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‪Big In Asia Livestream Replay: Tales of Xillia 2‬

Written By Kom Limpulnam on Kamis, 07 Februari 2013 | 21.50

It's funny that the guy clearly has absolutely no idea what he's doing even though he's trying to explain it. He's wailing on an enemy resistant to physical weaponry, all the while doing 0 damage. Very rarely he exposes its weakness using a wind attack and begins to do damage, but at no point does he question why he's doing 0 damage. If he had an elemental weapon (he should at this point) or at least used an elemental arte before every attack he made, he would be doing more than 0. The resistances and weaknesses are clearly shown at the top right when he is targeting which enemy to attack, not even in Japanese, so you really would have to have no idea what you're doing to miss it.

In addition, I'm pretty sure the adds in that fight never stop respawning, so there's no reason to kill them. This is all along with completely wasting overlimit mode, etc, etc. I've played through the game (I own it) and enjoyed it, and at this point in the game, this is all common sense, explained to you in Japanese AND you really should've figured it out by now, ESPECIALLY if you supposedly played the first Xillia (hint: it's mostly the same).

Also, for all the people saying we didn't get the first Xillia: we ARE getting it this year.


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Guild Wars 2 Flame & Frost content out end of February

Next content update to feature new PvP map and guild missions.

Gamers looking to expand their time with GameSpot's PC and RPG game of 2012 can look forward to more content soon.

According to NCSoft's official page for the game, developer ArenaNet will be releasing the second wave of downloadable content titled Flame & Frost: The Gathering Storm. The update features a new PvP map called the Spirit Watch, new guild missions, a new selectable achievement system, and a new PvP mode where two teams of equal average rating pit against each other in a quick match.

Players can expect to check it out on February 26. For more information on Guild Wars 2, check out the recent video below.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Sony Online Entertainment to host 2013 community fan event

SOE Live will be at Planet Hollywood Resort & Casino in Las Vegas this August, featuring new information on the next EverQuest.

Fans of Free Realms, PlanetSide 2, and other Sony Online Entertainment (SOE) titles will be pleased to learn that the company will be hosting a major community event this year.

Billed as SOE Live, the event is a community gathering where gamers and developers of SOE-branded titles meet. Activities include developer panel discussions and game-themed live events. The event will be held from August 1 to August 4 at Planet Hollywood in Las Vegas, Nevada in the US. Games that are on the SOE lineup include DC Universe Online, PlanetSide 2, Free Realms, and the EverQuest series.

In addition, SOE stated that it will reveal the next entry in the EverQuest franchise during the event. SOE Live has been going on since 2004, with the majority of the annual event taking place in Las Vegas. Previously, it was known as SOE Fan Faire.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Neverwinter beta weekend dates announced

Online session to run on weekends during February and March; founder's pack buyers will get access on February 8.

MMO players can soon start their adventures in the Forgotten Realms universe via the closed beta version of upcoming RPG Neverwinter.

According to a news post on the Neverwinter site, developer Cryptic Studios and publisher Perfect World will be hosting Neverwinter beta weekend sessions starting on February 8 to February 10. This will be followed by another session from March 8 to March 10 and a third one on March 22 to March 24.

Players can register here to get a chance to partake in the closed beta sessions. Those who purchased the Hero of the North founder's pack will get guaranteed access on the first session that starts on February 8.

For more information, check out GameSpot's coverage on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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Gamers won't wait for next-gen GTAV, says Take-Two

Written By Kom Limpulnam on Rabu, 06 Februari 2013 | 21.50

Rockstar publisher Take-Two believes releasing Grand Theft Auto V close to the rumoured launch of the next-generation Xbox and PlayStation won't negatively affect interest in the game from consumers.

Take-Two was asked during the company's Q3 financial call last night about the prospect of Grand Theft Auto V taking the same kind of cross-generational stance that developers like Bungie and DICE are said to be using. Take-Two CEO Strauss Zelnick remained firm that Rockstar's latest game would do absolutely fine on current-gen platforms.

"Let's have a little gentlemen's bet," he said. "Bet there is not one gamer who's going to sit out of Grand Theft Auto V hoping that something down the road is going to come along that's better. Grand Theft Auto V is going to blow everyone away, and it will be in the market in September."

Zelnick didn't rule out the possibility of the series going next-gen, as one analyst predicted last week, and said the publisher was planning its future as well as it could. "In terms of strategy around current-gen and next-gen, we have to wait for the announcements," he said.

