Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 04 Mei 2014 | 21.50

Gamespot's Site MashupStar Wars 1313 looked like it could have been beautifulMicrosoft trying to bring Halo TV series to ShowtimeGTA IV, Red Dead Redemption, many more for $5 each in PlayStation Store Flash SalePlayStation 3's shooter Dust 514 redesigned for the PC as Project LegionValve celebrates Free Comic Book Day with Team Fortress digital Catch-Up ComicCall of Duty dev Infinity Ward absorbs Tony Hawk dev NeversoftDestiny beta, vehicular combat info coming to E3, Bungie saysDark Souls II GFX Mod - Downsampled 4K Visual OverhaulXbox One May system update: Help Microsoft improve Kinect voice commands by opting-in to speech data collectionUnreal Tournament will make a comeback in Unreal Engine 4The Amazing Spider-Man 2 - Video ReviewJoJo's Bizarre Adventure: All Star Battle ReviewThe Amazing Spider-Man 2 - High-Speed Car ChaseThe Amazing Spider-Man 2 ReviewTwo studios making this year's Call of Duty: Advanced Warfare, Activision promises "near photorealistic" world

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 04 May 2014 07:37:42 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523640-sw1313.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/star-wars-1313/" data-ref-id="false">Star Wars 1313</a> isn't coming out, but some concept art for the game that surfaced recently will make you wish it did.</p><p dir="ltr" style="">The images were made by Filmpaint Studio in Los Angeles, which provides the movie, comic book, and game industries with concept art, storyboarding, and other visually oriented services.</p><p dir="ltr" style="">Under the Production Art tab on its website, you can find a few beautiful pieces commissioned for Star Wars 1313 in 2009.</p><p dir="ltr" style="">You can see a few of them below, and even more on <a href="http://filmpaint.com/production_art.html#!prettyPhoto%5Bpp_gal%5D/27/" rel="nofollow">Filmpaint's website</a>, where you'll also find early concept art for <em>The Amazing Spider-Man</em> film, <em>Tron: Legacy</em>, and many other big franchises.</p><p dir="ltr" style="">From the red-light district to the abandoned lower levels in Coruscant (the <a href="http://starwars.wikia.com/wiki/Ecumenopolis" rel="nofollow" data-ref-id="false">Ecumenopolis</a> where the game was set), Star Wars 1313 looked like it was going for a grittier, more realistic tone. One of the descriptions on the images even compares it to <em>Blade Runner</em>.</p><p dir="ltr" style="">Star Wars 1313 was originally announced at E3 2012 as a next-gen Star Wars third-person action adventure game from LucasArts. The game, said to feature bounty hunter Boba Fett as its protagonist, was reportedly canceled in April 2013 when Disney closed LucasArts.</p><p dir="ltr" style="">Disney has since <a href="http://www.gamespot.com/articles/disney-abandons-star-wars-1313-trademark/1100-6417208/">abandoned its trademark for Star Wars 1313</a> and the game's creative director, Dominic Robilliard, has <a href="http://www.gamespot.com/articles/sony-hires-star-wars-1313-creative-director/1100-6417026/">joined the PlayStation team</a> where he is working as a design director for an unspecified project.</p><p style="">Disney and Electronic Arts <a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/">signed an agreement last year to make the Battlefield publisher the exclusive creator of Star Wars games going forward</a>. This deal <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/">spans 10 years and multiple projects</a>, including a <a href="http://www.gamespot.com/star-wars-battlefront/">new Star Wars: Battlefront game from Battlefield creator DICE</a>.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523633,1300-2523634,1300-2523635,1300-2523636,1300-2523637" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg" data-ref-id="1300-2523633" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg" data-ref-id="1300-2523634" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg" data-ref-id="1300-2523635" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg" data-ref-id="1300-2523636" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523637" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg"></a></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 06:45:00 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Microsoft is currently in "deep" negotiations to bring the Halo live-action TV series to premium cable channel Showtime, <a href="http://variety.com/2014/tv/news/halo-tv-show-showtime-1201170379/" rel="nofollow">Variety reports</a>.</p><p dir="ltr" style="">Microsoft announced it was <a href="http://www.gamespot.com/articles/halo-tv-series-in-the-works-with-steven-spielberg/1100-6408658/">partnering with iconic director Steven Spielberg</a> for the show last year. Spielberg will act as executive producer, and he'll be working with developer 343 Industries and Amblin Television. We don't know much about it, but Microsoft's Phil Spencer has said before that<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/"> the show won't just be "filler."</a></p><p dir="ltr" style="">According to Variety's report, the plan is to have each episode air on Showtime first, then on Xbox, but with added interactive elements. Apparently, these interactive elements (and Microsoft wanting to be careful with its prized property) caused delays. Variety says the companies are now close to a deal.</p><p dir="ltr" style="">Earlier this week, Microsoft revealed its plans for <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/">Xbox original TV programming</a>. It discussed a number of shows including Halo, but did not mention a deal with Showtime.</p><p style=""><em>Disclosure: Showtime Networks is a division of CBS, which is GameSpot's parent company</em>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 17:10:00 -0700 http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523442-5308454207-13897.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Guacamelee!, Max Payne 3, Red Dead Redemption, and Grand Theft Auto IV, all for $5 each.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="/arcania-the-complete-tale/" data-ref-id="false">Arcania The Complete Tale</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/bioshock/" data-ref-id="false">BioShock</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/bioshock-2/" data-ref-id="false">BioShock 2</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/darksiders/" data-ref-id="false">Darksiders</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/datura/" data-ref-id="false">Datura</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/duke-nukem-forever/" data-ref-id="false">Duke Nukem Forever</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/fat-princess/" data-ref-id="false">Fat Princess</a> - $5 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/grand-theft-auto-iv/" data-ref-id="false">GTA IV</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee!</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee! PS Vita</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2 Dog Days</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/l-a-noire/" data-ref-id="false">LA Noire</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/max-payne-3/" data-ref-id="false">Max Payne 3</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/midnight-club-la-remix/" data-ref-id="false">Midnight Club LA Complete Edition</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/mortal-kombat-2011/" data-ref-id="false">Mortal Kombat</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs ATV: Alive</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/red-dead-redemption/" data-ref-id="false">Red Dead Redemption</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction Armageddon</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/spec-ops-the-line/" data-ref-id="false">Spec Ops: The Line</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/the-mark-of-kri/" data-ref-id="false">The Mark of Kri</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/the-raven-legacy-of-a-master-thief/" data-ref-id="false">The Raven – Legacy of a Master Thief</a> - $5 (original price: $30)</li></ul><p dir="ltr" style="">The Flash Sale will end on Monday, May 5, 12:00 p.m. Pacific.</p><p dir="ltr" style="">Sony also recently announced <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/">which games PlayStation Plus members will get for free in May</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 14:55:00 -0700 http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523403-5512793079-23997.jpg"></a></figure><p dir="ltr" style="">CCP Games announced during its Fanfest event that it is working on a free-to-play PC shooter set in the EVE Online Universe that takes after the PlayStation 3's Dust 514.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/dust-514/">Dust 514</a> is a free-to-play multiplayer first-person shooter that even CCP admits wasn't as great as it could be (<a href="http://www.gamespot.com/reviews/dust-514-review/1900-6415604/">we weren't fans of it either</a>). CCP said that Project Legion is very early in development, and that it's not even certain it will come out, but the idea is to re-imagine Dust 514 for the PC with more of a sandbox experience.</p><p dir="ltr" style="">"At the end of the day we want to take the things we've learned from Dust, and yes it's in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn't do right," VP of Product Development at CCP Sean Decker told <a href="http://www.polygon.com/2014/5/3/5677566/Dust-514-project-legion-reaction" rel="nofollow">Polygon</a>.</p><p dir="ltr" style="">CCP has clarified that it's still still working on new content for Dust 514, and that if Project Legion does ever come out, Dust 514 players will be able to migrate their relevant data to the new PC game.</p><p style="">In case you missed it, GameSpot was at Reykjavik, Iceland for EVE Fanfest 2014, where we got a look at the latest version of <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, stunningly rebuilt in Unreal Engine 4:</p><div data-embed-type="video" data-ref-id="2300-6418636" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418636/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Finally, CCP today revealed a trailer for something called The Prophecy, which implies that the company's three games: <a href="http://www.gamespot.com/eve-online/">EVE: Online</a>, <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, and Dust 514 will converge in some fashion. The CGI trailer, which includes elements from all three games (large space battles, dogfighting, and infantry combat) simply ends with the words: "One universe // One war."</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yFTUazuGdTw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyFTUazuGdTw%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyFTUazuGdTw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyFTUazuGdTw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 13:16:00 -0700 http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ http://www.gamespot.com/articles/valve-celebrates-free-comic-book-day-with-team-fortress-digital-catch-up-comic/1100-6419406/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523372-tf2comic.jpg" data-ref-id="1300-2523372" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523372-tf2comic.jpg" data-ref-id="1300-2523372"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523372-tf2comic.jpg"></a></figure><p style="">It's Free Comic Book Day today, meaning you can head to your local comic book store and pick up a free comic book from a bunch of different publishers.