Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 13 April 2014 | 21.50

Gamespot's Site MashupFrom Crash Bandicoot to The Last of Us, new book to celebrate The Art of Naughty DogHigh Strangeness: Bridging RPG Eras - PAX East 2014 Dev CommentaryMicrosoft admits it was "definitely a challenge" to get the Xbox One message across early onDawngate: Reshaping the MOBA - PAX East 2014 Dev CommentaryApocalyptic Cats ConfirmedIf Titanfall had virtual reality support you might barf everywhereAmerican Chopper star on why his wild World of Warcraft mash-up makes senseThe New Hotness of Hotline Miami 2: Wrong NumberCards Against Humanity starts Pwnmeal Oatmeal joke at PAXGTA Online's Capture Creator out nowThe Witcher 3 dev comments on 900p/720p PS4, Xbox One resolution speculation -- "It's just a rumor"How Warlords of Draenor is planning to get you back into WarcraftTitanfall's first DLC is called Expedition, 2v2 Last Titan Standing mode on the waySir David Attenborough making nature documentary for Oculus RiftIs free-to-play going to take over consoles and PC?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 13 Apr 2014 07:30:53 -0700 http://www.gamespot.com/articles/from-crash-bandicoot-to-the-last-of-us-new-book-to-celebrate-the-art-of-naughty-dog/1100-6418960/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg" data-ref-id="1300-2504905" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg" data-ref-id="1300-2504905"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg"></a></figure><p dir="ltr" style=""><a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> and <a href="/uncharted-4/" data-ref-id="false">Uncharted</a> developer Naughty Dog will release an art book to celebrate its 30th anniversary, according to a post on the <a href="http://blog.eu.playstation.com/2014/04/11/art-naughty-dog-celebrating-30-years-great-games/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">The developer is teaming up with Dark Horse Comics to release The Art of Naughty Dog, which will be available later this year. It will track the entire history of Naughty Dog and feature hand-picked and never before released artwork from the developer's past, present, and future. One chapter will also be dedicated to some of the art fans of Naughty Dog games have created over the years.</p><p dir="ltr" style="">Andrew Gavin and Jason Rubin founded JAM (Jason and Andy Magic) Software in 1984. After finding publishing support five years later, the developer incorporated as Naughty Dog. Since then, it has sold over 70 million games globally.</p><p dir="ltr" style="">According to the PlayStation Blog, Naughty Dog will also have "other celebratory merchandise" available in the next few months.</p><p dir="ltr" style="">Last week, Naughty Dog revealed it's bringing <a href="http://www.gamespot.com/articles/the-last-of-us-ps4-turns-the-graphics-up-to-11-naughty-dog-says/1100-6418904/">The Last of Us: Remastered to the PlayStation 4 this summer</a>.</p><div data-embed-type="video" data-ref-id="2300-6418235" data-width="854" data-height="480"><iframe src="/videos/embed/6418235/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 13 Apr 2014 06:53:00 -0700 http://www.gamespot.com/articles/from-crash-bandicoot-to-the-last-of-us-new-book-to-celebrate-the-art-of-naughty-dog/1100-6418960/ http://www.gamespot.com/videos/high-strangeness-bridging-rpg-eras-pax-east-2014-d/2300-6418299/ Lead developer Ben Shostak explains what makes High Strangeness a modern gem of nostalgic indie RPG action. Sat, 12 Apr 2014 19:34:00 -0700 http://www.gamespot.com/videos/high-strangeness-bridging-rpg-eras-pax-east-2014-d/2300-6418299/ http://www.gamespot.com/articles/microsoft-admits-it-was-definitely-a-challenge-to-get-the-xbox-one-message-across-early-on/1100-6418959/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2504744-xboxoneceo.png" data-ref-id="1300-2504744" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2504744-xboxoneceo.png" data-ref-id="1300-2504744"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2504744-xboxoneceo.png"></a></figure><p style=""> </p><p dir="ltr" style="">Today during a PAX East panel called <em>Console Launches: A Post Mortem</em>, Microsoft's Larry "Major Nelson" Hryb acknowledged that it was a real challenge getting the Xbox One message across last summer when the console was originally announced.</p><p dir="ltr" style="">The Xbox One was "very complex to explain" to consumers, Hryb said. He went on to explain that when you're marketing a product, whether it's an Xbox One or a phone or even a stapler, you need to be very clear to the customer about why they need the product in question.</p><p dir="ltr" style="">For the Xbox One, "It was definitely a challenge" in getting that message across, Hryb said. Presumably, Microsoft thinks it has improved its Xbox One messaging to date, but Hryb did not say one way or the other.</p><p style="">During Microsoft's original Xbox One announcement in May 2013, the company <a href="http://www.gamespot.com/articles/xbox-one-will-launch-this-year/1100-6408632/" data-ref-id="1100-6408632">focused heavily on the device's entertainment functionality</a>, leading some to think games had been forgotten. Of course this was not true, and Microsoft announced new core games at E3 a month later like <a href="/halo/" data-ref-id="false">Halo for Xbox One</a> and <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, among others.</p><p style="">Also during the panel tonight, Hryb took a shot at Sony's claim that it will <a href="http://www.gamespot.com/articles/ps4-getting-over-100-games-in-2014-here-s-the-full-list/1100-6418569/" data-ref-id="1100-6418569">ship 100 games in 2014</a>. "Saying something and shipping something can be two different things," Hryb said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 19:13:00 -0700 http://www.gamespot.com/articles/microsoft-admits-it-was-definitely-a-challenge-to-get-the-xbox-one-message-across-early-on/1100-6418959/ http://www.gamespot.com/videos/dawngate-reshaping-the-moba-pax-east-2014-dev-comm/2300-6418298/ Shaun sits down with Hunter Howe, creative director of Dawngate, to see what exactly makes this MOBA stand out among the genre's heavy-hitters. Sat, 12 Apr 2014 18:38:00 -0700 http://www.gamespot.com/videos/dawngate-reshaping-the-moba-pax-east-2014-dev-comm/2300-6418298/ http://www.gamespot.com/videos/apocalyptic-cats-confirmed/2300-6418297/ Not A Hero from OlliOlli developer is an action packed shooter featuring a range of power-ups including explosive cats. Sat, 12 Apr 2014 17:07:00 -0700 http://www.gamespot.com/videos/apocalyptic-cats-confirmed/2300-6418297/ http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451773-titanfall+screen+4.jpg" data-ref-id="1300-2451773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451773-titanfall+screen+4.jpg" data-ref-id="1300-2451773"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451773-titanfall+screen+4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Don't expect Xbox One, Xbox 360, and PC multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> to add a virtual reality mode anytime soon. Speaking with GameSpot today at PAX East, producer Drew McCoy said he's enthusiastic about virtual reality headsets like <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Oculus Rift</a> and <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's Project Morpheus</a>, but stressed that the results for a very vertical-oriented game like Titanfall could be sickening for players.