Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 22 April 2014 | 21.51

Gamespot's Site MashupNext Resident Evil movie will "definitely" be available in 3DTitanfall is $37 all day today at AmazonDragon Age: Inquisition - Inquisitor Gameplay TrailerDragon Age: Inquisition release date announced, new gameplay trailer sets up the storyGRID Autosport - Announcement TrailerBalancing Freedom and Story in Dragon Age: InquisitionDragon Age: Inquisition for Xbox 360/PS3 won't look as good as Xbox One/PS4, but there's no gameplay compromisesReport: PlayStation rental service will offer 1, 7, and 30-day options; but still no word on pricePS4 Uncharted 4 gameplay may be revealed at E3 -- What do you hope to see?New "authentic" GRID announced; here's why it's not coming to Xbox One or PS4Gran Turismo fans have a chance to become a real racer in this year's GT AcademyBanjo-Kazooie spiritual successor falls apartNES Remix 2 ReviewDemon Gaze ReviewResident Evil Highlights - MEGABIT

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 22 Apr 2014 07:34:39 -0700 http://www.gamespot.com/articles/next-resident-evil-movie-will-definitely-be-available-in-3d/1100-6419130/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511614-removie.jpg" data-ref-id="1300-2511614" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511614-removie.jpg" data-ref-id="1300-2511614"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2511614-removie.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The next Resident Evil movie from director Paul W.S. Anderson will "definitely" be available in theaters in 3D, the series director said at the Beijing International Film Festival this weekend.</p><p dir="ltr" style="">As reported by <a href="http://english.cntv.cn/2014/04/20/VIDE1397952963761818.shtml" rel="nofollow" data-ref-id="false">China's CCTV</a>, Anderson said 3D technology has now "become the fabric" rather than just a special effect, in filmmaking. 2010's <em>Resident Evil: Afterlife</em> was the first in the series to be released in 3D. Follow-up <em>Resident Evil: Retribution</em> (2012) was also released in 3D.</p><p dir="ltr" style="">Also during the Beijing International Film Festival, Anderson said he's only just started writing the next Resident Evil movie and explained that he would like to work with Bingbing Li for the new film. Li played Ada Wong in <em>Retribution</em>.</p><p dir="ltr" style="">The next Resident Evil movie, which will be the sixth to date, is scheduled to be released sometime in 2015. Actress Milla Jovovich will reprise her role of Alice for the film.</p><p style=""><em>Resident Evil: Retribution</em> had an <a href="http://www.boxofficemojo.com/movies/?id=residentevil5.htm" rel="nofollow" data-ref-id="false">estimated budget of $65 million and made over $240 million in theaters</a>. The latest entry in the video game series was 2012's <a href="/resident-evil-6/" data-ref-id="false">Resident Evil 6</a>. A <a href="http://www.gamespot.com/articles/resident-evil-7-revealed/1100-6415532/" data-ref-id="1100-6415532">seventh installment in the core series is reportedly in development</a>, but that's not been confirmed.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 07:10:00 -0700 http://www.gamespot.com/articles/next-resident-evil-movie-will-definitely-be-available-in-3d/1100-6419130/ http://www.gamespot.com/articles/titanfall-is-37-all-day-today-at-amazon/1100-6419129/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2435943-titanfall+screen+3.jpg" data-ref-id="1300-2435943" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2435943-titanfall+screen+3.jpg" data-ref-id="1300-2435943"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2435943-titanfall+screen+3.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's newly released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>is <a href="http://www.amazon.com/Titanfall-Xbox-One/dp/B00DB9JYFY/ref=sr_1_1?ie=UTF8&amp;qid=1398173313&amp;sr=8-1&amp;keywords=titanfall" rel="nofollow" data-ref-id="false">available today through Amazon for $37</a> as part of the retailer's Deal of the Day. The deal is good for all versions of the game (Xbox One, Xbox 360, and PC), but Amazon notes that the Xbox 360 version may take an extra 1-2 days to process.</p><p dir="ltr" style="">If you're not interested in Titanfall, Amazon's <a href="http://www.amazon.com/gp/goldbox/?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;linkCode=ur2&amp;tag=thrinerd-20" rel="nofollow" data-ref-id="false">Lightning Deals </a>for today, April 22, features a handful of other games. As compiled by <a href="http://www.thriftynerd.com/display_content.php?id=2250" rel="nofollow" data-ref-id="false">Thrifty Nerd</a>, the lighting deal schedule is as follows:</p><ul><li dir="ltr">9AM EDT - Skylanders SWAP Force Spy Rise and Rubble Rouser</li><li dir="ltr">1PM EDT - Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital PS4, PS3, Xbox 360 Gaming Headset</li><li dir="ltr">3PM EDT - Turtle Beach Marvel Seven: Limited Edition Gaming Headset</li><li dir="ltr">5PM EDT - Skylanders SWAP Force Single Characters</li><li dir="ltr">9PM EDT - Batman: Arkham Origins - Xbox 360, PS3, Wii U, 3DS, PS Vita</li><li>1AM EDT - Beyond: Two Souls [PS3]</li></ul><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:37:00 -0700 http://www.gamespot.com/articles/titanfall-is-37-all-day-today-at-amazon/1100-6419129/ http://www.gamespot.com/videos/dragon-age-inquisition-inquisitor-gameplay-trailer/2300-6418440/ Join the Inquisition and fight for the fate of world in the latest Dragon Age game from BioWare. Tue, 22 Apr 2014 06:29:00 -0700 http://www.gamespot.com/videos/dragon-age-inquisition-inquisitor-gameplay-trailer/2300-6418440/ http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/ <div data-embed-type="video" data-ref-id="2300-6418440" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">BioWare's upcoming fantasy role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> will launch across Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC on October 7. The studio announced the release date through an all-new gameplay trailer, which you can see above.</p><p dir="ltr" style="">The trailer also reveals that if you preorder Dragon Age: Inquisition, you'll receive the "Flames Of The Inquisition" pack, though it's unclear what this includes or which retailers are offering it. October 7 is <a href="http://www.gamespot.com/articles/is-shadow-of-mordor-the-lord-of-the-rings-game-we-ve-been-waiting-for-we-ll-find-out-october-7/1100-6418725/" data-ref-id="1100-6418725">also the release date for <em>Lords of the Rings</em> game Middle-earth: Shadow of Mordor</a> and <a href="http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/" data-ref-id="1100-6418639">Alien: Isolation</a>.</p><p dir="ltr" style="">In Dragon Age: Inquisition, you play as the Inquisitor, the lone survivor of a cataclysmic event. You, along with your company, must put an end to the demons terrorizing the land of Thedas, according to BioWare.</p><p style="">For more on Dragon Age: Inquisition, be sure to read <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">GameSpot's just-published interview with Mark Darrah</a>, the game's executive producer.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:18:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/ http://www.gamespot.com/videos/grid-autosport-announcement-trailer/2300-6418439/ Codemasters have officially unveiled GRID Autosport, which will be released on June 27 for Xbox 360, PlayStation 3, and PC. Tue, 22 Apr 2014 06:15:00 -0700 http://www.gamespot.com/videos/grid-autosport-announcement-trailer/2300-6418439/ http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/ <p style="">There are certain things we've come to expect from BioWare games. Things like an emphasis on fleshed-out characters and on structured narratives that you can impact to some degree with the choices you make. With Dragon Age: Inquisition, BioWare is aiming to maintain these design hallmarks while also placing you in a vast open world and giving you control of a much larger force than you've ever helmed before in a BioWare game. I recently spoke to executive producer Mark Darrah about how Inquisition will set itself apart from earlier Dragon Age games while still giving us the things we associate with BioWare.</p><p style="">Speaking of the player's role as the inquisitor, Darrah told me, "The burden of leadership is one of the themes of the game. This is the first time we've really put you in a leadership position. We've put you in, kind of, command positions in the past, but not really in a place where you're actually in control of an organization that has to go out and do things."</p><div data-embed-type="video" data-ref-id="2300-6418440" data-width="854" data-height="480"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I was trying to visualize what it would mean in gameplay terms to lead the inquisition, and asked him if being in control meant that you could choose to tackle a quest yourself or instead send a group of agents to take care of it for you.</p><p style="">"You're still the tip of the spear," he said. "You're the one doing the dangerous things. It's more about using the power of the inquisition to do things that are beyond the capability of a single person. So, for example, you might find a place where a bridge is broken and then you can actually use the inquisition to do an operation to repair that bridge. Or, for the critical path, you need to have a meeting with the Templars. They don't want to talk to you, so you're gonna use your agents to gather up the support of local nobility to essentially increase the weight of your presence, because now it's not just you, a ragtag party of guys. It's you and powerful nobles. It becomes much more difficult to ignore you. So that's really what you use your inquisition for more. It's about that next level of ability. You're still the one going and doing most of the fighting. You're using them more as the force that comes in behind you to hold the territory, to clean up, and give you that extra bit of oomph when you need it."</p><p style="">I asked how the relationship between the inquisitor and the agents manifests itself in combat--if you control the inquisitor solely or if there are party mechanics similar to what we've seen in earlier Dragon Age games.</p><figure data-ref-id="1300-2511378" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2511378-daprintfeb_12.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2511378-daprintfeb_12.jpg" data-ref-id="1300-2511378"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2511378-daprintfeb_12.jpg"></a><figcaption>Inquisition's vast open world sets it apart from the typical BioWare game.</figcaption></figure><p style="">"You do have a four-person party, same as in previous Dragon Age games. We're bringing the tactical camera back that we had in Dragon Age: Origins but didn't have in Dragon Age 2. That will be available on all the platforms including the consoles, which we didn't actually have before. You can take control of someone, give them an order to move behind cover--so it's really just bringing a lot of that thinking into combat. Every combat of note is designed to be a little puzzle, a little thing that you have to figure out how you're gonna approach it. And there's lots of ways to approach it. We want you to have to think about what you're doing, consider what actions you can take, and then have the power and the control necessary to be able to take that action."</p><p style="">Given that BioWare games place such a strong emphasis on character, I was curious if the inquisition was something that would grow as you recruited developed characters, or if it functioned more as a faceless army of sorts.</p><p style="">"It's a little bit of both," Darrah said. "You will meet characters of note who will join your inquisition. Maybe you pick up the lord of horse from Redcliff Village as an example, and then he gives you access to horses. But also, the inquisitor himself has the ability to close these [portals] that are opening across the world. You're the only one who has the ability to do that. As you do that, you're essentially stopping demons from spreading around. That's increasing the renown of the inquisition. And doing that is drawing people and resources to the inquisition. So that's strengthening your inquisition in a more meta way."</p><blockquote data-align="center" data-size="large"><p style="">"Followers and characters that have strong personalities are one of BioWare's strongest suits. We want to keep that."</p></blockquote><p style="">Often, role-playing games can either provide a narrative structure and successfully focus on story, as BioWare games have tended to do, or focus on player freedom, in which case narrative typically becomes a secondary concern. Darrah told me that BioWare didn't want to sacrifice narrative and character in return for the large open world of Inquisition, saying, "Followers and characters that have strong personalities are one of BioWare's strongest suits. We want to keep that. Nine followers and romances will definitely be there." I asked how the designers are going to be able to maintain a strong narrative structure while also giving players an unprecedented amount of freedom for a BioWare game.</p><figure data-ref-id="1300-2511379" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2511379-daprintfeb_1.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2511379-daprintfeb_1.jpg" data-ref-id="1300-2511379"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2511379-daprintfeb_1.jpg"></a><figcaption>Here thar be dragons.