</p><p dir="ltr" style="">Valve, which publishes its own <a href="http://www.gamespot.com/team-fortress-2/">Team Fortress</a> comic book series online, is celebrating Free Comic Book Day with a special Catch-Up Comic. This free Team Fortress 2 Catch-Up comic gives new readers a chance to get caught up quickly so they can dive into the ongoing series, currently on its third issue.</p><p dir="ltr" style="">"If you've got a friend you think would love the ongoing TF2 digital comic series, but you think they'd find all the shirtless Australian men, magical gold bars and centuries-old vendettas confusing, we've put together a <a href="http://www.teamfortress.com/catchup/" rel="nofollow">Catch-Up Comic</a> that blasts through the backstory like an expository rocket-sled," Valve said.</p><p dir="ltr" style="">You can find find the Catch-Up comic and all the previous issues on the <a href="http://www.teamfortress.com/" rel="nofollow">Team Fortress website</a>.</p><p style="">If you end up going to the comic book store today, keep an eye out for the free issue containing both <a href="http://www.comicvine.com/sonic-the-hedgehog-mega-man-x-flip-book-1-sally-th/4000-452079/">Mega Man X and Sonic Comic Origins</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 12:05:00 -0700 http://www.gamespot.com/articles/valve-celebrates-free-comic-book-day-with-team-fortress-digital-catch-up-comic/1100-6419406/ http://www.gamespot.com/articles/call-of-duty-dev-infinity-ward-absorbs-tony-hawk-dev-neversoft/1100-6419405/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523359-neversoft.jpg" data-ref-id="1300-2523359" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523359-neversoft.jpg" data-ref-id="1300-2523359"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523359-neversoft.jpg"></a></figure><p dir="ltr" style="">Tony Hawk and Guitar Hero developer Neversoft will cease to exist as its own studio as it becomes a part of Call of Duty developer Infinity ward.</p><p dir="ltr" style="">The news comes via our sister site, <a href="http://www.giantbomb.com/articles/infinity-ward-neversoft-merging-into-single-super-studio/1100-4909/">Giant Bomb</a>, which has obtained an internal memo by Activision CEO Eric Hirshberg.</p><p dir="ltr" style="">"As you know, Neversoft and Infinity Ward teamed up for the development of <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>," Hirshberg said. "And through that process, it became clear that the two studios have very complementary skill sets. Between these two excellent studios, it seemed like a single 'super-studio' could emerge."</p><p dir="ltr" style="">Hirshberg goes on to thank Neversoft for its 20-year run and explain why Activision is dropping the name. "As already mentioned, we are merging these two very talented teams and obviously had to choose a name for the combined studio. Since the Infinity Ward brand is indelibly tied to the Call of Duty franchise, it is the sensible choice. While it will be strange to not see the Neversoft logo on future games, the important things--which are the Neversoft team's talent, creativity, professionalism and commitment to creative excellence--all remain unchanged as part of this new chapter."</p><p dir="ltr" style="">Neversoft's studio head Joel Jewett and studio director Scott Pease will retire from the games industry later this year as a result.</p><p dir="ltr" style="">Though Infinity Ward led development on Call of Duty: Ghosts, the studio received help from Neversoft and Raven.</p><p dir="ltr" style="">Earlier this year, Activision revealed that it is moving to a three-year, three-studio development cycle for Call of Duty titles. Previously, the franchise was developed on a two-year interval. Infinity Ward launched games during odd-numbered years, while Treyarch released titles during even-numbered years.</p><p dir="ltr" style="">The next game in the series, <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">Call of Duty: Advanced Warfare</a>, is being developed by Sledgehammer games. According to Activision's new development cycle, it should be followed by a game from Treyarch (known for the Black Ops games), and then another Infinity Ward title.</p><p style="">For more on Call of Duty, make sure you catch up with all the new details we got about the upcoming <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">Call of Duty: Advanced Warfare</a> this week.</p><div data-embed-type="video" data-ref-id="2300-6418638" data-width="854" data-height="480"><iframe src="/videos/embed/6418638/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 10:56:00 -0700 http://www.gamespot.com/articles/call-of-duty-dev-infinity-ward-absorbs-tony-hawk-dev-neversoft/1100-6419405/ http://www.gamespot.com/articles/destiny-beta-vehicular-combat-info-coming-to-e3-bungie-says/1100-6419404/ <div data-embed-type="video" data-ref-id="2300-6418518" data-width="854" data-height="480"><iframe src="/videos/embed/6418518/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Bungie will release more information about Destiny's beta during E3, according to <a href="http://www.bungie.net/en/News/News?aid=11500" rel="nofollow">a post</a> to the company's official website.</p><p dir="ltr" style="">In response to a question from a fan asking when Bungie will finally release information about the beta, community manager David Dague simply responded: "E3."</p><p dir="ltr" style="">Bungie has also been giving out more beta codes lately. If you want a chance to grab one, you might want to follow <a href="https://www.facebook.com/Bungie" rel="nofollow">Bungie on Facebook</a> and <a href="https://twitter.com/DestinyTheGame" rel="nofollow">Destiny on Twitter</a>.</p><p dir="ltr" style="">Another fan pointed out that we haven't seen any vehicular combat in Destiny yet either, which was a big part of Halo. To this, Dague again responded by saying we should look forward to E3.</p><p dir="ltr" style="">A post on the <a href="http://www.bungie.net/en/News/News?aid=11500" rel="nofollow">PlayStation Blog</a> also makes it seem like Destiny is gearing up for a big announcement about the beta. Sony announced that it has teamed up with Activision and Bungie for a contest that will fly the winner and a friend out to E3. The winner will get access to the show floor, hands-on time with Destiny, and a meet-and-greet with Bungie. The 500 runners up will win access to the Destiny beta.</p><p style="">The Destiny beta will begin this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/">first for PlayStation 3 and PlayStation 4</a>, before coming later to Xbox 360 and Xbox One. Preordering the game will guarantee you access to the beta. The game <a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/">launches in full on September 9</a> and publisher Activision has <a href="http://www.gamespot.com/articles/activision-destiny-has-potential-to-be-billion-dollar-series/1100-6412402/">major commercial expectations for it</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 10:13:00 -0700 http://www.gamespot.com/articles/destiny-beta-vehicular-combat-info-coming-to-e3-bungie-says/1100-6419404/ http://www.gamespot.com/videos/dark-souls-ii-gfx-mod-downsampled-4k-visual-overha/2300-6418640/ From the creator of DSFix, Durante's GeDoSaTo mod turns Dark Souls II into the visually-striking experience it should have always been. Sat, 03 May 2014 09:00:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-gfx-mod-downsampled-4k-visual-overha/2300-6418640/ http://www.gamespot.com/articles/xbox-one-may-system-update-help-microsoft-improve-kinect-voice-commands-by-opting-in-to-speech-data-collection/1100-6419403/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523317-4860065396-may%252.png" data-ref-id="1300-2523317" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523317-4860065396-may%252.png" data-ref-id="1300-2523317"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523317-4860065396-may%252.png"></a></figure><p dir="ltr" style="">The Xbox One May system update will let you opt-in to a speech data collection, which should help Microsoft improve Kinect's speech recognition and voice commands.</p><p dir="ltr" style="">As Xbox One owners know, Kinect allows you turn on the device, go to a particular app, and perform other actions simply by speaking to it, but it doesn't always work. Allowing Microsoft to collect your speech data should help improve this feature.</p><p dir="ltr" style="">"The more voice samples we have to input into our algorithms, the better and more responsive Xbox One can be to our fans," Larry "Major Nelson" Hryb explained in a post to <a href="http://news.xbox.com/2014/05/xbox-one-may-features-preview" rel="nofollow">Xbox Wire</a>.</p><p dir="ltr" style="">Again, Xbox One will not collect this data by default after the update. You'll have to opt-in by setting Share Voice Data to Allow under the Privacy &amp; Online Safety settings. Microsoft also said that all voice data shared via this setting will be used for product improvement only.</p><p dir="ltr" style="">The May update, which will begin rolling out to users in the early access program this week, will also add a sound mixer for apps. This will allow you to control the volume levels of two apps when you're using snap and decide which is louder. It will also allow you to control the volume levels when using Kinect for chat.</p><p style="">Yesterday, Hryb said <a href="http://www.gamespot.com/articles/xbox-one-game-preloading-still-on-microsoft-s-wishlist/1100-6419362/">Microsoft still wants to add the ability to preload unreleased digital games to Xbox One</a>, a feature that Sony added to the PlayStation 4 in the <a href="http://www.gamespot.com/articles/playstation-4-1-70-update-out-now-full-feature-list-revealed/1100-6419309/">latest firmware update</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 08:29:00 -0700 http://www.gamespot.com/articles/xbox-one-may-system-update-help-microsoft-improve-kinect-voice-commands-by-opting-in-to-speech-data-collection/1100-6419403/ http://www.gamespot.com/articles/unreal-tournament-will-make-a-comeback-in-unreal-engine-4/1100-6419402/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge" data-ref-id="1300-2523280" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge" data-ref-id="1300-2523280"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge"></a></figure><p dir="ltr" style="">A couple of tweets from Epic Games executives tell us that the company will soon reveal more about the future of the Unreal Tournament series, and that it will use Epic's new Unreal Engine 4.</p><p dir="ltr" style="">Vice President, Product Development Paul Meegan first <a href="https://twitter.com/PaulMeegan/status/462341620634238976" rel="nofollow">said</a> that to find out more about the future of Unreal Tournament and the UE4 developer community, you should tune into <a href="http://www.twitch.tv/UnrealEngine" rel="nofollow">Epic's Twitch channel</a> on Thursday, May 8, at 2 p.m. Eastern Time.</p><p dir="ltr" style="">So far, Epic has used the channel to discuss various technical aspects of UE4 and to answer questions from developers.</p><p dir="ltr" style="">Vice President and Co-Founder <a href="https://twitter.com/MarkRein/status/462345081555804161" rel="nofollow">Mark Rein added</a> that he's excited for the future of Unreal Tournament, and that we'll find out more during the broadcast.