</p><p dir="ltr" style="">"I used to think there would be," McCoy said about the potential for a Titanfall VR mode.</p><p dir="ltr" style="">McCoy said Respawn has a few Oculus Rift development kits in the office, and that he even has one at home. He described VR tech as "really cool," but not for a game like Titanfall.</p><p dir="ltr" style="">"I don't know that people are going to be able to keep their lunch down," McCoy said. "Maybe in a titan because you're stuck to that horizontal plane. But if you're trying to wall-run and look down six stories, I think people are going to barf everywhere."</p><p dir="ltr" style="">"I think [VR] definitely has awesome uses; I don't know that Titanfall is one of them," he added.</p><p dir="ltr" style="">Also in our interview, McCoy discussed the <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">recently revealed single-player Titanfall prototype</a> that Respawn created earlier on in development.</p><p dir="ltr" style="">"It'll be interesting to see people's response because we did work on a single-player prototype before we decided what we were going to eventually make, and this was year's ago," McCoy recalled.</p><p dir="ltr" style="">More information about the Titanfall's single-player prototype will be available in journalist Geoff Keighley's "Final Hours" Titanfall feature, though it's not clear when that will become available. </p><p dir="ltr" style="">"It will be interesting to see the Internet's reaction of 'Oh, look at that, they've got a single-player in their back pocket!' No,no, no. We protoyped this tiny little thing [raises voice]," he added.</p><p dir="ltr" style="">Respawn is supporting Titanfall with <a href="http://www.gamespot.com/articles/massive-titanfall-patch-arrives-today-adds-private-matches-and-kills-wall-hacks/1100-6418897/" data-ref-id="1100-6418897">numerous and significant content updates</a>, so might the studio revive this single-player mode some day? Don't count on it.</p><p style="">"Probably not," McCoy said. [Titanfall] was never envisioned as a solo experience."</p><p style="">Today at PAX East, Respawn also officially announced Titanfall's first expansion, <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">called Expedition</a>, and teased that <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">new modes and features</a> are coming to the game sometime down the road.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 16:06:00 -0700 http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/ http://www.gamespot.com/articles/american-chopper-star-on-why-his-wild-world-of-warcraft-mash-up-makes-sense/1100-6418951/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2504646-choppers1.jpg" data-ref-id="1300-2504646" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2504646-choppers1.jpg" data-ref-id="1300-2504646"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2504646-choppers1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Custom-made Choppers from renowned bike designer Paul Teutul Jr. of Discovery Channel reality TV show <em>American Chopper</em> fame <a href="http://www.gamespot.com/articles/world-of-warcraft-getting-special-choppers-from-legendary-bike-designer-paul-jr/1100-6418908/" data-ref-id="1100-6418908">are coming to World of Warcraft</a>. If this week's announcement caught you off-guard, you probably were not alone. We caught up with Paul Jr. himself and Blizzard today at PAX East to try to make sense of it all.</p><p dir="ltr" style="">"For us it's not new, because what we are to companies like Blizzard is outside-the-box marketing. Everyone says 'How does this make sense?' and through content we make it make sense," Paul Jr. said. "For me, this is a better fit than some of the stuff that we've done that has been very successful. What I like about this is it activates the fanbase, and from a creative standpoint, we're able to build something that can bridge the gap between fantasy and reality. Nobody is doing anything like that out there."</p><blockquote data-align="right"><p dir="ltr" style="">"I had total creative freedom, and that's crazy" -- Paul Jr.</p></blockquote><p dir="ltr" style="">Paul Jr.'s New York-based custom-bike shop <a href="http://pauljrdesigns.com/" rel="nofollow" data-ref-id="false">Paul Jr. Designs</a> will create two real-world motorcycles to represent the in-game factions Horde and Alliance, and this project will be documented in a seven-episode web series that starts this coming week. At the end of the series, fans will get to vote and a winner--Horde or Alliance--will be named. Players of the winning faction will receive the bike--for free--in the game, while the other faction will be left in the lurch.</p><p dir="ltr" style="">Speaking with GameSpot, Paul Jr.--who <a href="http://pauljrdesigns.com/bike/gears-of-war-trike/" rel="nofollow" data-ref-id="false">also created a custom bike for Gears of War 3</a>--said Blizzard never attempted to rein in his ideas for what Horde and Alliance bikes could look like. He said this level of freedom is unprecedented for such a well-known and valuable brand like World of Warcraft.</p><p dir="ltr" style="">"I had total creative freedom, and that's crazy. [Blizzard] definitely had more control over the editing side of things, but from the standard of what these looked like, they trusted me. Of course, I'm listening to the wisdom from the guys who have created this world because that's where I'm going to pull some of my ideas from. But at the end of the day, I'm the guy making all the final decisions. And that makes a very special relationship."</p><p dir="ltr" style="">"Nobody else is going to do that out there. That's a very unique situation. Blizzard, as in many of these big companies, they do not give up this kind of creative control and so that's fun to watch," he added. "When it comes right down to it, for them to let that go and let me take control and trust me, it's unheard of; nobody does that."</p><blockquote data-align="left"><p style="">" We try to find creative and super-talented people and empower them to create cool things" -- World of Warcraft designer Brian Holinka</p></blockquote><p dir="ltr" style="">For World of Warcraft game designer Brian Holinka, allowing creative people--whether it be internal developers or external partners--is nothing new for the Irvine, California developer.</p><p dir="ltr" style="">"That's a general theme, though, at Blizzard with our own designers. We try to find creative and super-talented people and empower them to create cool things," Holinka said. "We know this is the best, so why would we get in his way? Let's just tell him what our universe is about and see what they create."