</figcaption></figure><p style="">"This is where the inquisition is a great device for us to use," he said. "When you're in the more open-world parts of the game, you're increasing the renown of the inquisition. You're gathering agents. You're encountering small quests that are more traditional to what we do, but your freedom's really high. When you're reaching the point where your inquisition is strong enough to unlock--essentially what you're doing is then the inquisition itself is able to bring you towards the next part of the critical path. The reason why I think this is so powerful is it allows us to have a strong narrative spine in the core of the game. You can explore, you can gather materials and do crafting, and explore the regions and find this lore, but when you're prepared to progress on the critical path, that critical path is there, provided your inquisition is strong enough to progress. So this is where things like, you're using your inquisition to break down the door of a castle so you can storm in and advance the critical path. And that's where you'll see--in those sections, the game will feel much more like a traditional Dragon Age or BioWare type of game. In the open-world sections, storytelling is still there, but it does take a backseat to the exploration, to the wonder, to the freedom that we give to the player."</p><p style="">Inquisition is vast in size, but rather than focusing solely on next-gen console hardware, it's going to be released on older platforms as well. I asked Darrah if building Inquisition as a game that could work on the Xbox 360 and PlayStation 3 resulted in any compromises in the design.</p><blockquote data-align="center" data-size="large"><p style="">"We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p></blockquote><p style="">"No," he said. "I would say we're definitely making this game to take advantage of the hardware that we have. I don't think we've had to make any compromises. Because this is ultimately about you controlling a party. The combats are designed to be controlled in size, and that's really meant that scaling for the lesser platforms has been a manageable exercise. I don't think we're making any gameplay compromises. Graphically, yeah, I think you're gonna see some compromises on the last-gen stuff, but in gameplay, I think we should be able to keep parity."</p><p style="">Finally, I asked if Inquisition was intended to serve as the epic conclusion of a trilogy of games, or to just be another story set in the same world as the earlier Dragon Age games.</p><p style="">"Dragon Age was never intended to be a trilogy. We've always really looked at Dragon Age as the story of a world as opposed to the story of a character. That's one of the reasons why we change characters between games. So, no, this isn't the wrap-up of a trilogy. We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p><p style=""> </p> Tue, 22 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/ http://www.gamespot.com/articles/dragon-age-inquisition-for-xbox-360-ps3-won-t-look-as-good-as-xbox-one-ps4-but-there-s-no-gameplay-compromises/1100-6419125/ <div data-embed-type="video" data-ref-id="2300-6418440" data-width="854" data-height="480"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Here's some good news if you're planning to pick up the Xbox 360 or PlayStation 3 version of BioWare's upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>. BioWare producer Mark Darrah <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">tells GameSpot's Carolyn Petit in a new feature interview</a> that the "last-gen" versions of the ambitious role-playing game are not compromised or scaled back from a design perspective. Of course, the graphics will look better on the new systems, however.</p><p dir="ltr" style="">"No," Darrah said. "I would say we're definitely making this game to take advantage of the hardware that we have. I don't think we've had to make any compromises. Because this is ultimately about you controlling a party. The combats are designed to be controlled in size, and that's really meant that scaling for the lesser platforms has been a manageable exercise. I don't think we're making any gameplay compromises. Graphically, yeah, I think you're gonna see some compromises on the last-gen stuff, but in gameplay, I think we should be able to keep parity."</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/mig/6/9/8/0/2236980-718650_20130831_006.jpg" data-ref-id="1300-2236980" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/9/8/0/2236980-718650_20130831_006.jpg" data-ref-id="1300-2236980"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/mig/6/9/8/0/2236980-718650_20130831_006.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Cross-generational development is problematic, according to The Witcher studio CD Projekt Red CEO Marcin Iwinski. He said supporting two generations of consoles at once <a href="http://www.gamespot.com/articles/cross-gen-development-means-compromise-says-witcher-dev/1100-6406439/" data-ref-id="1100-6406439">will always mean that developers must compromise in one way or another</a>. For this reason, CD Projekt Red is developing its own fantasy RPG, <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt</a>, only for Xbox One, PS4, and PC. It would be <a href="http://www.gamespot.com/articles/witcher-3-for-xbox-360-or-ps3-would-be-impossible-dev-says/1100-6417274/" data-ref-id="1100-6417274">impossible to release the game on Xbox 360 or PS3</a> and keep its spirit intact, he said.</p><p dir="ltr" style="">For upcoming <em>Lord of the Rings</em> game <a href="/middle-earth-shadow-of-mordor/" data-ref-id="false">Middle-earth: Shadow of Mordor</a>, developer Monolith Productions <a href="http://www.gamespot.com/articles/one-of-shadow-of-mordor-s-most-ambitious-features-scaled-back-for-xbox-360-ps3/1100-6417861/" data-ref-id="1100-6417861">had to scale back the game's ambitious Nemesis system for the Xbox 360 and PS3</a>. Another high-profile cross-gen game, Bungie's shooter <a href="/destiny/" data-ref-id="false">Destiny</a>, is coming to both old and new consoles. The developer says all versions will contain the "<a href="http://www.gamespot.com/articles/all-versions-of-destiny-contain-full-vision/1100-6404403/" data-ref-id="1100-6404403">full vision</a>" of the game, but it remains to be seen what specific differences there are between iterations.</p><p dir="ltr" style="">Lastly, our interview with Darrah also touched on the possibility of more stories in the Dragon Age universe. He teased that the Dragon Age series has an overall story arc, and Dragon Age: Inquisition won't bring a conclusion to the franchise.</p><p dir="ltr" style="">"Dragon Age was never intended to be a trilogy. We've always really looked at Dragon Age as the story of a world as opposed to the story of a character. That's one of the reasons why we change characters between games. So, no, this isn't the wrap-up of a trilogy. We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p><p style="">Dragon Age: Inquisition launches this fall for Xbox 360, Xbox One, PS3, PS4, and PC. For more on the game, be sure to <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">read our just-published interview with Darrah</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-for-xbox-360-ps3-won-t-look-as-good-as-xbox-one-ps4-but-there-s-no-gameplay-compromises/1100-6419125/ http://www.gamespot.com/articles/report-playstation-rental-service-will-offer-1-7-and-30-day-options-but-still-no-word-on-price/1100-6419127/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511560-rental.jpg" data-ref-id="1300-2511560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511560-rental.jpg" data-ref-id="1300-2511560"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2511560-rental.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">According to newly leaked images from the ongoing PlayStation Now beta, users will be able to rent full games for one day, seven days, or thirty days. The service is still in beta, so there are no prices attached to the rental duration options, revealed by <a href="http://www.ign.com/articles/2014/04/22/playstation-now-beta-has-rental-system-and-a-ton-of-new-games?abthid=53562b0216be447a2f000002" rel="nofollow" data-ref-id="false">IGN</a> earlier today.</p><p dir="ltr" style="">It was previously suggested that renting a PlayStation 3 game through PlayStation Now <a href="http://www.gamespot.com/articles/renting-a-ps3-game-from-playstation-now-could-cost-5-is-that-the-sweet-spot/1100-6418204/" data-ref-id="1100-6418204">could cost $5</a>, but it's unclear what rental period that price tag applied to. Sony will also offer a <a href="http://www.gamespot.com/articles/playstation-now-will-offer-netflix-like-subscription-options/1100-6417035/" data-ref-id="1100-6417035">Netflix-style subscription package</a>. PlayStation Now is expected to launch in full sometime this summer, so we're expecting final pricing details soon.</p><p dir="ltr" style="">The PlayStation Now beta began in January 2014 and has moved through various phases since. You can sign up for a chance to try out the service <a href="http://us.playstation.com/playstationnow/" rel="nofollow" data-ref-id="false">at the PlayStation Now website</a>.</p><p dir="ltr" style="">There are, of course, <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">many unanswered questions about PlayStation Now</a>, perhaps most pressing of which is what games will be available when the service launches. We still don't know the answer, but IGN has also obtained a list of new additions to the streaming catalog, bringing the total count to 20. You can see the newest additions below.</p><p dir="ltr" style="">PlayStation Now--which <a href="http://www.gamespot.com/articles/sony-to-acquire-cloud-gaming-service-gaikai-for-380m/1100-6385186/" data-ref-id="1100-6385186">runs on technology from cloud-gaming company Gaikai</a>--launches this summer first on PlayStation 4 and PlayStation 3, before later expanding to other Sony devices like PlayStation Vita, <a href="http://www.gamespot.com/articles/playstation-now-ready-bravia-4k-tvs-launching-in-june-cost-as-much-as-25-000/1100-6419060/" data-ref-id="1100-6419060">compatible Bravia TVs</a>, and other Sony and non-Sony devices.</p><p dir="ltr" style=""><ins><strong>Newly added PlayStation Now (beta) games:</strong></ins></p><p style=""> </p><ul><li>Ben Omniverse 2</li><li>Contrast</li><li>Eat Them!</li><li>FUEL</li><li>GRID</li><li>Heavy Fire: Shattered Spear</li><li>LUMINES: Supernova</li><li>NIGHTS Into Dreams…</li><li>PixelJump Racers 2nd Lap</li><li>PixelJunk Shooter 2</li><li>Puppeteer</li><li>Retro/Grade</li><li>Sniper Elite V2</li></ul><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 05:54:00 -0700 http://www.gamespot.com/articles/report-playstation-rental-service-will-offer-1-7-and-30-day-options-but-still-no-word-on-price/1100-6419127/ http://www.gamespot.com/articles/ps4-uncharted-4-gameplay-may-be-revealed-at-e3-what-do-you-hope-to-see/1100-6419126/ <div data-embed-type="video" data-ref-id="2300-6416170" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416170/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">We're fewer than two months away from seeing the new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PS4 </a>in action, according to industry insider Tidux, who has accurately leaked PlayStation news before.</p><p dir="ltr" style="">Writing on Twitter, Tidux <a href="https://twitter.com/Tidux/status/458354005794906112" rel="nofollow" data-ref-id="false">says</a>, "Uncharted 4 gameplay at E3. Game has been in the works for almost 3 years." The only official Uncharted 4 media released to date is the trailer above, though we have seen <a href="http://www.gamespot.com/articles/actor-teases-uncharted-ps4/1100-6416413/" data-ref-id="1100-6416413">some motion-capture pictures</a>.</p><p dir="ltr" style="">It wouldn't be much of a surprise for Sony to show off one of its marquee franchises during arguably one of the biggest events of the year. But still, until we hear directly from Naughty Dog or Sony, you should take this information with a grain of salt.</p><p dir="ltr" style="">Naughty Dog announced the new--and still untitled--PS4 Uncharted game back in November. Since its announcement, <a href="http://www.gamespot.com/articles/uncharted-4-director-leaves-naughty-dog-for-riot/1100-6418600/" data-ref-id="1100-6418600">director Justin Richmond</a>, <a href="http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/" data-ref-id="1100-6418754">writer Amy Hennig</a>, and <a href="http://www.gamespot.com/articles/uncharted-4-actor-recast-after-following-naughty-dog-writer-to-ea/1100-6419118/" data-ref-id="1100-6419118">actor Todd Stashwick</a> all left the project to join other companies or pursue other passions.</p><p dir="ltr" style="">Tidux also <a href="https://twitter.com/Tidux/status/458356083019776000" rel="nofollow" data-ref-id="false">writes</a> on Twitter that, "I hear a lot of mixed signals when it comes to <a href="/driveclub/" data-ref-id="false">DriveClub</a> right now." No further information was provided about the status of Evolution Studios' upcoming racing game. Officially, the project is <a href="http://www.gamespot.com/articles/ps4-racing-game-driveclub-making-spectacular-progress-release-date-coming-soon/1100-6418567/" data-ref-id="1100-6418567">scheduled to release later this year</a>.</p><p style="">E3 2014 runs June 10-12, though Sony is expected to hold its main briefing on Monday, June 9, ahead of the official start to the show. GameSpot will be in attendance bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 05:26:00 -0700 http://www.gamespot.com/articles/ps4-uncharted-4-gameplay-may-be-revealed-at-e3-what-do-you-hope-to-see/1100-6419126/ http://www.gamespot.com/articles/new-authentic-grid-announced-here-s-why-it-s-not-coming-to-xbox-one-or-ps4/1100-6419124/ <div data-embed-type="video" data-ref-id="2300-6418439" data-width="854" data-height="480"><iframe src="/videos/embed/6418439/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Veteran racing game developer Codemasters today officially announced GRID Autosport, the next entry in the series due to launch June 27 for Xbox 360, PlayStation 3, and PC. It's not coming to Xbox One or PlayStation 4, and that's because Codemasters did not want to "rush" it, community manager Ben Walke said.