining.

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  • The GameSpot UK Podcast 13/03/12

    We're joined by illustrator extraordinaire Simon Chong for a ramble on Mass Effect 3, GAME's financial troubles, and the joys of Draw Something.

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  • The GameSpot UK Podcast 06/03/12

    Danny takes the reigns on the GameSpot UK Podcast this week, with Jane and Cam along for the ride to give you their first impressions of Mass Effect 3.

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  • The GameSpot UK Podcast 28/02/12

    Mark turns up the heat in the news quiz, Guy gets friendly with your feedback, and Danny sits in the corner looking pretty. Just kidding. He's not pretty.

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  • The GameSpot UK Podcast 21/02/12

    Guy, Sarah and Cam bring you this episode of The GameSpot UK Podcast, wherein they discuss their reactions to Syndicate, Vita and Netflix on PS3, make educated guesses at the news of the week, and address your feedback!

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  • The GameSpot UK Podcast 14/02/12

    Are you stocked for the Mass Effect 3 demo? What's Mark got to say about the Vita? Has Jane gone too far with her ESRB-themed news quiz? All that and more in this week's GameSpot UK Podcast.

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  • The GameSpot UK Podcast 07/02/12

    It's a full house on this week's podcast as Sarah, Lucy, and Mark battle it out in the news quiz, while Jane ponders character creation in Mass Effect 3.

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  • The GameSpot UK Podcast 31/01/12

    Our new intern Lucy takes on the news quiz, and there's also talk of all-girl podcasts, Evangelion, and Johnny's life before GameSpot. Spoiler: GameSpot RULEZ.

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  • The GameSpot UK Podcast 24/01/12

    We've ditched the girls for an all-male bro-tastic podcast, featuring experienced bluffer Danny O'Dwyer, beard aficionado Johnny Chiodini, and quiz-master Mark Walton. Also, talk of moobs.

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  • The GameSpot UK Podcast 17/01/12

    Guy takes over quiz duties while Sarah wonders why Cole's so floaty in Infamous 2. Plus, week two with the Vita.

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  • The GameSpot UK Podcast 10/01/12

    You'd Vita believe it, we've been taking our Vita-mins and nabbed ourselves Sony's latest handheld, letting us go completely la Vita loca for it in the show. Also the news quiz and your feedback. Also, sorry.

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  • The GameSpot UK Podcast 05/01/12

    It's the first podcast of 2012! Guy, Jane and Sarah discuss the games they played over Christmas, discuss your feedback, and fight to the death in the news Quiz Time Event.

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  • The GameSpot UK Podcast 21/12/11

    In the last podcast of the year we take a look back at our favourite games, films, and news stories of 2011, as well as wish you all a very merry Christmas!

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  • The GameSpot UK Podcast 13/12/11

    It's the penultimate podcast of the year, featuring more Jane, more Sarah, and more news quiz than you can shake a snow-covered stick at.

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  • The GameSpot UK Podcast 06/12/11

    Should review scores disappear? What if Valve made a Call of Duty? And Does Mark triumph in the news quiz? All this and more in this week's GameSpot UK podcast.

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  • The GameSpot UK Podcast 29/11/11

    In this bro-tastic podcast the Zelda review debate rages on, we share our love of Rayman, and Guy dishes the dirt on his Need For Speed fetish.

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  • The GameSpot UK Podcast 22/11/11

    We get down and dirty with Skyrim, discuss the finer points of Battlefield 3, and Guy plays game show host in the Quiz Time Event.

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  • The GameSpot UK Podcast 15/11/11

    We discuss the finer points of Assassin's Creed, risky PR for Saints Row: The Third, and developers' favourite game series.

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  • The GameSpot UK Podcast 08/11/11

    It's a full house on the podcast this week as we run down the latest news and discuss the future of Nintendo.

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  • The GameSpot UK Podcast 02/11/11

    Jane and Guy welcome the newest intern to the show today to discuss the news, your feedback, and all the cool stuff to come out of MCM Expo.

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  • The GameSpot UK Podcast 28/10/11

    It's a podcast special as we come at you from MCM Expo in London.

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  • The GameSpot UK Podcast 18/10/11

    We talk Gear of War, iPhone 4S, and how to be a GameSpot intern on this week's GameSpot UK Podcast.

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  • The GameSpot UK Podcast 11/10/11

    We talk Skyrim, Minecraft, and Mass Effect 3, plus we find out if you're getting tired of the COD formula.

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  • The GameSpot UK Podcast 04/10/11

    Mark struggles in this week's news quiz as Jane cranks up the difficulty with questions on Rage, Resident Evil, and Star Wars: The Old Republic. Plus, Guy runs down your ever-coherent feedback.

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  • The GameSpot UK Podcast 29/09/11

    Mark regales the team with tales from his Angry Birds trip, Jane hosts another new quiz, and we find out what you thought of Gamefest.

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  • The GameSpot UK Podcast 20/09/11

    Jane hosts this week's podcast, with new starter Sarah Lynch making her debut, and Guy chairing the news quiz.

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  • The GameSpot UK Podcast 13/09/11

    Jane's news quiz goes all TGS, with questions on Nintendo's wacky 3DS analogue pad accessory, a new Pokemon, and Monster Hunter 4.

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  • The GameSpot UK Podcast 06/09/11

    Cameron makes his debut appearance on the podcast with Jane and Mark, where he finds out what superpowers they want, why Deus Ex isn't getting any love from Japan, and what the mystery sound is.

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  • The GameSpot UK Podcast 30/08/11

    Mark is joined by Jane and Guy for a relaunch special, with new sections, challenges, and all the latest new from the world of gaming.

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  • The GameSpot UK Podcast 23/08/11

    Guy, Jane and new video producer Danny O'Dwyer bring you the first post-Gamescom podcast, with a new news quiz, the best of the week's feedback, and a discussion on what everyone's been playing this week.

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  • The GameSpot UK Podcast 19/08/11

    Guy, Jane, and honorary brit Shaun McInnis bring you the news straight from Gamescom, including the PS3 price drop, Wii redesign, and all the latest games.