</p><p dir="ltr" style="">This is surprising news given that In March, Epic's Tim Sweeney said that company was not working on another Unreal Tournament. "We have a lot of nostalgia for the game," <a href="http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/">Sweeney said</a> at a panel during GDC 2014. "But we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">We last saw the first-person arena shooter series with the release of <a href="http://www.gamespot.com/unreal-tournament-iii/">Unreal Tournament III</a> in 2007.</p><p style="">Epic is currently hard at work at <a href="http://www.gamespot.com/fortnite/">Fortnite</a>, a PC-exclusive free-to-play third-person shooter with deep crafting and building elements.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 07:08:00 -0700 http://www.gamespot.com/articles/unreal-tournament-will-make-a-comeback-in-unreal-engine-4/1100-6419402/ http://www.gamespot.com/videos/the-amazing-spider-man-2-video-review/2300-6418644/ Tom fights the baddies and the camera in this review for The Amazing Spider-Man 2. Fri, 02 May 2014 18:16:00 -0700 http://www.gamespot.com/videos/the-amazing-spider-man-2-video-review/2300-6418644/ http://www.gamespot.com/reviews/jojo-s-bizarre-adventure-all-star-battle-review/1900-6415749/ <p style="">The world of JoJo's Bizarre Adventure is absolutely insane. It's a twisted mash-up of Western glam rock style and Eastern anime influences, all wrapped around the ongoing, globe-trotting tales of the Joestar bloodline. Its characters dress in eccentric outfits, strike eccentric poses, and fight using eccentric attacks and techniques. In short, it's the perfect candidate for a fighting game. Drawing from over 25 years of JoJo's story arcs, developer CyberConnect2 (<a href="/reviews/naruto-shippuden-ultimate-ninja-storm-3-review/1900-6405034/" data-ref-id="1900-6405034">Naruto Shippuden: Ultimate Ninja Storm 3</a>) has put together a fighting game that faithfully re-creates the spirit of the JoJo's universe. At times, however, the developer's devotion to authenticity causes the game to stumble.</p><div data-embed-type="video" data-ref-id="2300-6418639" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418639/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Just like its source material, JoJo's Bizarre Adventure: All Star Battle features a cast of characters with a strange sense of what's vogue. While this does create some entertaining combatants, it is also a double-edged sword. Because the game spends so much time showing off the eccentricities of its fighters, the fights themselves are rather sluggish. Simple acts, such as moving around the arena or performing heavy attacks, take a bit too long to perform, and these minor annoyances quickly add up. Some fighting games can use the slower pace to build tension, but All Star Battle more often leaves you anxious to hurry up and get to your next attack.</p><p style="">The art of fighting in All Star Battle is pretty simple compared with most other modern fighting games. There are three main attacks--weak, medium, and powerful--which can be linked together in sequence to form a basic combo. Combos can then be topped off with certain special moves, most of which use the standard, circle-based inputs seen in Street Fighter and countless other games. You can also mash the light attack button to perform a <a href="/reviews/persona-4-arena-review/1900-6390685/" data-ref-id="1900-6390685">Persona 4 Arena</a>-style auto combo, ending in a powerful super move if you have the energy to spend. And then there's the dodge button, which lets you sidestep around attacks if timed correctly.</p><blockquote data-size="small" data-align="left"><p style="">While this does create some entertaining combatants, it is also a double-edged sword. Because the game spends so much time showing off the eccentricities of its fighters, the fights themselves are rather sluggish.</p></blockquote><p style="">Most important, however, is the style button. Style does different things depending on the fighting style of your character. Stand fighters summon colorful allies to fight alongside them in battle, while hamon fighters can perform powered-up versions of their special moves, similar to the Street Fighter series' EX attacks. Vampirism, mode, and mounted fighters behave in different ways still with the style button, and together these styles offer a good variety between the cast members within the game's simple fighting framework. But the cadence of the fights themselves still feels off, and it's an issue that impacts the entire roster.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg" data-ref-id="1300-2523039" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg" data-ref-id="1300-2523039"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg"></a><figcaption>Yes, you can fight on horseback, and yes, it's amazing.</figcaption></figure><p style="">For those of you not already familiar with JoJo's lore, All Star Battle's Story mode brings you up to speed, albeit in the most basic way possible. Here, the visual splendor of the JoJo's manga is condensed into a few simple text snippets that you can scroll through during loading screens between fights. But while the story aspect may be lacking, the fights themselves have an interesting twist. Individual fights in Story mode come with some special conditions layered on top--such as the enemy's health automatically refilling or your attack strength being cut. You can give yourself an edge by spending in-game currency to purchase power-ups that can negate these penalties or boost your own stats. This simple metagame between battle conditions and power-ups adds some variety to the standard versus match, and I would have loved to see these items and battle conditions expanded even further.</p><blockquote data-size="small" data-align="right"><p style="">This simple metagame between battle conditions and power-ups [in Story mode] adds some variety to the standard versus match, and I would have loved to see these items and battle conditions expanded even further.</p></blockquote><p style="">While Story mode is pretty straightforward, All Star Battle's Campaign mode is not. In this mode, you start with 10 blocks of energy, which are spent to search for opponents to fight. By defeating these opponents, you unlock new customization items--such as taunts and victory poses--for the roster. Theoretically, when you run out of energy, you can't fight anymore; however, the game trips over itself to make sure you always have more blocks to spend. You can also spend real-world money to purchase more energy blocks or the sorts of power-ups found in Story mode, but in my time with the game, I didn't have the need to do so. As it exists now, the whole energy system feels unnecessary, making this an odd variation on the otherwise sufficient Story mode.</p><p style="">With its wide assortment of fighting styles and character gimmicks, All Star Battle desperately needs a mode that teaches you the nuances of its cast--a mode that is sadly absent. Instead, you get a few tooltips in each character's move list, but these are insufficient teaching tools for learning the full complexities of certain characters. Case in point: Jotaro Kujo has a special attack called star finger. This is an unblockable attack with a very long startup animation performed by Kujo's stand. The skill description for star finger says it's "a corresponding skill for stand rush." Stand rush is something that is not explained in Kujo's move list, the controller layout, or seemingly anywhere else in the game. As it turns out, stand rush lets Kujo attack while his stand winds up for star finger. This is a pretty significant improvement for an otherwise unsafe attack, but you are simply left to your own devices (read: YouTube) to figure it out.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg" data-ref-id="1300-2523040" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg" data-ref-id="1300-2523040"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg"></a><figcaption>Each stage has its own hazard--such as poisonous frogs that rain from the sky--to watch out for.</figcaption></figure><p style="">One way or another, when you feel you've mastered your chosen fighter, then it's time to head online. The online offerings for JoJo's Bizarre Adventure: All Star Battle are minimal. Player matches have room for only you and one other person, and there is no spectating or replay support. Not being able to watch others play within the game is especially bitter since watching others is a great way to learn more about how to play your favorite characters, and as previously noted, the game lacks a dedicated education mode. In terms of online performance, the game plays well in online matches with optimal connections. Anything below that results in significant and noticeable lag, which hamstrings the fight.</p><p style="">For those of you out there who are JoJo's fans first and fighters second, JoJo's Bizarre Adventure: All Star Battle is, despite its flaws, still very fun to play. The game is a fantastic vehicle for re-creating the iconic scenes and match-ups from its source material, is easy to pick up and mash out combos, and is every bit as stylish and emotive as the original manga. But once the glitz and glamour fade and you dive a little deeper into this game, the cracks begin to show. JoJo's Bizarre Adventure: All Star Battle is packed with style, but simply lacks the substance to back it up.</p> Fri, 02 May 2014 17:51:00 -0700 http://www.gamespot.com/reviews/jojo-s-bizarre-adventure-all-star-battle-review/1900-6415749/ http://www.gamespot.com/videos/the-amazing-spider-man-2-high-speed-car-chase/2300-6418643/ Swinging from building to building, pulling hostages out the back window of a moving car: all in a day's work for Spider-Man. Fri, 02 May 2014 17:12:00 -0700 http://www.gamespot.com/videos/the-amazing-spider-man-2-high-speed-car-chase/2300-6418643/ http://www.gamespot.com/reviews/the-amazing-spider-man-2-review/1900-6415750/ <p style="">Forgiveness is not a rational choice. Emotions are what cause us to waver in our beliefs, to brush aside a questionable act from a loved one or to put blinders on when the truth overwhelms us. The idea of forgiveness is endemic to what The Amazing-Spider 2 is. Peter Parker is a grounded guy despite his extraordinary powers, and his innate relatability makes him likable. The way he insults his enemies while knocking their heads together, and makes wry observations while swinging through the city, have always made me laugh. But I find it hard to accept his morally challenged choices. Is it all right for him to beat the stuffing out of ordinary criminals considering how much stronger he is? To steal information from a police officer's laptop or bug wireless towers to spy on citizens? At what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right?</p><p style="">Such questions are never answered in The Amazing Spider-Man 2. But the question of forgiveness stayed with me throughout the adventure, and not just in regard to Spidey's questionable acts, either. You see, to enjoy the game, you have to forgive it for its many problems. The Amazing Spider-Man 2 is as flawed as its sure-headed protagonist, equal parts enjoyable and aggravating, which made my feelings waver as I smacked down evil-minded foes in the well-realized Manhattan that Peter Parker calls home.