Metal Gear Solid Online - Fluffy Dogs, Snakes & Ocelotes

Written By Kom Limpulnam on Sabtu, 06 Desember 2014 | 21.51

I don't like the feel of Ground Zeroes and this looks like it controls exactly the same. There is this weird disconnect like your character isn't actually in the world you're playing, like there are no physics and everything is animation based. For example when I picked up a dead body in MGS2 and dragged it around, it felt like I was actually doing it, the body had weight to it and I had to walk into the locker to put the body in there. In Ground Zeroes however you picked a body up and there was no feel, no weight, it's just an animation and suddenly you're carrying him. When you put the body down against something he conveniently slides so his body doesn't collide with anything and when you put the body anywhere, it is always a button press to do it followed by an animation.... it is a massive step back from MGS2. 

Also there was no attention to detail in Ground Zeroes, no places to put bodies, scenes which should have been playable but weren't like the big shoot out at the end. I remember picking up a body and walking to a portaloo and thinking I will be able to hide a body in there... but no. With MGS5 having that stupid balloon mechanic which basically kills all consequence for your actions... it looks worse and worse. I want to have to hide bodies, not attach a balloon to them and have them just vanish.

Whocares about online in MGS? Like getting a story trailer to Battlefield... no one cares.  


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