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  • The GameSpot UK Podcast 09/08/11

    We're joined by Capcom's Leo Tan to talk fight clubs, special editions, and GamesCom, while Jane hosts the first GameSpot news quiz.

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  • The GameSpot UK Podcast 02/08/11

    We're joined by Martin Edmondson, the creative director of the Driver series, to talk about Driver: San Francisco and all the latest from the world of gaming.

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  • The GameSpot UK Podcast 27/07/11

    This week, Modern Warfare 3 gets a Hardened Edition, Hello Kitty takes on Street Fighter, and you ask us for game spoilers. Plus, we give away 10 copies of Call of Juarez: The Cartel.

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  • The GameSpot UK Podcast 19/07/11

    Robert Bowling, Infinity Ward's Creative Strategist, joins us on this week's podcast to answer your questions on Call of Duty: Modern Warfare 3, run through the news, and advise on bagging that dream job.

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  • The GameSpot UK Podcast 12/07/11

    The GameSpot UK team discusses Windows 8 playing Xbox games, Kojima's new "radio drama", and the 3DS launch lineup. Plus, we give you the chance to play Final Fantasy XIII-2 at Square Enix's offices in London.

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  • The GameSpot UK Podcast 05/07/11

    Is Half-Life 2 really that great? Should Gearbox be making a Blade Runner game? And why is Guy taking photos of his stomach? Answers to these questions and more in this week's show! Plus, we speak to Pascal Vielhescaze about gaming social network Pixwoo.

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  • The GameSpot UK Podcast 28/06/11

    We're joined by Square Enix's Roxana Etemad to discuss her newfound E3 fame, the latest news, and your feedback.

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  • The GameSpot UK Podcast 21/06/11

    We catch up on the latest in gaming with Wired UK's Nate Lanxon and we give away copies of Super Street Fighter IV: Arcade Edition.

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  • The GameSpot UK Podcast 14/06/11

    In this week's podcast, we run down all the latest hacking news, address your feedback, and give away copies of Child of Eden, all with the help of Luke Westaway from CNET.co.uk!

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  • The GameSpot UK Podcast 09/06/11

    We're coming to you from LA with an E3 podcast special! We bring you all the latest news, tell you our picks of the show, and nab us a guest appearance from former 1UP Yours podcaster John Davison.

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  • The GameSpot UK Podcast 27/05/11

    In this special podcast recorded live at MCM Expo in London, the crowd quizzes Volition's Senior Designer Jameson Durall and Design Director David Abzug about Red Faction: Armageddon, and tries to barter for prizes with MCM freebies.

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  • The GameSpot UK Podcast 17/05/11

    In this week's show, we discuss the return of the PSN, Tekken going anime, and Modern Warfare 3 leaks. Plus, we give away all the swag from Jane's trip to Dubai.

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  • The GameSpot UK Podcast 10/05/11

    We're joined by Ed Stern and Paul Wedgwood of developer Splash Damage to talk about Brink, the continuing problems with PSN, and the intricacies of game development. Plus, you can win one of three copies of Brink on Xbox 360.

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  • The GameSpot UK Podcast 03/05/11

    After our extended royal wedding break we're back to discuss PSN's troubles, why Ubisoft should be making films, and if Mark is going to be eating his own face at this year's Nintendo E3 press conference.

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  • The GameSpot UK Podcast 19/04/11

    We're joined by Capcom's Leo Tan to discuss the finer points of Mortal Kombat, Wii 2 rumours, and the end of Guitar Hero. Plus, we give away copies of DeBlob 2!

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  • The GameSpot UK Podcast 12/04/11

    This week, Jack Tretton mouths off about the Nintendo DS, George Hotz settles, and Tony Hawk teases a comeback for 2012. Plus, there's your feedback, the latest reviews, and a competition to win a copy of Fantastic Pets.

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  • The GameSpot UK Podcast 07/04/11

    It might be the morning after GameSpot UK's fifth birthday party, but the team are still bringing you all the latest news, feedback, and a competition to win Tales of Monkey Island Collecter's Edition.

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  • The GameSpot UK Podcast 31/03/11

    We run down the latest gaming rumours, discuss the moral implications of Duke Nukem Forever's Capture the Babe mode, and give away copies of Bejewled Twist on the DS.

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  • The GameSpot UK Podcast 24/03/11

    GameSpot UK brings you the week's news, runs down your feedback, and digests all the cool things that have been hitting the site this week. Plus, win copies of WWE All Stars!

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  • The GameSpot UK Podcast 17/03/11

    We bring you all the gossip and news from the video game BAFTA awards, find out who's baking the team a cake, and give away limited edition Tron Legacy gamepads.

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  • The GameSpot UK Podcast 10/03/11

    In this bumper edition of the podcast, the GameSpot UK team predict the winners of next week's gaming BAFTAs, decorate 3D photos of Guy, and give away copies of Top Spin 4.

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  • The GameSpot UK Podcast 04/03/11

    Jane Douglas hosts this week's podcast from London, talking to Guy Cocker about the Game Developers Conference in San Francisco, rounding up all your feedback, and giving away three copies of PC MMO Rift.

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  • The GameSpot UK Podcast 24/02/11

    We're joined by Brynley Gibson from Zoe Mode to talk about Chime Super Deluxe, run through the latest news, and give away copies of Homefront: The Voice of Freedom novel.

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  • The GameSpot UK Podcast 17/02/11

    Mark and Jane run through the latest news, including bans on PS3 hackers, Sony tablet rumours, and Double Fine's upcoming Sesame Street game. Plus, you have the chance to win limited edition Marvel vs. Capcom 3 t-shirts!

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  • The GameSpot UK Podcast 10/02/11

    We're joined by CNET UK's Luke Westaway to run through the latest news, including the death of Guitar Hero, Take-Two's financials, and why Fox is asking "Is Bulletstorm the Worst Video Game in the World?". Plus, we give away three copies of Explodemon! on PS3.

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  • The GameSpot UK Podcast 03/02/11

    The GameSpot UK crew talks about this week's big news, reveal what you guys have been saying on Facebook, and give away big box of gaming swag!

