Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 10 Juni 2014 | 21.50

Gamespot's Site MashupHow Alien: Isolation Helped Me Overcome My Greatest Cinematic ShameE3 2014: Playing the Villain in Fable Legends is a Griefer's DreamE3 2014: The Best Trailers From This Year's ShowE3 2014: Uncharted PS4 Is 1080p, Targeting 60fpsE3 2014: The Majority of PlayStation Now Games Could Cost $3-$20E3 2014: GTA 5 For Xbox/PS4/PC Has Increased Draw Distances, Better Resolution, New WildlifeE3 2014: Sony's Epic Press Conference in 4 MinutesEditors' Impressions - No Man's Sky - Sony Press Conference - E3 2014Editor's Reactions to Far Cry 4 - Sony E3 2014 Press ConferenceE3 2014: Project CARS TrailerEditor's Reactions to Batman Arkham Knight - Sony E3 2014 Press ConferenceEditor's Reactions to Uncharted 4 - Sony E3 2014 Press ConferenceEditors' Reaction to Bloodborne - Sony Press Conference - E3 2014E3: 2014 - Sony Post Show BreakdownE3 2014: Sony Will Show The Last Guardian "When It's Ready"

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 10 Jun 2014 07:35:47 -0700 http://www.gamespot.com/articles/how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/ <p style="">As of a few weeks ago, I had never seen a single one of the <i>Alien</i> movies. We all have our great cinematic failings, and this was one of mine. Well, this and the fact that I'm still able to enjoy <i>Point Break</i> without the slightest trace of irony. But, nevertheless, imagine my surprise when I sat down to play Alien: Isolation a little while back and managed to have a rather enjoyable time with it despite my shameful lack of familiarity with the source material.</p><p style="">Part of it, I think, is that Alien: Isolation feels so <i>different</i>. It's a first-person survival horror game that actively discourages combat. You're constantly on the run from an alien as you crawl through the gloomy remains of the Sevastapol space station. That alien hunts you by sound, so even hurried footsteps--let alone a gunshot--are enough to give away your position.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550662-5_1401190461.jpg" data-ref-id="1300-2550662" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550662-5_1401190461.jpg" data-ref-id="1300-2550662"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/642/6422750/2550662-5_1401190461.jpg"></a></figure><p style=""> </p><p style="">And so, you sneak. I hesitate to call it a stealth game, because in my head, I associate that genre with breaking <i>into</i> certain places--Shadow Moses as Solid Snake, half the foreign embassies in the world as Sam Fisher. No, Isolation is about getting the hell <i>out</i>. The Sevastapol has gone to pieces, and you're just trying to make it out alive as you look at that blip on your motion tracker and hope a grisly death isn't on its way.</p><p style="">It's different from most survival horror games, too. The fact that you aren't encountering a series of enemies but rather one persistent one who haunts you everywhere you go makes it all feel like a prolonged game of cat and mouse. Even as I encountered other humans during the game--survivors with a screw loose and an itchy trigger finger--my first thought was to sneak on by them so as to avoid conversation and the noise it would produce.</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550664-4_1401190459.jpg" data-ref-id="1300-2550664" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550664-4_1401190459.jpg" data-ref-id="1300-2550664"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/642/6422750/2550664-4_1401190459.jpg"></a></figure><p style="">You feel uncomfortable and generally powerless, a condition that stems largely from the atmosphere. The interplay of light and shadow, the creaking of metal around you, the derelict yet lived-in condition of the place--it all adds up to a very impressive level of ambiance. But what surprised me most was the way it managed to be so creepy while still <i>feeling </i>like a movie from the 1970s. It's this odd case of modern video game software attempting to convey a dated idea of what the future might look like. There's the clunky CRT screen on your motion tracker, or the quintessentially 1970s brown vinyl seating of an employee dining area. Even the in-game item screen employs a retro, lo-fi choice of fonts. It's an aesthetic that really transports you back to a specific moment in cinematic history.</p><p style="">I was impressed. Over the years, so much of my exposure to the <i>Alien</i> franchise has come from first-person shooters where a gun was always your best means of survival. With its offbeat gameplay and gorgeous atmospherics, Isolation took my conceptions of the IP and turned them on their head. And so I used this as an incentive to do what any reasonable person would have done years ago: I finally watched <i>Alien</i>. Well, that and <i>Aliens</i>--just not any of the others. I'm not a madman.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550663-2_1401190455.jpg" data-ref-id="1300-2550663" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550663-2_1401190455.jpg" data-ref-id="1300-2550663"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/642/6422750/2550663-2_1401190455.jpg"></a></figure><p style=""> </p><p style="">And boy I'm glad that I did. Watching those two films gave me a newfound appreciation for what Creative Assembly is trying to pull off here. In a very basic way, I understood a lot more of what was going on in the story. An example: at one point toward the end of the demo, I had a tense confrontation with a synthetic whom I had awoken from a sleep state while activating a computer terminal. With his glowing eyes and measured speech strongly discouraging me from pursuing my current task, this synthetic struck a creepy chord--but he felt a little out of place. Now, having seen what happens between Ripley and Ash, I get the undercurrent of tension between humans and synthetics and the role the latter serve in the overall story.</p><p style="">But on a broader level, I appreciate the deviation that Creative Assembly is taking here. The developers are moving away from years of Colonial Marine power fantasies toward something that focuses on a more desperate, helpless kind of story. That said, I can already tell that this is going to be a polarizing game. The things I appreciate about a slow, measured pace and the omnipresent threat of an immediate death are the same things other people will find tedious and punishing. But I do find Alien: Isolation to be an interesting new entry in the world of licensed games. No matter how it turns out, I'm happy that this is the direction Creative Assembly is headed.