Sonic Boom, God of War Dev Hiring For "Immersive" Next-Gen Games

Written By Kom Limpulnam on Senin, 09 Februari 2015 | 21.50

Independent American developer Sanzaru Games, which recently released Sonic Boom: Shattered Crystal for Nintendo 3DS and before that made the God of War Collection for PlayStation Vita, appears to be shifting its sights to console and PC games in the future.

A level artist job listing at the Foster City, California developer spotted by DualShockers references a "next-generation" project for consoles and PC that appears to have major ambitions.

"Only developers who want to craft immersive experiences and breathtaking worlds need apply," reads a line from the job ad, posted February 6 on the Gamasutra job boards. Platforms Xbox One, PlayStation 4, and PC are associated with the posting.

Another job ad, this one for a game engineer and posted on January 30, also mentions "next-generation console and PC games." Interestingly, it also states that the person who gets the job will be responsible for "constructing gameplay systems from the ground up."

A third recently posted Sanzaru job ad, for a character artist, does not mention "next-generation" anywhere, but does state that the position is for console and handheld development. This position is either full-time or contract; it has not yet been decided.

What's this all mean? It's hard to know for sure. That Sanzaru would be hiring for a next-generation project is not at all surprising, but a possible shift toward console and PC development is more interesting, given that the studio's most recent games were released only for handheld devices.

Sanzaru, named after the three wise monkeys, opened in 2007 and is a registered PlayStation, Microsoft, and Nintendo developer. The studio has a Mobile division called Tomozaru.

What would you like to see Sanzaru make next? Let us know in the comments below!


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