</p><p dir="ltr" style="">Of course, the concept of motorcycles being in World of Warcraft is nothing new, as vehicles like the Mechano-Hog and the Turbo-Trike are already available in the game. However, Holinka said the new Azeroth Choppers partnership with Paul Jr. is "taking it to a whole new level."</p><p style="">"There was some reaction from players like 'whaaaat'. But the thing is, no, this is very Warcraft!"</p><p dir="ltr" style="">Paul Jr. wouldn't say what the Horde and Alliance bikes look like, but he said he was inspired by the imagery presented in World of Warcraft itself. If you think you have an idea of what they might look like, you're dead wrong, Paul Jr. says.</p><p dir="ltr" style="">"Anybody who has a conception of what these are is completely off-track," he said. "They are way better than anyone could ever think."</p><p dir="ltr" style="">"Some people might take this and go heavy with logos, but for us, everything we do is full integration," he added. "If it doesn't feel like Blizzard made these bikes themselves, then we don't want to be a part of it."</p><p dir="ltr" style="">Paul Jr.--who wasn't aware of World of Warcraft (outside of TV ads) until he was approached for the job--said the project for Blizzard was one of the most challenging design endeavors he has ever taken on.</p><p dir="ltr" style="">"It was the most work I've ever done in my entire life; I'm not kidding. It put everyone right there on the edge, but I think we got greatness out of it...because they have to be worthy of a game like this."</p><p style="">You can decide for yourself when the first installment in Azeroth Choppers debuts on April 17. You can <a href="http://us.battle.net/wow/en/choppers/" rel="nofollow" data-ref-id="false">watch the entire series through Blizzard's website</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 15:00:00 -0700 http://www.gamespot.com/articles/american-chopper-star-on-why-his-wild-world-of-warcraft-mash-up-makes-sense/1100-6418951/ http://www.gamespot.com/videos/the-new-hotness-of-hotline-miami-2-wrong-number/2300-6418295/ New abilities, multiple characters, 60 fps direct capture, it's all here in this look at Hotline Miami 2: Wrong Number from PAX East. Sat, 12 Apr 2014 14:51:00 -0700 http://www.gamespot.com/videos/the-new-hotness-of-hotline-miami-2-wrong-number/2300-6418295/ http://www.gamespot.com/articles/cards-against-humanity-starts-pwnmeal-oatmeal-joke-at-pax/1100-6418957/ <div data-embed-type="video" data-src="http://vimeo.com/91684444" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F91684444&amp;wmode=opaque&amp;src_secure=1&amp;url=http%3A%2F%2Fvimeo.com%2F91684444&amp;image=http%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F471162036_1280.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=vimeo" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Forget <a href="http://gamergrub.com/" rel="nofollow">Gamer Grub</a>. If you really want to make sure you're getting the precious nutrients you require to demolish your enemies, you better get a bowlful of Pwnmeal Oatmeal.</p><p dir="ltr" style="">Okay, it doesn't actually exist, as the ridiculous promotional video makes obvious, but it's not that far off from other food products marketed at gamers. It's a funny gag perpetrated by Cards Against Humanity co-creator Max Temkin, who went as far as to advertise the fake product at PAX East.</p><p dir="ltr" style="">If you couldn't make it the show and see it for yourself, make sure you head to the <a href="http://pwnmeal.com/" rel="nofollow">official Pwnmeal website</a> and read up on the different, delicious flavors like MOBAnana Bread and Cinnamon K/D Ratioatmeal.</p><p style="">You can also follow <a href="https://twitter.com/pwnmeal" rel="nofollow">@pwnmeal</a> on Twitter, where you can find gems such as:</p><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454794829831352320"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>JUST BECAUSE WE DON'T ENDORSE STAYING UP FOR 48 HOURS STRAIGHT DOESN'T MEAN YOU CAN'T DO IT</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454794829831352320" rel="nofollow">April 12, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454673137700208640"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>IT'S LIKE PLAYING 2 PLAYER MODE WITH YOUR NUTRITIONIST</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454673137700208640" rel="nofollow">April 11, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454597517792272384"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>BREAK FAST B4 U BREAK FACES. CHOW DOWN ON A BOWL OF HEARTY GRAIN CEREAL TODAY</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454597517792272384" rel="nofollow">April 11, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 14:48:00 -0700 http://www.gamespot.com/articles/cards-against-humanity-starts-pwnmeal-oatmeal-joke-at-pax/1100-6418957/ http://www.gamespot.com/articles/gta-online-s-capture-creator-out-now/1100-6418956/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504675-7093758536-actua.jpg" data-ref-id="1300-2504675" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504675-7093758536-actua.jpg" data-ref-id="1300-2504675"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2504675-7093758536-actua.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/grand-theft-auto-v/">Grand Theft Auto V</a> players can now create and customize their own Capture Jobs for Grand Theft Auto Online using the game's Creator tool, Rockstar Games <a href="http://www.rockstargames.com/newswire/article/52232/GTA-Online-Capture-Creator-Update-Now-Available-Plus" rel="nofollow">has announced</a>.</p><p dir="ltr" style="">To celebrate the update, Rockstar will select four of the best Capture Jobs creators and give them a chance to score one million in the game's currency as well as an exclusive in-game CAPTURE license plate. The four official selections will become Rockstar Verified Jobs, and their makers will also join Rockstar on a future live Twitch broadcast to talk about their creations.</p><p dir="ltr" style="">If you want to participate and not sure how this all works, Rockstar released <a href="http://media.rockstargames.com/rockstargames/img/global/news/upload/GTAO_Capture_Creator_Guide.pdf" rel="nofollow">a PDF guide</a> that will get you started on creating your own Capture Jobs. The deadline for submissions is 11:59 PM Eastern on Sunday.</p><p dir="ltr" style="">Finally, Rockstar announced that it's extending the 2X GTA$ and RP period leading up to the Capture Creator release. Playing any Capture Jobs will now earn you double GTA$ and RP through Sunday, April 20.</p><p style="">Rockstar is still <a href="http://www.gamespot.com/articles/gta-5-s-online-mode-finally-gets-heists-later-this-spring/1100-6418724/">planning to bring Heists to GTA Online sometime this spring</a>, but has not said when specifically this long-awaited feature will be introduced.