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  • The GameSpot UK Podcast 27/01/11

    We're joined by Gaz Deaves, editor of Guinness World Records Gamer's Edition 2011 to talk about the NGP, Dead Space 2, and how an 85-year-old man has bowled over 3000 perfect games of Wii bowling. Plus, we give away copies of Breach on PC.

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  • The GameSpot UK Podcast 20/01/11

    Guy quizzes Mark and Jane on their recent trip to see Nintendo's much anticipated 3DS, and gives away copies of Guinness World Records Gamer's Edition 2011.

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  • The GameSpot UK Podcast 13/01/11

    Mark, Jane, and Guy are back for 2011 with news on PlayStation 3 hacking, the 3DS, and what we know about the PSP 2. Plus, we give away five Brooklyn Inductive Powerstations for 360 and Wii!

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  • The GameSpot UK Podcast 16/12/10

    In this last podcast of the year, we take a look back at our favourite games of 2010 and look forward to what's coming up in 2011. Plus, we give away LOTRO points codes and some Insert Coin Clothing goodies!

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  • The GameSpot UK Podcast 09/12/10

    We're joined by Chris O'Regan from Gamers' Voice to chat about Panorama, mainstream coverage of video games, and the rumored PSP Phone. Plus we give away three Steel Series World of Warcraft Cataclysm mouse mats, and a stack of blu-rays!

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  • The GameSpot UK Podcast 02/12/10

    We're joined by filmakers Anthony Caulfield & Nicola Caulfield to talk about their latest documentary, From Bedrooms to Billions, which looks at the early pioneering years of the video game industry.

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  • The GameSpot UK Podcast 25/11/10

    We're joined by Matt Cuttle, presenter of EA's PWNED, to chat about Hot Pursuit, journalism degrees, and what not to do in Assassin's Creed: Brotherhood. Plus, we give away a limited edition Splatterhouse press kit.

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  • The GameSpot UK Podcast 18/11/10

    We quiz new rave rockers Hadouken on their games knowledge, catch up on all the latest news, and give away copies of Assassin's Creed Brotherhood on PS3.

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  • The GameSpot UK Podcast 11/11/10

    We're joined by Ignition's Jamie Firth to chat about Japan, Kinect, and the current state of the games industry, and we welcome our new intern Alastair Stevenson to the show.

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  • The GameSpot UK Podcast 04/11/10

    It's a Kinect special this week as we take a look at the launch line-up, and give our first impressions of the device. Plus, we speak to creative director Nick Hagger about De Blob 2, and give away a game-filled THQ goody bag.

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  • The GameSpot UK Podcast 28/10/10

    We're joined by UKIE's Andy Payne to discuss the British games industry, Nintendo's poor financials, and the PlayStation Phone, and we give away copies of The Force Unleashed II.

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  • The GameSpot UK Podcast 21/10/10

    We're joined by composer Richard Jacques to chat about his work on James Bond 007: Bloodstone, and we give away limited edition copies of Dead Rising 2 Outbreak Edition.

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  • The GameSpot UK Podcast 14/10/10

    Freestyle Games' resident mixer DJ Blakey joins Mark, Jane and Guy in the studio to talk about this week's news, as well as give away a DJ Hero 2 Party Pack, including two turntables and a microphone.

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  • The GameSpot UK Podcast 07/10/10

    Our intern Jospeh Barron joins us for his last podcast with us as we discuss FIFA sales and cheating Halo players, plus we give away three copies of WRC: FIA World Rally Championship on PlayStation 3.

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  • The GameSpot UK Podcast 30/09/10

    We're joined by Kirsty Payne, Director of London Games Festival, to talk about how gaming is taking over the capital, and what events you can go to. Plus, we give away three copies of Pro Evo 2011, and a pair of VIP tickets to an exclusive Nintendo event at Chessington World of Adventures!

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  • The GameSpot UK Podcast 23/09/10

    We're joined by famed composer Nitin Sawhney, and chief creative ninja Tameem Antoniades to talk about the upcoming cinematic adventure game Enslaved, plus we give away four copies of R.U.S.E.

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  • The GameSpot UK Podcast 16/09/10

    We're joined by Relentless' Caspar Field, Executive Producer for Buzz: The Ultimate Music Quiz to chat about the new quiz game, and we give away more tickets to the Enslaved event at Bafta!

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  • The GameSpot UK Podcast 09/09/10

    This week, we get all nostalgic over the Dreamcast, overcome the shock of Duke Nukem Forever's release date, and give away copies of Valkyria Chronicles II!

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  • The GameSpot UK Podcast 02/09/10

    This week the team chat Apple, Kinect, and Valve, as well as discuss video producer Seb Ford's superior BBQ skills. We also give you the chance to win one of three copies of Tom Clancy's HAWX 2.

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  • The GameSpot UK Podcast 26/08/10

    We're joined by Game On's Nathaniel Lippiett and Johnny Chiodini to run down the latest news, and talk about game coverage in the mainstream press.

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  • The GameSpot UK Podcast 19/08/10

    We're coming to you straight from Gamescom in Cologne to bring the latest news fresh from the show floor!

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  • The GameSpot UK Podcast 12/08/10

    We're joined by author Alex Scarrow to discuss his latest book series TimeRiders, and his work judging the Young Games Designer for BAFTA. Plus, we give you the chance to win a copy of We Sing Encore and matching bag!

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  • The GameSpot UK Podcast 05/08/10

    We're joined by commissioning editor for Channel 4 education Alice Taylor to talk about the broadcaster's latest online game The Curfew, and how games can be used in education. Plus, we give away a pair of club level tickets to see England vs. Hungary at Wembley, courtesy of iPhone game Volley Soccer.

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  • The GameSpot UK Podcast 29/07/10

    This week, we welcome our new video producer Seb Ford to the team as we run down the latest news, including Nintendo losses, the ban on R4 cartridges, and Capcom's Street Fighter x Tekken.

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  • The GameSpot UK Podcast 22/07/10

    We're joined by Julia Hardy, the presenter of Bravo's gaming show GameFace, to talk about the latest news, and how to make a name for yourself in video journalism. Plus, we give away five BradyGames strategy guides for Starcraft II.