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418643" data-embed-type="video"><iframe src="/videos/embed/6418643/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Spider-Man is at his best when he's soaring above the congested streets of New York. Firing webbing at skyscrapers creates an incredible sense of locomotion in part because of how well it represents the way I imagine it would feel to be in Spider-Man's tights. By independently shooting webs out of each hand, you guide yourself around buildings with speed and precision, and once you're accustomed to the rhythm of movement, you can deftly scoot around corners without breaking a sweat. When there aren't any buildings, you fall to the ground, which is a little restrictive, but made me choose my path smartly. I didn't want to be stuck walking like a sucker. Still, movement only has that freeing rush when you're not acting with a purpose. When I would stop to collect a floating comic book, or try to wall-run up the side of a skyscraper, I would often clip through surfaces as the camera jittered and shook. Such problems broke my immersion in a snap.</p><blockquote data-size="large" data-align="center"><p style="">At what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right?</p></blockquote><p style="">There's similar problems in the combat. Spider-Man spends a lot of time fighting enemies, and much of it is blandly enjoyable. It's easy enough to latch on to faraway enemies, pulling yourself toward them in a frenetic burst of violence as you teach them the follies of their ways with your fists. Dodging enemy attacks and retaliating with incredible force makes you feel like the purveyor of justice Spider-Man wants to be, and there were times when I was caught in the simple pleasure of making digital people squeal with pain. But it is very simple, and after a while it becomes too predictable for its own good. Combat is closer to an elaborate quick-time event than a test of skill. Attack when your foe's guard is down, dodge when he flashes red, and repeat until everyone is squirming at your feet.</p><figure data-ref-id="1300-2523077" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2523077-untitled.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2523077-untitled.jpg" data-ref-id="1300-2523077"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2523077-untitled.jpg"></a><figcaption>Cops don't mind when you photograph their laptops, right?</figcaption></figure><p style="">Granted, such simplicity exists in boss fights as well, but those battles do demonstrate how interesting this system can be when the challenge is ratcheted up. Squaring off against the lightning-fast Black Cat, who hides in the shadows and then strikes with sadistic glee, tested my reflexes and my hunting ability. And then there's the markedly different showdown against Kingpin, who's so fat he was arrested for having 10 pounds of crack...butt crack (at least according to Spider-Man). This was a fight of endurance as I had to withstand the attacks of his henchmen while avoiding his rumbling charges. As I punched Kingpin, he would ask questions that made me even more leery of my actions. Why does Spider-Man spend so much time fighting petty thieves when there are real villains out there?</p><p style="">Villainy is one of the major framing devices in The Amazing Spider-Man 2. The city views you as either a hero or a villain based on how much crime exists, so you must stop the many evildoers to keep everyone happy. To do so, you complete side missions, such as rescuing people from burning buildings, stopping high-speed chases, and fighting street toughs. Measuring how much the city trusts you is a good idea, and does compel you to keep the streets clean, but in practice, it feels artificial and pointless. Is all of Manhattan really going to hate me because of one robbery? Or swing their allegiance when I do public good once more? Are they really so fickle?</p><p style="">At first, I did complete every side mission, because I am a completionist. It didn't take long for me to stop. The side missions aren't remotely fun, so spending hours doing the same few tasks over and over sounded like a penance I didn't deserve. Squaring off against ordinary toughs in optional fights when I have to do so much of that in story missions just isn't appealing. And navigating smoke-filled buildings highlights how clumsy Spider-Man is in enclosed spaces. But the thing that made me turn my back completely on side missions is how the story plays out. No matter how much good you bring to the city, you're invariably painted as a villain, so it wasn't worth pleasing people to begin with. If the people of New York can't appreciate me, then they can deal with their own problems.</p><figure data-ref-id="1300-2523078" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg" data-ref-id="1300-2523078"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg"></a><figcaption>Spider-Man isn't the stealthiest superhero around.</figcaption></figure><p style="">There are definitely issues that go deeper than mere annoyance. But there are still enough bright spots that I enjoyed my time with the game. Spider-Man is well developed, carrying his trademark snark like a torch, and I laughed frequently at his many jokes. Yeah, listening to the same few phrases repeated over and over again got a little much, but I appreciated the happy vibe of the game. Plus, there are tons of goodies to examine. I don't read comics in real life, but I did flip through one here, and it was nice finding out a little more about Uncle Ben before he cooked his last pot of rice. And there are figures to gaze at in the comic book stores complete with biographies about the characters. Immersing myself in all things Spider-Man for a few days made me smile, and the game does a great job of bringing the characters to life.</p><p style="">The biggest failing of The Amazing Spider-Man 2 is how familiar it feels. In fact, there have been other open-world games starring Spider-Man that walk a remarkably similar path. So there weren't many surprises, nothing that jumped out and made me take notice. Still, being able to spend time with Spider-Man was enough for me to stomach the various problems, just because he's a fun character to listen to. There's nothing majorly wrong with The Amazing Spider-Man 2, after all. There's just not a lot right with it, either.</p> Fri, 02 May 2014 16:35:00 -0700 http://www.gamespot.com/reviews/the-amazing-spider-man-2-review/1900-6415750/ http://www.gamespot.com/articles/two-studios-making-this-year-s-call-of-duty-advanced-warfare-activision-promises-near-photorealistic-world/1100-6419400/ <div data-embed-type="video" data-ref-id="2300-6418638" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418638/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style="">In a press release this afternoon, Activision formally announced <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a> and revealed that two studios are working to bring the game to market this November. Sledgehammer Games is working on the Xbox One/PlayStation 4/PC versions, while a separate studio to be named later is handling the Xbox 360/PlayStation 3 versions. Multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>was developed in a similar way; Respawn Entertainment handled the Xbox One and PC versions, while Bluepoint Games developed the Xbox 360 iteration.</p><p dir="ltr" style="">There's no mention of a Wii U version for Call of Duty: Advanced Warfare.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg" data-ref-id="1300-2522996" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg" data-ref-id="1300-2522996"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Call of Duty: Advanced Warfare is the first entry in the blockbuster series developed as part of Activision's <a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">new three-year, three-studio development cycle</a>. That's not the only first. It's also the first game in the franchise where characters will have super-abilities through an exoskeleton suit. Activision also promises a "riveting" new story, led by <a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">Academy Award winning actor Kevin Spacey</a>, who plays Jonathan Irons, the leader of a fictional private military corporation.</p><p dir="ltr" style="">"It's been a lot of fun working with the team to bring Jonathan Irons to life. The technology is truly remarkable and unlike anything I've done before. I'm excited to see where this goes," Spacey said in a statement.</p><p dir="ltr" style="">Here's how Activision sets up the story for Call of Duty: Advanced Warfare:</p><p dir="ltr" style=""><em>"Call of Duty: Advanced Warfare jolts players forward in a groundbreaking experience that's ripped-from-the-headlines-of-tomorrow, envisioning a future where both technology and tactics have evolved to usher in a new era of combat for the franchise. Set in the year 2054, a private military corporation (PMC) has emerged with the power to rescue humanity from a devastated world struggling to rebuild after a global attack on its military and infrastructure. You are the advanced soldier. Empowered with new, cutting-edge exoskeleton abilities, technological advancements, and high-tech gear, players join the ranks of a highly-trained, specialized unit committed to restoring order in a state of advanced warfare.</em>"</p><p style="">According to to Activision, the new three-year Call of Duty development cycle meant that Sledgehammer Games was able to create a "near photorealistic world unlike any Call of Duty before."</p><p style="">"With the expanded production capabilities, Sledgehammer Games is able to create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that create a near photorealistic world unlike any Call of Duty before, to new performance capture and facial animation technologies that deliver lifelike characters, to a rich and immersive story that brings the fiction to life," Activision said.</p><p style="">For more on Call of Duty: Advanced Warfare, be sure to read <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Fri, 02 May 2014 16:32:00 -0700 http://www.gamespot.com/articles/two-studios-making-this-year-s-call-of-duty-advanced-warfare-activision-promises-near-photorealistic-world/1100-6419400/

Gamespot's Site MashupStar Wars 1313 looked like it could have been beautifulMicrosoft trying to bring Halo TV series to ShowtimeGTA IV, Red Dead Redemption, many more for $5 each in PlayStation Store Flash SalePlayStation 3's shooter Dust 514 redesigned for the PC as Project LegionValve celebrates Free Comic Book Day with Team Fortress digital Catch-Up ComicCall of Duty dev Infinity Ward absorbs Tony Hawk dev NeversoftDestiny beta, vehicular combat info coming to E3, Bungie saysDark Souls II GFX Mod - Downsampled 4K Visual OverhaulXbox One May system update: Help Microsoft improve Kinect voice commands by opting-in to speech data collectionUnreal Tournament will make a comeback in Unreal Engine 4The Amazing Spider-Man 2 - Video ReviewJoJo's Bizarre Adventure: All Star Battle ReviewThe Amazing Spider-Man 2 - High-Speed Car ChaseThe Amazing Spider-Man 2 ReviewTwo studios making this year's Call of Duty: Advanced Warfare, Activision promises "near photorealistic" world