</p><div data-embed-type="video" data-ref-id="2300-6414479" data-width="854" data-height="480"><iframe src="/videos/embed/6414479/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 14:45:00 -0700 http://www.gamespot.com/articles/gta-online-s-capture-creator-out-now/1100-6418956/ http://www.gamespot.com/articles/the-witcher-3-dev-comments-on-900p-720p-ps4-xbox-one-resolution-speculation-it-s-just-a-rumor/1100-6418955/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg" data-ref-id="1300-2236681" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg" data-ref-id="1300-2236681"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg"></a></figure><p style=""> </p><p style=""> </p><p dir="ltr" style="">A recent report from a <a href="http://www.gametech.ru/news/39979/" rel="nofollow" data-ref-id="false">Russian gaming website</a> claimed that the PlayStation 4 version of <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt</a> runs at 900p/30fps, while the Xbox One version will run in 720p/30fps.</p><p dir="ltr" style="">We followed up with developer CD Projekt Red about this speculation and were told that an official announcement regarding the game's console resolution and frame-rate will come at a later date.</p><p dir="ltr" style="">"It's just a rumor and we are not commenting [on] rumors," CD Projekt Red's PR &amp; Marketing representative Michael Platkow-Gilewski said. "As soon as we will be ready to announce Spec we will let you know."</p><p dir="ltr" style="">The report also claimed that The Witcher 3 is a "very demanding title" and a single GTX 780Ti struggles to run it for PC. The site goes on to say that the "PC version runs currently with all its bells and whistles enabled (plus 8xMSAA) with 35-45fps on a GTX 780Ti at 1080p."</p><p dir="ltr" style="">Previously, CD Projekt Red CEO Marcin Iwinski said that The Witcher 3: Wild Hunt is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/" data-ref-id="1100-6417292">fairly close</a>" to maxing out the power of the Xbox One and PS4. The Witcher 3: Wild Hunt was originally expected to launch later this year, but CD Projekt Red recently <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delayed the game to a release in February 2015</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 13:47:00 -0700 http://www.gamespot.com/articles/the-witcher-3-dev-comments-on-900p-720p-ps4-xbox-one-resolution-speculation-it-s-just-a-rumor/1100-6418955/ http://www.gamespot.com/articles/how-warlords-of-draenor-is-planning-to-get-you-back-into-warcraft/1100-6418953/ <p style="">What will it take for you to get back into <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a>? If you're a lapsed player of this genre-defining game, Blizzard is hoping that one of the many new additions they're introducing in the upcoming expansion, <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">Warlords of Draenor</a>, will be enough to grab people's interest. And if those features don't work, then there's one other thing they can hopefully fall back on: peer pressure.</p><p style="">Peer pressure only works, of course, if enough of your friends are also into the same thing. This seems to be one of the major reasons why Warlords of Draenor allows you to jump one character straight to level 90. Blizzard's senior game designer Steve Burke, speaking to GameSpot at PAX East 2014, said the ability to jump to the highest starting cap allows groups of friends to start the new expansion at the same point.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504653-stage_01.png" data-ref-id="1300-2504653" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504653-stage_01.png" data-ref-id="1300-2504653"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2504653-stage_01.png"></a><figcaption>Each race has received a visual upgrade in Warlords of Draenor.</figcaption></figure><p style=""> </p><p style="">"As the game has gone on and we've created more content, the delta between the player who's been playing for a long time and someone who's coming back into the game is becoming bigger and bigger. It just felt that this was the right time to bring people back to the same point," he said.</p><p style="">"Expansions are big events, people come back to the game for expansions because they want to play with their friends. And people who are still playing want their friends to come back. But there's always this problem of 'well, I'm still level 85, or 80.' Some people just take an expansion off. (But now) everybody is at the same point, everybody is at the same content, so let's just started."</p><p style="">Jumping to level 90 is, of course, a very handy thing if you don't have the time to spend leveling up a character. But it also has drawbacks. Getting to a high level without gaining the experience, skill, and nous that develops from playing a character for hundreds of hours means that the newly playable land of Draenor could fill up with players with poor skills (but excellent gear). So how does the experienced player looking for good team members for a high-level raid sort the wheat from the chaff? Blizzard PvP designer Brian Holinka says Blizzard has a solution for that problem--requiring players to earn a silver ranking in specific roles in Proving Grounds before they can join Heroic-level dungeon raids.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504654-wow_6_5.png" data-ref-id="1300-2504654" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504654-wow_6_5.png" data-ref-id="1300-2504654"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2504654-wow_6_5.png"></a></figure><p style="">"You'll still be able to get into dungeons with others, it's not going to be a stiff arm to the content, but it's going to make it so that those veteran players aren't inundated with people they feel they have to retrain, and it's not going to dumb down the game too much for them. But also for the new players they're not going to be intimidated by these veteran players who'll just be shouting at them the whole time," Holinka said.</p><p style="">With Warlords of Draenor, returning players will also see something that hasn't been seen in any of Warcraft's previous expansions--a significant visual upgrade.</p><p style="">The visual bump is readily apparent. Characters--both players and NPCs--feature much more detail and animation, with a dwarf character I saw sporting actual, moving fingers, as opposed to the oven mitt-like movement in previous expansions. Burke, half-jokingly, points out the new details in character facial hair, praising Warlord of Draenor's beard technology.</p><p style="">"We keep saying we have awesome new beard technology," he says smiling. "But seriously, the beards are awesome."</p><p style="">"We just felt that this (introducing a significant visual upgrade) was the right time to do it. Mists of Pandaria, the worg and the goblins, those were times we introduced races. And we were kind of developing our technology and making it better. And the panda was our test case for getting this new thing up and going. And once we got it going for one race, well then we decided to propagate it for the rest."