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  • The GameSpot UK Podcast 16/07/10

    Develop's online editor Rob Crossley joins for a look at some of the stories to come out of this year's Develop Conference, and we give away limited edition copies of Mafia II, complete with a bag of money-can't-buy swag!

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  • The GameSpot UK Podcast 08/07/10

    The GameSpot UK team get together to chat about the top E3 critics awards, suspect gaming studies, and what you think of 3D technology. Plus, we give away five download codes for Blacklight: Tango Down on Xbox 360.

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  • The GameSpot UK Podcast 01/07/10

    This week, we're joined by famed video game script writer and narrative designer Rhianna Pratchett to chat about her work, and we give away five copies of the first Elder Scroll novel, The Infernal City.

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  • The GameSpot UK Podcast 24/06/10

    We're joined by Playfish studio director Henrique Olifiers to chat about their latest Facebook game FIFA Superstars, and the future of social gaming. Plus, we give away 20 DLC codes for Square Enix's open-world action game Just Cause 2.

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  • The GameSpot UK Podcast 17/06/10

    It's an E3 special this week as the GameSpot UK staff team up with their Aussie and US counterparts to bring you all the latest news straight from the show floor!

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  • The GameSpot UK Podcast 10/06/10

    In this pre-E3 podcast special, we gear up for the biggest gaming event of the year by taking a look at some of the many rumours around the show, including PSP 2, Xbox 360 Slim, and Valve's mystery announcement. Plus, we give away five copies of powered-up racer Blur on PlayStation 3!

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  • The GameSpot UK Podcast 03/06/10

    This week, Jane hosts the show and talks to Guy and intern Martin about Nintendo DSi price cuts, the highs and lows of Blur, and free games on the PSP.

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  • The GameSpot UK Podcast 27/05/10

    This week, the GameSpot UK crew chat about Rock Band keyboards, Sonic's latest outing, and how to hog-tie a criminal in Red Dead Redemption. Plus, we give away three copies of No More Heroes 2!

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  • The GameSpot UK Podcast 20/05/10

    This week we're joined by Lee Kirton from Namco Bandai to talk about their upcoming titles, and we give away five copies of GameSpot's game of the year, Demon's Souls.

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  • The GameSpot UK Podcast 13/05/10

    Mark, Guy, Jane and James talk about Project Natal, Little Big Planet 2, and OnLive in the UK, and invite Vincent Douvier from Gala Networks in to discuss free-to-play MMOs.

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  • The GameSpot UK Podcast 06/05/10

    We welcome GameSpot's new section editor Jane Douglas to the podcast with news of Bungie's deal with Activision, Call of Duty Black Ops, and ABP's unique pricing system. Plus, we give away a collection of special money-can't-buy prizes!

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  • The GameSpot UK Podcast 29/04/10

    This week, we're joined by our brand new intern James Day to talk about the ongoing Infinity Ward saga, The Sims 3 coming to consoles, and more! Plus, we give away four copies of Capcom's latest shooter Lost Planet 2.

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  • The GameSpot UK Podcast 22/04/10

    We're joined by Paul Taylor from Mode 7 games to hear about their new game Frozen Synapse, and we give away five copies of action-RPG Nier.

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  • The GameSpot UK Podcast 15/04/10

    We run through a jam-packed week in gaming with XCOM, Gears of War 3, and Pokemon announcements! Plus, we give away four copies of Dead to Rights: Retribution.

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  • The GameSpot UK Podcast 08/04/10

    Apple's iPad rip-off, 3D screens, and Alan Wake's early European arrival are just some of the hot-off-the-press stories featured in this jam-packed show. Plus, we give away three copies of the upcoming stealth-action blockbuster Splinter Cell: Conviction.

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  • The GameSpot UK Podcast 01/04/10

    The GameSpot UK team run through the latest gaming news including Microsoft's Modern Warfare 2 DLC debacle, Sony locking out Linux, and Nintendo's Google search game. Plus, we give away a limited edition Kasumi figurine and copies of Dead or Alive Paradise!

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  • The GameSpot UK Podcast 26/03/10

    We run through the latest gaming news with Inside Xbox legend Andy Farrant, and we give away two limited edition copies of BlazBlue: Calamity Trigger.

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  • The GameSpot UK Podcast 18/03/10

    The GameSpot UK team run through the latest in gaming news, speak to Heavy Rain co-composer Terry Devine-King, and give away a PS3 Slim.

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  • The GameSpot UK Podcast 11/03/10

    We run through all the latest news from the GDC, bring you our thoughts on the PlayStation Move, and give away copies of Moto GP 09/10. Plus, we speak to Bafta award winning composer James Hannigan about his work in video game music.

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  • The GameSpot UK Podcast 04/03/10

    This week, we're joined by gaming legend Charles Cecil as we talk about Activision's spat with Infinity Ward, PlayStation 3 failures, and what's coming up for Revolution Software in 2010. Plus, we give away 20 Broken Sword and Beneath a Steel Sky comics signed by Dave Gibbons, and five t-shirts from gamerprint.co.uk!

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  • The GameSpot UK Podcast 25/02/10

    GameSpot UK's Guy Cocker and Mark Walton talk through the big gaming news of the week, including the Nintendo World Summit, and give away copies of Heavy Rain.

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  • The GameSpot UK Podcast 18/02/10

    We're joined by music composer Richard Jacques to talk through the big games news of the day, as well as answer your questions.

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  • The GameSpot UK Podcast 11/02/10

    Mark Morris and Chris Delay from Introversion Software join us for a fun-packed show as we run down the latest gaming news, and give away limited edition Darwinia+ prizes!

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  • The GameSpot UK Podcast 04/02/10

    We run down the latest gaming news, including the announcement of Sonic the Hedgehog 4, with Sam Barlow, lead designer and writer of Silent Hill: Shattered Memories.

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  • The GameSpot UK Podcast 28/01/10

    We chat all things Mass Effect with Bioware CEO Dr. Ray Muzyka, give away three copies of the game, and give you the chance to attend the exclusive London premiere of Halo Legends and Dante's Inferno.

