Xbox One Gears of War game will use "bleeding edge" rendering techniques for "best in class" visuals

Written By Kom Limpulnam on Kamis, 24 April 2014 | 21.50

Unsurprisingly, it appears Microsoft and newly established first-party studio Black Tusk Studios have major ambitions for the all-new Gears of War game for Xbox One in development at the Vancouver-based outfit. A spate of recently posted job listings spotted by DualShockers reveal new information about the game.

One listing for a Senior Rendering Engineer says that Black Tusk's new Gears of War game will make use of "bleeding edge new rendering techniques to deliver best in class visuals for a AAA console game." This job ad also mentions "major new features."

Black Tusk's job listings also include a call for an Art Director, who should be comfortable "working with a broad spectrum of styles, from photo-realistic to highly stylized." Microsoft hasn't said yet what art style the new Gears of War game will use, but it appears everything is on the table right now.

Other job ads mention "innovative features," and one post for a Gameplay Engineer specifically seeks an individual with experience in co-op gameplay, suggesting that the new Gears of War game will carry forward the franchise's proclivity for co-op.

Multiplayer also appears to be a focus for the new Gears of War title, as one position for a Lead Multiplayer Level Designer calls for an individual to work on an "industry-leading multiplayer experience." This person should also have familiarity with traditional Gears of War gameplay and past multiplayer map designs, the post says.

In addition, a job posting for a Senior Level Designer calls out creating "interesting and dynamic levels and mechanics," going to note that a successful candidate will end up investing and integrating "great events and gameplay mechanics, with the goal of making every moment special and memorable."

Microsoft purchased the Gears of War franchise from Epic Games earlier this year for an undisclosed sum. Veteran Gears of War producer Rod Fergusson is working on the game at Black Tusk Studios, but we have not seen any images or video from the project to date.

Filed under:
Xbox One
Microsoft
Black Tusk Games

Anda sedang membaca artikel tentang

Xbox One Gears of War game will use "bleeding edge" rendering techniques for "best in class" visuals

Dengan url

http://sehatbergayaraya.blogspot.com/2014/04/xbox-one-gears-of-war-game-will-use.html

Anda boleh menyebar luaskannya atau mengcopy paste-nya

Xbox One Gears of War game will use "bleeding edge" rendering techniques for "best in class" visuals

namun jangan lupa untuk meletakkan link

Xbox One Gears of War game will use "bleeding edge" rendering techniques for "best in class" visuals

sebagai sumbernya

0 komentar:

Posting Komentar

techieblogger.com Techie Blogger Techie Blogger