</p><p style="">"You can actually see the evolution of getting to this point from the worg, goblins, to pandas, to now spreading it out to all races. It's not as if we woke up yesterday and decided to do this, it's actually been a long process getting to here."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504655-wow_6_7.png" data-ref-id="1300-2504655" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504655-wow_6_7.png" data-ref-id="1300-2504655"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2504655-wow_6_7.png"></a></figure><p style=""> </p><p style="">As for how this upgraded visual fidelity will affect the game's recommended specs, Burke says he has no specific information yet on what those specs will be. But he does insist that the game will still perform well for lower-end systems.</p><p style="">"We have some low-res versions of the character models, so there's the ability for players to have lower performance requirements for the characters. We're very conscious of the fact that players can play this on almost any computer out there, so we want to preserve that. But at the same time we felt it's time to provide some higher fidelity," he said.</p><p style="">Warlords, of course, isn't all about looks and skipping to level 90. There are numerous changes and additions--big and small--planned for Warcraft's fifth expansion. One of the biggest is the concept of garrisons, which has players build and maintain their own home base in Draenor. This base will be a way to farm resources, as well as be a "home" for certain NPCs that will become your allies.</p><blockquote><p style="">Expansions are big events, people come back to the game for expansions because they want to play with their friends. And people who are still playing want their friends to come back.</p><cite>Blizzard's Steve Burke</cite></blockquote><p style="">"One of the cool things about garrisons first of is that you'll have a mine, you'll have a barn, and a farm you can start with straight away. All of these are going to do, sort of what the farm did for you in Pandaria, but blown out. Those are going to be producing resources for you even when you're logged off," Holinka said. "You'll always have more buildings than plots in your garrison, so you'll have to make some tangible choices. Each one of those buildings will have specific benefits."</p><p style="">"But also as you're leveling up you're going to encounter a lot of NPCs that are recruitable and that you can send back to your garrison. And they can do a few things--you can plug them into your crafting--a blacksmith can hammer away, and he'll level up his blacksmithing skills, he'll discover new recipes for you. You will also be able to open up missions, and these are basically quests for your minions."</p><p style="">World of Warcraft: Warlords of Draenor is slated for release for PC and Mac in fall of 2014.</p> Sat, 12 Apr 2014 13:39:00 -0700 http://www.gamespot.com/articles/how-warlords-of-draenor-is-planning-to-get-you-back-into-warcraft/1100-6418953/ http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png" data-ref-id="1300-2504682" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png" data-ref-id="1300-2504682"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png"></a></figure><p style="">Today during a PAX East panel, Respawn Entertainment officially announced that<a href="/titanfall/" data-ref-id="false"> Titanfall</a>'s first expansion pack is called Expedition. The DLC will arrive in May, presumably for Xbox One, Xbox 360, and PC.</p><p style="">The maps are called Swampland, Runoff, and Wargames. The DLC is included with the <a href="http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/" data-ref-id="1100-6418133">$25 Titanfall DLC pass</a>, though it's not clear what it will cost as a standalone download. Two other map pack expansions are coming to Titanfall, though Respawn hasn't said when they will be delivered.</p><p style="">Respawn also confirmed today at PAX East that a new 2v2 Last Titan Standing mode is coming to the game as a free update sometime in the future. There will also be new Burn Cards, the developer said.</p><p style="">The developer also revealed a new "hashtag" system for Titanfall, through which players with similar interests can play together. It's unclear how this will work and we plan to follow up with Respawn to get clarity on the matter.</p><p style="">Finally, Respawn teased that customization options and competitive player rankings could come to Titanfall one day. Daily challenges and special tweaks for existing game modes might also appear in the game eventually, the developer said.</p><p style="">Panel host Geoff Keighley, who spent three weeks at Respawn working on a feature, also revealed that the studio prototyped a single-player mode for Titanfall. Unfortunately, no further details or images of this mode were revealed today during the panel.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 13:29:00 -0700 http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/ http://www.gamespot.com/articles/sir-david-attenborough-making-nature-documentary-for-oculus-rift/1100-6418952/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504640-1505705661-24889.jpg" data-ref-id="1300-2504640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504640-1505705661-24889.jpg" data-ref-id="1300-2504640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2504640-1505705661-24889.jpg"></a></figure><p dir="ltr" style="">Sir David Attenborough, famous for his career in nature documentaries, will write and present a new project filmed for the Oculus Rift virtual reality headset.</p><p dir="ltr" style="">Titled <em>Conquest of the Skies</em>, the documentary is currently being filmed in Borneo with an eight-camera rig that can capture a full 360 degree image, Atlantic Productions' commercial director John Morris told <a href="http://realscreen.com/2014/04/10/miptv-14-atlantic-eyes-oculus-rift-for-conquest-of-flight/" rel="nofollow">realscreen</a>. He said that the production company has already secured several Oculus Rift development kits and that <em>Conquest of the Skies</em>, will be the first major wildlife production for the device. "In terms of the creative challenge, we look at this as being comparable to the beginning of the film industry," he said.</p><p dir="ltr" style="">Morris said he thinks of virtual reality as "a new platform you can monetize," and that "we'll see million of these thing being sold."