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  • The GameSpot UK Podcast 21/01/10

    We take a look at some of the crazy facts in this year's Guinness World Records Gamer's Edition with editor Gaz Deaves, and give you the chance to win copies of the book.

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  • The GameSpot UK Podcast 14/01/10

    We're joined by Front Magazine's gaming correspondent, Alex Sim-Wise, as we run down the latest gaming news, and give away a PlayStation 3 courtesy of Warner Bros and its new film Ninja Assassin.

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  • The GameSpot UK Podcast 07/01/10

    We're joined by Darksiders' Creative Director Joe Mad and give away copies of his new game, talk about the Consumer Electronics Show, and look forward to the games of 2010.

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  • The GameSpot UK Podcast 17/12/09

    We round up the best news stories, and games of 2009, in this special end of year podcast featuring MCV's Editor in Chief Michael French.

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  • The GameSpot UK Podcast 03/12/09

    We're joined by the band Pint Shot Riot, who've provided music for FIFA 10, The Sims 3 and Fight Night Round 4, talk about the big news including the new Medal of Honor, and give away DIRT 2 on PC.

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  • The GameSpot UK Podcast 26/11/09

    We're joined by Simon Byron, presenter of gaming radio show One Life Left, to chat about PSN subscriptions, GCHQ invading Xbox Live, and the US Air Force's PS3 love. Plus, we give you lucky readers the chance to win one of three copies of We Sing on the Wii!

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  • The GameSpot UK Podcast 19/11/09

    We run through all the latest news in the world of gaming with Tom Jubert, writer of interactive entertainment, who's best known for his work on the Penumbra series. We also give you the chance to win one of five copies of A Boy and His Blob on the Wii, along with Blob stress balls!

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  • The GameSpot UK Podcast 12/11/09

    We catch up on all the Modern Warfare 2 madness, and other news, with Jem Alexander Social Media Manager at SCEE. We also give away five copies of Shaun White Snowboarding World Stage on the Wii!

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  • The GameSpot UK Podcast 06/11/09

    We catch up up on all the latest publisher financials, No Doubt vs. Band Hero and the ongoing Modern Warfare 2 controversy. We're also joined by Turbine's Jeffrey Steefel and Adam Mersky to give us an update on the new expansion pack for Lord of the Rings Online, Siege of Mirkwood.

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  • The GameSpot UK Podcast 29/10/09

    We're joined by our Dragon Age: Origins Wardens' Quest team, fresh from their 24-hour gaming marathon. We also catch up on the Modern Warfare 2 dedicated server controversy, send out a marrige proposal, and give away a special signed Dragon Age poster!

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  • The GameSpot UK Podcast 22/10/09

    We're joined by Leo Tan from Capcom for a bumper packed show, filled to the brim with the latest in gaming news and a chance to win copies of Resident Evil Darkside Chronicles and Comet Crash!

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  • The GameSpot UK Podcast 15/10/09

    We're joined by Jon Murphy, European Team Leader on Pro Evolution Soccer 2010 as we chat about the latest in Konami's footballing series. Plus, we give away five copies of the game, a PS3 Slim, and 20 pairs of tickets to this year's MCM Expo in London!

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  • The GameSpot UK Podcast 08/10/09

    On this week's show we find out about UK PSP Go price cuts, Epic Mickey coming to the Wii, and Activision opposing Modern Warfare. Plus, we give away a limited edition NBA 2K10 locker and game!

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  • The GameSpot UK Podcast 01/10/09

    On this week's show, we discover the existence of Dead Space 2, PSP Go's hatred of the UMD, and the annoucement of Super Street Fighter IV. Plus we give you the chance to win a Wii to celebrate the launch of Disney's Toy Story in 3D!

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  • The GameSpot UK Podcast 24/09/09

    GameSpot UK welcomes back Laura Jenner to the podcast as we bring you up to date with all the latest news from the Tokyo Game Show!

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  • The GameSpot UK Podcast 17/09/09

    Its been full-on this week at GameSpot UK as Microsoft announces a limited edition Xbox 360 with 250GB hard drive, Activision Blizzard CEO Robert Kotick promises to take the fun out of making video games, and Daft Punk mix it up in DJ Hero. We're also joined by special guest Neil Macdonald, MD of amBX.

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  • The GameSpot UK Podcast 10/09/09

    GameSpot UK's resident Aussie Luke Anderson takes over the reigns this week as we look at soaring PS3 sales, Final Fantasy XIII impending release in Japan, and Apple's swipe at the DS and PSP. Plus we're joined by Mark Morris from Introversion Software to talk to us about the upcoming Darwinia Plus on Xbox 360.

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  • The GameSpot UK Podcast 03/09/09

    This week we're joined by indie developer Escapist Games to chat about their upcoming games and latest release AtomHex. Plus we catch up on the latest news including Xbox failures, Disney buying Marvel, and Okami pouncing onto DS.

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  • The GameSpot UK Podcast 27/08/09

    We're joined by Roy Meredith from Beautiful Game Studios to give us the lowdown on the latest Championship Manager. Plus we run down the latest news including UK age ratings, PS3 motion-sensing, and the Xbox 360 price cut!

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  • The GameSpot UK Podcast 20/08/09

    We bring you with a special episode of The GameSpot UK Podcast straight from the show floor of GamesCom in Cologne, Germany, to discuss the new PlayStation 3 Slim, PSP Minis and comics, Fable III, and more!

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  • The GameSpot UK Podcast 13/08/09

    GameSpot UK's Guy Cocker and Luke Anderson are joined by NCSoft's Loic Claveau to talk about Aion, and give away copies of Ashes 2009 on PC.

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  • The GameSpot UK Podcast 06/08/09

    GameSpot UK's Alex Sassoon Coby is joined by Ian Morris of CNET UK and Playfish's Kristian Segerstrale to discuss the week's biggest stories and new releases, and has 20 Champions Online beta keys to give away.

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  • The GameSpot UK Podcast 30/07/09

    GameSpot UK's Guy Cocker and Mark Walton run through the latest in the world of gaming including Sony and Nintendo's latest financials, China banning gangster games, and a possible dark side to Mickey Mouse.