</p> Tue, 10 Jun 2014 07:00:00 -0700 http://www.gamespot.com/articles/how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/ http://www.gamespot.com/articles/e3-2014-playing-the-villain-in-fable-legends-is-a-griefer-s-dream/1100-6420307/ <p style="">Four-player co-op is all the rage at this year's E3, but like <a href="/evolve/" data-ref-id="false">Turtle Rock's Evolve</a>, Lionhead's upcoming Fable Legends is letting you take on the role of the villain as well as the hero. I'll confess, I'm not the biggest Fable fan out there, but its villain mode is a very different beast to the traditional Fable fare. That's not to say its regular third-person combat isn't enjoyable. Indeed, playing as the ranged character Rook, I had some fun taking on monsters with his ranged arrow attacks, and blowing them up with his explosive bolt ability while trying to co-ordinate with my co-op chums.</p><div data-embed-type="video" data-ref-id="2300-6419216" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419216/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">But it was villain mode that I found most compelling. I grew up with top-down Bullfrog games like Dungeon Keeper and Populous, and perhaps it's because there's more than a hint of those classic franchises when playing the villain that I found it so impressive. As the villain, you're given a top-down view of the map and equipped with a bunch of different units that you can send in to take down the heroes. Before each quest begins you're given a set amount of time to set up the map by placing different units and traps around it. The amount of time you're given varies from quest to quest, but in the demo I played there was just a mere 60-seconds to get things set up.</p><p style="">Naturally, this meant most of the units were left in their default positions. Lionhead told me that those playing as the villain in single-player mode setting up the perfect attack can save those layouts for use in multiplayer, which is a useful addition if you'd rather take your time setting things up. Once the quest begins, the heroes storm into the play area, and from there you can start sending units in to attack. I was worried that the control system might be a little finicky given that few RTS games have made the transition to console in the right way, but Fable Legends has made a few concessions for the controller.</p><figure data-align="right" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556400-inga-v-puck.jpg" data-ref-id="1300-2556400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556400-inga-v-puck.jpg" data-ref-id="1300-2556400"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556400-inga-v-puck.jpg"></a></figure><p style="">Your four unit classes are assigned directly to the face buttons, so rather than highlight a unit to move it, you just select where you want it to go and hit the relevant button. With unit types automatically grouped together, you do lose some fine control, meaning you can only move individual classes, not units within a class. However, the system's ease of use more than makes up for it; because you can select and move units so easily, it makes for some fast-paced combat. As the heroes moved in I could easily send in a group of my melee class to surround them, while laying some suppressing fire from afar with my archers.</p><p style="">Holding down the right trigger launched special attacks, which needed to be charged between each use. For the melee units this meant going into a rage, dealing double damage, while the archers launched smoke bombs to confuse the team. Having been on the receiving end of those smoke bombs earlier, I can certainly vouch for just how confusing those smoke bombs made things. Another unit I had was able to launch mortars, which--when combined with the smoke bombs--did some seriously impressive damage to the heroes.</p><p style="">Unfortunately, launching the mortars and arrows gave away my ranged units positions, making it easier for the heroes to find them and take them down. You're given units in waves, with each wave giving you additional units, ramping up the difficulty for the heroes. Given the tactical advantage you have playing as the villain, your units have much less health than the heroes, making them relatively easy to take down once found. The key to victory was trying to separate the heroes from one another, weakening their attacking strength. Gates scattered around the map could be activated at will, letting me separate the group and concentrate my efforts on a lone hero.</p><figure data-align="left" data-size="medium" data-img-src="http://static5.gamespot.com/uploads/original/mig/1/0/8/0/2051080-727971_20130820_003.jpg" data-ref-id="1300-2051080" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/mig/1/0/8/0/2051080-727971_20130820_003.jpg" data-ref-id="1300-2051080"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/mig/1/0/8/0/2051080-727971_20130820_003.jpg"></a></figure><p style="">With a range of smoke bombs, arrows, mortars, and the invisibility ability of one of my units, it wasn't long before I'd taken down two of the four heroes. Amusingly, this meant the remaining pair spent much of their time trying to revive them, which made them an easy target for the mortar as they stood around their fallen comrades. While they did eventually decide to stop trying to revive their teammates and come find my units, they were far too weak to take on the next wave. A few more well placed attacks later and victory was mine.</p><p style="">I might well have tapped into my evil side with Fable Legends. If griefing a bunch of strangers at a demo booth was this satisfying, I can't wait to find out what it's like to do it with a group of friends. This is also the first time that I've been tempted to give the Fable series a go again, something I haven't really done properly since Fable II; I do wonder whether playing against the AI is going to be anywhere near as compelling as a human player, though. But for now, this is the most impressed I've been with a Fable game in ages, and I'll certainly be hitting up Xbox Live when the multiplayer beta launches on Xbox One this holiday.</p> Tue, 10 Jun 2014 02:37:00 -0700 http://www.gamespot.com/articles/e3-2014-playing-the-villain-in-fable-legends-is-a-griefer-s-dream/1100-6420307/ http://www.gamespot.com/articles/e3-2014-the-best-trailers-from-this-year-s-show/1100-6420304/ <p style="">If it's one thing the games industry knows how to do, it's how to cut an impressive trailer. Whether they're full CG or all in-game, the best trailers convey their games' strengths, tell us what to expect, and most importantly ramp up the hype. Here's a selection of some of the best game trailers released so far at this year's E3.