</p><p style="">That is precisely what Oculus VR is hoping for. Mark Zuckerberg even mentioned movie experiences like this as one possible use for the Oculus Rift shortly after <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">he acquired the company for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 12:43:00 -0700 http://www.gamespot.com/articles/sir-david-attenborough-making-nature-documentary-for-oculus-rift/1100-6418952/ http://www.gamespot.com/articles/is-free-to-play-going-to-take-over-consoles-and-pc/1100-6418934/ <p style="">It's easy to dismiss free-to-play games. After all, for every great experience, there are countless examples in the social and mobile sphere of horrendous free games riddled with intrusive advertising, overly aggressive monetization, and purposefully limited gameplay.</p><p style="">Free-to-play, for better or for worse, has taken over the mobile space, but will the same happen in PC and console gaming?</p><p style="">Titles such as <a href="/path-of-exile/" data-ref-id="false">Path of Exile</a>, <a href="/league-of-legends/" data-ref-id="false">League of Legends</a>, <a href="/hawken/" data-ref-id="false">Hawken</a>, and <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> are proving free games can be fun and fair on the PC, while the consoles are also starting to get into the action with games like <a href="http://www.gamespot.com/dc-universe-online/">DC Universe Online,</a> <a href="http://www.gamespot.com/world-of-tanks-xbox-360-edition/">World of Tanks</a>, <a href="http://www.gamespot.com/dust-514/">Dust 514</a>, and <a href="http://www.gamespot.com/warframe/">Warframe</a>. And games that were initially full price are also finding renewed interest after making the jump to free, such as <a href="http://www.gamespot.com/star-wars-the-old-republic/">Star Wars: The Old Republic</a> and <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a> (free to level 20).</p><p style="">Will the number of free-to-play games in the core gaming space continue to grow? What impact will that have on "traditional" gaming? And will gamers be happy to go along for the ride? GameSpot's editors sound off and tell you what they think the about future of free-to-play gaming.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504358-7846043519-24221.jpg" data-ref-id="1300-2504358" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504358-7846043519-24221.jpg" data-ref-id="1300-2504358"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504358-7846043519-24221.jpg"></a></figure><h3>Justin Calvert - A Welcome Console Future</h3><p style="">The enduring popularity of Star Wars aside, few things amaze me as regularly as comments from folks who are dismissive of games simply because they employ free-to-play rather than fee-to-play models. It's true that there are countless examples of free-to-play games out there where the word "free" feels like a misnomer or which put you at a significant disadvantage unless you play with a credit card, but an increasing number of free-to-play games are monetized much more agreeably. The "pay-to-win" mantra of free-to-play detractors would more accurately be replaced with something like "pay-to-progress-more-quickly" or "pay-to-play-with-a-different-outfit-for-your-character." For the most part, though I doubt either of those will catch on.</p><blockquote data-size="medium" data-align="right"><p style="">I'm a big fan of playing games without having to pay for them first.</p></blockquote><p style="">I really hope that free-to-play games continue to thrive, though, if only because I'm a big fan of playing games without having to pay for them first. If I decide that I really like these games I'll invariably find some way to throw money at them (I've purchased League of Legends skins, World of Tanks camo options, Hearthstone card packs, and extra storage space in Path of Exile to name but a few), but it's rarely motivated by some desire to gain an advantage over opponents. You could definitely argue that Hearthstone card packs do exactly that, but those same card packs can be earned in-game for free and I'm sure there are plenty of players with legendary decks who haven't spent a dime. I haven't paid for an unfair advantage, I've merely paid to speed up the process of gaining cards because I don't have as much time to play as I'd like.</p><p style="">For the moment, all of my free-to-play gaming is either on my PC or iPad, but I'm excited at the prospect of more free-to-play games landing on consoles in the future. I've already enjoyed games like <a href="http://www.gamespot.com/happy-wars/">Happy Wars</a>, Warframe, DC Universe Online, and <a href="http://www.gamespot.com/killer-instinct/">Killer Instinct</a> on consoles without having to bust open my wallet, and I have no doubt that I have many more gratis games on consoles to look forward to.</p><p style=""> </p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504367-3387760660-19907.jpg" data-ref-id="1300-2504367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504367-3387760660-19907.jpg" data-ref-id="1300-2504367"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504367-3387760660-19907.jpg"></a></figure><h3>Justin Haywald - The Impossible Future</h3><p style="">I was tempted to put together a snarky timeline that shows the inevitable evolution of free-to-play:</p><ul><li><strong>2009</strong>: Zynga release FarmVille and the slow decline of Western gaming civilization begins</li><li><strong>2018</strong>: Multiplayer-only Call of Duty XIV introduces an energy-based economy. You pay to play more than 10 minutes a day, every bullet carries a hefty real-money cost after your first 50, and only the basic AR-15 is unlocked for free.</li></ul><p style="">But that misses the point: Free-to-play can't take over everything, because it's not a model that makes sense for all games.</p><p style="">It works great in multiplayer experiences where you can show off your fancy premium-content hat or cumberbund to other people in the game world. Team Fortress 2, Hearthstone, and League of Legends are games that get it right because they don't feel manipulative--when I give those games money, it's because I want to reward the developers for making something great. I don't pay because that's the only way for me to unlock the next level or get past some annoying boss.</p><p style="">Of course, just because I prefer systems like that doesn't mean the horrible, money-grubbing ones are going to go away. Games that use unsavory business practices are going to keep expanding, and eventually, you're going to have the same calculated, Candy Crush-like experiences readily available on your console.</p><blockquote data-size="medium" data-align="left"><p style="">Games like <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> or <a href="/bioshock-infinite/" data-ref-id="false">BioShock: Infinite</a> would be nonsensical with free-to-play models.</p></blockquote><p style="">But games like <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> or <a href="/bioshock-infinite/" data-ref-id="false">BioShock: Infinite</a> would be nonsensical with free-to-play models. Just because it makes <em>more</em> money, doesn't mean free-to-play is the <em>only</em> way to make money. AAA titles are expensive to produce, but that's why we get the constant progression of DLC for those games after release. And, whether you like it or not, microtransactions will probably become a big part of that model going forward as well.