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 04 May 2014 07:37:42 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ <p style=""> </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523640-sw1313.jpg" data-ref-id="1300-2523640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523640-sw1313.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/star-wars-1313/" data-ref-id="false">Star Wars 1313</a> isn't coming out, but some concept art for the game that surfaced recently will make you wish it did.</p><p dir="ltr" style="">The images were made by Filmpaint Studio in Los Angeles, which provides the movie, comic book, and game industries with concept art, storyboarding, and other visually oriented services.</p><p dir="ltr" style="">Under the Production Art tab on its website, you can find a few beautiful pieces commissioned for Star Wars 1313 in 2009.</p><p dir="ltr" style="">You can see a few of them below, and even more on <a href="http://filmpaint.com/production_art.html#!prettyPhoto%5Bpp_gal%5D/27/" rel="nofollow">Filmpaint's website</a>, where you'll also find early concept art for <em>The Amazing Spider-Man</em> film, <em>Tron: Legacy</em>, and many other big franchises.</p><p dir="ltr" style="">From the red-light district to the abandoned lower levels in Coruscant (the <a href="http://starwars.wikia.com/wiki/Ecumenopolis" rel="nofollow" data-ref-id="false">Ecumenopolis</a> where the game was set), Star Wars 1313 looked like it was going for a grittier, more realistic tone. One of the descriptions on the images even compares it to <em>Blade Runner</em>.</p><p dir="ltr" style="">Star Wars 1313 was originally announced at E3 2012 as a next-gen Star Wars third-person action adventure game from LucasArts. The game, said to feature bounty hunter Boba Fett as its protagonist, was reportedly canceled in April 2013 when Disney closed LucasArts.</p><p dir="ltr" style="">Disney has since <a href="http://www.gamespot.com/articles/disney-abandons-star-wars-1313-trademark/1100-6417208/">abandoned its trademark for Star Wars 1313</a> and the game's creative director, Dominic Robilliard, has <a href="http://www.gamespot.com/articles/sony-hires-star-wars-1313-creative-director/1100-6417026/">joined the PlayStation team</a> where he is working as a design director for an unspecified project.</p><p style="">Disney and Electronic Arts <a href="http://www.gamespot.com/articles/ea-and-disney-team-up-for-star-wars-games/1100-6407982/">signed an agreement last year to make the Battlefield publisher the exclusive creator of Star Wars games going forward</a>. This deal <a href="http://www.gamespot.com/articles/ea-not-looking-to-make-star-wars-movie-tie-ins/1100-6416288/">spans 10 years and multiple projects</a>, including a <a href="http://www.gamespot.com/star-wars-battlefront/">new Star Wars: Battlefront game from Battlefield creator DICE</a>.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523633,1300-2523634,1300-2523635,1300-2523636,1300-2523637" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg,http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523633-6686726117-starw.jpg" data-ref-id="1300-2523633" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523633-6686726117-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523634-9466648944-starw.jpg" data-ref-id="1300-2523634" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523634-9466648944-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523635-3070886299-starw.jpg" data-ref-id="1300-2523635" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523635-3070886299-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523636-2482429993-starw.jpg" data-ref-id="1300-2523636" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523636-2482429993-starw.jpg"></a><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523637-8663111658-starw.jpg" data-ref-id="1300-2523637" ><img src="http://static.gamespot.com/uploads/square_avatar/1535/15354745/2523637-8663111658-starw.jpg"></a></figure><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sun, 04 May 2014 06:45:00 -0700 http://www.gamespot.com/articles/star-wars-1313-looked-like-it-could-have-been-beautiful/1100-6419410/ http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ <div data-embed-type="video" data-ref-id="2300-6408665" data-width="100%" data-height="100%"><iframe src="/videos/embed/6408665/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Microsoft is currently in "deep" negotiations to bring the Halo live-action TV series to premium cable channel Showtime, <a href="http://variety.com/2014/tv/news/halo-tv-show-showtime-1201170379/" rel="nofollow">Variety reports</a>.</p><p dir="ltr" style="">Microsoft announced it was <a href="http://www.gamespot.com/articles/halo-tv-series-in-the-works-with-steven-spielberg/1100-6408658/">partnering with iconic director Steven Spielberg</a> for the show last year. Spielberg will act as executive producer, and he'll be working with developer 343 Industries and Amblin Television. We don't know much about it, but Microsoft's Phil Spencer has said before that<a href="http://www.gamespot.com/articles/halo-tv-show-won-t-be-filler-microsoft-says/1100-6416982/"> the show won't just be "filler."</a></p><p dir="ltr" style="">According to Variety's report, the plan is to have each episode air on Showtime first, then on Xbox, but with added interactive elements. Apparently, these interactive elements (and Microsoft wanting to be careful with its prized property) caused delays. Variety says the companies are now close to a deal.</p><p dir="ltr" style="">Earlier this week, Microsoft revealed its plans for <a href="http://www.gamespot.com/articles/microsoft-reveals-programs-for-xbox-original-tv-programming/1100-6419255/">Xbox original TV programming</a>. It discussed a number of shows including Halo, but did not mention a deal with Showtime.</p><p style=""><em>Disclosure: Showtime Networks is a division of CBS, which is GameSpot's parent company</em>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 17:10:00 -0700 http://www.gamespot.com/articles/microsoft-trying-to-bring-halo-tv-series-to-showtime/1100-6419409/ http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523442-5308454207-13897.jpg" data-ref-id="1300-2523442"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523442-5308454207-13897.jpg"></a></figure><p dir="ltr" style="">The PlayStation Store is currently holding a sale on a number of games for the PlayStation 3.</p><p dir="ltr" style="">Highlights include Guacamelee!, Max Payne 3, Red Dead Redemption, and Grand Theft Auto IV, all for $5 each.</p><p dir="ltr" style="">Here is the full lineup:</p><ul><li dir="ltr"><a href="/arcania-the-complete-tale/" data-ref-id="false">Arcania The Complete Tale</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/bioshock/" data-ref-id="false">BioShock</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/bioshock-2/" data-ref-id="false">BioShock 2</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/darksiders/" data-ref-id="false">Darksiders</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/datura/" data-ref-id="false">Datura</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/duke-nukem-forever/" data-ref-id="false">Duke Nukem Forever</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/fat-princess/" data-ref-id="false">Fat Princess</a> - $5 (original price: $15)</li><li dir="ltr"><a href="http://www.gamespot.com/grand-theft-auto-iv/" data-ref-id="false">GTA IV</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee!</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/guacamelee/" data-ref-id="false">Guacamelee! PS Vita</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/kane-and-lynch-2-dog-days/" data-ref-id="false">Kane &amp; Lynch 2 Dog Days</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/l-a-noire/" data-ref-id="false">LA Noire</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/lara-croft-and-the-guardian-of-light/" data-ref-id="false">Lara Croft and the Guardian of Light</a> - $5 (original price: $15)</li><li dir="ltr"><a href="/max-payne-3/" data-ref-id="false">Max Payne 3</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/midnight-club-la-remix/" data-ref-id="false">Midnight Club LA Complete Edition</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mini-ninjas/" data-ref-id="false">Mini Ninjas</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/mortal-kombat-2011/" data-ref-id="false">Mortal Kombat</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/mx-vs-atv-alive/" data-ref-id="false">MX vs ATV: Alive</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/red-dead-redemption/" data-ref-id="false">Red Dead Redemption</a> - $5 (original price: $30)</li><li dir="ltr"><a href="/red-faction-armageddon/" data-ref-id="false">Red Faction Armageddon</a> - $5 (original price: $20)</li><li dir="ltr"><a href="/spec-ops-the-line/" data-ref-id="false">Spec Ops: The Line</a> - $5 (original price: $10)</li><li dir="ltr"><a href="/the-mark-of-kri/" data-ref-id="false">The Mark of Kri</a> - $5 (original price: $20)</li><li dir="ltr"><a href="http://www.gamespot.com/the-raven-legacy-of-a-master-thief/" data-ref-id="false">The Raven – Legacy of a Master Thief</a> - $5 (original price: $30)</li></ul><p dir="ltr" style="">The Flash Sale will end on Monday, May 5, 12:00 p.m. Pacific.</p><p dir="ltr" style="">Sony also recently announced <a href="http://www.gamespot.com/articles/playstation-plus-free-games-of-may-for-ps4-ps3-and-vita-announced/1100-6419159/">which games PlayStation Plus members will get for free in May</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 14:55:00 -0700 http://www.gamespot.com/articles/gta-iv-red-dead-redemption-many-more-for-5-each-in-playstation-store-flash-sale/1100-6419408/ http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523403-5512793079-23997.jpg" data-ref-id="1300-2523403"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523403-5512793079-23997.jpg"></a></figure><p dir="ltr" style="">CCP Games announced during its Fanfest event that it is working on a free-to-play PC shooter set in the EVE Online Universe that takes after the PlayStation 3's Dust 514.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/dust-514/">Dust 514</a> is a free-to-play multiplayer first-person shooter that even CCP admits wasn't as great as it could be (<a href="http://www.gamespot.com/reviews/dust-514-review/1900-6415604/">we weren't fans of it either</a>). CCP said that Project Legion is very early in development, and that it's not even certain it will come out, but the idea is to re-imagine Dust 514 for the PC with more of a sandbox experience.</p><p dir="ltr" style="">"At the end of the day we want to take the things we've learned from Dust, and yes it's in the same IP, same place and all the rest of it, but we want to do some fundamentally different things with it that we feel we missed out on and that we didn't do right," VP of Product Development at CCP Sean Decker told <a href="http://www.polygon.com/2014/5/3/5677566/Dust-514-project-legion-reaction" rel="nofollow">Polygon</a>.</p><p dir="ltr" style="">CCP has clarified that it's still still working on new content for Dust 514, and that if Project Legion does ever come out, Dust 514 players will be able to migrate their relevant data to the new PC game.</p><p style="">In case you missed it, GameSpot was at Reykjavik, Iceland for EVE Fanfest 2014, where we got a look at the latest version of <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, stunningly rebuilt in Unreal Engine 4:</p><div data-embed-type="video" data-ref-id="2300-6418636" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418636/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Finally, CCP today revealed a trailer for something called The Prophecy, which implies that the company's three games: <a href="http://www.gamespot.com/eve-online/">EVE: Online</a>, <a href="http://www.gamespot.com/eve-valkyrie/">EVE: Valkyrie</a>, and Dust 514 will converge in some fashion. The CGI trailer, which includes elements from all three games (large space battles, dogfighting, and infantry combat) simply ends with the words: "One universe // One war."