"Look, we're always looking over our shoulder. I'm a big believer that arrogance is the enemy of continued success. But we are planning as well as we can, and we think we are extremely well positioned."

GTAV will be released for Xbox 360 and PlayStation 3 on September 17.

Elsewhere in Take-Two's earnings call the publisher reported a 148 per cent rise in profits and that Borderlands 2 has now shipped six million copies.


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Wii U message hard to convey says Ubisoft studio head

Xavier Poix, managing director of Ubisoft's Annecy, Montpellier, and Paris studios, has spoken out about the challenges of developing launch titles for next-generation hardware, using Nintendo's Wii U as an example.

Speaking with GameSpot at the annual D.I.C.E. summit in Las Vegas this week, Poix said the Wii U message is hard to convey, something he believes has greatly contributed to the console's slow start in the market.

"The depth of what you can do with that console is really hard to get across unless you play with it," Poix said. "It's different from the Wii, where seeing was believing. With the Wii U, people really need to experience it."

Poix and his team have been developing titles for the Wii U for the last two years, including survival horror title ZombiU. The game was released to a generally lukewarm critical reception, something which was noted by the game's developers.

Poix said looking back, he can see where Ubisoft went wrong.

"The whole idea of the asymmetrical gameplay and using two screens to do two very different things is not simple to explain to people. ZombiU was designed to be a game for core players launching with a new Nintendo console. We should have communicated better in this respect to let people know what kind of experience to expect. It wasn't obvious enough that there would be a new controller and new gameplay and a new skill set to develop."

According to Poix, the fact that the Wii U may have started slower than Nintendo expected is not indicative of its future success, especially as more players adapt to the multi-screen trend.

"We are at a new start in the industry, a moment where gaming is no longer just for geeks. We have consoles like the Wii to thank for that, and the rise in mobile gaming. It's all leading towards interconnectivity. What will you do on your phone in the future will impact what you do on your console back home, and so on. There will be different applications for different devices."

Responding to earlier comments by Ubisoft CEO Yves Guillemot that the lack of new hardware is stifling creativity in the game development industry, Poix said this isn't necessarily true; he believes that creativity is simply at its best around a new console launch, when developers have the chance to deal with both new opportunities and constraints.

"You've got a new toy to play with, and for the first time you need to think differently. It's hard to achieve but it's the best moment."

Looking forward, Poix pointed to technology like Microsoft's SmartGlass application as leading the way in the area of interconnectivity and multi-screen experiences.

Poix's team is currently working on upcoming Wii U title Rayman Legends, due out on February 26, 2013.


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Trials Evolution: Gold Edition - Live Stream

Trials is returning to PC this year with the Gold Edition. Get a live sneak preview.

After becoming a major success on XBLA, Trials Evolution: Gold Edition sees the franchise returning to the PC. Bringing together Trials Evolution and Trials HD, this celebratory bundle won't be available until 22 March, but we've got the developers from RedLynx in to give you an advanced preview. So, start your engines and pop on a helmet: this could get violent.

Watch live video from gamespot's channel on www.twitch.tv

To follow our Twitch channel for more live videos, simply click here!.

Sarah Lynch
By Sarah Lynch, Associate Producer

When not busy curating her novelty t-shirt collection, Sarah can be found shouting endless streams of nonsense into the great void of the internets. Greatest life achievement: finally having her very own crocheted Link hat.


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Xbox 720 to require Internet connection?

Additional alleged Xbox 720 details have come to light today. Sources speaking to Edge said the platform will require an Internet connection to function and that a new version of Xbox Live will be an "integral" component of Microsoft's new platform. Though Microsoft is reportedly "absolutely committed" to online functionality for its new machine, games will still be offered in physical form, the sources said.

In addition, the sources said games for the new system will ship with activation codes and "have no value beyond the initial user." This falls in line with a report from last year, which said the Xbox 720 could block used games in some way. Analysts do not believe this is likely.

These games will reportedly be manufactured on 50GB Blu-ray discs, an upgrade from the DVD drive the Xbox 360 currently sports. Sony's PlayStation 3 supports Blu-ray, and it has since it was first launched in 2006. Blu-ray disc capacity is significantly greater than that of DVD.

In addition, the sources said Microsoft will ship a new version of Kinect alongside the Xbox 720. No further information was made available, though a previous report said "Kinect V2" could support four-player full-body tracking and allow gamers to sit down while playing. In addition, this technology is believed to adapt to players' living room, meaning they will not need to move furniture for an optimal experience.