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  • The GameSpot UK Podcast 23/07/09

    This week GameSpot UK is incredibly privileged to be joined by Chris Deering, former CEO of Sony Computer Entertainment, and current chair of the Edinburgh Interactive Festival.

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  • The GameSpot UK Podcast 16/07/09

    This week, GameSpot UK's Guy Cocker and Mark Walton run through all the latest gaming news including the latest from Develop 09, Bioshock 2 delays, and FIFA 10 coming this October. Plus, we give away 10 City XL beta keys, and three copies of Major Minor's Majestic March!

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  • The GameSpot UK Podcast 09/07/09

    This week GameSpot UK's Guy Cocker and Mark Walton are joined by PlayLogic's Rick Van Beem, who's come over from Amsterdam to tell us about Fairytale Fights on the Xbox 360 and PS3. Plus to celebrate the upcoming release of One Piece Unlimited Cruise: Treasure Beneath the Waves we give away a Nintedo Wii!

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  • The GameSpot UK Podcast 02/07/09

    This week's show is so jam packed with guests we had trouble fitting them all in the same room! Andy Gray and Jamie Firth from Codemasters come in to tell us about F1 2010 and Ashes Cricket, and Scott Simpson, the head of Play Brains, travelled all the way from Canada to tell us about MadBalls in Babo: Invasion. Plus we give you lucky people the chance to win one of five copies of Transformers: Revenge of the Fallen!

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  • The GameSpot UK Podcast 18/06/09

    This week we're joined by Oliver Birch from Oxygen Games, and Steve Hart from Rebellion as we catch up on all the latest news including Nintendo's Demo Play, PEGI's new ratings system, and the ditiching of Dio in Brutal Legend.

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  • The GameSpot UK Podcast 25/06/09

    Kim Jorgensen and Kristian Waneck from Zero Point software join us to chat about upcoming FPS Interstellar Marines, the world of AAA indie game development, and why mint Aero is so much better than plain chocolate! Plus, we give away five copies of Monster Hunter Freedom Unite!

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  • The GameSpot UK Podcast 11/06/09

    We've got an awesome show lined up this week as we're joined by David Turner and Michael Fox from Play Radio UK show, Joypod, to discuss motion controllers, podcasting, and the joys of Singstar Take That!

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  • The GameSpot UK Podcast 05/06/09

    This week, we're joined by Shaun McInnis from GameSpot US as we bring you the latest news direct from E3!

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  • The GameSpot UK Podcast 28/05/09

    This week we're joined by Chandra Nair from System 3 to tell us about upcoming racer, Supercar Challenge, and take a look at more news from the rumour mill as we get ready for E3!

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  • The GameSpot UK Podcast 21/05/09

    This week the Gamespot UK team run you through all the latest news, including Microsoft's 'ZuneX' rumour, Fallout 3 DLC coming to PS3, and Nintendo's latest foray into fitness. Plus we give you the chance to win a Nintendo Wii, courtesy of Oxygen Games.

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  • The GameSpot UK Podcast 14/05/09

    On this week's show we run through the latest news, including Microsoft's rumoured E3 line-up, Metal Gear Solid 4 possibly coming to 360, and get more details on upcoming shooter sequel, Modern Warfare 2.

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  • The GameSpot UK Podcast 07/05/09

    This week we're joined by Jasper Koning from Ronimo games, to chat to us about upcoming Wii RTS, Swords and Soldiers, and to celebrate the UK cinema release of Fighting on May 13, we give away an iPod touch!

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  • The GameSpot UK Podcast 30/04/09

    This week Gamespot UK is joined by Julien and Jamie from gPotato, to talk to us about free to play game Dragonica.

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  • The GameSpot UK Podcast 24/04/09

    Gamespot UK's Guy Cocker and Mark Walton take you through the latest gaming news including Lego invading Rock band, Amazon's Wii Ware love, and a brand new Fallout game!

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  • The GameSpot UK Podcast 16/04/09

    Gamespot UK takes you through the latest gaming news, including the new Wii Motion Plus, Activision landing in hot water, and Patapon 2 going download only.

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  • The GameSpot UK Podcast 09/04/09

    Gamespot UK's Guy and Mark are joined by Ian Hardingham and Paul Taylor from developer Mode 7 Games, and to celebrate the cinema release of Disney's Race to Witch Mountain, we're giving away a brand new iPod Touch!

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  • The GameSpot UK Podcast 02/04/09

    This week the Gamespot UK team is joined by Cnet UK's Nate Lanxon and Lee Kirton from Atari to bring you all the latest gaming news.

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  • The GameSpot UK Podcast 26/03/09

    Guy, Mark and the Drew Stearne take you through the latest happenings from the 2009 GDC, including a brand new Zelda DS game, sequel to Call of Duty 4, and much more!

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  • The GameSpot UK Podcast 19/03/09

    Warning this podcast contains some strong language. Time once again for your weekly dose of gaming news, and this week we're also joined by Charles Cecil, founder of Revolution Software.

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  • The GameSpot UK Podcast 12/03/09

    This week we're joined by Mike Reddy, head of games development at the Newport Business School, to bring us his insight on the games industry.

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  • The GameSpot UK Podcast 05/03/09

    This week Gamespot UK's Guy Cocker and Mark Walton run you through the latest gaming news, and we give away 10 download codes for Ninja Blade on Xbox 360.

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  • The GameSpot UK Podcast 26/02/09

    Gamespot UK takes you through the latest in the world of gaming, and we give away 2 copies of Killzone 2.

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  • The GameSpot UK Podcast 19/02/09

    Guy is once again joined by Gamespot UK's Luke Anderson and Mark Walton to run through the latest and greatest in the world of gaming.

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  • The GameSpot UK Podcast 12/02/09

    GameSpot UK's Guy, Luke, and Mark run you through all the latest gaming news. Also, to celebrate the cinema release of Disney's Bolt, we're give you lucky listeners a chance to win a brand new Xbox 360 with a copy of the game that goes with the movie!