</p><h4><a href="/tom-clancys-the-division/" data-ref-id="false">The Division</a></h4><div data-embed-type="video" data-ref-id="2300-6419310" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419310/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/rise-of-the-tomb-raider/" data-ref-id="false">Rise of the Tomb Raider</a></h4><div data-embed-type="video" data-ref-id="2300-6419220" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419220/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/no-mans-sky/" data-ref-id="false">No Man's Sky</a></h4><div data-embed-type="video" data-ref-id="2300-6419354" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419354/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/dead-island-2/" data-ref-id="false">Dead Island 2</a></h4><div data-embed-type="video" data-ref-id="2300-6419347" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419347/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: Phantom Pain</a></h4><div data-embed-type="video" data-ref-id="2300-6419204" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a></h4><div data-embed-type="video" data-ref-id="2300-6419371" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419371/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/the-crew/" data-ref-id="false">The Crew</a></h4><div data-embed-type="video" data-ref-id="2300-6419312" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419312/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/bloodborne/" data-ref-id="false">Bloodborne</a></h4><div data-embed-type="video" data-ref-id="2300-6419346" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419346/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/the-master-chief-collection/" data-ref-id="false">Halo: The Master Chief Collection</a></h4><div data-embed-type="video" data-ref-id="2300-6419218" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419218/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/ori-and-the-blind-forest/" data-ref-id="false">Ori and the Blind Forest</a></h4><div data-embed-type="video" data-ref-id="2300-6419221" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419221/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 00:19:00 -0700 http://www.gamespot.com/articles/e3-2014-the-best-trailers-from-this-year-s-show/1100-6420304/ http://www.gamespot.com/articles/e3-2014-uncharted-ps4-is-1080p-targeting-60fps/1100-6420305/ <div data-embed-type="video" data-ref-id="2300-6419373" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419373/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted: A Thief's End</a> for the PlayStation 4 runs in 1080p, Naughty Dog announced tonight in a post on the <a href="http://blog.us.playstation.com/2014/06/09/e3-14-uncharted-4-a-thiefs-end-trailer" rel="nofollow" data-ref-id="false">PlayStation Blog</a>. The studio is targeting 60fps for the game.</p><p dir="ltr" style="">In addition, Naughty Dog said everything you see in the game's teaser trailer above was captured completely in-engine. "As you can see, the visual fidelity for our character models will reach new heights," Naughty Dog community strategist Eric Monacelli said.</p><p dir="ltr" style="">Monacelli pointed out that Nathan Drake's character model--at the current state of development--has more than double the number of polygons of Joel from the PlayStation 3 version of <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>.</p><p dir="ltr" style="">As for the story for Uncharted: A Thief's End, Naughty Dog writes, "[Nathan Drake] will embark on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. It's his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves."</p><p dir="ltr" style="">Uncharted: A Thief's End launches in 2015 exclusively on PS4.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 23:13:00 -0700 http://www.gamespot.com/articles/e3-2014-uncharted-ps4-is-1080p-targeting-60fps/1100-6420305/ http://www.gamespot.com/articles/e3-2014-the-majority-of-playstation-now-games-could-cost-3-20/1100-6420303/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2557218-5254073411-25566.jpg" data-ref-id="1300-2557218" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2557218-5254073411-25566.jpg" data-ref-id="1300-2557218"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2557218-5254073411-25566.jpg"></a></figure><p style="">Today Sony announced that the company is testing a number of different pricing models for its PlayStation Now service. In a press release, Sony states that "[it] will work with its publishing partners to test various rental periods and prices, depending on how and when players would like to game." The company then says that among those different models, there will be shorter rentals priced as low as $2.99, and longer-term ones that will generally fall between $2.99-$19.99.</p><p style="">However, Sony makes clear that "as with all content published on PlayStation platforms, publishers and developers will ultimately decide their game price points." Further, subscription models are being tested and will likely be implemented in the future.</p><p style="">PS Now, Sony's streaming service for video games, allows you to play classic PlayStation games without downloading anything to your <a href="http://www.gamespot.com/ps3/" data-ref-id="false">PlayStation 3</a>, 4 or <a href="http://www.gamespot.com/vita/" data-ref-id="false">Vita</a> system. It is currently in closed beta for <a href="http://www.gamespot.com/ps4/" data-ref-id="false">PS4</a> and PS3.</p><p style="">During its press conference, Sony gave more information on PS Now and its development. <a href="http://www.gamespot.com/articles/e3-2014-playstation-now-open-beta-launches-on-ps4-july-31/1100-6420289/" data-ref-id="1100-6420289">It announced that Now will progress into open beta on July 31 on PS4,</a> and that a number of new games will be available. <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a> and <a href="/dead-space-3/" data-ref-id="false">Dead Space 3 </a>are among over 100 games that you will be able to stream via PS Now. Open betas for PS3, Vita, and Sony TVs will come later. With the move to open beta, a pricing model will be implemented.</p><p style="">Before today, however, Sony had been tight-lipped on pricing for the rental service. Still, the distribution of prices within the proposed range is unknown. Likely, newer, bigger titles will command a greater rental price. Perhaps we will see longer-term rentals for more money, as well.</p><p style=""><a href="http://www.gamespot.com/videos/getting-hands-on-with-playstation-now-ces-2014/2300-6416765/" data-ref-id="2300-6416765">You can check out our hands-on impressions of PS Now here.</a></p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 23:05:00 -0700 http://www.gamespot.com/articles/e3-2014-the-majority-of-playstation-now-games-could-cost-3-20/1100-6420303/ http://www.gamespot.com/articles/e3-2014-gta-5-for-xbox-ps4-pc-has-increased-draw-distances-better-resolution-new-wildlife/1100-6420302/ <div data-embed-type="video" data-ref-id="2300-6419362" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419362/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> for Xbox One, PlayStation 4, and PC will take "full advantage" of the power of those platforms, Rockstar Games announced today in a post on the<a href="http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox" rel="nofollow" data-ref-id="false"> Rockstar Newswire</a>.</p><p dir="ltr" style="">You can expect "across-the-board graphical and technical improvements," which aim to deliver a "stunning new level of detail," Rockstar said. Specifically, GTAV for Xbox One, PS4, and PC will offer increased draw distances, finer texture details, denser traffic, and enhanced resolution.</p><p dir="ltr" style="">GTAV for Xbox One, PS4, and PC will also include new wildlife, upgraded weather and damage effects, and an "array of new details to discover," Rockstar teased. These upgrades also apply to Grand Theft Auto Online, the multiplayer mode for GTAV.