</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=yFTUazuGdTw" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FyFTUazuGdTw%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DyFTUazuGdTw&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FyFTUazuGdTw%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 13:16:00 -0700 http://www.gamespot.com/articles/playstation-3-s-shooter-dust-514-redesigned-for-the-pc-as-project-legion/1100-6419407/ http://www.gamespot.com/articles/valve-celebrates-free-comic-book-day-with-team-fortress-digital-catch-up-comic/1100-6419406/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523372-tf2comic.jpg" data-ref-id="1300-2523372" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523372-tf2comic.jpg" data-ref-id="1300-2523372"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523372-tf2comic.jpg"></a></figure><p style="">It's Free Comic Book Day today, meaning you can head to your local comic book store and pick up a free comic book from a bunch of different publishers.</p><p dir="ltr" style="">Valve, which publishes its own <a href="http://www.gamespot.com/team-fortress-2/">Team Fortress</a> comic book series online, is celebrating Free Comic Book Day with a special Catch-Up Comic. This free Team Fortress 2 Catch-Up comic gives new readers a chance to get caught up quickly so they can dive into the ongoing series, currently on its third issue.</p><p dir="ltr" style="">"If you've got a friend you think would love the ongoing TF2 digital comic series, but you think they'd find all the shirtless Australian men, magical gold bars and centuries-old vendettas confusing, we've put together a <a href="http://www.teamfortress.com/catchup/" rel="nofollow">Catch-Up Comic</a> that blasts through the backstory like an expository rocket-sled," Valve said.</p><p dir="ltr" style="">You can find find the Catch-Up comic and all the previous issues on the <a href="http://www.teamfortress.com/" rel="nofollow">Team Fortress website</a>.</p><p style="">If you end up going to the comic book store today, keep an eye out for the free issue containing both <a href="http://www.comicvine.com/sonic-the-hedgehog-mega-man-x-flip-book-1-sally-th/4000-452079/">Mega Man X and Sonic Comic Origins</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 12:05:00 -0700 http://www.gamespot.com/articles/valve-celebrates-free-comic-book-day-with-team-fortress-digital-catch-up-comic/1100-6419406/ http://www.gamespot.com/articles/call-of-duty-dev-infinity-ward-absorbs-tony-hawk-dev-neversoft/1100-6419405/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523359-neversoft.jpg" data-ref-id="1300-2523359" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523359-neversoft.jpg" data-ref-id="1300-2523359"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2523359-neversoft.jpg"></a></figure><p dir="ltr" style="">Tony Hawk and Guitar Hero developer Neversoft will cease to exist as its own studio as it becomes a part of Call of Duty developer Infinity ward.</p><p dir="ltr" style="">The news comes via our sister site, <a href="http://www.giantbomb.com/articles/infinity-ward-neversoft-merging-into-single-super-studio/1100-4909/">Giant Bomb</a>, which has obtained an internal memo by Activision CEO Eric Hirshberg.</p><p dir="ltr" style="">"As you know, Neversoft and Infinity Ward teamed up for the development of <a href="http://www.gamespot.com/call-of-duty-ghosts/">Call of Duty: Ghosts</a>," Hirshberg said. "And through that process, it became clear that the two studios have very complementary skill sets. Between these two excellent studios, it seemed like a single 'super-studio' could emerge."</p><p dir="ltr" style="">Hirshberg goes on to thank Neversoft for its 20-year run and explain why Activision is dropping the name. "As already mentioned, we are merging these two very talented teams and obviously had to choose a name for the combined studio. Since the Infinity Ward brand is indelibly tied to the Call of Duty franchise, it is the sensible choice. While it will be strange to not see the Neversoft logo on future games, the important things--which are the Neversoft team's talent, creativity, professionalism and commitment to creative excellence--all remain unchanged as part of this new chapter."</p><p dir="ltr" style="">Neversoft's studio head Joel Jewett and studio director Scott Pease will retire from the games industry later this year as a result.</p><p dir="ltr" style="">Though Infinity Ward led development on Call of Duty: Ghosts, the studio received help from Neversoft and Raven.</p><p dir="ltr" style="">Earlier this year, Activision revealed that it is moving to a three-year, three-studio development cycle for Call of Duty titles. Previously, the franchise was developed on a two-year interval. Infinity Ward launched games during odd-numbered years, while Treyarch released titles during even-numbered years.</p><p dir="ltr" style="">The next game in the series, <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">Call of Duty: Advanced Warfare</a>, is being developed by Sledgehammer games. According to Activision's new development cycle, it should be followed by a game from Treyarch (known for the Black Ops games), and then another Infinity Ward title.</p><p style="">For more on Call of Duty, make sure you catch up with all the new details we got about the upcoming <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/">Call of Duty: Advanced Warfare</a> this week.</p><div data-embed-type="video" data-ref-id="2300-6418638" data-width="854" data-height="480"><iframe src="/videos/embed/6418638/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 10:56:00 -0700 http://www.gamespot.com/articles/call-of-duty-dev-infinity-ward-absorbs-tony-hawk-dev-neversoft/1100-6419405/ http://www.gamespot.com/articles/destiny-beta-vehicular-combat-info-coming-to-e3-bungie-says/1100-6419404/ <div data-embed-type="video" data-ref-id="2300-6418518" data-width="854" data-height="480"><iframe src="/videos/embed/6418518/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Bungie will release more information about Destiny's beta during E3, according to <a href="http://www.bungie.net/en/News/News?aid=11500" rel="nofollow">a post</a> to the company's official website.</p><p dir="ltr" style="">In response to a question from a fan asking when Bungie will finally release information about the beta, community manager David Dague simply responded: "E3."</p><p dir="ltr" style="">Bungie has also been giving out more beta codes lately. If you want a chance to grab one, you might want to follow <a href="https://www.facebook.com/Bungie" rel="nofollow">Bungie on Facebook</a> and <a href="https://twitter.com/DestinyTheGame" rel="nofollow">Destiny on Twitter</a>.</p><p dir="ltr" style="">Another fan pointed out that we haven't seen any vehicular combat in Destiny yet either, which was a big part of Halo. To this, Dague again responded by saying we should look forward to E3.</p><p dir="ltr" style="">A post on the <a href="http://www.bungie.net/en/News/News?aid=11500" rel="nofollow">PlayStation Blog</a> also makes it seem like Destiny is gearing up for a big announcement about the beta. Sony announced that it has teamed up with Activision and Bungie for a contest that will fly the winner and a friend out to E3. The winner will get access to the show floor, hands-on time with Destiny, and a meet-and-greet with Bungie. The 500 runners up will win access to the Destiny beta.</p><p style="">The Destiny beta will begin this summer <a href="http://www.gamespot.com/articles/destiny-beta-hits-ps3-ps4-first/1100-6416200/">first for PlayStation 3 and PlayStation 4</a>, before coming later to Xbox 360 and Xbox One. Preordering the game will guarantee you access to the beta. The game <a href="http://www.gamespot.com/articles/bungie-announces-destiny-release-date-delays-beta/1100-6416594/">launches in full on September 9</a> and publisher Activision has <a href="http://www.gamespot.com/articles/activision-destiny-has-potential-to-be-billion-dollar-series/1100-6412402/">major commercial expectations for it</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p></td></tr></tbody></table> Sat, 03 May 2014 10:13:00 -0700 http://www.gamespot.com/articles/destiny-beta-vehicular-combat-info-coming-to-e3-bungie-says/1100-6419404/ http://www.gamespot.com/videos/dark-souls-ii-gfx-mod-downsampled-4k-visual-overha/2300-6418640/ From the creator of DSFix, Durante's GeDoSaTo mod turns Dark Souls II into the visually-striking experience it should have always been. Sat, 03 May 2014 09:00:00 -0700 http://www.gamespot.com/videos/dark-souls-ii-gfx-mod-downsampled-4k-visual-overha/2300-6418640/ http://www.gamespot.com/articles/xbox-one-may-system-update-help-microsoft-improve-kinect-voice-commands-by-opting-in-to-speech-data-collection/1100-6419403/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523317-4860065396-may%252.png" data-ref-id="1300-2523317" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523317-4860065396-may%252.png" data-ref-id="1300-2523317"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523317-4860065396-may%252.png"></a></figure><p dir="ltr" style="">The Xbox One May system update will let you opt-in to a speech data collection, which should help Microsoft improve Kinect's speech recognition and voice commands.</p><p dir="ltr" style="">As Xbox One owners know, Kinect allows you turn on the device, go to a particular app, and perform other actions simply by speaking to it, but it doesn't always work. Allowing Microsoft to collect your speech data should help improve this feature.</p><p dir="ltr" style="">"The more voice samples we have to input into our algorithms, the better and more responsive Xbox One can be to our fans," Larry "Major Nelson" Hryb explained in a post to <a href="http://news.xbox.com/2014/05/xbox-one-may-features-preview" rel="nofollow">Xbox Wire</a>.</p><p dir="ltr" style="">Again, Xbox One will not collect this data by default after the update. You'll have to opt-in by setting Share Voice Data to Allow under the Privacy &amp; Online Safety settings. Microsoft also said that all voice data shared via this setting will be used for product improvement only.</p><p dir="ltr" style="">The May update, which will begin rolling out to users in the early access program this week, will also add a sound mixer for apps. This will allow you to control the volume levels of two apps when you're using snap and decide which is louder. It will also allow you to control the volume levels when using Kinect for chat.</p><p style="">Yesterday, Hryb said <a href="http://www.gamespot.com/articles/xbox-one-game-preloading-still-on-microsoft-s-wishlist/1100-6419362/">Microsoft still wants to add the ability to preload unreleased digital games to Xbox One</a>, a feature that Sony added to the PlayStation 4 in the <a href="http://www.gamespot.com/articles/playstation-4-1-70-update-out-now-full-feature-list-revealed/1100-6419309/">latest firmware update</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 08:29:00 -0700 http://www.gamespot.com/articles/xbox-one-may-system-update-help-microsoft-improve-kinect-voice-commands-by-opting-in-to-speech-data-collection/1100-6419403/ http://www.gamespot.com/articles/unreal-tournament-will-make-a-comeback-in-unreal-engine-4/1100-6419402/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge" data-ref-id="1300-2523280" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge" data-ref-id="1300-2523280"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2523280-1234305457-BmqUZt9IQAAlXNJ.jpg%3Alarge"></a></figure><p dir="ltr" style="">A couple of tweets from Epic Games executives tell us that the company will soon reveal more about the future of the Unreal Tournament series, and that it will use Epic's new Unreal Engine 4.