Lastly, Edge's source said the previously rumored Xbox 720's specifications will include an AMD eight-core x64 1.6GHz CPU, a D3D11.x 800 MHz graphics solution, and 8GB of DDR3 RAM. At present, the platform's hard drive capacity is still reportedly up in the air.

An Xbox 360 successor is, of course, still unannounced and Microsoft did not comment on this report. It may not be long before that changes, as the platform holder is rumored to announce the Xbox 720 during an Apple-style media presentation in late March, perhaps in conjunction with the 2013 Game Developers Conference.

Sony is holding a "PlayStation Meeting" February 20 in New York City where the company is rumored to announce the PlayStation 4. GameSpot will be in attendance.


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Reinventing the City of Your Imagination - SimCity

Written By Kom Limpulnam on Selasa, 05 Februari 2013 | 21.50

@StarKiller2127Another blind person I see, well let me help you :

- unable to log in, please try again later
- servers are currently unavailable / in maintenance
- unable to save city, cloud not available
- you have been disconnected, progress has been lost
- this feature is only available for premium members
- this feature requires special contect from a (paid) DLC pack
- new DLC pack : subways
- new DLC pack : japanese buildings
- new DLC pack : farms
- new DLC pack : bigger hospitals (police stations, fire stations, parks, ...)
- new microtransaction payment : pay per additional map tile
- new microtransaction payment : buy your way to success and transform real money into simoleons
- new microtransaction payment : additional save slot
- this feature is unavailable in your region
- your account has been banned (insert random reason)
- our account database has been hacked, all your personal and payment information got leaked, prepare for an influx of spam mails and keep an eye on your bank account, sorry
- we are sorry to inform you that SimCity did not meet our sales expectations, so the servers will be shut down next month, we're looking forward to milking you again with SimCity 6 next year
- ...

Still think "gaming as a service" is a good idea ? Think again.

In the meantime, us others are playing DRM free, feature complete games anytime and anywhere we want, trouble free which we bought back in the years when games were sold as products or recently from companies without shady business practices.

But please, by all means, enjoy your limited experience and making you fully dependent on a thirf party to allow you access to the product you bought - I'll be laughing just as hard as I was laughing at those that bought Diablo 3 and other "you have to be online to play" games.

Also I hope your bank account is ready for all the full price DLC packs you're going to get shoved down your throat - expect to spend at least 300 EUR to 500 EUR over the course of next year.


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Abandoning Tradition to Keep Castlevania Relevant

The man in charge of Castlevania reveals that forging a new path for the series was the only way to keep it alive. "I don't want it to die."

Even the most cherished series needs a kick in the pants from time to time, according to Konami Producer David Cox. He recently sat down with GameSpot to discuss Mirror of Fate, the upcoming side-scrolling Castlevania for the Nintendo 3DS, and why fans of Koji Igarashi's games shouldn't fear the series' new direction. Along with developer Mercury Steam, Cox wants to focus on the origins of the Belmont's curse, and the ramifications it has on their offspring with each passing generation.

There are a lot of 2D Castlevanias out there, and fans have pretty clear expectations. Can you explain some of the core concepts that went into developing Mirror of Fate as a 2D Lords of Shadow game?

I'm probably going to get murdered for saying this, but like we said with Lords of Shadow, forget everything you know about Castlevania, because on the surface, it seems like a traditional 2D side-scrolling Castlevania game, but in many ways it's just a continuation of what we did with Lords of Shadow. If people really enjoyed Lords of Shadow , then they'll love Mirror of Fate. It's really like a squeezed-down version of that game.

Our idea with the series is to tell Dracula's story. Ultimately, that's the overarching storyline. Lords of Shadow is Dracula's beginning, Lords of Shadow 2 will be the ending, and this kind of sits in the middle. The purpose of Mirror of Fate is to explain the blood feud between Dracula and the Belmonts. How did it come about? What drives it? It has always been about going to Dracula's castle, killing Dracula; that has really been it. Dracula has always been a one-dimensional guy who just turns up at the end of the game. We really want to explore that character and explore the motivations of that character. How did he become Dracula? Why has he become Dracula? Why are the Belmonts the ones that have to go after him? That's the kind of story we're trying to tell.

Obviously, with a title like Mirror of Fate, it's about how fate and destiny are intertwined with our actions. You know, Gabriel made the decision to become Dracula because of the events in Lords of Shadow and the DLC. Going down this darker path has consequences on his son Trevor, and the things he does have consequences on his son Simon.