</p><p dir="ltr" style="">In addition, all the new content for GTA Online released since launch--including new Jobs, weapons, vehicles, and properties--will be available on Xbox One, PS4, and PC. Finally, Rockstar said all current GTAV players will be able to transfer their GTA Online characters and progression to Xbox One, PS4, and PC.</p><p style="">Finally, GTAV for PC will feature a video editor that Rockstar says is designed for "advanced movie-making." It's unclear if this video editor will come to Xbox One and PS4. Preorders for the Xbox One, PS4, and PC versions of GTAV will be available starting tomorrow, June 10. The game launches in full later this fall.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 22:48:00 -0700 http://www.gamespot.com/articles/e3-2014-gta-5-for-xbox-ps4-pc-has-increased-draw-distances-better-resolution-new-wildlife/1100-6420302/ http://www.gamespot.com/videos/e3-2014-sony-s-epic-press-conference-in-4-minutes/2300-6419380/ Catch all the best moments from Sony's E3 2014 press conference in this super cut in order to remind you of all the awesome announcements. Mon, 09 Jun 2014 22:24:00 -0700 http://www.gamespot.com/videos/e3-2014-sony-s-epic-press-conference-in-4-minutes/2300-6419380/ http://www.gamespot.com/videos/editors-impressions-no-man-s-sky-sony-press-confer/2300-6419379/ GameSpot editors react to the procedurally generated No Man's Sky. Check out some of the unique worlds and different locales. Mon, 09 Jun 2014 22:19:00 -0700 http://www.gamespot.com/videos/editors-impressions-no-man-s-sky-sony-press-confer/2300-6419379/ http://www.gamespot.com/videos/editor-s-reactions-to-far-cry-4-sony-e3-2014-press/2300-6419378/ Chris, Danny, Dan and Peter talk about their reactions from the Far Cry 4 multiplayer gameplay. Mon, 09 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-far-cry-4-sony-e3-2014-press/2300-6419378/ http://www.gamespot.com/videos/e3-2014-project-cars-trailer/2300-6419377/ Check out this E3 2014 trailer for Project CARS. Mon, 09 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/e3-2014-project-cars-trailer/2300-6419377/ http://www.gamespot.com/videos/editor-s-reactions-to-batman-arkham-knight-sony-e3/2300-6419376/ Chris, Danny, Dan and Peter discuss the Batman Arkham Knight vehicle and overall badass trailer. Mon, 09 Jun 2014 21:46:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-batman-arkham-knight-sony-e3/2300-6419376/ http://www.gamespot.com/videos/editor-s-reactions-to-uncharted-4-sony-e3-2014-pre/2300-6419373/ Chris, Danny, Dan and Peter discuss the surprise Uncharted 4 teaser trailer. Mon, 09 Jun 2014 21:38:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-uncharted-4-sony-e3-2014-pre/2300-6419373/ http://www.gamespot.com/videos/editors-reaction-to-bloodborne-sony-press-conferen/2300-6419374/ Chris, Danny, Peter and Mark react to a trailer of From Software's upcoming title, Bloodborne, previously known by the codename Project Beast. Mon, 09 Jun 2014 21:37:00 -0700 http://www.gamespot.com/videos/editors-reaction-to-bloodborne-sony-press-conferen/2300-6419374/ http://www.gamespot.com/videos/e3-2014-sony-post-show-breakdown/2300-6419381/ Watch Danny, Chris, Peter and Mark give their thoughts on Sony's Press Conference at E3 2014. Mon, 09 Jun 2014 21:35:00 -0700 http://www.gamespot.com/videos/e3-2014-sony-post-show-breakdown/2300-6419381/ http://www.gamespot.com/articles/e3-2014-sony-will-show-the-last-guardian-when-it-s-ready/1100-6420301/ <figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/gamespot/images/2011/060/1667845-952634_20110302_001.jpg" data-ref-id="1300-1667845" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/gamespot/images/2011/060/1667845-952634_20110302_001.jpg" data-ref-id="1300-1667845"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/gamespot/images/2011/060/1667845-952634_20110302_001.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's long-awaited action/adventure game <a href="/the-last-guardian/" data-ref-id="false">The Last Guardian</a> was nowhere to be found during the company's E3 press conference tonight. That's because the game simply is not ready to be shown publicly, PlayStation software product development head Scott Rohde told GameSpot this evening in Los Angeles.</p><p dir="ltr" style="">"It was a fun week of Last Guardian news," Rohde said with a smile, recalling the game's <a href="http://www.gamespot.com/articles/e3-2014-sony-responds-directly-to-rumors-the-last-guardian-not-cancelled/1100-6420189/" data-ref-id="1100-6420189">rumored cancellation</a> earlier this week. "At PlayStation, it's really important to us to make sure that the creative process works. And in this case, [game director Fumito Ueda] has created something that's great, it's just going to need some time. We'll show it when it's ready."</p><p dir="ltr" style="">The Last Guardian was announced all the way back in 2009 as a PlayStation 3 game. I asked Rohde tonight if the game is now a PlayStation 4 title, but he wouldn't budge. "I'm not going to talk about it more than that," he said.</p><p style="">Earlier this week, Rohde confirmed that The Last Guardian <a href="http://www.gamespot.com/articles/e3-2014-sony-responds-directly-to-rumors-the-last-guardian-not-cancelled/1100-6420189/" data-ref-id="1100-6420189">had not been canceled</a> after an initial report said that it was.</p><p style="">The Last Guardian has made "<a href="http://gamespot.com/news/the-last-guardian-making-slow-progress-6350139/">slow progress</a>" for years. Before today, the most recent update on the game came in late 2013, when Sony president of Worldwide Studios Shuhei Yoshida said that the studio was "<a href="http://www.gamespot.com/articles/sony-reengineering-the-last-guardian/1100-6415289/" data-ref-id="1100-6415289">reengineering</a>" The Last Guardian.</p><p style="">Formally announced at the <a href="http://www.gamespot.com/articles/ps3-motion-controller-revealed-god-of-war-iii-due-in-march/1100-6210509/" data-ref-id="1100-6210509">2009 Electronic Entertainment Expo</a>, The Last Guardian tells a boy-and-his-dog tale, where the dog is a giant and feathered, yet seemingly amiable, beast. Team Ico has not been forthcoming with specific plot details, but gameplay will involve the boy manipulating his companion to navigate a variety of environmental puzzles.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 21:10:00 -0700 http://www.gamespot.com/articles/e3-2014-sony-will-show-the-last-guardian-when-it-s-ready/1100-6420301/

Gamespot's Site MashupHow Alien: Isolation Helped Me Overcome My Greatest Cinematic ShameE3 2014: Playing the Villain in Fable Legends is a Griefer's DreamE3 2014: The Best Trailers From This Year's ShowE3 2014: Uncharted PS4 Is 1080p, Targeting 60fpsE3 2014: The Majority of PlayStation Now Games Could Cost $3-$20E3 2014: GTA 5 For Xbox/PS4/PC Has Increased Draw Distances, Better Resolution, New WildlifeE3 2014: Sony's Epic Press Conference in 4 MinutesEditors' Impressions - No Man's Sky - Sony Press Conference - E3 2014Editor's Reactions to Far Cry 4 - Sony E3 2014 Press ConferenceE3 2014: Project CARS TrailerEditor's Reactions to Batman Arkham Knight - Sony E3 2014 Press ConferenceEditor's Reactions to Uncharted 4 - Sony E3 2014 Press ConferenceEditors' Reaction to Bloodborne - Sony Press Conference - E3 2014E3: 2014 - Sony Post Show BreakdownE3 2014: Sony Will Show The Last Guardian "When It's Ready"