</p><p dir="ltr" style="">Vice President, Product Development Paul Meegan first <a href="https://twitter.com/PaulMeegan/status/462341620634238976" rel="nofollow">said</a> that to find out more about the future of Unreal Tournament and the UE4 developer community, you should tune into <a href="http://www.twitch.tv/UnrealEngine" rel="nofollow">Epic's Twitch channel</a> on Thursday, May 8, at 2 p.m. Eastern Time.</p><p dir="ltr" style="">So far, Epic has used the channel to discuss various technical aspects of UE4 and to answer questions from developers.</p><p dir="ltr" style="">Vice President and Co-Founder <a href="https://twitter.com/MarkRein/status/462345081555804161" rel="nofollow">Mark Rein added</a> that he's excited for the future of Unreal Tournament, and that we'll find out more during the broadcast.</p><p dir="ltr" style="">This is surprising news given that In March, Epic's Tim Sweeney said that company was not working on another Unreal Tournament. "We have a lot of nostalgia for the game," <a href="http://www.gamespot.com/articles/no-new-unreal-tournament-planned-for-ue4-epic-says/1100-6418425/">Sweeney said</a> at a panel during GDC 2014. "But we're actually not developing anything in the Unreal game universe at all at the moment."</p><p dir="ltr" style="">We last saw the first-person arena shooter series with the release of <a href="http://www.gamespot.com/unreal-tournament-iii/">Unreal Tournament III</a> in 2007.</p><p style="">Epic is currently hard at work at <a href="http://www.gamespot.com/fortnite/">Fortnite</a>, a PC-exclusive free-to-play third-person shooter with deep crafting and building elements.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 03 May 2014 07:08:00 -0700 http://www.gamespot.com/articles/unreal-tournament-will-make-a-comeback-in-unreal-engine-4/1100-6419402/ http://www.gamespot.com/videos/the-amazing-spider-man-2-video-review/2300-6418644/ Tom fights the baddies and the camera in this review for The Amazing Spider-Man 2. Fri, 02 May 2014 18:16:00 -0700 http://www.gamespot.com/videos/the-amazing-spider-man-2-video-review/2300-6418644/ http://www.gamespot.com/reviews/jojo-s-bizarre-adventure-all-star-battle-review/1900-6415749/ <p style="">The world of JoJo's Bizarre Adventure is absolutely insane. It's a twisted mash-up of Western glam rock style and Eastern anime influences, all wrapped around the ongoing, globe-trotting tales of the Joestar bloodline. Its characters dress in eccentric outfits, strike eccentric poses, and fight using eccentric attacks and techniques. In short, it's the perfect candidate for a fighting game. Drawing from over 25 years of JoJo's story arcs, developer CyberConnect2 (<a href="/reviews/naruto-shippuden-ultimate-ninja-storm-3-review/1900-6405034/" data-ref-id="1900-6405034">Naruto Shippuden: Ultimate Ninja Storm 3</a>) has put together a fighting game that faithfully re-creates the spirit of the JoJo's universe. At times, however, the developer's devotion to authenticity causes the game to stumble.</p><div data-embed-type="video" data-ref-id="2300-6418639" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418639/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Just like its source material, JoJo's Bizarre Adventure: All Star Battle features a cast of characters with a strange sense of what's vogue. While this does create some entertaining combatants, it is also a double-edged sword. Because the game spends so much time showing off the eccentricities of its fighters, the fights themselves are rather sluggish. Simple acts, such as moving around the arena or performing heavy attacks, take a bit too long to perform, and these minor annoyances quickly add up. Some fighting games can use the slower pace to build tension, but All Star Battle more often leaves you anxious to hurry up and get to your next attack.</p><p style="">The art of fighting in All Star Battle is pretty simple compared with most other modern fighting games. There are three main attacks--weak, medium, and powerful--which can be linked together in sequence to form a basic combo. Combos can then be topped off with certain special moves, most of which use the standard, circle-based inputs seen in Street Fighter and countless other games. You can also mash the light attack button to perform a <a href="/reviews/persona-4-arena-review/1900-6390685/" data-ref-id="1900-6390685">Persona 4 Arena</a>-style auto combo, ending in a powerful super move if you have the energy to spend. And then there's the dodge button, which lets you sidestep around attacks if timed correctly.</p><blockquote data-size="small" data-align="left"><p style="">While this does create some entertaining combatants, it is also a double-edged sword. Because the game spends so much time showing off the eccentricities of its fighters, the fights themselves are rather sluggish.</p></blockquote><p style="">Most important, however, is the style button. Style does different things depending on the fighting style of your character. Stand fighters summon colorful allies to fight alongside them in battle, while hamon fighters can perform powered-up versions of their special moves, similar to the Street Fighter series' EX attacks. Vampirism, mode, and mounted fighters behave in different ways still with the style button, and together these styles offer a good variety between the cast members within the game's simple fighting framework. But the cadence of the fights themselves still feels off, and it's an issue that impacts the entire roster.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg" data-ref-id="1300-2523039" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg" data-ref-id="1300-2523039"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2523039-strider+-+capture+-+2014-05-01+05-41-53.mp4.still002.jpg"></a><figcaption>Yes, you can fight on horseback, and yes, it's amazing.</figcaption></figure><p style="">For those of you not already familiar with JoJo's lore, All Star Battle's Story mode brings you up to speed, albeit in the most basic way possible. Here, the visual splendor of the JoJo's manga is condensed into a few simple text snippets that you can scroll through during loading screens between fights. But while the story aspect may be lacking, the fights themselves have an interesting twist. Individual fights in Story mode come with some special conditions layered on top--such as the enemy's health automatically refilling or your attack strength being cut. You can give yourself an edge by spending in-game currency to purchase power-ups that can negate these penalties or boost your own stats. This simple metagame between battle conditions and power-ups adds some variety to the standard versus match, and I would have loved to see these items and battle conditions expanded even further.</p><blockquote data-size="small" data-align="right"><p style="">This simple metagame between battle conditions and power-ups [in Story mode] adds some variety to the standard versus match, and I would have loved to see these items and battle conditions expanded even further.</p></blockquote><p style="">While Story mode is pretty straightforward, All Star Battle's Campaign mode is not. In this mode, you start with 10 blocks of energy, which are spent to search for opponents to fight. By defeating these opponents, you unlock new customization items--such as taunts and victory poses--for the roster. Theoretically, when you run out of energy, you can't fight anymore; however, the game trips over itself to make sure you always have more blocks to spend. You can also spend real-world money to purchase more energy blocks or the sorts of power-ups found in Story mode, but in my time with the game, I didn't have the need to do so. As it exists now, the whole energy system feels unnecessary, making this an odd variation on the otherwise sufficient Story mode.</p><p style="">With its wide assortment of fighting styles and character gimmicks, All Star Battle desperately needs a mode that teaches you the nuances of its cast--a mode that is sadly absent. Instead, you get a few tooltips in each character's move list, but these are insufficient teaching tools for learning the full complexities of certain characters. Case in point: Jotaro Kujo has a special attack called star finger. This is an unblockable attack with a very long startup animation performed by Kujo's stand. The skill description for star finger says it's "a corresponding skill for stand rush." Stand rush is something that is not explained in Kujo's move list, the controller layout, or seemingly anywhere else in the game. As it turns out, stand rush lets Kujo attack while his stand winds up for star finger. This is a pretty significant improvement for an otherwise unsafe attack, but you are simply left to your own devices (read: YouTube) to figure it out.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg" data-ref-id="1300-2523040" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg" data-ref-id="1300-2523040"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/949/9490474/2523040-strider+-+capture+-+2014-05-01+05-33-49.mp4.still002.jpg"></a><figcaption>Each stage has its own hazard--such as poisonous frogs that rain from the sky--to watch out for.</figcaption></figure><p style="">One way or another, when you feel you've mastered your chosen fighter, then it's time to head online. The online offerings for JoJo's Bizarre Adventure: All Star Battle are minimal. Player matches have room for only you and one other person, and there is no spectating or replay support. Not being able to watch others play within the game is especially bitter since watching others is a great way to learn more about how to play your favorite characters, and as previously noted, the game lacks a dedicated education mode. In terms of online performance, the game plays well in online matches with optimal connections. Anything below that results in significant and noticeable lag, which hamstrings the fight.</p><p style="">For those of you out there who are JoJo's fans first and fighters second, JoJo's Bizarre Adventure: All Star Battle is, despite its flaws, still very fun to play. The game is a fantastic vehicle for re-creating the iconic scenes and match-ups from its source material, is easy to pick up and mash out combos, and is every bit as stylish and emotive as the original manga. But once the glitz and glamour fade and you dive a little deeper into this game, the cracks begin to show. JoJo's Bizarre Adventure: All Star Battle is packed with style, but simply lacks the substance to back it up.</p> Fri, 02 May 2014 17:51:00 -0700 http://www.gamespot.com/reviews/jojo-s-bizarre-adventure-all-star-battle-review/1900-6415749/ http://www.gamespot.com/videos/the-amazing-spider-man-2-high-speed-car-chase/2300-6418643/ Swinging from building to building, pulling hostages out the back window of a moving car: all in a day's work for Spider-Man. Fri, 02 May 2014 17:12:00 -0700 http://www.gamespot.com/videos/the-amazing-spider-man-2-high-speed-car-chase/2300-6418643/ http://www.gamespot.com/reviews/the-amazing-spider-man-2-review/1900-6415750/ <p style="">Forgiveness is not a rational choice. Emotions are what cause us to waver in our beliefs, to brush aside a questionable act from a loved one or to put blinders on when the truth overwhelms us. The idea of forgiveness is endemic to what The Amazing-Spider 2 is. Peter Parker is a grounded guy despite his extraordinary powers, and his innate relatability makes him likable. The way he insults his enemies while knocking their heads together, and makes wry observations while swinging through the city, have always made me laugh. But I find it hard to accept his morally challenged choices. Is it all right for him to beat the stuffing out of ordinary criminals considering how much stronger he is? To steal information from a police officer's laptop or bug wireless towers to spy on citizens? At what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right?