</p><p dir="ltr" style="">"Regarding next-gen, ultimately it comes down to a few things. The first is that we genuinely want our first next gen outing to be something really great, we don't want to have to rush and only put out a handful of tracks," he <a href="http://www.neogaf.com/forum/showpost.php?p=109049727&amp;postcount=41" rel="nofollow" data-ref-id="false">said on NeoGAF</a>. "We've got 22 locations in Autosport, the bulk of those are real world circuits, would all those have made it if we were to support next gen? Doubtful."</p><p dir="ltr" style="">"Secondly, we're working our tech for next-gen now, as such, we're not quite ready. Again, we don't want to rush," he added. "Thirdly, after GRID 2 we sort of had something to prove, we wanted to leave the 'old gen' with a bit of a bang so to speak."</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511524-codemastersgrid.jpg" data-ref-id="1300-2511524" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511524-codemastersgrid.jpg" data-ref-id="1300-2511524"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2511524-codemastersgrid.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">GRID Autosport is described as an "authentic" racing game. In the <a href="http://blog.codemasters.com/grid/04/introducing-grid-autosport/" rel="nofollow" data-ref-id="false">lengthy announcement post on Codemasters' website</a>, Walke admitted that <a href="/grid-2/" data-ref-id="false">GRID 2</a> strayed too far away from its core fanbase for some aspects.</p><p dir="ltr" style="">"While we were patching GRID 2 and releasing new content, we were busy gathering feedback. We devoured the comment threads under articles about GRID 2 on gaming websites, took stock of our reviews, and of course, digested all the comments on our social channels and forums where we received direct feedback," he said. "It's this feedback that helped create GRID Autosport. With GRID Autosport we had the opportunity to make a much more focussed motorsport game."</p><p dir="ltr" style="">The blog post also touches on the handling mechanics for GRID Autosport. Walke says "it's definitely not a full simulation," noting that it should feel "authentic, not clinical." GRID Autosport will include five "disciplines," and each has their own unique style and feeling. On top of this, every discipline has a number of dedicated series within them, so that "you don't just get five broad experiences, but also different racing experiences within those styles."</p><p dir="ltr" style="">Finally, GRID Autosport contains 22 total locations with a combined route list of over 100. Some of these include Hockenheim, Sepang, San Francisco, Jarama, and Yas Marina. Codemasters points out that there are more circuits in GRID Autosport than there are in <a href="/grid/" data-ref-id="false">GRID</a> and GRID 2 combined. The game also includes Career and multiplayer modes</p><p style="">You can read the <a href="http://blog.codemasters.com/grid/04/introducing-grid-autosport/" rel="nofollow" data-ref-id="false">full GRID Autosport blog post at the Codemasters website</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/new-authentic-grid-announced-here-s-why-it-s-not-coming-to-xbox-one-or-ps4/1100-6419124/ http://www.gamespot.com/articles/gran-turismo-fans-have-a-chance-to-become-a-real-racer-in-this-year-s-gt-academy/1100-6419123/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/9/4/9/3/2049493-707208_20130807_021.jpg" data-ref-id="1300-2049493" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/9/4/9/3/2049493-707208_20130807_021.jpg" data-ref-id="1300-2049493"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/4/9/3/2049493-707208_20130807_021.jpg"></a></figure><p style=""><a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a> fans will be able to put their skills to the test for the chance to become a real-life racer with the Australian 2014 season launch of the Nissan PlayStation GT Academy competition.</p><p style=""> </p><p style="">Participants will need a copy of Gran Turismo 6 and a PlayStation 3 to partake in the event, which has just opened its qualifying rounds. GT Academy features separate competitions for Europe (France, Italy, UK, Spain, Portugal, Belgium, Netherlands, Luxembourg, Russia, Sweden, Poland and Czech Republic), Germany, USA, and a newly introduced International group (Australia, India, Middle East, Mexico and Thailand). Information for each region can be found on the <a href="http://www.gran-turismo.com/" rel="nofollow" data-ref-id="false">Gran Turismo site</a>.</p><p style=""> </p><p style="">The GT Academy qualification round launched with the recently released Gran Turismo 6 update. Fans who clock the fastest times in each region will be granted access to the National Final Event. Leading competitors at this event will then qualify for a week-long International Race Camp, which will test racers both off and on the Silverstone Circuit in the UK.</p><p style=""> </p><p style="">The overall international winner will go on to receive three months training to prepare to compete on the track at the Dubai 24 Hour race in January 2015.</p><p style=""> </p><p style="">Previous GT Academy winners are competing in this season's Blancpain Endurance Series, and Lucas OrdoƱez (2008 champion) will be racing alongside Wolfgang Reip (2012 champion) at the Le Mans 24 Hours.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 21 Apr 2014 23:28:00 -0700 http://www.gamespot.com/articles/gran-turismo-fans-have-a-chance-to-become-a-real-racer-in-this-year-s-gt-academy/1100-6419123/ http://www.gamespot.com/articles/banjo-kazooie-spiritual-successor-falls-apart/1100-6419122/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2511451-banjo+%281%29.jpg" data-ref-id="1300-2511451" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2511451-banjo+%281%29.jpg" data-ref-id="1300-2511451"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2511451-banjo+%281%29.jpg"></a></figure><p style=""> </p><p style="">The <a href="/banjo-kazooie/" data-ref-id="false">Banjo-Kazooie</a> series will not be getting a spiritual successor, former Rare composer Grant Kirkhope has confirmed.</p><p style="">Posting in an Ask Me Anything thread on <a href="http://www.reddit.com/r/IAmA/comments/23h2s1/i_am_grant_kirkhope_composer_of_banjo_and_dk_64/cgwxvwl" rel="nofollow" data-ref-id="false">Reddit</a>, Kirkhope responded to a fan question enquiring whether he and other developers of the original Banjo-Kazooie were working on a spiritual successor to the game. Kirkhope replied that while a character had been "drawn up" and a "demo level type thing" was created, the project fell apart as everyone had "other jobs".</p><p style="">Banjo-Kazooie was first released in 1998 for the Nintendo 64 and was followed by <a href="/banjo-tooie/" data-ref-id="false">Banjo-Tooie</a> (2000), <a href="/banjo-kazooie-gruntys-revenge/" data-ref-id="false">Banjo-Kazooie: Grunty's Revenge</a> (2003), and <a href="/banjo-kazooie-nuts-and-bolts/" data-ref-id="false">Banjo-Kazooie: Nuts &amp; Bolts</a> (2008). More recently, Rare released <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a> for the Xbox One.</p><p style="">Would you like to see another Banjo-Kazooie game? Let us know in the comments below!</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 21 Apr 2014 21:29:00 -0700 http://www.gamespot.com/articles/banjo-kazooie-spiritual-successor-falls-apart/1100-6419122/ http://www.gamespot.com/reviews/nes-remix-2-review/1900-6415738/ <p style=""><a href="/nes-remix/" data-ref-id="false">NES Remix</a> was a good idea when it launched without fanfare in late 2013 and reintroduced you to some of the greatest gaming moments from the 8-bit era, but NES Remix 2 is even better because it boasts a superior roster. Borrowing from a fresh assortment of classic games, this second retro bundle is a treat even though it doubles as a virtual salesperson.</p><p style="">In NES Remix 2, you find a total of more than 150 bite-sized challenges carved from 10 different NES games. Typically, you are offered a series of three or four objectives, and you can make three attempts. Sometimes, there are extra steps, in which case you're provided additional lives. Elsewhere, you face only a single objective, but it's more difficult and time-consuming. At the end of a given challenge, your performance is awarded anywhere from one to three stars (with a special rainbow flourish also appearing for the truly adept), depending on how long you took and how often you failed. You also receive in-game currency called bits that unlock stamps you can use on your Miiverse posts. The game saves a video record of your run, for easy embedding and sharing, which adds a competitive side that these games once mostly lacked.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2510851-nes+remix+2+footage+266.jpg" data-ref-id="1300-2510851" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2510851-nes+remix+2+footage+266.jpg" data-ref-id="1300-2510851"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2510851-nes+remix+2+footage+266.jpg"></a><figcaption>Metroid has aged well. Ridley, on the other hand, really needs some Botox. </figcaption></figure><p style="">Many of these challenges present you with a chunk of yesteryear, but freshened up. For instance, Mario will run at full speed through a renowned <a href="/super-mario-bros-3/" data-ref-id="false">Super Mario Bros. 3</a> stage, and you must choose when to jump and with how much vigor. Elsewhere, Link navigates a perilous series of ledges patrolled by mobile octopus enemies, all with a life meter that is nearly exhausted. These stages may be familiar to you, but they pose a new challenge if you're not used to hurrying through them. The most interesting diversions, however, are those that combine elements from multiple series, because you're especially likely to be caught by surprise by a setup you've never encountered before. Link might need to hack his way through bricks to collect coins in the Mushroom Kingdom, or Pit from <a href="/kid-icarus/" data-ref-id="false">Kid Icarus</a> might have to try to collect fairies while avoiding flying ghosts in an environment that was ripped from Link's Adventure.</p><p style="">Fragments of 10 key NES games are included in NES Remix 2. The star of the pack, Super Mario Bros. 3, is available to sample immediately. Once you complete challenges and start earning stars, you gain access to <a href="/dr-mario/" data-ref-id="false">Dr. Mario</a>, <a href="/super-mario-bros-2/" data-ref-id="false">Super Mario Bros. 2</a>, <a href="/kirbys-adventure/" data-ref-id="false">Kirby's Adventure</a>, and more. Had NES Remix 2 included complete editions of the selections it sort of compiles, the result would have been difficult to ignore. However, the only game you can completely explore here is a reworked version of <a href="/classic-nes-series-super-mario-bros/" data-ref-id="false">Super Mario Bros.</a> known as Super Luigi Bros. That addition lets two players take turns running through the classic platformer game, but with the experience modified so that the screen now scrolls from right to left, and the protagonist is Luigi. The less famous sibling slides and skids like a kid in socks on linoleum, but he jumps higher and further as compensation. When combined with the unconventional orientation, the altered physics make a stranger out of familiar terrain. Muscle memory and time-worn technique are no longer your allies. They're more likely to land you in a pit or send you flying headfirst into a patrolling goomba or koopa's personal space.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2510846-nes+remix+2+footage+240.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510854-nes+remix+2+footage30.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510840-nes+remix+2+footage+205.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510848-nes+remix+2+footage+257.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510856-nes+remix+2+footage48.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510842-nes+remix+2+footage+231.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510850-nes+remix+2+footage+262.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510844-nes+remix+2+footage+236.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510852-nes+remix+2+footage+273.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-ref-id="1300-2510846,1300-2510854,1300-2510840,1300-2510848,1300-2510856,1300-2510842,1300-2510850,1300-2510844,1300-2510852,1300-2510853" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510846-nes+remix+2+footage+240.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510854-nes+remix+2+footage30.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510840-nes+remix+2+footage+205.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510848-nes+remix+2+footage+257.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510856-nes+remix+2+footage48.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510842-nes+remix+2+footage+231.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510850-nes+remix+2+footage+262.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510844-nes+remix+2+footage+236.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510852-nes+remix+2+footage+273.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/416/4161502/2510846-nes+remix+2+footage+240.jpg" data-ref-id="1300-2510846" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510846-nes+remix+2+footage+240.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510854-nes+remix+2+footage30.jpg" data-ref-id="1300-2510854" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510854-nes+remix+2+footage30.