I know that you are a big Castlevania fan. How hard has it been trying to balance the game's identity and trying to keep some familiar elements, while mostly going in a new direction?

That has probably been the trickiest thing, honestly speaking. You've got a fan base that's dedicated to Castlevania, just as I was as a fan, but at the same time you've got to do something new. You've got to drive the series forward. You know, I don't want it to die. I want it to stay relevant and popular. Getting that balance right has been pretty tough, but at the same time with respect to Lords of Shadow, I think we took a risk. Even when the game came out, we weren't sure if it was going to be successful or not. It's kind of why we went to handheld because we didn't know what the next step was going to be. We didn't know if the game was going to be popular, so we said, "Let's make a handheld game; you don't need much money." We could do something small in order to carry on the series if necessary. Luckily, the game was successful, and senior management said, "You need to make a sequel." That was great, but we already started the 3DS game, so it was like, "OK, right." Luckily, we had a very rough idea about the arc, but we didn't have the detail, if you know what I mean. So we've got the beginning, and we've got the end, so let's develop the ideas and make it fit within the arc. That's how Mirror of Fate came about.

How do you respect the past while doing something new?

I think you've got to be brave and say we're going to put our mark on it. We are going to do what we think is right. We are going to try and be respectful to the past because I think you've got to, but at the same time, I think we were brave with Lords of Shadow. Some people liked what we did, and a lot of people didn't like what we did, so I think this time it's a bit easier because people kind of know what to expect. They kind of know that it's not going to be like it was before. They know it's going in a different direction, and they've accepted that it's a new universe, that it's a different timeline outside of the traditional timeline. I think it's a little bit easier this time to get that message across, you know, that we're going our own way.

I think we tried, particularly with Mirror of Fate, to meet some of those detractors a little bit further and meet their demands. We felt exploration wasn't as good as it could be in Lords of Shadow; we felt that was a weakness of the game. So when we were designing Mirror of Fate, exploration was much higher up on the list of things we wanted to achieve in terms of the final product. At the same time, we wanted to make sure the combat focus of the title, which is what Lords of Shadow was…we wanted to make sure that element was at the forefront. We don't want people who bought Lords of Shadow to suddenly get something different. They go, "I remember that Lords of Shadow game. It was awesome. But this game, what the hell is this?" We wanted to give them a true sequel, something that felt like it fit within the Lords of Shadow universe. So I think we're trying to straddle, and it's a very fine balancing act, but we aren't slaves to it. If a decision is made that we are going to take this in a different direction, we're just going to do it, you know? That's liberating.

So, Lords of Shadow freed you up to take some liberties with the series' storyline. Do you think that fans are going to be surprised with some of the events that take place in Mirror of Fate?

Yes, I think so, especially the story side of it. I think having a bad guy who has some depth to him, where you can kind of understand how he got to this place…at the end of this game, it's a WTF moment--it really is. We show Dracula how he has never been shown before, and I think people will go, "Shit, if I was him, I would be the bloody same." You know what I mean? So we're trying to give a perspective on it. Good and evil is not black and white in real life. Having characters who aren't black and white is really important to this game. I think that's something we've achieved, certainly with Dracula, with Simon, and with Trevor, because they are nuanced characters that have stories to tell, and it's a really interesting story that's really emotional. When you finish it, because you play the game backwards, starting with Simon, then playing as Alucard, then Trevor, it all becomes clear right at the end. That's the reason we did it. The very last scene, you click, and you want to play it again. You'll notice things that seem offhand or you didn't really notice before, and you go, "Aw shit!" It gives the game more depth. That's something we're really proud of with Mirror or Fate. The replayability is fantastic. I can't stop playing it, and I've been working on it for two years.

Is this arc going to come to a conclusion in Mirror of Fate, or is it going to carry over into Lords of Shadow 2?

There's a satisfying conclusion to the arc in Mirror of Fate, but the overarching arc is still there. You can play this game without having played the other. That's something we think is very important. In the first game, you have the story about bringing Marie back, about the god mask. That was the key thing, and it came to a conclusion, but you know there's the arc about how he became Dracula. That's going to be explained a little bit in Mirror of Fate, but more so in Lords of Shadow 2. I hate the word trilogy, but people are already saying that to us. It's going to feel like a whole. There's going to be a satisfying conclusion in Lords of Shadow 2, and everything's going to make sense.


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