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 10 Jun 2014 07:35:47 -0700 http://www.gamespot.com/articles/how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/ <p style="">As of a few weeks ago, I had never seen a single one of the <i>Alien</i> movies. We all have our great cinematic failings, and this was one of mine. Well, this and the fact that I'm still able to enjoy <i>Point Break</i> without the slightest trace of irony. But, nevertheless, imagine my surprise when I sat down to play Alien: Isolation a little while back and managed to have a rather enjoyable time with it despite my shameful lack of familiarity with the source material.</p><p style="">Part of it, I think, is that Alien: Isolation feels so <i>different</i>. It's a first-person survival horror game that actively discourages combat. You're constantly on the run from an alien as you crawl through the gloomy remains of the Sevastapol space station. That alien hunts you by sound, so even hurried footsteps--let alone a gunshot--are enough to give away your position.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550662-5_1401190461.jpg" data-ref-id="1300-2550662" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550662-5_1401190461.jpg" data-ref-id="1300-2550662"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/642/6422750/2550662-5_1401190461.jpg"></a></figure><p style=""> </p><p style="">And so, you sneak. I hesitate to call it a stealth game, because in my head, I associate that genre with breaking <i>into</i> certain places--Shadow Moses as Solid Snake, half the foreign embassies in the world as Sam Fisher. No, Isolation is about getting the hell <i>out</i>. The Sevastapol has gone to pieces, and you're just trying to make it out alive as you look at that blip on your motion tracker and hope a grisly death isn't on its way.</p><p style="">It's different from most survival horror games, too. The fact that you aren't encountering a series of enemies but rather one persistent one who haunts you everywhere you go makes it all feel like a prolonged game of cat and mouse. Even as I encountered other humans during the game--survivors with a screw loose and an itchy trigger finger--my first thought was to sneak on by them so as to avoid conversation and the noise it would produce.</p><figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550664-4_1401190459.jpg" data-ref-id="1300-2550664" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550664-4_1401190459.jpg" data-ref-id="1300-2550664"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_small/642/6422750/2550664-4_1401190459.jpg"></a></figure><p style="">You feel uncomfortable and generally powerless, a condition that stems largely from the atmosphere. The interplay of light and shadow, the creaking of metal around you, the derelict yet lived-in condition of the place--it all adds up to a very impressive level of ambiance. But what surprised me most was the way it managed to be so creepy while still <i>feeling </i>like a movie from the 1970s. It's this odd case of modern video game software attempting to convey a dated idea of what the future might look like. There's the clunky CRT screen on your motion tracker, or the quintessentially 1970s brown vinyl seating of an employee dining area. Even the in-game item screen employs a retro, lo-fi choice of fonts. It's an aesthetic that really transports you back to a specific moment in cinematic history.</p><p style="">I was impressed. Over the years, so much of my exposure to the <i>Alien</i> franchise has come from first-person shooters where a gun was always your best means of survival. With its offbeat gameplay and gorgeous atmospherics, Isolation took my conceptions of the IP and turned them on their head. And so I used this as an incentive to do what any reasonable person would have done years ago: I finally watched <i>Alien</i>. Well, that and <i>Aliens</i>--just not any of the others. I'm not a madman.</p><figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/642/6422750/2550663-2_1401190455.jpg" data-ref-id="1300-2550663" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/642/6422750/2550663-2_1401190455.jpg" data-ref-id="1300-2550663"><img src="http://static3.gamespot.com/uploads/ignore_jpg_scale_super/642/6422750/2550663-2_1401190455.jpg"></a></figure><p style=""> </p><p style="">And boy I'm glad that I did. Watching those two films gave me a newfound appreciation for what Creative Assembly is trying to pull off here. In a very basic way, I understood a lot more of what was going on in the story. An example: at one point toward the end of the demo, I had a tense confrontation with a synthetic whom I had awoken from a sleep state while activating a computer terminal. With his glowing eyes and measured speech strongly discouraging me from pursuing my current task, this synthetic struck a creepy chord--but he felt a little out of place. Now, having seen what happens between Ripley and Ash, I get the undercurrent of tension between humans and synthetics and the role the latter serve in the overall story.</p><p style="">But on a broader level, I appreciate the deviation that Creative Assembly is taking here. The developers are moving away from years of Colonial Marine power fantasies toward something that focuses on a more desperate, helpless kind of story. That said, I can already tell that this is going to be a polarizing game. The things I appreciate about a slow, measured pace and the omnipresent threat of an immediate death are the same things other people will find tedious and punishing. But I do find Alien: Isolation to be an interesting new entry in the world of licensed games. No matter how it turns out, I'm happy that this is the direction Creative Assembly is headed.</p> Tue, 10 Jun 2014 07:00:00 -0700 http://www.gamespot.com/articles/how-alien-isolation-helped-me-overcome-my-greatest-cinematic-shame/1100-6420075/ http://www.gamespot.com/articles/e3-2014-playing-the-villain-in-fable-legends-is-a-griefer-s-dream/1100-6420307/ <p style="">Four-player co-op is all the rage at this year's E3, but like <a href="/evolve/" data-ref-id="false">Turtle Rock's Evolve</a>, Lionhead's upcoming Fable Legends is letting you take on the role of the villain as well as the hero. I'll confess, I'm not the biggest Fable fan out there, but its villain mode is a very different beast to the traditional Fable fare. That's not to say its regular third-person combat isn't enjoyable. Indeed, playing as the ranged character Rook, I had some fun taking on monsters with his ranged arrow attacks, and blowing them up with his explosive bolt ability while trying to co-ordinate with my co-op chums.