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510840-nes+remix+2+footage+205.jpg" data-ref-id="1300-2510840" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510840-nes+remix+2+footage+205.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510848-nes+remix+2+footage+257.jpg" data-ref-id="1300-2510848" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510848-nes+remix+2+footage+257.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510856-nes+remix+2+footage48.jpg" data-ref-id="1300-2510856" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510856-nes+remix+2+footage48.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510842-nes+remix+2+footage+231.jpg" data-ref-id="1300-2510842" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510842-nes+remix+2+footage+231.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510850-nes+remix+2+footage+262.jpg" data-ref-id="1300-2510850" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510850-nes+remix+2+footage+262.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510844-nes+remix+2+footage+236.jpg" data-ref-id="1300-2510844" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510844-nes+remix+2+footage+236.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510852-nes+remix+2+footage+273.jpg" data-ref-id="1300-2510852" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510852-nes+remix+2+footage+273.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-ref-id="1300-2510853" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510853-nes+remix+2+footage+278.jpg"></a><figcaption>You've been to these places before, but have never experienced them quite like this. </figcaption></figure><p style="">Although there's more than enough content to keep you busy with NES Remix 2 for a good while, the package sometimes feels like the world's greatest glorified demo and not a distinct new experience. There's even a handy link to the eShop, which conveniently sells full versions of each excerpted game. A fair number of the objectives provide an overview of those selections and their most iconic hooks and gameplay mechanics, which is enough to whet your appetite. Other inclusions, however, are inexplicable. One challenge involves watching the Wario's Woods opening tutorial, for instance, and another screens a training montage from Punch-Out. The ending sequences for the various games are also shown, so it's a good idea to finish them ahead of time if you were saving such things for a surprise.</p><p style="">NES Remix 2 is a highlights reel that you pay for, but that's not as bad as it sounds provided you are interested in challenging yourself while you reminisce and sample. Old conventions have been modified to offer enough variety and genuinely interesting challenges that they manage to prove fresh all over again. Nothing here works as a replacement for the original material, but this is still a delightful experience whether you remember blowing the dust out of 8-bit cartridges or not.</p> Mon, 21 Apr 2014 18:07:00 -0700 http://www.gamespot.com/reviews/nes-remix-2-review/1900-6415738/ http://www.gamespot.com/reviews/demon-gaze-review/1900-6415737/ <p style="">There are plenty of dungeon-crawling-focused role-playing games out there, but given the substantial time investment they require, first impressions can drive you away before the game has a chance to put its best foot forward. In the case of Demon Gaze, bear in mind that first glances can be deceiving. It may appear like another forgettable <a href="/wizardry/" data-ref-id="false">Wizardry</a>-inspired import featuring overtly sexed-up still images, but behind those initially off-putting images lies a robust, well-made adventure with a lot of depth.</p><p style="">You begin Demon Gaze by waking up in the bottom of a dungeon. You have no idea why you are here, but you hear strange, childlike laughter off in the distance. As you try to escape your surroundings, you encounter a battle-scarred warrior woman. She gives you a weapon and tells you to face the source of the voice--a vicious, bloodthirsty demon. It's in this battle that your initial abilities are revealed: you have the gifts of a gazer, an individual capable of subduing and controlling demons.</p><figure data-ref-id="1300-2510760" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510760-0004.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510760-0004.jpg" data-ref-id="1300-2510760"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2510760-0004.jpg"></a><figcaption>Combat gets intense when enemies decide to gang up.</figcaption></figure><p style="">Soon, you discover more about your odd situation. You've signed a contract to board at the Dragon Princess Inn, an unusual safe haven in a dangerous region. The local mercenaries make their living doing menial jobs in the hazardous ruins, but Fran, the inn's manager, has a different job for you: to capture all of the demons wreaking havoc in the surrounding lands. A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine. Each character has his or her own reasons for being at the Dragon Princess Inn, but ultimately, it is Fran's guidance that binds the cast together. Unfortunately, as part of the story, Fran sometimes gives you mundane tasks you must do before you can proceed into new areas, and during these times, the narrative slows to a patience-trying crawl.</p><p style="">Demon Gaze's blatant pandering may also test your patience. Scantily dressed non-player characters like Lancelorna and Prometh, along with cutscenes showing a nearly naked Fran, make it clear that the game seeks to titillate. That pandering can be difficult to stomach (Did we really need to see Fran's maid secretly sniffing her panties?), but the baring of skin isn't limited to the female characters; there are suggestively dressed and more modest character creation art choices for guys and ladies, and one of the more frequent skin-baring characters is Lezarem, the item shop's handsome elf proprietor. Even so, I was surprised at how much I came to like a lot of these characters despite behavior I found initially off-putting.</p><blockquote data-size="large" data-align="center"><p style="">A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine.</p></blockquote><p style="">The story may twist and turn, but Demon Gaze's mechanics are straightforward, at least initially. It's a turn-based, first-person RPG heavily inspired by old-fashioned PC games. The Dragon Princess Inn acts as the game's hub, where you can buy items and weapons, take quests, and rent rooms for up to four additional party members. The art representing the characters is well drawn, distinct, and colorful, though it's obvious that multiple artists worked on the images, leading to an inconsistent overall look. Once you take your first steps into one of the two starting dungeons, however, you begin to see some of Demon Gaze's more interesting nuances. The 3D visuals don't look that great, but map layouts are terrific, filled with all sorts of devious tricks: hidden passages and traps, tiles that randomly spin you around, one-way passages, and the like. An automap fills as you explore, though unlike in the similarly Wizardry-influenced <a href="/etrian-odyssey/" data-ref-id="false">Etrian Odyssey</a> series, you can't use the touchscreen to draw boundaries or place your own icons on the map.</p><p style="">What you can do is write and read gazer memos strewn about the dungeons. These function similarly to messages in the <a href="/dark-souls-ii/" data-ref-id="false">Souls</a> games: anyone playing Demon Gaze can write a memo using preprogrammed phrases, where it appears in other players' games at that spot. These can be used to share locations of hidden doors and treasures, give directions, warn of impending dangers, or just convey idle chatter, making the exploration experience feel more communal.</p><figure data-ref-id="1300-2510828" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510828-0001.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510828-0001.jpg" data-ref-id="1300-2510828"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2510828-0001.jpg"></a><figcaption>This...happens. A lot.</figcaption></figure><p style="">Another noteworthy presence in the dungeons of Demon Gaze is the circles. Circles serve a variety of purposes and are key to your success. Their first role is as checkpoints, and you must take control of every circle in a dungeon before you can fight that dungeon's demon in its final form. They also act as points where you can save and swap out the demon keys you've earned. What you mostly use them for, though, is collecting loot. By setting gems corresponding to different item types on the circle, you initiate a battle with monsters that are guaranteed to drop the items you specified. This makes the process of loot hunting considerably easier and much more fun, since you always know what you're getting out of combat. Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get. Of course, the quality of the goods isn't always guaranteed, but there's plenty you can do with even subpar loot: you can sell it, sacrifice it to power up your higher-quality gear, or, given that the circles are save points, reload your progress and try your luck again.</p><p style="">Combat also presents some unique twists. The boss demons you have defeated are transformed into keys, and the gazer character has a special command menu to release demons during fights. Demons have their own health, loyalty levels, and skill sets, and behave according to their own whims. While demons don't have magic points, being in battle uses up stored energy from a demon gauge. (You can also command the demons to perform specific actions--even when not on-field--at a significant gauge cost.) If the gauge runs dry, the demons transform and run wild, attacking both friend and foe indiscriminately for massive damage, so keeping tabs on how you use them is crucial. Their presence adds an interesting dimension to both combat and exploration; demons you bring with you can also grant passive field bonuses, such as revealing hidden doors or preventing health loss on floors that damage you.</p><blockquote data-size="medium" data-align="left"><p style="">Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get.</p></blockquote><p style="">But even with demonic forces on your side, combat can get pretty tough. Key to your survival is the use of your team's special skills. These are acquired through gaining levels, and most skills are learned based on the character's class. However, rare artifact items come imbued with their own skills. You can equip these on a character who can make use of the artifact's skill regardless of their class. This can be used to create otherwise impossible skill combinations--for example, giving a damage-shield creation ability to a fighter--or to grant abilities to characters much earlier than they would be naturally learned. Using artifact skills in tandem with innate character skills opens up a plethora of interesting strategies, though it's hampered by the relative rarity and costliness of gems needed to obtain artifacts.</p><p style="">The ease of loot collecting and gear enhancing combined with entertaining combat makes exploration in Demon Gaze enjoyable. Things are a bit tough initially--and a very dry translation on the game's assorted help screens doesn't work in the game's favor--but after a bit of dungeon crawling and party building, Demon Gaze settles into a nice difficulty level that is challenging but rarely feels unfair. Yes, you'll probably lose the first time you fight certain bosses, but carefully looking at what went wrong and reevaluating your approach gets you results. And if that still doesn't work, there's an option to alter the game's difficulty level whenever you want.</p><p style=""> </p><figure data-ref-id="1300-2510830" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510830-0002.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510830-0002.jpg" data-ref-id="1300-2510830"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2510830-0002.jpg"></a><figcaption>Don't get those demons angry. You wouldn't like them when they're angry.</figcaption></figure><p style=""> </p><p style="">Demon Gaze is not a game for those looking for fast, easy rewards; you need a great deal of patience to find success, and sometimes it feels like the game's narrative is actively working against your desire to progress to new places. But when you are narrowly clutching victory from the jaws of defeat, laying waste to a challenging foe through party synergy and clever planning, or finding an incredibly rare piece of loot that completely changes how you use a party member, you feel like your efforts have yielded delicious fruit.</p> Mon, 21 Apr 2014 18:06:00 -0700 http://www.gamespot.com/reviews/demon-gaze-review/1900-6415737/ http://www.gamespot.com/videos/resident-evil-highlights-megabit/2300-6418438/ Join Peter and Maxwell as they try to help Jill Valentine solve puzzles, kill zombies, and avoid becoming a sandwich. Mon, 21 Apr 2014 17:53:00 -0700 http://www.gamespot.com/videos/resident-evil-highlights-megabit/2300-6418438/

Gamespot's Site MashupNext Resident Evil movie will "definitely" be available in 3DTitanfall is $37 all day today at AmazonDragon Age: Inquisition - Inquisitor Gameplay TrailerDragon Age: Inquisition release date announced, new gameplay trailer sets up the storyGRID Autosport - Announcement TrailerBalancing Freedom and Story in Dragon Age: InquisitionDragon Age: Inquisition for Xbox 360/PS3 won't look as good as Xbox One/PS4, but there's no gameplay compromisesReport: PlayStation rental service will offer 1, 7, and 30-day options; but still no word on pricePS4 Uncharted 4 gameplay may be revealed at E3 -- What do you hope to see?New "authentic" GRID announced; here's why it's not coming to Xbox One or PS4Gran Turismo fans have a chance to become a real racer in this year's GT AcademyBanjo-Kazooie spiritual successor falls apartNES Remix 2 ReviewDemon Gaze ReviewResident Evil Highlights - MEGABIT