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  • The GameSpot UK Podcast 05/02/09

    This week Guy is joined by CNET UK's very own Nate Lanxon and we chat to Craig Clenday and Gaz Deaves from Guinness World Records.

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  • The GameSpot UK Podcast 29/01/09

    This week Luke takes over the Gamespot UK podcast and brings Mark, Alex, and Drew along for for this ride through the latest gaming news.

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  • The GameSpot UK Podcast 22/01/09

    This week Guy is joined by Mark Walton and Drew Stearne to catch up on the latest gaming news and we hear from Gamespot reader Matthew Skingle about his games degree experience.

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  • The GameSpot UK Podcast 16/01/09

    This week the team is joined by Miles Jacobson of Sports Interactive to discuss Football Manager Live, Fable 2, Animal Crosssing and more!

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  • The GameSpot UK Podcast 08/01/09

    Guy and Luke welcome Mark Walton to the GameSpot UK team, talk through the gaming news from CES and give away five copies of Mirror's Edge on PC.

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  • The GameSpot UK Podcast 18/12/08

    Guy and Luke cap the year off with a festive special, and are joined by Midway to talk about Vin Diesel's Wheelman.

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  • The GameSpot UK Podcast 04/12/08

    Guy Cocker and Luke Anderson are joined by Kieran Brigden from Creative Assembly to talk about Empire: Total War and Atari Live.

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  • The GameSpot UK Podcast 20/11/08

    Guy Cocker and Ashley Denton are joined by Microsoft's James Holton to talk about Lips and the New Xbox Experience, plus give away an Xbox 360 Elite!

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  • The GameSpot UK Podcast 06/11/08

    GameSpot UK's Guy and Luke are joined by Simon Morris from Strawdog Studios to talk about the upcoming Wii version of GEON, as well as all the usual news and competitions.

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  • The GameSpot UK Podcast 23/10/08

    GameSpot UK's Guy and Laura are joined by Duncan Best of London Games Festival and Roy Meredith of Beautiful Game Studios to talk Champ Man, gaming and goodbyes!

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  • The GameSpot UK Podcast 09/10/08

    GameSpot UK's Guy, Laura and Drew are joined by Richard Earl from Traveller's Tales, as well as Alex live from Tokyo, to talk about TGS, Lego Batman, and more!

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  • The GameSpot UK Podcast 25/09/08

    Guy and Alex are joined by UK developer Introversion Software, who talk in-depth about life as an indie developer and their new game Multiwinia.

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  • The GameSpot UK Podcast 01/10/08

    Guy and Luke host a special edition of the GameSpot UK Podcast, joined by Far Cry 2 multiplayer producer Gaetan Richard from Ubisoft Montreal.

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  • The GameSpot UK Podcast 11/09/08

    Guy, Luke and Alex are joined by Crysis: Warhead producer Ben O'Donnell to find out more about the open-world shooter, alongside discussion of all the latest gaming news and conspiracy theories.

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  • The GameSpot UK Podcast 28/08/08

    Guy, Luke and Alex chew the post-Leipzig fat, and talk to Relentless Software's Caspar Field about the future of the Buzz! series.

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  • The GameSpot UK Podcast 14/08/08

    Guy, Luke and Laura are joined by a special guest from Australia as well as Nic Oliver of Qantm College, to talk over the latest gaming news and find out more about games-related education.

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  • The GameSpot UK Podcast 31/07/08

    The GameSpot UK gang are back in London, and joined by Ubisoft's Phil Brannely to go through the latest gaming news, get the lowdown on Soulcalibur IV, and give away some fantastic prizes.

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  • The GameSpot UK Podcast 17/07/08

    In this special E3 podcast, Guy and Luke are joined in LA by Randolph Ramsey and Aaron Thomas, while Laura hosts the rest of the show from London.

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  • The GameSpot UK Podcast 03/07/08

    In the latest podcast, GameSpot UK's Guy, Luke and Laura are joined by Fiona French of London Metropolitan University to find out more about games-related degrees, as well as discussing the latest news and giving away some great prizes!

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  • The GameSpot UK Podcast 19/06/08

    GameSpot UK's Guy, Luke and Laura are joined by Rob Lowe from Nintendo to find out more about Wii Fit shortages, Super Smash Bros. Brawl and all the latest gaming news.

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  • The GameSpot UK Podcast 05/06/08

    GameSpot UK's Guy, Laura, Luke and Emma discuss the latest gaming news, get the lowdown on Age of Conan and compare notes on Ubidays.

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  • The GameSpot UK Podcast 22/05/08

    On this week's podcast, GameSpot UK talks to both Robin Burrows from Microsoft about Xbox 360, and Andy Reif of the Championship Gaming Series about professional gaming.

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  • The GameSpot UK Podcast 08/05/08

    GameSpot UK's Guy, Luke and Laura are joined by Haze scriptwriter Rob Yescombe to talk about the latest gaming news, wrestling on camera, competitions, and a whole lot more.

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  • The GameSpot UK Podcast 24/04/08

    GameSpot UK's Guy, Luke and Laura find out more about indie development from Paul Taylor and Ian Harding of Mode 7, discuss the latest gaming news and give away some great prizes.

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  • The GameSpot UK Podcast 10/04/08

    GameSpot UK's Guy, Alex and Luke talk about the latest gaming news and gossip, and find out more about new alternate reality game We Tell Stories from Six to Start's Adrian Hon.

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  • The GameSpot UK Podcast 27/03/08

    GameSpot UK's Guy, Laura and Alex kick around the latest gaming news with Miles Jacobson of Sports Interactive, who also brings us up to date on all things Football Manager.

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  • The GameSpot UK Podcast 13/03/08

    GameSpot UK's Guy and Laura are joined by Lee and Roxy from Atari to talk about Alone in the Dark, cosplay and the latest gaming news.

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  • The GameSpot UK Podcast 28/02/08

    GameSpot UK's Guy, Laura and Luke talk GDC, video games, and record-breaking with Gareth Deaves from Guinness World Records.

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  • The GameSpot UK Podcast 14/02/08

    GameSpot UK's Guy, Laura and Luke are joined by industry heavyweight Jon Hare to discuss Showtime Championship Boxing, game development, films, your Valentines and lots more in a monster Valentine's edition of the podcast.