</p><div data-embed-type="video" data-ref-id="2300-6419216" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419216/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">But it was villain mode that I found most compelling. I grew up with top-down Bullfrog games like Dungeon Keeper and Populous, and perhaps it's because there's more than a hint of those classic franchises when playing the villain that I found it so impressive. As the villain, you're given a top-down view of the map and equipped with a bunch of different units that you can send in to take down the heroes. Before each quest begins you're given a set amount of time to set up the map by placing different units and traps around it. The amount of time you're given varies from quest to quest, but in the demo I played there was just a mere 60-seconds to get things set up.</p><p style="">Naturally, this meant most of the units were left in their default positions. Lionhead told me that those playing as the villain in single-player mode setting up the perfect attack can save those layouts for use in multiplayer, which is a useful addition if you'd rather take your time setting things up. Once the quest begins, the heroes storm into the play area, and from there you can start sending units in to attack. I was worried that the control system might be a little finicky given that few RTS games have made the transition to console in the right way, but Fable Legends has made a few concessions for the controller.</p><figure data-align="right" data-size="medium" data-img-src="http://static4.gamespot.com/uploads/original/536/5360430/2556400-inga-v-puck.jpg" data-ref-id="1300-2556400" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static4.gamespot.com/uploads/original/536/5360430/2556400-inga-v-puck.jpg" data-ref-id="1300-2556400"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_medium/536/5360430/2556400-inga-v-puck.jpg"></a></figure><p style="">Your four unit classes are assigned directly to the face buttons, so rather than highlight a unit to move it, you just select where you want it to go and hit the relevant button. With unit types automatically grouped together, you do lose some fine control, meaning you can only move individual classes, not units within a class. However, the system's ease of use more than makes up for it; because you can select and move units so easily, it makes for some fast-paced combat. As the heroes moved in I could easily send in a group of my melee class to surround them, while laying some suppressing fire from afar with my archers.</p><p style="">Holding down the right trigger launched special attacks, which needed to be charged between each use. For the melee units this meant going into a rage, dealing double damage, while the archers launched smoke bombs to confuse the team. Having been on the receiving end of those smoke bombs earlier, I can certainly vouch for just how confusing those smoke bombs made things. Another unit I had was able to launch mortars, which--when combined with the smoke bombs--did some seriously impressive damage to the heroes.</p><p style="">Unfortunately, launching the mortars and arrows gave away my ranged units positions, making it easier for the heroes to find them and take them down. You're given units in waves, with each wave giving you additional units, ramping up the difficulty for the heroes. Given the tactical advantage you have playing as the villain, your units have much less health than the heroes, making them relatively easy to take down once found. The key to victory was trying to separate the heroes from one another, weakening their attacking strength. Gates scattered around the map could be activated at will, letting me separate the group and concentrate my efforts on a lone hero.</p><figure data-align="left" data-size="medium" data-img-src="http://static5.gamespot.com/uploads/original/mig/1/0/8/0/2051080-727971_20130820_003.jpg" data-ref-id="1300-2051080" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static5.gamespot.com/uploads/original/mig/1/0/8/0/2051080-727971_20130820_003.jpg" data-ref-id="1300-2051080"><img src="http://static2.gamespot.com/uploads/ignore_jpg_scale_medium/mig/1/0/8/0/2051080-727971_20130820_003.jpg"></a></figure><p style="">With a range of smoke bombs, arrows, mortars, and the invisibility ability of one of my units, it wasn't long before I'd taken down two of the four heroes. Amusingly, this meant the remaining pair spent much of their time trying to revive them, which made them an easy target for the mortar as they stood around their fallen comrades. While they did eventually decide to stop trying to revive their teammates and come find my units, they were far too weak to take on the next wave. A few more well placed attacks later and victory was mine.</p><p style="">I might well have tapped into my evil side with Fable Legends. If griefing a bunch of strangers at a demo booth was this satisfying, I can't wait to find out what it's like to do it with a group of friends. This is also the first time that I've been tempted to give the Fable series a go again, something I haven't really done properly since Fable II; I do wonder whether playing against the AI is going to be anywhere near as compelling as a human player, though. But for now, this is the most impressed I've been with a Fable game in ages, and I'll certainly be hitting up Xbox Live when the multiplayer beta launches on Xbox One this holiday.</p> Tue, 10 Jun 2014 02:37:00 -0700 http://www.gamespot.com/articles/e3-2014-playing-the-villain-in-fable-legends-is-a-griefer-s-dream/1100-6420307/ http://www.gamespot.com/articles/e3-2014-the-best-trailers-from-this-year-s-show/1100-6420304/ <p style="">If it's one thing the games industry knows how to do, it's how to cut an impressive trailer. Whether they're full CG or all in-game, the best trailers convey their games' strengths, tell us what to expect, and most importantly ramp up the hype. Here's a selection of some of the best game trailers released so far at this year's E3.</p><h4><a href="/tom-clancys-the-division/" data-ref-id="false">The Division</a></h4><div data-embed-type="video" data-ref-id="2300-6419310" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419310/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/rise-of-the-tomb-raider/" data-ref-id="false">Rise of the Tomb Raider</a></h4><div data-embed-type="video" data-ref-id="2300-6419220" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419220/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/no-mans-sky/" data-ref-id="false">No Man's Sky</a></h4><div data-embed-type="video" data-ref-id="2300-6419354" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419354/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/dead-island-2/" data-ref-id="false">Dead Island 2</a></h4><div data-embed-type="video" data-ref-id="2300-6419347" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419347/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/metal-gear-solid-v-the-phantom-pain/" data-ref-id="false">Metal Gear Solid V: Phantom Pain</a></h4><div