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 22 Apr 2014 07:34:39 -0700 http://www.gamespot.com/articles/next-resident-evil-movie-will-definitely-be-available-in-3d/1100-6419130/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511614-removie.jpg" data-ref-id="1300-2511614" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511614-removie.jpg" data-ref-id="1300-2511614"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2511614-removie.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The next Resident Evil movie from director Paul W.S. Anderson will "definitely" be available in theaters in 3D, the series director said at the Beijing International Film Festival this weekend.</p><p dir="ltr" style="">As reported by <a href="http://english.cntv.cn/2014/04/20/VIDE1397952963761818.shtml" rel="nofollow" data-ref-id="false">China's CCTV</a>, Anderson said 3D technology has now "become the fabric" rather than just a special effect, in filmmaking. 2010's <em>Resident Evil: Afterlife</em> was the first in the series to be released in 3D. Follow-up <em>Resident Evil: Retribution</em> (2012) was also released in 3D.</p><p dir="ltr" style="">Also during the Beijing International Film Festival, Anderson said he's only just started writing the next Resident Evil movie and explained that he would like to work with Bingbing Li for the new film. Li played Ada Wong in <em>Retribution</em>.</p><p dir="ltr" style="">The next Resident Evil movie, which will be the sixth to date, is scheduled to be released sometime in 2015. Actress Milla Jovovich will reprise her role of Alice for the film.</p><p style=""><em>Resident Evil: Retribution</em> had an <a href="http://www.boxofficemojo.com/movies/?id=residentevil5.htm" rel="nofollow" data-ref-id="false">estimated budget of $65 million and made over $240 million in theaters</a>. The latest entry in the video game series was 2012's <a href="/resident-evil-6/" data-ref-id="false">Resident Evil 6</a>. A <a href="http://www.gamespot.com/articles/resident-evil-7-revealed/1100-6415532/" data-ref-id="1100-6415532">seventh installment in the core series is reportedly in development</a>, but that's not been confirmed.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 07:10:00 -0700 http://www.gamespot.com/articles/next-resident-evil-movie-will-definitely-be-available-in-3d/1100-6419130/ http://www.gamespot.com/articles/titanfall-is-37-all-day-today-at-amazon/1100-6419129/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2435943-titanfall+screen+3.jpg" data-ref-id="1300-2435943" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2435943-titanfall+screen+3.jpg" data-ref-id="1300-2435943"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2435943-titanfall+screen+3.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Respawn Entertainment's newly released multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>is <a href="http://www.amazon.com/Titanfall-Xbox-One/dp/B00DB9JYFY/ref=sr_1_1?ie=UTF8&amp;qid=1398173313&amp;sr=8-1&amp;keywords=titanfall" rel="nofollow" data-ref-id="false">available today through Amazon for $37</a> as part of the retailer's Deal of the Day. The deal is good for all versions of the game (Xbox One, Xbox 360, and PC), but Amazon notes that the Xbox 360 version may take an extra 1-2 days to process.</p><p dir="ltr" style="">If you're not interested in Titanfall, Amazon's <a href="http://www.amazon.com/gp/goldbox/?ie=UTF8&amp;camp=1789&amp;creative=390957&amp;linkCode=ur2&amp;tag=thrinerd-20" rel="nofollow" data-ref-id="false">Lightning Deals </a>for today, April 22, features a handful of other games. As compiled by <a href="http://www.thriftynerd.com/display_content.php?id=2250" rel="nofollow" data-ref-id="false">Thrifty Nerd</a>, the lighting deal schedule is as follows:</p><ul><li dir="ltr">9AM EDT - Skylanders SWAP Force Spy Rise and Rubble Rouser</li><li dir="ltr">1PM EDT - Turtle Beach Ear Force PX51 Premium Wireless Dolby Digital PS4, PS3, Xbox 360 Gaming Headset</li><li dir="ltr">3PM EDT - Turtle Beach Marvel Seven: Limited Edition Gaming Headset</li><li dir="ltr">5PM EDT - Skylanders SWAP Force Single Characters</li><li dir="ltr">9PM EDT - Batman: Arkham Origins - Xbox 360, PS3, Wii U, 3DS, PS Vita</li><li>1AM EDT - Beyond: Two Souls [PS3]</li></ul><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:37:00 -0700 http://www.gamespot.com/articles/titanfall-is-37-all-day-today-at-amazon/1100-6419129/ http://www.gamespot.com/videos/dragon-age-inquisition-inquisitor-gameplay-trailer/2300-6418440/ Join the Inquisition and fight for the fate of world in the latest Dragon Age game from BioWare. Tue, 22 Apr 2014 06:29:00 -0700 http://www.gamespot.com/videos/dragon-age-inquisition-inquisitor-gameplay-trailer/2300-6418440/ http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/ <div data-embed-type="video" data-ref-id="2300-6418440" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">BioWare's upcoming fantasy role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a> will launch across Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC on October 7. The studio announced the release date through an all-new gameplay trailer, which you can see above.</p><p dir="ltr" style="">The trailer also reveals that if you preorder Dragon Age: Inquisition, you'll receive the "Flames Of The Inquisition" pack, though it's unclear what this includes or which retailers are offering it. October 7 is <a href="http://www.gamespot.com/articles/is-shadow-of-mordor-the-lord-of-the-rings-game-we-ve-been-waiting-for-we-ll-find-out-october-7/1100-6418725/" data-ref-id="1100-6418725">also the release date for <em>Lords of the Rings</em> game Middle-earth: Shadow of Mordor</a> and <a href="http://www.gamespot.com/articles/alien-isolation-launches-oct-7/1100-6418639/" data-ref-id="1100-6418639">Alien: Isolation</a>.</p><p dir="ltr" style="">In Dragon Age: Inquisition, you play as the Inquisitor, the lone survivor of a cataclysmic event. You, along with your company, must put an end to the demons terrorizing the land of Thedas, according to BioWare.</p><p style="">For more on Dragon Age: Inquisition, be sure to read <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">GameSpot's just-published interview with Mark Darrah</a>, the game's executive producer.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:18:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-release-date-announced-new-gameplay-trailer-sets-up-the-story/1100-6419128/ http://www.gamespot.com/videos/grid-autosport-announcement-trailer/2300-6418439/ Codemasters have officially unveiled GRID Autosport, which will be released on June 27 for Xbox 360, PlayStation 3, and PC. Tue, 22 Apr 2014 06:15:00 -0700 http://www.gamespot.com/videos/grid-autosport-announcement-trailer/2300-6418439/ http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/ <p style="">There are certain things we've come to expect from BioWare games. Things like an emphasis on fleshed-out characters and on structured narratives that you can impact to some degree with the choices you make. With Dragon Age: Inquisition, BioWare is aiming to maintain these design hallmarks while also placing you in a vast open world and giving you control of a much larger force than you've ever helmed before in a BioWare game. I recently spoke to executive producer Mark Darrah about how Inquisition will set itself apart from earlier Dragon Age games while still giving us the things we associate with BioWare.</p><p style="">Speaking of the player's role as the inquisitor, Darrah told me, "The burden of leadership is one of the themes of the game. This is the first time we've really put you in a leadership position. We've put you in, kind of, command positions in the past, but not really in a place where you're actually in control of an organization that has to go out and do things."</p><div data-embed-type="video" data-ref-id="2300-6418440" data-width="854" data-height="480"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">I was trying to visualize what it would mean in gameplay terms to lead the inquisition, and asked him if being in control meant that you could choose to tackle a quest yourself or instead send a group of agents to take care of it for you.</p><p style="">"You're still the tip of the spear," he said. "You're the one doing the dangerous things. It's more about using the power of the inquisition to do things that are beyond the capability of a single person. So, for example, you might find a place where a bridge is broken and then you can actually use the inquisition to do an operation to repair that bridge. Or, for the critical path, you need to have a meeting with the Templars. They don't want to talk to you, so you're gonna use your agents to gather up the support of local nobility to essentially increase the weight of your presence, because now it's not just you, a ragtag party of guys. It's you and powerful nobles. It becomes much more difficult to ignore you. So that's really what you use your inquisition for more. It's about that next level of ability. You're still the one going and doing most of the fighting. You're using them more as the force that comes in behind you to hold the territory, to clean up, and give you that extra bit of oomph when you need it."</p><p style="">I asked how the relationship between the inquisitor and the agents manifests itself in combat--if you control the inquisitor solely or if there are party mechanics similar to what we've seen in earlier Dragon Age games.</p><figure data-ref-id="1300-2511378" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2511378-daprintfeb_12.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2511378-daprintfeb_12.jpg" data-ref-id="1300-2511378"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2511378-daprintfeb_12.jpg"></a><figcaption>Inquisition's vast open world sets it apart from the typical BioWare game.</figcaption></figure><p style="">"You do have a four-person party, same as in previous Dragon Age games. We're bringing the tactical camera back that we had in Dragon Age: Origins but didn't have in Dragon Age 2. That will be available on all the platforms including the consoles, which we didn't actually have before. You can take control of someone, give them an order to move behind cover--so it's really just bringing a lot of that thinking into combat. Every combat of note is designed to be a little puzzle, a little thing that you have to figure out how you're gonna approach it. And there's lots of ways to approach it. We want you to have to think about what you're doing, consider what actions you can take, and then have the power and the control necessary to be able to take that action."</p><p style="">Given that BioWare games place such a strong emphasis on character, I was curious if the inquisition was something that would grow as you recruited developed characters, or if it functioned more as a faceless army of sorts.</p><p style="">"It's a little bit of both," Darrah said. "You will meet characters of note who will join your inquisition. Maybe you pick up the lord of horse from Redcliff Village as an example, and then he gives you access to horses. But also, the inquisitor himself has the ability to close these [portals] that are opening across the world. You're the only one who has the ability to do that. As you do that, you're essentially stopping demons from spreading around. That's increasing the renown of the inquisition. And doing that is drawing people and resources to the inquisition. So that's strengthening your inquisition in a more meta way."</p><blockquote data-align="center" data-size="large"><p style="">"Followers and characters that have strong personalities are one of BioWare's strongest suits. We want to keep that."</p></blockquote><p style="">Often, role-playing games can either provide a narrative structure and successfully focus on story, as BioWare games have tended to do, or focus on player freedom, in which case narrative typically becomes a secondary concern. Darrah told me that BioWare didn't want to sacrifice narrative and character in return for the large open world of Inquisition, saying, "Followers and characters that have strong personalities are one of BioWare's strongest suits. We want to keep that. Nine followers and romances will definitely be there." I asked how the designers are going to be able to maintain a strong narrative structure while also giving players an unprecedented amount of freedom for a BioWare game.</p><figure data-ref-id="1300-2511379" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2511379-daprintfeb_1.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2511379-daprintfeb_1.jpg" data-ref-id="1300-2511379"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/78/787590/2511379-daprintfeb_1.jpg"></a><figcaption>Here thar be dragons.</figcaption></figure><p style="">"This is where the inquisition is a great device for us to use," he said. "When you're in the more open-world parts of the game, you're increasing the renown of the inquisition. You're gathering agents. You're encountering small quests that are more traditional to what we do, but your freedom's really high. When you're reaching the point where your inquisition is strong enough to unlock--essentially what you're doing is then the inquisition itself is able to bring you towards the next part of the critical path. The reason why I think this is so powerful is it allows us to have a strong narrative spine in the core of the game. You can explore, you can gather materials and do crafting, and explore the regions and find this lore, but when you're prepared to progress on the critical path, that critical path is there, provided your inquisition is strong enough to progress. So this is where things like, you're using your inquisition to break down the door of a castle so you can storm in and advance the critical path. And that's where you'll see--in those sections, the game will feel much more like a traditional Dragon Age or BioWare type of game. In the open-world sections, storytelling is still there, but it does take a backseat to the exploration, to the wonder, to the freedom that we give to the player."