</p><p style="">Such questions are never answered in The Amazing Spider-Man 2. But the question of forgiveness stayed with me throughout the adventure, and not just in regard to Spidey's questionable acts, either. You see, to enjoy the game, you have to forgive it for its many problems. The Amazing Spider-Man 2 is as flawed as its sure-headed protagonist, equal parts enjoyable and aggravating, which made my feelings waver as I smacked down evil-minded foes in the well-realized Manhattan that Peter Parker calls home.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6418643" data-embed-type="video"><iframe src="/videos/embed/6418643/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Spider-Man is at his best when he's soaring above the congested streets of New York. Firing webbing at skyscrapers creates an incredible sense of locomotion in part because of how well it represents the way I imagine it would feel to be in Spider-Man's tights. By independently shooting webs out of each hand, you guide yourself around buildings with speed and precision, and once you're accustomed to the rhythm of movement, you can deftly scoot around corners without breaking a sweat. When there aren't any buildings, you fall to the ground, which is a little restrictive, but made me choose my path smartly. I didn't want to be stuck walking like a sucker. Still, movement only has that freeing rush when you're not acting with a purpose. When I would stop to collect a floating comic book, or try to wall-run up the side of a skyscraper, I would often clip through surfaces as the camera jittered and shook. Such problems broke my immersion in a snap.</p><blockquote data-size="large" data-align="center"><p style="">At what point does Spider-Man stop fighting for the greater good and start becoming a menace in his own right?</p></blockquote><p style="">There's similar problems in the combat. Spider-Man spends a lot of time fighting enemies, and much of it is blandly enjoyable. It's easy enough to latch on to faraway enemies, pulling yourself toward them in a frenetic burst of violence as you teach them the follies of their ways with your fists. Dodging enemy attacks and retaliating with incredible force makes you feel like the purveyor of justice Spider-Man wants to be, and there were times when I was caught in the simple pleasure of making digital people squeal with pain. But it is very simple, and after a while it becomes too predictable for its own good. Combat is closer to an elaborate quick-time event than a test of skill. Attack when your foe's guard is down, dodge when he flashes red, and repeat until everyone is squirming at your feet.</p><figure data-ref-id="1300-2523077" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2523077-untitled.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2523077-untitled.jpg" data-ref-id="1300-2523077"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2523077-untitled.jpg"></a><figcaption>Cops don't mind when you photograph their laptops, right?</figcaption></figure><p style="">Granted, such simplicity exists in boss fights as well, but those battles do demonstrate how interesting this system can be when the challenge is ratcheted up. Squaring off against the lightning-fast Black Cat, who hides in the shadows and then strikes with sadistic glee, tested my reflexes and my hunting ability. And then there's the markedly different showdown against Kingpin, who's so fat he was arrested for having 10 pounds of crack...butt crack (at least according to Spider-Man). This was a fight of endurance as I had to withstand the attacks of his henchmen while avoiding his rumbling charges. As I punched Kingpin, he would ask questions that made me even more leery of my actions. Why does Spider-Man spend so much time fighting petty thieves when there are real villains out there?</p><p style="">Villainy is one of the major framing devices in The Amazing Spider-Man 2. The city views you as either a hero or a villain based on how much crime exists, so you must stop the many evildoers to keep everyone happy. To do so, you complete side missions, such as rescuing people from burning buildings, stopping high-speed chases, and fighting street toughs. Measuring how much the city trusts you is a good idea, and does compel you to keep the streets clean, but in practice, it feels artificial and pointless. Is all of Manhattan really going to hate me because of one robbery? Or swing their allegiance when I do public good once more? Are they really so fickle?</p><p style="">At first, I did complete every side mission, because I am a completionist. It didn't take long for me to stop. The side missions aren't remotely fun, so spending hours doing the same few tasks over and over sounded like a penance I didn't deserve. Squaring off against ordinary toughs in optional fights when I have to do so much of that in story missions just isn't appealing. And navigating smoke-filled buildings highlights how clumsy Spider-Man is in enclosed spaces. But the thing that made me turn my back completely on side missions is how the story plays out. No matter how much good you bring to the city, you're invariably painted as a villain, so it wasn't worth pleasing people to begin with. If the people of New York can't appreciate me, then they can deal with their own problems.</p><figure data-ref-id="1300-2523078" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg" data-ref-id="1300-2523078"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2523078-the+amazing+spider-man+2+-+more+spider-man+-+2014-04-29+02-05-1903.jpg"></a><figcaption>Spider-Man isn't the stealthiest superhero around.</figcaption></figure><p style="">There are definitely issues that go deeper than mere annoyance. But there are still enough bright spots that I enjoyed my time with the game. Spider-Man is well developed, carrying his trademark snark like a torch, and I laughed frequently at his many jokes. Yeah, listening to the same few phrases repeated over and over again got a little much, but I appreciated the happy vibe of the game. Plus, there are tons of goodies to examine. I don't read comics in real life, but I did flip through one here, and it was nice finding out a little more about Uncle Ben before he cooked his last pot of rice. And there are figures to gaze at in the comic book stores complete with biographies about the characters. Immersing myself in all things Spider-Man for a few days made me smile, and the game does a great job of bringing the characters to life.</p><p style="">The biggest failing of The Amazing Spider-Man 2 is how familiar it feels. In fact, there have been other open-world games starring Spider-Man that walk a remarkably similar path. So there weren't many surprises, nothing that jumped out and made me take notice. Still, being able to spend time with Spider-Man was enough for me to stomach the various problems, just because he's a fun character to listen to. There's nothing majorly wrong with The Amazing Spider-Man 2, after all. There's just not a lot right with it, either.</p> Fri, 02 May 2014 16:35:00 -0700 http://www.gamespot.com/reviews/the-amazing-spider-man-2-review/1900-6415750/ http://www.gamespot.com/articles/two-studios-making-this-year-s-call-of-duty-advanced-warfare-activision-promises-near-photorealistic-world/1100-6419400/ <div data-embed-type="video" data-ref-id="2300-6418638" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418638/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style=""> </p><p style=""> </p><p dir="ltr" style="">In a press release this afternoon, Activision formally announced <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a> and revealed that two studios are working to bring the game to market this November. Sledgehammer Games is working on the Xbox One/PlayStation 4/PC versions, while a separate studio to be named later is handling the Xbox 360/PlayStation 3 versions. Multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>was developed in a similar way; Respawn Entertainment handled the Xbox One and PC versions, while Bluepoint Games developed the Xbox 360 iteration.</p><p dir="ltr" style="">There's no mention of a Wii U version for Call of Duty: Advanced Warfare.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg" data-ref-id="1300-2522996" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg" data-ref-id="1300-2522996"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/536/5360430/2522996-1941346_700329743362086_2246411992111435703_o.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Call of Duty: Advanced Warfare is the first entry in the blockbuster series developed as part of Activision's <a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">new three-year, three-studio development cycle</a>. That's not the only first. It's also the first game in the franchise where characters will have super-abilities through an exoskeleton suit. Activision also promises a "riveting" new story, led by <a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578">Academy Award winning actor Kevin Spacey</a>, who plays Jonathan Irons, the leader of a fictional private military corporation.</p><p dir="ltr" style="">"It's been a lot of fun working with the team to bring Jonathan Irons to life. The technology is truly remarkable and unlike anything I've done before. I'm excited to see where this goes," Spacey said in a statement.</p><p dir="ltr" style="">Here's how Activision sets up the story for Call of Duty: Advanced Warfare:</p><p dir="ltr" style=""><em>"Call of Duty: Advanced Warfare jolts players forward in a groundbreaking experience that's ripped-from-the-headlines-of-tomorrow, envisioning a future where both technology and tactics have evolved to usher in a new era of combat for the franchise. Set in the year 2054, a private military corporation (PMC) has emerged with the power to rescue humanity from a devastated world struggling to rebuild after a global attack on its military and infrastructure. You are the advanced soldier. Empowered with new, cutting-edge exoskeleton abilities, technological advancements, and high-tech gear, players join the ranks of a highly-trained, specialized unit committed to restoring order in a state of advanced warfare.</em>"</p><p style="">According to to Activision, the new three-year Call of Duty development cycle meant that Sledgehammer Games was able to create a "near photorealistic world unlike any Call of Duty before."</p><p style="">"With the expanded production capabilities, Sledgehammer Games is able to create an astonishing new, next generation experience, featuring an array of technical advancements from the sights and sounds that create a near photorealistic world unlike any Call of Duty before, to new performance capture and facial animation technologies that deliver lifelike characters, to a rich and immersive story that brings the fiction to life," Activision said.</p><p style="">For more on Call of Duty: Advanced Warfare, be sure to read <a href="http://www.gamespot.com/call-of-duty-advanced-warfare/" data-ref-id="false">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p><p style=""> </p> Fri, 02 May 2014 16:32:00 -0700 http://www.gamespot.com/articles/two-studios-making-this-year-s-call-of-duty-advanced-warfare-activision-promises-near-photorealistic-world/1100-6419400/


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