data-embed-type="video" data-ref-id="2300-6419204" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419204/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted 4: A Thief's End</a></h4><div data-embed-type="video" data-ref-id="2300-6419371" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419371/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/the-crew/" data-ref-id="false">The Crew</a></h4><div data-embed-type="video" data-ref-id="2300-6419312" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419312/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/bloodborne/" data-ref-id="false">Bloodborne</a></h4><div data-embed-type="video" data-ref-id="2300-6419346" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419346/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/the-master-chief-collection/" data-ref-id="false">Halo: The Master Chief Collection</a></h4><div data-embed-type="video" data-ref-id="2300-6419218" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419218/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><h4><a href="/ori-and-the-blind-forest/" data-ref-id="false">Ori and the Blind Forest</a></h4><div data-embed-type="video" data-ref-id="2300-6419221" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419221/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Tue, 10 Jun 2014 00:19:00 -0700 http://www.gamespot.com/articles/e3-2014-the-best-trailers-from-this-year-s-show/1100-6420304/ http://www.gamespot.com/articles/e3-2014-uncharted-ps4-is-1080p-targeting-60fps/1100-6420305/ <div data-embed-type="video" data-ref-id="2300-6419373" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419373/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/uncharted-4-a-thiefs-end/" data-ref-id="false">Uncharted: A Thief's End</a> for the PlayStation 4 runs in 1080p, Naughty Dog announced tonight in a post on the <a href="http://blog.us.playstation.com/2014/06/09/e3-14-uncharted-4-a-thiefs-end-trailer" rel="nofollow" data-ref-id="false">PlayStation Blog</a>. The studio is targeting 60fps for the game.</p><p dir="ltr" style="">In addition, Naughty Dog said everything you see in the game's teaser trailer above was captured completely in-engine. "As you can see, the visual fidelity for our character models will reach new heights," Naughty Dog community strategist Eric Monacelli said.</p><p dir="ltr" style="">Monacelli pointed out that Nathan Drake's character model--at the current state of development--has more than double the number of polygons of Joel from the PlayStation 3 version of <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a>.</p><p dir="ltr" style="">As for the story for Uncharted: A Thief's End, Naughty Dog writes, "[Nathan Drake] will embark on a globe-trotting journey in pursuit of a historical conspiracy behind a fabled pirate treasure. It's his greatest adventure yet and will test his physical limits, his resolve, and ultimately what he's willing to sacrifice to save the ones he loves."</p><p dir="ltr" style="">Uncharted: A Thief's End launches in 2015 exclusively on PS4.</p><p dir="ltr" style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 23:13:00 -0700 http://www.gamespot.com/articles/e3-2014-uncharted-ps4-is-1080p-targeting-60fps/1100-6420305/ http://www.gamespot.com/articles/e3-2014-the-majority-of-playstation-now-games-could-cost-3-20/1100-6420303/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1539/15391776/2557218-5254073411-25566.jpg" data-ref-id="1300-2557218" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1539/15391776/2557218-5254073411-25566.jpg" data-ref-id="1300-2557218"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1539/15391776/2557218-5254073411-25566.jpg"></a></figure><p style="">Today Sony announced that the company is testing a number of different pricing models for its PlayStation Now service. In a press release, Sony states that "[it] will work with its publishing partners to test various rental periods and prices, depending on how and when players would like to game." The company then says that among those different models, there will be shorter rentals priced as low as $2.99, and longer-term ones that will generally fall between $2.99-$19.99.</p><p style="">However, Sony makes clear that "as with all content published on PlayStation platforms, publishers and developers will ultimately decide their game price points." Further, subscription models are being tested and will likely be implemented in the future.</p><p style="">PS Now, Sony's streaming service for video games, allows you to play classic PlayStation games without downloading anything to your <a href="http://www.gamespot.com/ps3/" data-ref-id="false">PlayStation 3</a>, 4 or <a href="http://www.gamespot.com/vita/" data-ref-id="false">Vita</a> system. It is currently in closed beta for <a href="http://www.gamespot.com/ps4/" data-ref-id="false">PS4</a> and PS3.</p><p style="">During its press conference, Sony gave more information on PS Now and its development. <a href="http://www.gamespot.com/articles/e3-2014-playstation-now-open-beta-launches-on-ps4-july-31/1100-6420289/" data-ref-id="1100-6420289">It announced that Now will progress into open beta on July 31 on PS4,</a> and that a number of new games will be available. <a href="/god-of-war-ascension/" data-ref-id="false">God of War: Ascension</a> and <a href="/dead-space-3/" data-ref-id="false">Dead Space 3 </a>are among over 100 games that you will be able to stream via PS Now. Open betas for PS3, Vita, and Sony TVs will come later. With the move to open beta, a pricing model will be implemented.</p><p style="">Before today, however, Sony had been tight-lipped on pricing for the rental service. Still, the distribution of prices within the proposed range is unknown. Likely, newer, bigger titles will command a greater rental price. Perhaps we will see longer-term rentals for more money, as well.</p><p style=""><a href="http://www.gamespot.com/videos/getting-hands-on-with-playstation-now-ces-2014/2300-6416765/" data-ref-id="2300-6416765">You can check out our hands-on impressions of PS Now here.</a></p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 23:05:00 -0700 http://www.gamespot.com/articles/e3-2014-the-majority-of-playstation-now-games-could-cost-3-20/1100-6420303/ http://www.gamespot.com/articles/e3-2014-gta-5-for-xbox-ps4-pc-has-increased-draw-distances-better-resolution-new-wildlife/1100-6420302/ <div data-embed-type="video" data-ref-id="2300-6419362" data-width="100%" data-height="100%"><iframe src="/videos/embed/6419362/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style=""><a href="/grand-theft-auto-v/" data-ref-id="false">Grand Theft Auto V</a> for Xbox One, PlayStation 4, and PC will take "full advantage" of the power of those platforms, Rockstar Games announced today in a post on the<a href="http://www.rockstargames.com/newswire/article/52261/Grand-Theft-Auto-V-Coming-this-Fall-to-PlayStation-4-Xbox" rel="nofollow" data-ref-id="false"> Rockstar Newswire</a>.</p><p dir="ltr" style="">You can expect "across-the-board graphical and technical improvements," which aim to deliver a "stunning new level of detail," Rockstar said. Specifically, GTAV for Xbox One, PS4, and PC will offer increased draw distances, finer texture details, denser traffic, and enhanced resolution.