</p><p style="">Inquisition is vast in size, but rather than focusing solely on next-gen console hardware, it's going to be released on older platforms as well. I asked Darrah if building Inquisition as a game that could work on the Xbox 360 and PlayStation 3 resulted in any compromises in the design.</p><blockquote data-align="center" data-size="large"><p style="">"We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p></blockquote><p style="">"No," he said. "I would say we're definitely making this game to take advantage of the hardware that we have. I don't think we've had to make any compromises. Because this is ultimately about you controlling a party. The combats are designed to be controlled in size, and that's really meant that scaling for the lesser platforms has been a manageable exercise. I don't think we're making any gameplay compromises. Graphically, yeah, I think you're gonna see some compromises on the last-gen stuff, but in gameplay, I think we should be able to keep parity."</p><p style="">Finally, I asked if Inquisition was intended to serve as the epic conclusion of a trilogy of games, or to just be another story set in the same world as the earlier Dragon Age games.</p><p style="">"Dragon Age was never intended to be a trilogy. We've always really looked at Dragon Age as the story of a world as opposed to the story of a character. That's one of the reasons why we change characters between games. So, no, this isn't the wrap-up of a trilogy. We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p><p style=""> </p> Tue, 22 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/ http://www.gamespot.com/articles/dragon-age-inquisition-for-xbox-360-ps3-won-t-look-as-good-as-xbox-one-ps4-but-there-s-no-gameplay-compromises/1100-6419125/ <div data-embed-type="video" data-ref-id="2300-6418440" data-width="854" data-height="480"><iframe src="/videos/embed/6418440/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Here's some good news if you're planning to pick up the Xbox 360 or PlayStation 3 version of BioWare's upcoming role-playing game <a href="/dragon-age-inquisition/" data-ref-id="false">Dragon Age: Inquisition</a>. BioWare producer Mark Darrah <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">tells GameSpot's Carolyn Petit in a new feature interview</a> that the "last-gen" versions of the ambitious role-playing game are not compromised or scaled back from a design perspective. Of course, the graphics will look better on the new systems, however.</p><p dir="ltr" style="">"No," Darrah said. "I would say we're definitely making this game to take advantage of the hardware that we have. I don't think we've had to make any compromises. Because this is ultimately about you controlling a party. The combats are designed to be controlled in size, and that's really meant that scaling for the lesser platforms has been a manageable exercise. I don't think we're making any gameplay compromises. Graphically, yeah, I think you're gonna see some compromises on the last-gen stuff, but in gameplay, I think we should be able to keep parity."</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/mig/6/9/8/0/2236980-718650_20130831_006.jpg" data-ref-id="1300-2236980" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/9/8/0/2236980-718650_20130831_006.jpg" data-ref-id="1300-2236980"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/mig/6/9/8/0/2236980-718650_20130831_006.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Cross-generational development is problematic, according to The Witcher studio CD Projekt Red CEO Marcin Iwinski. He said supporting two generations of consoles at once <a href="http://www.gamespot.com/articles/cross-gen-development-means-compromise-says-witcher-dev/1100-6406439/" data-ref-id="1100-6406439">will always mean that developers must compromise in one way or another</a>. For this reason, CD Projekt Red is developing its own fantasy RPG, <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt</a>, only for Xbox One, PS4, and PC. It would be <a href="http://www.gamespot.com/articles/witcher-3-for-xbox-360-or-ps3-would-be-impossible-dev-says/1100-6417274/" data-ref-id="1100-6417274">impossible to release the game on Xbox 360 or PS3</a> and keep its spirit intact, he said.</p><p dir="ltr" style="">For upcoming <em>Lord of the Rings</em> game <a href="/middle-earth-shadow-of-mordor/" data-ref-id="false">Middle-earth: Shadow of Mordor</a>, developer Monolith Productions <a href="http://www.gamespot.com/articles/one-of-shadow-of-mordor-s-most-ambitious-features-scaled-back-for-xbox-360-ps3/1100-6417861/" data-ref-id="1100-6417861">had to scale back the game's ambitious Nemesis system for the Xbox 360 and PS3</a>. Another high-profile cross-gen game, Bungie's shooter <a href="/destiny/" data-ref-id="false">Destiny</a>, is coming to both old and new consoles. The developer says all versions will contain the "<a href="http://www.gamespot.com/articles/all-versions-of-destiny-contain-full-vision/1100-6404403/" data-ref-id="1100-6404403">full vision</a>" of the game, but it remains to be seen what specific differences there are between iterations.</p><p dir="ltr" style="">Lastly, our interview with Darrah also touched on the possibility of more stories in the Dragon Age universe. He teased that the Dragon Age series has an overall story arc, and Dragon Age: Inquisition won't bring a conclusion to the franchise.</p><p dir="ltr" style="">"Dragon Age was never intended to be a trilogy. We've always really looked at Dragon Age as the story of a world as opposed to the story of a character. That's one of the reasons why we change characters between games. So, no, this isn't the wrap-up of a trilogy. We have an overarching story arc. We are going somewhere with the storytelling. But this game isn't a conclusion."</p><p style="">Dragon Age: Inquisition launches this fall for Xbox 360, Xbox One, PS3, PS4, and PC. For more on the game, be sure to <a href="http://www.gamespot.com/articles/balancing-freedom-and-story-in-dragon-age-inquisition/1100-6419121/" data-ref-id="1100-6419121">read our just-published interview with Darrah</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/dragon-age-inquisition-for-xbox-360-ps3-won-t-look-as-good-as-xbox-one-ps4-but-there-s-no-gameplay-compromises/1100-6419125/ http://www.gamespot.com/articles/report-playstation-rental-service-will-offer-1-7-and-30-day-options-but-still-no-word-on-price/1100-6419127/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511560-rental.jpg" data-ref-id="1300-2511560" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511560-rental.jpg" data-ref-id="1300-2511560"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2511560-rental.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">According to newly leaked images from the ongoing PlayStation Now beta, users will be able to rent full games for one day, seven days, or thirty days. The service is still in beta, so there are no prices attached to the rental duration options, revealed by <a href="http://www.ign.com/articles/2014/04/22/playstation-now-beta-has-rental-system-and-a-ton-of-new-games?abthid=53562b0216be447a2f000002" rel="nofollow" data-ref-id="false">IGN</a> earlier today.</p><p dir="ltr" style="">It was previously suggested that renting a PlayStation 3 game through PlayStation Now <a href="http://www.gamespot.com/articles/renting-a-ps3-game-from-playstation-now-could-cost-5-is-that-the-sweet-spot/1100-6418204/" data-ref-id="1100-6418204">could cost $5</a>, but it's unclear what rental period that price tag applied to. Sony will also offer a <a href="http://www.gamespot.com/articles/playstation-now-will-offer-netflix-like-subscription-options/1100-6417035/" data-ref-id="1100-6417035">Netflix-style subscription package</a>. PlayStation Now is expected to launch in full sometime this summer, so we're expecting final pricing details soon.</p><p dir="ltr" style="">The PlayStation Now beta began in January 2014 and has moved through various phases since. You can sign up for a chance to try out the service <a href="http://us.playstation.com/playstationnow/" rel="nofollow" data-ref-id="false">at the PlayStation Now website</a>.</p><p dir="ltr" style="">There are, of course, <a href="http://www.gamespot.com/articles/everything-we-know-about-playstation-now-so-far/1100-6417069/" data-ref-id="1100-6417069">many unanswered questions about PlayStation Now</a>, perhaps most pressing of which is what games will be available when the service launches. We still don't know the answer, but IGN has also obtained a list of new additions to the streaming catalog, bringing the total count to 20. You can see the newest additions below.</p><p dir="ltr" style="">PlayStation Now--which <a href="http://www.gamespot.com/articles/sony-to-acquire-cloud-gaming-service-gaikai-for-380m/1100-6385186/" data-ref-id="1100-6385186">runs on technology from cloud-gaming company Gaikai</a>--launches this summer first on PlayStation 4 and PlayStation 3, before later expanding to other Sony devices like PlayStation Vita, <a href="http://www.gamespot.com/articles/playstation-now-ready-bravia-4k-tvs-launching-in-june-cost-as-much-as-25-000/1100-6419060/" data-ref-id="1100-6419060">compatible Bravia TVs</a>, and other Sony and non-Sony devices.</p><p dir="ltr" style=""><ins><strong>Newly added PlayStation Now (beta) games:</strong></ins></p><p style=""> </p><ul><li>Ben Omniverse 2</li><li>Contrast</li><li>Eat Them!</li><li>FUEL</li><li>GRID</li><li>Heavy Fire: Shattered Spear</li><li>LUMINES: Supernova</li><li>NIGHTS Into Dreams…</li><li>PixelJump Racers 2nd Lap</li><li>PixelJunk Shooter 2</li><li>Puppeteer</li><li>Retro/Grade</li><li>Sniper Elite V2</li></ul><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 05:54:00 -0700 http://www.gamespot.com/articles/report-playstation-rental-service-will-offer-1-7-and-30-day-options-but-still-no-word-on-price/1100-6419127/ http://www.gamespot.com/articles/ps4-uncharted-4-gameplay-may-be-revealed-at-e3-what-do-you-hope-to-see/1100-6419126/ <div data-embed-type="video" data-ref-id="2300-6416170" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416170/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">We're fewer than two months away from seeing the new <a href="/uncharted-4/" data-ref-id="false">Uncharted game for PS4 </a>in action, according to industry insider Tidux, who has accurately leaked PlayStation news before.</p><p dir="ltr" style="">Writing on Twitter, Tidux <a href="https://twitter.com/Tidux/status/458354005794906112" rel="nofollow" data-ref-id="false">says</a>, "Uncharted 4 gameplay at E3. Game has been in the works for almost 3 years." The only official Uncharted 4 media released to date is the trailer above, though we have seen <a href="http://www.gamespot.com/articles/actor-teases-uncharted-ps4/1100-6416413/" data-ref-id="1100-6416413">some motion-capture pictures</a>.</p><p dir="ltr" style="">It wouldn't be much of a surprise for Sony to show off one of its marquee franchises during arguably one of the biggest events of the year. But still, until we hear directly from Naughty Dog or Sony, you should take this information with a grain of salt.</p><p dir="ltr" style="">Naughty Dog announced the new--and still untitled--PS4 Uncharted game back in November. Since its announcement, <a href="http://www.gamespot.com/articles/uncharted-4-director-leaves-naughty-dog-for-riot/1100-6418600/" data-ref-id="1100-6418600">director Justin Richmond</a>, <a href="http://www.gamespot.com/articles/ex-uncharted-creative-director-amy-hennig-joins-ea-to-work-on-star-wars/1100-6418754/" data-ref-id="1100-6418754">writer Amy Hennig</a>, and <a href="http://www.gamespot.com/articles/uncharted-4-actor-recast-after-following-naughty-dog-writer-to-ea/1100-6419118/" data-ref-id="1100-6419118">actor Todd Stashwick</a> all left the project to join other companies or pursue other passions.</p><p dir="ltr" style="">Tidux also <a href="https://twitter.com/Tidux/status/458356083019776000" rel="nofollow" data-ref-id="false">writes</a> on Twitter that, "I hear a lot of mixed signals when it comes to <a href="/driveclub/" data-ref-id="false">DriveClub</a> right now." No further information was provided about the status of Evolution Studios' upcoming racing game. Officially, the project is <a href="http://www.gamespot.com/articles/ps4-racing-game-driveclub-making-spectacular-progress-release-date-coming-soon/1100-6418567/" data-ref-id="1100-6418567">scheduled to release later this year</a>.</p><p style="">E3 2014 runs June 10-12, though Sony is expected to hold its main briefing on Monday, June 9, ahead of the official start to the show. GameSpot will be in attendance bringing you all the news as it happens.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 05:26:00 -0700 http://www.gamespot.com/articles/ps4-uncharted-4-gameplay-may-be-revealed-at-e3-what-do-you-hope-to-see/1100-6419126/ http://www.gamespot.com/articles/new-authentic-grid-announced-here-s-why-it-s-not-coming-to-xbox-one-or-ps4/1100-6419124/ <div data-embed-type="video" data-ref-id="2300-6418439" data-width="854" data-height="480"><iframe src="/videos/embed/6418439/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p dir="ltr" style="">Veteran racing game developer Codemasters today officially announced GRID Autosport, the next entry in the series due to launch June 27 for Xbox 360, PlayStation 3, and PC. It's not coming to Xbox One or PlayStation 4, and that's because Codemasters did not want to "rush" it, community manager Ben Walke said.