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  • The GameSpot UK Podcast 31/01/08

    GameSpot UK's Laura, Luke, Emma and Alex talk gaming, film sequels and toilet paper with special guest Sarah Leus of Rising Star Games.

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  • The GameSpot UK Podcast 17/01/08

    GameSpot UK's Guy, Laura, Luke and Emma talk over the latest news and find out all about the mysterious world of game classification from special guest Jim Cliff of the BBFC.

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  • The GameSpot UK Podcast 03/01/08

    GameSpot UK's Guy, Emma and Laura are joined by new staffer Luke for the very first podcast of 2008, with discussion of the gaming news and some great prizes to give away.

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  • The GameSpot UK Podcast 20/12/07

    GameSpot UK's final podcast of the year is joined by special guests Drew Stearne, Leo Tan and Sam Bandah for a seasonal round-up.

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  • The GameSpot UK Podcast 06/12/07

    GameSpot UK's Guy, Emma and Laura find out more about new stuff for the Xbox 360 with Microsoft's Robin Burrows, and reveal the lucky winners of last week's competitions.

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  • The GameSpot UK Podcast 22/11/07

    GameSpot UK's Guy, Laura and Emma are joined by Atari's Lee Kirton for discussion of all things video gaming and four new competitions!

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  • The GameSpot UK Podcast 08/11/07

    GameSpot UK's Guy, Laura, and Alex are joined by Jam from the UK Frag Dolls to talk about the latest gaming news and give away more great prizes!

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  • The GameSpot UK Podcast 25/10/07

    GameSpot UK's Guy, Laura, and Alex discuss the BAFTAs, set up a new competition, and find out more about amBX from guest Jo Cooke.

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  • The GameSpot UK Podcast 11/10/07

    GameSpot UK's Guy, Emma and Laura are joined by Activision's Leo Tan to talk about the latest gaming news, set up a great Virtua Fighter competition, and lots more.

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  • The GameSpot UK Podcast 27/09/07

    GameSpot UK's Guy, Laura and Alex are joined by Drew Stearne, plus there's a Sega Rally interview and two new competitions!

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  • The GameSpot UK Podcast 13/09/07

    This week Guy, Emma and Laura are joined by one of Heavenly Sword's chief ninjas, and bring you a Fatal Inertia competition alongside the news and discussion.

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  • The GameSpot UK Podcast 30/08/07

    The GameSpot UK team are in the studio to talk about the Leipzig Game Convention, as well as round up all the other big stories from the world of gaming.

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  • The GameSpot UK Podcast 16/08/07

    GameSpot UK's Guy, Laura and Alex are joined by special guest Aaron Thomas from the US of A to talk over the latest gaming news and topics.

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  • The GameSpot UK Podcast 02/08/07

    GameSpot UK's Guy, Laura and Emma are joined by Guitar Hero guru Simon Byron to talk over all the latest news and events in the world of gaming.

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  • The GameSpot UK Podcast 20/07/07

    GameSpot UK's Phil, Guy and Emma discuss all the hottest news from E3 and give away Lost Planet prizes!

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  • The GameSpot UK Podcast 05/07/07

    GameSpot UK's Phil, Guy, Emma and Laura are joined by Sports Interactive's Miles Jacobson to talk about the latest gaming news and views.

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  • The GameSpot UK Podcast 21/06/07

    GameSpot UK's Phil, Guy, Emma and Laura debate the recent banning of Manhunt 2, talk to the main man behind LOTRO, and look at the latest news in the world of gaming.

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  • The GameSpot UK Podcast 07/06/07

    GameSpot UK's Phil, Guy, Emma and Laura are joined by special guest Lee Kirton from Atari, to chat over the latest gaming news, debate the issue of gold farming, and set up a new competition!

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  • The GameSpot UK Podcast 24/05/07

    GameSpot UK's Phil, Guy and Laura chat over the latest gaming news, look at Ubisoft's latest games, and discuss the role of hype in selling video games. Plus questions and reaction to last time's debate, and a new competition!

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  • The GameSpot UK Podcast 10/05/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight, as well as some great competitions.

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  • The GameSpot UK Podcast 26/04/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight, as well as some great competitions.

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  • The GameSpot UK Podcast 12/04/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight, as well as some great competitions.

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  • The GameSpot UK Podcast 29/03/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight, as well as some great competitions.

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  • The GameSpot UK Podcast 15/03/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight, as well as some great competitions.

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  • The GameSpot UK Podcast 01/03/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight.

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  • The GameSpot UK Podcast 16/02/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight.

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  • The GameSpot UK Podcast 01/02/07

    GameSpot UK editors bring you their take on the news and trends in the gaming industry from the past fortnight.

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  • The GameSpot UK Podcast 18/01/07

    The Burning Crusade launch, Crackdown, and Mercury Meltdown Revolution are just a few of the subjects that the GameSpot UK team get into this week.

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  • The GameSpot UK Podcast 04/01/07

    The GameSpot UK team looks back as the best bits of 2006, and the cool stuff coming our way in 2007.

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  • The GameSpot UK Podcast 12/11/06

    Check out the latest gaming news and views from the GameSpot UK crew, with the UK Wii launch, and visits to see Vanguard: Saga of Heroes, Battlestations Midway and Parabellum.

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  • The GameSpot UK Podcast 11/23/06

    Check out the latest gaming news and views from the GameSpot UK crew, with our trip to Iceland and the latest user-review.

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  • The GameSpot UK Podcast 11/09/06

    The GameSpot UK crew take a look at the latest gaming news, give you the lowdown on what it's like to play Guitar Hero II on stage, and bring you our first user review for the podcast.

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  • The GameSpot UK Podcast 10/27/06

    The GameSpot UK crew take a look back at Ubisoft's Paris event, THQ's trip to Ukraine, and all the latest news.

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  • The GameSpot UK Podcast 10/09/06

    The GameSpot UK crew take a look back at Tokyo, X06 and the London Games Festvial, and round up what's been going up on the site in the past couple of weeks.

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