</p><p dir="ltr" style="">GTAV for Xbox One, PS4, and PC will also include new wildlife, upgraded weather and damage effects, and an "array of new details to discover," Rockstar teased. These upgrades also apply to Grand Theft Auto Online, the multiplayer mode for GTAV.</p><p dir="ltr" style="">In addition, all the new content for GTA Online released since launch--including new Jobs, weapons, vehicles, and properties--will be available on Xbox One, PS4, and PC. Finally, Rockstar said all current GTAV players will be able to transfer their GTA Online characters and progression to Xbox One, PS4, and PC.</p><p style="">Finally, GTAV for PC will feature a video editor that Rockstar says is designed for "advanced movie-making." It's unclear if this video editor will come to Xbox One and PS4. Preorders for the Xbox One, PS4, and PC versions of GTAV will be available starting tomorrow, June 10. The game launches in full later this fall.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 22:48:00 -0700 http://www.gamespot.com/articles/e3-2014-gta-5-for-xbox-ps4-pc-has-increased-draw-distances-better-resolution-new-wildlife/1100-6420302/ http://www.gamespot.com/videos/e3-2014-sony-s-epic-press-conference-in-4-minutes/2300-6419380/ Catch all the best moments from Sony's E3 2014 press conference in this super cut in order to remind you of all the awesome announcements. Mon, 09 Jun 2014 22:24:00 -0700 http://www.gamespot.com/videos/e3-2014-sony-s-epic-press-conference-in-4-minutes/2300-6419380/ http://www.gamespot.com/videos/editors-impressions-no-man-s-sky-sony-press-confer/2300-6419379/ GameSpot editors react to the procedurally generated No Man's Sky. Check out some of the unique worlds and different locales. Mon, 09 Jun 2014 22:19:00 -0700 http://www.gamespot.com/videos/editors-impressions-no-man-s-sky-sony-press-confer/2300-6419379/ http://www.gamespot.com/videos/editor-s-reactions-to-far-cry-4-sony-e3-2014-press/2300-6419378/ Chris, Danny, Dan and Peter talk about their reactions from the Far Cry 4 multiplayer gameplay. Mon, 09 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-far-cry-4-sony-e3-2014-press/2300-6419378/ http://www.gamespot.com/videos/e3-2014-project-cars-trailer/2300-6419377/ Check out this E3 2014 trailer for Project CARS. Mon, 09 Jun 2014 22:05:00 -0700 http://www.gamespot.com/videos/e3-2014-project-cars-trailer/2300-6419377/ http://www.gamespot.com/videos/editor-s-reactions-to-batman-arkham-knight-sony-e3/2300-6419376/ Chris, Danny, Dan and Peter discuss the Batman Arkham Knight vehicle and overall badass trailer. Mon, 09 Jun 2014 21:46:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-batman-arkham-knight-sony-e3/2300-6419376/ http://www.gamespot.com/videos/editor-s-reactions-to-uncharted-4-sony-e3-2014-pre/2300-6419373/ Chris, Danny, Dan and Peter discuss the surprise Uncharted 4 teaser trailer. Mon, 09 Jun 2014 21:38:00 -0700 http://www.gamespot.com/videos/editor-s-reactions-to-uncharted-4-sony-e3-2014-pre/2300-6419373/ http://www.gamespot.com/videos/editors-reaction-to-bloodborne-sony-press-conferen/2300-6419374/ Chris, Danny, Peter and Mark react to a trailer of From Software's upcoming title, Bloodborne, previously known by the codename Project Beast. Mon, 09 Jun 2014 21:37:00 -0700 http://www.gamespot.com/videos/editors-reaction-to-bloodborne-sony-press-conferen/2300-6419374/ http://www.gamespot.com/videos/e3-2014-sony-post-show-breakdown/2300-6419381/ Watch Danny, Chris, Peter and Mark give their thoughts on Sony's Press Conference at E3 2014. Mon, 09 Jun 2014 21:35:00 -0700 http://www.gamespot.com/videos/e3-2014-sony-post-show-breakdown/2300-6419381/ http://www.gamespot.com/articles/e3-2014-sony-will-show-the-last-guardian-when-it-s-ready/1100-6420301/ <figure data-align="center" data-size="large" data-img-src="http://static3.gamespot.com/uploads/original/gamespot/images/2011/060/1667845-952634_20110302_001.jpg" data-ref-id="1300-1667845" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static3.gamespot.com/uploads/original/gamespot/images/2011/060/1667845-952634_20110302_001.jpg" data-ref-id="1300-1667845"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/gamespot/images/2011/060/1667845-952634_20110302_001.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony's long-awaited action/adventure game <a href="/the-last-guardian/" data-ref-id="false">The Last Guardian</a> was nowhere to be found during the company's E3 press conference tonight. That's because the game simply is not ready to be shown publicly, PlayStation software product development head Scott Rohde told GameSpot this evening in Los Angeles.</p><p dir="ltr" style="">"It was a fun week of Last Guardian news," Rohde said with a smile, recalling the game's <a href="http://www.gamespot.com/articles/e3-2014-sony-responds-directly-to-rumors-the-last-guardian-not-cancelled/1100-6420189/" data-ref-id="1100-6420189">rumored cancellation</a> earlier this week. "At PlayStation, it's really important to us to make sure that the creative process works. And in this case, [game director Fumito Ueda] has created something that's great, it's just going to need some time. We'll show it when it's ready."</p><p dir="ltr" style="">The Last Guardian was announced all the way back in 2009 as a PlayStation 3 game. I asked Rohde tonight if the game is now a PlayStation 4 title, but he wouldn't budge. "I'm not going to talk about it more than that," he said.</p><p style="">Earlier this week, Rohde confirmed that The Last Guardian <a href="http://www.gamespot.com/articles/e3-2014-sony-responds-directly-to-rumors-the-last-guardian-not-cancelled/1100-6420189/" data-ref-id="1100-6420189">had not been canceled</a> after an initial report said that it was.</p><p style="">The Last Guardian has made "<a href="http://gamespot.com/news/the-last-guardian-making-slow-progress-6350139/">slow progress</a>" for years. Before today, the most recent update on the game came in late 2013, when Sony president of Worldwide Studios Shuhei Yoshida said that the studio was "<a href="http://www.gamespot.com/articles/sony-reengineering-the-last-guardian/1100-6415289/" data-ref-id="1100-6415289">reengineering</a>" The Last Guardian.</p><p style="">Formally announced at the <a href="http://www.gamespot.com/articles/ps3-motion-controller-revealed-god-of-war-iii-due-in-march/1100-6210509/" data-ref-id="1100-6210509">2009 Electronic Entertainment Expo</a>, The Last Guardian tells a boy-and-his-dog tale, where the dog is a giant and feathered, yet seemingly amiable, beast. Team Ico has not been forthcoming with specific plot details, but gameplay will involve the boy manipulating his companion to navigate a variety of environmental puzzles.</p><p style=""><a href="http://www.gamespot.com/e3/">See more coverage of E3 2014 →</a></p> Mon, 09 Jun 2014 21:10:00 -0700 http://www.gamespot.com/articles/e3-2014-sony-will-show-the-last-guardian-when-it-s-ready/1100-6420301/


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