</p><p dir="ltr" style="">"Regarding next-gen, ultimately it comes down to a few things. The first is that we genuinely want our first next gen outing to be something really great, we don't want to have to rush and only put out a handful of tracks," he <a href="http://www.neogaf.com/forum/showpost.php?p=109049727&amp;postcount=41" rel="nofollow" data-ref-id="false">said on NeoGAF</a>. "We've got 22 locations in Autosport, the bulk of those are real world circuits, would all those have made it if we were to support next gen? Doubtful."</p><p dir="ltr" style="">"Secondly, we're working our tech for next-gen now, as such, we're not quite ready. Again, we don't want to rush," he added. "Thirdly, after GRID 2 we sort of had something to prove, we wanted to leave the 'old gen' with a bit of a bang so to speak."</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2511524-codemastersgrid.jpg" data-ref-id="1300-2511524" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2511524-codemastersgrid.jpg" data-ref-id="1300-2511524"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2511524-codemastersgrid.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">GRID Autosport is described as an "authentic" racing game. In the <a href="http://blog.codemasters.com/grid/04/introducing-grid-autosport/" rel="nofollow" data-ref-id="false">lengthy announcement post on Codemasters' website</a>, Walke admitted that <a href="/grid-2/" data-ref-id="false">GRID 2</a> strayed too far away from its core fanbase for some aspects.</p><p dir="ltr" style="">"While we were patching GRID 2 and releasing new content, we were busy gathering feedback. We devoured the comment threads under articles about GRID 2 on gaming websites, took stock of our reviews, and of course, digested all the comments on our social channels and forums where we received direct feedback," he said. "It's this feedback that helped create GRID Autosport. With GRID Autosport we had the opportunity to make a much more focussed motorsport game."</p><p dir="ltr" style="">The blog post also touches on the handling mechanics for GRID Autosport. Walke says "it's definitely not a full simulation," noting that it should feel "authentic, not clinical." GRID Autosport will include five "disciplines," and each has their own unique style and feeling. On top of this, every discipline has a number of dedicated series within them, so that "you don't just get five broad experiences, but also different racing experiences within those styles."</p><p dir="ltr" style="">Finally, GRID Autosport contains 22 total locations with a combined route list of over 100. Some of these include Hockenheim, Sepang, San Francisco, Jarama, and Yas Marina. Codemasters points out that there are more circuits in GRID Autosport than there are in <a href="/grid/" data-ref-id="false">GRID</a> and GRID 2 combined. The game also includes Career and multiplayer modes</p><p style="">You can read the <a href="http://blog.codemasters.com/grid/04/introducing-grid-autosport/" rel="nofollow" data-ref-id="false">full GRID Autosport blog post at the Codemasters website</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Tue, 22 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/new-authentic-grid-announced-here-s-why-it-s-not-coming-to-xbox-one-or-ps4/1100-6419124/ http://www.gamespot.com/articles/gran-turismo-fans-have-a-chance-to-become-a-real-racer-in-this-year-s-gt-academy/1100-6419123/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/9/4/9/3/2049493-707208_20130807_021.jpg" data-ref-id="1300-2049493" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/9/4/9/3/2049493-707208_20130807_021.jpg" data-ref-id="1300-2049493"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/9/4/9/3/2049493-707208_20130807_021.jpg"></a></figure><p style=""><a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a> fans will be able to put their skills to the test for the chance to become a real-life racer with the Australian 2014 season launch of the Nissan PlayStation GT Academy competition.</p><p style=""> </p><p style="">Participants will need a copy of Gran Turismo 6 and a PlayStation 3 to partake in the event, which has just opened its qualifying rounds. GT Academy features separate competitions for Europe (France, Italy, UK, Spain, Portugal, Belgium, Netherlands, Luxembourg, Russia, Sweden, Poland and Czech Republic), Germany, USA, and a newly introduced International group (Australia, India, Middle East, Mexico and Thailand). Information for each region can be found on the <a href="http://www.gran-turismo.com/" rel="nofollow" data-ref-id="false">Gran Turismo site</a>.</p><p style=""> </p><p style="">The GT Academy qualification round launched with the recently released Gran Turismo 6 update. Fans who clock the fastest times in each region will be granted access to the National Final Event. Leading competitors at this event will then qualify for a week-long International Race Camp, which will test racers both off and on the Silverstone Circuit in the UK.</p><p style=""> </p><p style="">The overall international winner will go on to receive three months training to prepare to compete on the track at the Dubai 24 Hour race in January 2015.</p><p style=""> </p><p style="">Previous GT Academy winners are competing in this season's Blancpain Endurance Series, and Lucas OrdoƱez (2008 champion) will be racing alongside Wolfgang Reip (2012 champion) at the Le Mans 24 Hours.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 21 Apr 2014 23:28:00 -0700 http://www.gamespot.com/articles/gran-turismo-fans-have-a-chance-to-become-a-real-racer-in-this-year-s-gt-academy/1100-6419123/ http://www.gamespot.com/articles/banjo-kazooie-spiritual-successor-falls-apart/1100-6419122/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2511451-banjo+%281%29.jpg" data-ref-id="1300-2511451" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2511451-banjo+%281%29.jpg" data-ref-id="1300-2511451"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2511451-banjo+%281%29.jpg"></a></figure><p style=""> </p><p style="">The <a href="/banjo-kazooie/" data-ref-id="false">Banjo-Kazooie</a> series will not be getting a spiritual successor, former Rare composer Grant Kirkhope has confirmed.</p><p style="">Posting in an Ask Me Anything thread on <a href="http://www.reddit.com/r/IAmA/comments/23h2s1/i_am_grant_kirkhope_composer_of_banjo_and_dk_64/cgwxvwl" rel="nofollow" data-ref-id="false">Reddit</a>, Kirkhope responded to a fan question enquiring whether he and other developers of the original Banjo-Kazooie were working on a spiritual successor to the game. Kirkhope replied that while a character had been "drawn up" and a "demo level type thing" was created, the project fell apart as everyone had "other jobs".</p><p style="">Banjo-Kazooie was first released in 1998 for the Nintendo 64 and was followed by <a href="/banjo-tooie/" data-ref-id="false">Banjo-Tooie</a> (2000), <a href="/banjo-kazooie-gruntys-revenge/" data-ref-id="false">Banjo-Kazooie: Grunty's Revenge</a> (2003), and <a href="/banjo-kazooie-nuts-and-bolts/" data-ref-id="false">Banjo-Kazooie: Nuts &amp; Bolts</a> (2008). More recently, Rare released <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports Rivals</a> for the Xbox One.</p><p style="">Would you like to see another Banjo-Kazooie game? Let us know in the comments below!</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 21 Apr 2014 21:29:00 -0700 http://www.gamespot.com/articles/banjo-kazooie-spiritual-successor-falls-apart/1100-6419122/ http://www.gamespot.com/reviews/nes-remix-2-review/1900-6415738/ <p style=""><a href="/nes-remix/" data-ref-id="false">NES Remix</a> was a good idea when it launched without fanfare in late 2013 and reintroduced you to some of the greatest gaming moments from the 8-bit era, but NES Remix 2 is even better because it boasts a superior roster. Borrowing from a fresh assortment of classic games, this second retro bundle is a treat even though it doubles as a virtual salesperson.</p><p style="">In NES Remix 2, you find a total of more than 150 bite-sized challenges carved from 10 different NES games. Typically, you are offered a series of three or four objectives, and you can make three attempts. Sometimes, there are extra steps, in which case you're provided additional lives. Elsewhere, you face only a single objective, but it's more difficult and time-consuming. At the end of a given challenge, your performance is awarded anywhere from one to three stars (with a special rainbow flourish also appearing for the truly adept), depending on how long you took and how often you failed. You also receive in-game currency called bits that unlock stamps you can use on your Miiverse posts. The game saves a video record of your run, for easy embedding and sharing, which adds a competitive side that these games once mostly lacked.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2510851-nes+remix+2+footage+266.jpg" data-ref-id="1300-2510851" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2510851-nes+remix+2+footage+266.jpg" data-ref-id="1300-2510851"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/416/4161502/2510851-nes+remix+2+footage+266.jpg"></a><figcaption>Metroid has aged well. Ridley, on the other hand, really needs some Botox. </figcaption></figure><p style="">Many of these challenges present you with a chunk of yesteryear, but freshened up. For instance, Mario will run at full speed through a renowned <a href="/super-mario-bros-3/" data-ref-id="false">Super Mario Bros. 3</a> stage, and you must choose when to jump and with how much vigor. Elsewhere, Link navigates a perilous series of ledges patrolled by mobile octopus enemies, all with a life meter that is nearly exhausted. These stages may be familiar to you, but they pose a new challenge if you're not used to hurrying through them. The most interesting diversions, however, are those that combine elements from multiple series, because you're especially likely to be caught by surprise by a setup you've never encountered before. Link might need to hack his way through bricks to collect coins in the Mushroom Kingdom, or Pit from <a href="/kid-icarus/" data-ref-id="false">Kid Icarus</a> might have to try to collect fairies while avoiding flying ghosts in an environment that was ripped from Link's Adventure.</p><p style="">Fragments of 10 key NES games are included in NES Remix 2. The star of the pack, Super Mario Bros. 3, is available to sample immediately. Once you complete challenges and start earning stars, you gain access to <a href="/dr-mario/" data-ref-id="false">Dr. Mario</a>, <a href="/super-mario-bros-2/" data-ref-id="false">Super Mario Bros. 2</a>, <a href="/kirbys-adventure/" data-ref-id="false">Kirby's Adventure</a>, and more. Had NES Remix 2 included complete editions of the selections it sort of compiles, the result would have been difficult to ignore. However, the only game you can completely explore here is a reworked version of <a href="/classic-nes-series-super-mario-bros/" data-ref-id="false">Super Mario Bros.</a> known as Super Luigi Bros. That addition lets two players take turns running through the classic platformer game, but with the experience modified so that the screen now scrolls from right to left, and the protagonist is Luigi. The less famous sibling slides and skids like a kid in socks on linoleum, but he jumps higher and further as compensation. When combined with the unconventional orientation, the altered physics make a stranger out of familiar terrain. Muscle memory and time-worn technique are no longer your allies. They're more likely to land you in a pit or send you flying headfirst into a patrolling goomba or koopa's personal space.</p><figure data-embed-type="gallery" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2510846-nes+remix+2+footage+240.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510854-nes+remix+2+footage30.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510840-nes+remix+2+footage+205.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510848-nes+remix+2+footage+257.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510856-nes+remix+2+footage48.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510842-nes+remix+2+footage+231.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510850-nes+remix+2+footage+262.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510844-nes+remix+2+footage+236.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510852-nes+remix+2+footage+273.jpg,http://static.gamespot.com/uploads/original/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-ref-id="1300-2510846,1300-2510854,1300-2510840,1300-2510848,1300-2510856,1300-2510842,1300-2510850,1300-2510844,1300-2510852,1300-2510853" data-resize-urls="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510846-nes+remix+2+footage+240.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510854-nes+remix+2+footage30.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510840-nes+remix+2+footage+205.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510848-nes+remix+2+footage+257.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510856-nes+remix+2+footage48.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510842-nes+remix+2+footage+231.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510850-nes+remix+2+footage+262.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510844-nes+remix+2+footage+236.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510852-nes+remix+2+footage+273.jpg,http://static.gamespot.com/uploads/square_avatar/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-resized="" data-resize-url=""><a href="http://static.gamespot.com/uploads/original/416/4161502/2510846-nes+remix+2+footage+240.jpg" data-ref-id="1300-2510846" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510846-nes+remix+2+footage+240.