</p><p style="">Executives exist who are only looking out for the bottom-line and who'll go to any length to make more money. But we also have talented, passionate developers in the game industry who want to get their creations into our hands, and they don't all care that they could probably make more money by selling out and just turning their talents to making knock-off match-3 games.</p><p style="">Because they're short, pick-up-and-play experiences, mobile makes the most sense for free-to-play, and some free-to-play models work just fine on PC and console. But just like Vlambeer's excellent mobile game <a href="https://itunes.apple.com/us/app/ridiculous-fishing-tale-redemption/id601831815?mt=8" rel="nofollow" data-ref-id="false">Ridiculous Fishing</a>, which could easily have integrated a more nefarious payment model to keep you playing (and paying) indefinitely, some developers will want to create self-contained experiences where the goal is to have fun and explore.</p><p style="">They're not all focused on figuring how how to keep us clicking a button and making regularly monthly payments to a game without ever making any real progress--there will also always be developers who want to create blockbuster, cinematic worlds, and then move on to their next big, standalone project. And there are more than enough of us who want to play those types of games that i'll remain worthwhile to keep making them for the forseeable future.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504359-0962114288-22886.jpg" data-ref-id="1300-2504359" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504359-0962114288-22886.jpg" data-ref-id="1300-2504359"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504359-0962114288-22886.jpg"></a></figure><h3>Martin Gaston - People aren't Stupid</h3><p style="">Defending free-to-play often makes me feel like I'm a member of the NRA sounding off on gun control: free-to-play doesn't make games bad, people make games bad.</p><p style="">Despite a massive pile of evidence that regularly suggests the contrary, I choose to believe that people aren't stupid. The exploitative free-to-play mobile market will eventually collapse--it has to, because we're eventually all going to wise up to its cheap tricks and just play <a href="http://www.gamespot.com/threes/">Threes!</a> all the time instead--and we'll be left with free-to-play games that feel fair. The <a href="http://www.gamespot.com/articles/peter-molyneux-on-free-to-play-dungeon-keeper-this-is-ridiculous/1100-6417611/">new Dungeon Keeper sucks.</a></p><blockquote data-size="medium" data-align="right"><p style="">The free-to-play element actually makes it more fun</p></blockquote><p style="">But, overall, when it comes to free-to-play I say don't panic. I think free-to-play can work. I don't think they have to be sleazy and awful. <a href="http://www.gamespot.com/dota-2/">Dota 2</a> is one of my favorite games of all time, and I will go so far as to say that the free-to-play element actually makes it more fun. Especially when it comes to its seasonal events, with Valve throwing up a whole load of holiday-themed new items that you can buy and gamble for. I can look through my in-game backpack and recall when I acquired these things--that's the sword I got from a crate during The International 2012, that's a courier I earned last Frostivus, etc--and trigger a flood of all the real-life memories that come along with these recollections. It's nice.</p><p style="">It's not free, of course. I've spent at least $110 on Dota 2 already. But I've also played it for 550 hours, and spent countless more watching tournaments, so that feels fine. And it also depends on what type of game you're making, too: a narrative-driven single-player adventure should still cost $60 and come on a disc and all that. But in the right context, free-to-play works. When it works, it makes gaming a richer, more diverse, and interesting hobby to have.</p><p style="">Now all we have to do is wait for all the awful free-to-play games to go extinct.</p><table data-max-width="true"><tbody><tr><td> </td></tr></tbody></table><p style="">You've read what we think, but what about you? Agree or disagree, let us know your thoughts on the future of free-to-play in the comments below!</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Sat, 12 Apr 2014 12:02:00 -0700 http://www.gamespot.com/articles/is-free-to-play-going-to-take-over-consoles-and-pc/1100-6418934/

Gamespot's Site MashupFrom Crash Bandicoot to The Last of Us, new book to celebrate The Art of Naughty DogHigh Strangeness: Bridging RPG Eras - PAX East 2014 Dev CommentaryMicrosoft admits it was "definitely a challenge" to get the Xbox One message across early onDawngate: Reshaping the MOBA - PAX East 2014 Dev CommentaryApocalyptic Cats ConfirmedIf Titanfall had virtual reality support you might barf everywhereAmerican Chopper star on why his wild World of Warcraft mash-up makes senseThe New Hotness of Hotline Miami 2: Wrong NumberCards Against Humanity starts Pwnmeal Oatmeal joke at PAXGTA Online's Capture Creator out nowThe Witcher 3 dev comments on 900p/720p PS4, Xbox One resolution speculation -- "It's just a rumor"How Warlords of Draenor is planning to get you back into WarcraftTitanfall's first DLC is called Expedition, 2v2 Last Titan Standing mode on the waySir David Attenborough making nature documentary for Oculus RiftIs free-to-play going to take over consoles and PC?

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 13 Apr 2014 07:30:53 -0700 http://www.gamespot.com/articles/from-crash-bandicoot-to-the-last-of-us-new-book-to-celebrate-the-art-of-naughty-dog/1100-6418960/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg" data-ref-id="1300-2504905" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg" data-ref-id="1300-2504905"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2504905-13778398524_e6d3e29b7d_o.jpg"></a></figure><p dir="ltr" style=""><a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> and <a href="/uncharted-4/" data-ref-id="false">Uncharted</a> developer Naughty Dog will release an art book to celebrate its 30th anniversary, according to a post on the <a href="http://blog.eu.playstation.com/2014/04/11/art-naughty-dog-celebrating-30-years-great-games/" rel="nofollow">PlayStation Blog</a>.</p><p dir="ltr" style="">The developer is teaming up with Dark Horse Comics to release The Art of Naughty Dog, which will be available later this year. It will track the entire history of Naughty Dog and feature hand-picked and never before released artwork from the developer's past, present, and future. One chapter will also be dedicated to some of the art fans of Naughty Dog games have created over the years.</p><p dir="ltr" style="">Andrew Gavin and Jason Rubin founded JAM (Jason and Andy Magic) Software in 1984. After finding publishing support five years later, the developer incorporated as Naughty Dog. Since then, it has sold over 70 million games globally.