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510854-nes+remix+2+footage30.jpg" data-ref-id="1300-2510854" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510854-nes+remix+2+footage30.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510840-nes+remix+2+footage+205.jpg" data-ref-id="1300-2510840" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510840-nes+remix+2+footage+205.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510848-nes+remix+2+footage+257.jpg" data-ref-id="1300-2510848" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510848-nes+remix+2+footage+257.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510856-nes+remix+2+footage48.jpg" data-ref-id="1300-2510856" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510856-nes+remix+2+footage48.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510842-nes+remix+2+footage+231.jpg" data-ref-id="1300-2510842" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510842-nes+remix+2+footage+231.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510850-nes+remix+2+footage+262.jpg" data-ref-id="1300-2510850" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510850-nes+remix+2+footage+262.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510844-nes+remix+2+footage+236.jpg" data-ref-id="1300-2510844" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510844-nes+remix+2+footage+236.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510852-nes+remix+2+footage+273.jpg" data-ref-id="1300-2510852" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510852-nes+remix+2+footage+273.jpg"></a><a href="http://static.gamespot.com/uploads/original/416/4161502/2510853-nes+remix+2+footage+278.jpg" data-ref-id="1300-2510853" ><img src="http://static.gamespot.com/uploads/square_avatar/416/4161502/2510853-nes+remix+2+footage+278.jpg"></a><figcaption>You've been to these places before, but have never experienced them quite like this. </figcaption></figure><p style="">Although there's more than enough content to keep you busy with NES Remix 2 for a good while, the package sometimes feels like the world's greatest glorified demo and not a distinct new experience. There's even a handy link to the eShop, which conveniently sells full versions of each excerpted game. A fair number of the objectives provide an overview of those selections and their most iconic hooks and gameplay mechanics, which is enough to whet your appetite. Other inclusions, however, are inexplicable. One challenge involves watching the Wario's Woods opening tutorial, for instance, and another screens a training montage from Punch-Out. The ending sequences for the various games are also shown, so it's a good idea to finish them ahead of time if you were saving such things for a surprise.</p><p style="">NES Remix 2 is a highlights reel that you pay for, but that's not as bad as it sounds provided you are interested in challenging yourself while you reminisce and sample. Old conventions have been modified to offer enough variety and genuinely interesting challenges that they manage to prove fresh all over again. Nothing here works as a replacement for the original material, but this is still a delightful experience whether you remember blowing the dust out of 8-bit cartridges or not.</p> Mon, 21 Apr 2014 18:07:00 -0700 http://www.gamespot.com/reviews/nes-remix-2-review/1900-6415738/ http://www.gamespot.com/reviews/demon-gaze-review/1900-6415737/ <p style="">There are plenty of dungeon-crawling-focused role-playing games out there, but given the substantial time investment they require, first impressions can drive you away before the game has a chance to put its best foot forward. In the case of Demon Gaze, bear in mind that first glances can be deceiving. It may appear like another forgettable <a href="/wizardry/" data-ref-id="false">Wizardry</a>-inspired import featuring overtly sexed-up still images, but behind those initially off-putting images lies a robust, well-made adventure with a lot of depth.</p><p style="">You begin Demon Gaze by waking up in the bottom of a dungeon. You have no idea why you are here, but you hear strange, childlike laughter off in the distance. As you try to escape your surroundings, you encounter a battle-scarred warrior woman. She gives you a weapon and tells you to face the source of the voice--a vicious, bloodthirsty demon. It's in this battle that your initial abilities are revealed: you have the gifts of a gazer, an individual capable of subduing and controlling demons.</p><figure data-ref-id="1300-2510760" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510760-0004.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510760-0004.jpg" data-ref-id="1300-2510760"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2510760-0004.jpg"></a><figcaption>Combat gets intense when enemies decide to gang up.</figcaption></figure><p style="">Soon, you discover more about your odd situation. You've signed a contract to board at the Dragon Princess Inn, an unusual safe haven in a dangerous region. The local mercenaries make their living doing menial jobs in the hazardous ruins, but Fran, the inn's manager, has a different job for you: to capture all of the demons wreaking havoc in the surrounding lands. A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine. Each character has his or her own reasons for being at the Dragon Princess Inn, but ultimately, it is Fran's guidance that binds the cast together. Unfortunately, as part of the story, Fran sometimes gives you mundane tasks you must do before you can proceed into new areas, and during these times, the narrative slows to a patience-trying crawl.</p><p style="">Demon Gaze's blatant pandering may also test your patience. Scantily dressed non-player characters like Lancelorna and Prometh, along with cutscenes showing a nearly naked Fran, make it clear that the game seeks to titillate. That pandering can be difficult to stomach (Did we really need to see Fran's maid secretly sniffing her panties?), but the baring of skin isn't limited to the female characters; there are suggestively dressed and more modest character creation art choices for guys and ladies, and one of the more frequent skin-baring characters is Lezarem, the item shop's handsome elf proprietor. Even so, I was surprised at how much I came to like a lot of these characters despite behavior I found initially off-putting.</p><blockquote data-size="large" data-align="center"><p style="">A complicated task becomes even more wrought with drama as the secrets of your lineage, Fran's ambiguous motives and strange behavior, and the actions of the unusual characters that inhabit the inn intertwine.</p></blockquote><p style="">The story may twist and turn, but Demon Gaze's mechanics are straightforward, at least initially. It's a turn-based, first-person RPG heavily inspired by old-fashioned PC games. The Dragon Princess Inn acts as the game's hub, where you can buy items and weapons, take quests, and rent rooms for up to four additional party members. The art representing the characters is well drawn, distinct, and colorful, though it's obvious that multiple artists worked on the images, leading to an inconsistent overall look. Once you take your first steps into one of the two starting dungeons, however, you begin to see some of Demon Gaze's more interesting nuances. The 3D visuals don't look that great, but map layouts are terrific, filled with all sorts of devious tricks: hidden passages and traps, tiles that randomly spin you around, one-way passages, and the like. An automap fills as you explore, though unlike in the similarly Wizardry-influenced <a href="/etrian-odyssey/" data-ref-id="false">Etrian Odyssey</a> series, you can't use the touchscreen to draw boundaries or place your own icons on the map.</p><p style="">What you can do is write and read gazer memos strewn about the dungeons. These function similarly to messages in the <a href="/dark-souls-ii/" data-ref-id="false">Souls</a> games: anyone playing Demon Gaze can write a memo using preprogrammed phrases, where it appears in other players' games at that spot. These can be used to share locations of hidden doors and treasures, give directions, warn of impending dangers, or just convey idle chatter, making the exploration experience feel more communal.</p><figure data-ref-id="1300-2510828" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510828-0001.jpg" data-size="medium" data-align="right" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510828-0001.jpg" data-ref-id="1300-2510828"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/725/7253563/2510828-0001.jpg"></a><figcaption>This...happens. A lot.</figcaption></figure><p style="">Another noteworthy presence in the dungeons of Demon Gaze is the circles. Circles serve a variety of purposes and are key to your success. Their first role is as checkpoints, and you must take control of every circle in a dungeon before you can fight that dungeon's demon in its final form. They also act as points where you can save and swap out the demon keys you've earned. What you mostly use them for, though, is collecting loot. By setting gems corresponding to different item types on the circle, you initiate a battle with monsters that are guaranteed to drop the items you specified. This makes the process of loot hunting considerably easier and much more fun, since you always know what you're getting out of combat. Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get. Of course, the quality of the goods isn't always guaranteed, but there's plenty you can do with even subpar loot: you can sell it, sacrifice it to power up your higher-quality gear, or, given that the circles are save points, reload your progress and try your luck again.</p><p style="">Combat also presents some unique twists. The boss demons you have defeated are transformed into keys, and the gazer character has a special command menu to release demons during fights. Demons have their own health, loyalty levels, and skill sets, and behave according to their own whims. While demons don't have magic points, being in battle uses up stored energy from a demon gauge. (You can also command the demons to perform specific actions--even when not on-field--at a significant gauge cost.) If the gauge runs dry, the demons transform and run wild, attacking both friend and foe indiscriminately for massive damage, so keeping tabs on how you use them is crucial. Their presence adds an interesting dimension to both combat and exploration; demons you bring with you can also grant passive field bonuses, such as revealing hidden doors or preventing health loss on floors that damage you.</p><blockquote data-size="medium" data-align="left"><p style="">Need some light armor for your wizard? Set a bunch of light armor gems on circles around the dungeon and see what you get.</p></blockquote><p style="">But even with demonic forces on your side, combat can get pretty tough. Key to your survival is the use of your team's special skills. These are acquired through gaining levels, and most skills are learned based on the character's class. However, rare artifact items come imbued with their own skills. You can equip these on a character who can make use of the artifact's skill regardless of their class. This can be used to create otherwise impossible skill combinations--for example, giving a damage-shield creation ability to a fighter--or to grant abilities to characters much earlier than they would be naturally learned. Using artifact skills in tandem with innate character skills opens up a plethora of interesting strategies, though it's hampered by the relative rarity and costliness of gems needed to obtain artifacts.</p><p style="">The ease of loot collecting and gear enhancing combined with entertaining combat makes exploration in Demon Gaze enjoyable. Things are a bit tough initially--and a very dry translation on the game's assorted help screens doesn't work in the game's favor--but after a bit of dungeon crawling and party building, Demon Gaze settles into a nice difficulty level that is challenging but rarely feels unfair. Yes, you'll probably lose the first time you fight certain bosses, but carefully looking at what went wrong and reevaluating your approach gets you results. And if that still doesn't work, there's an option to alter the game's difficulty level whenever you want.</p><p style=""> </p><figure data-ref-id="1300-2510830" data-img-src="http://static.gamespot.com/uploads/original/725/7253563/2510830-0002.jpg" data-size="large" data-align="center" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/725/7253563/2510830-0002.jpg" data-ref-id="1300-2510830"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/725/7253563/2510830-0002.jpg"></a><figcaption>Don't get those demons angry. You wouldn't like them when they're angry.</figcaption></figure><p style=""> </p><p style="">Demon Gaze is not a game for those looking for fast, easy rewards; you need a great deal of patience to find success, and sometimes it feels like the game's narrative is actively working against your desire to progress to new places. But when you are narrowly clutching victory from the jaws of defeat, laying waste to a challenging foe through party synergy and clever planning, or finding an incredibly rare piece of loot that completely changes how you use a party member, you feel like your efforts have yielded delicious fruit.</p> Mon, 21 Apr 2014 18:06:00 -0700 http://www.gamespot.com/reviews/demon-gaze-review/1900-6415737/ http://www.gamespot.com/videos/resident-evil-highlights-megabit/2300-6418438/ Join Peter and Maxwell as they try to help Jill Valentine solve puzzles, kill zombies, and avoid becoming a sandwich. Mon, 21 Apr 2014 17:53:00 -0700 http://www.gamespot.com/videos/resident-evil-highlights-megabit/2300-6418438/


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