</p><p dir="ltr" style="">According to the PlayStation Blog, Naughty Dog will also have "other celebratory merchandise" available in the next few months.</p><p dir="ltr" style="">Last week, Naughty Dog revealed it's bringing <a href="http://www.gamespot.com/articles/the-last-of-us-ps4-turns-the-graphics-up-to-11-naughty-dog-says/1100-6418904/">The Last of Us: Remastered to the PlayStation 4 this summer</a>.</p><div data-embed-type="video" data-ref-id="2300-6418235" data-width="854" data-height="480"><iframe src="/videos/embed/6418235/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 13 Apr 2014 06:53:00 -0700 http://www.gamespot.com/articles/from-crash-bandicoot-to-the-last-of-us-new-book-to-celebrate-the-art-of-naughty-dog/1100-6418960/ http://www.gamespot.com/videos/high-strangeness-bridging-rpg-eras-pax-east-2014-d/2300-6418299/ Lead developer Ben Shostak explains what makes High Strangeness a modern gem of nostalgic indie RPG action. Sat, 12 Apr 2014 19:34:00 -0700 http://www.gamespot.com/videos/high-strangeness-bridging-rpg-eras-pax-east-2014-d/2300-6418299/ http://www.gamespot.com/articles/microsoft-admits-it-was-definitely-a-challenge-to-get-the-xbox-one-message-across-early-on/1100-6418959/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2504744-xboxoneceo.png" data-ref-id="1300-2504744" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2504744-xboxoneceo.png" data-ref-id="1300-2504744"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2504744-xboxoneceo.png"></a></figure><p style=""> </p><p dir="ltr" style="">Today during a PAX East panel called <em>Console Launches: A Post Mortem</em>, Microsoft's Larry "Major Nelson" Hryb acknowledged that it was a real challenge getting the Xbox One message across last summer when the console was originally announced.</p><p dir="ltr" style="">The Xbox One was "very complex to explain" to consumers, Hryb said. He went on to explain that when you're marketing a product, whether it's an Xbox One or a phone or even a stapler, you need to be very clear to the customer about why they need the product in question.</p><p dir="ltr" style="">For the Xbox One, "It was definitely a challenge" in getting that message across, Hryb said. Presumably, Microsoft thinks it has improved its Xbox One messaging to date, but Hryb did not say one way or the other.</p><p style="">During Microsoft's original Xbox One announcement in May 2013, the company <a href="http://www.gamespot.com/articles/xbox-one-will-launch-this-year/1100-6408632/" data-ref-id="1100-6408632">focused heavily on the device's entertainment functionality</a>, leading some to think games had been forgotten. Of course this was not true, and Microsoft announced new core games at E3 a month later like <a href="/halo/" data-ref-id="false">Halo for Xbox One</a> and <a href="/sunset-overdrive/" data-ref-id="false">Sunset Overdrive</a>, among others.</p><p style="">Also during the panel tonight, Hryb took a shot at Sony's claim that it will <a href="http://www.gamespot.com/articles/ps4-getting-over-100-games-in-2014-here-s-the-full-list/1100-6418569/" data-ref-id="1100-6418569">ship 100 games in 2014</a>. "Saying something and shipping something can be two different things," Hryb said.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 19:13:00 -0700 http://www.gamespot.com/articles/microsoft-admits-it-was-definitely-a-challenge-to-get-the-xbox-one-message-across-early-on/1100-6418959/ http://www.gamespot.com/videos/dawngate-reshaping-the-moba-pax-east-2014-dev-comm/2300-6418298/ Shaun sits down with Hunter Howe, creative director of Dawngate, to see what exactly makes this MOBA stand out among the genre's heavy-hitters. Sat, 12 Apr 2014 18:38:00 -0700 http://www.gamespot.com/videos/dawngate-reshaping-the-moba-pax-east-2014-dev-comm/2300-6418298/ http://www.gamespot.com/videos/apocalyptic-cats-confirmed/2300-6418297/ Not A Hero from OlliOlli developer is an action packed shooter featuring a range of power-ups including explosive cats. Sat, 12 Apr 2014 17:07:00 -0700 http://www.gamespot.com/videos/apocalyptic-cats-confirmed/2300-6418297/ http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2451773-titanfall+screen+4.jpg" data-ref-id="1300-2451773" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2451773-titanfall+screen+4.jpg" data-ref-id="1300-2451773"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2451773-titanfall+screen+4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Don't expect Xbox One, Xbox 360, and PC multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a> to add a virtual reality mode anytime soon. Speaking with GameSpot today at PAX East, producer Drew McCoy said he's enthusiastic about virtual reality headsets like <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">Oculus Rift</a> and <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">Sony's Project Morpheus</a>, but stressed that the results for a very vertical-oriented game like Titanfall could be sickening for players.</p><p dir="ltr" style="">"I used to think there would be," McCoy said about the potential for a Titanfall VR mode.</p><p dir="ltr" style="">McCoy said Respawn has a few Oculus Rift development kits in the office, and that he even has one at home. He described VR tech as "really cool," but not for a game like Titanfall.</p><p dir="ltr" style="">"I don't know that people are going to be able to keep their lunch down," McCoy said. "Maybe in a titan because you're stuck to that horizontal plane. But if you're trying to wall-run and look down six stories, I think people are going to barf everywhere."</p><p dir="ltr" style="">"I think [VR] definitely has awesome uses; I don't know that Titanfall is one of them," he added.</p><p dir="ltr" style="">Also in our interview, McCoy discussed the <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">recently revealed single-player Titanfall prototype</a> that Respawn created earlier on in development.</p><p dir="ltr" style="">"It'll be interesting to see people's response because we did work on a single-player prototype before we decided what we were going to eventually make, and this was year's ago," McCoy recalled.</p><p dir="ltr" style="">More information about the Titanfall's single-player prototype will be available in journalist Geoff Keighley's "Final Hours" Titanfall feature, though it's not clear when that will become available. </p><p dir="ltr" style="">"It will be interesting to see the Internet's reaction of 'Oh, look at that, they've got a single-player in their back pocket!' No,no, no. We protoyped this tiny little thing [raises voice]," he added.</p><p dir="ltr" style="">Respawn is supporting Titanfall with <a href="http://www.gamespot.com/articles/massive-titanfall-patch-arrives-today-adds-private-matches-and-kills-wall-hacks/1100-6418897/" data-ref-id="1100-6418897">numerous and significant content updates</a>, so might the studio revive this single-player mode some day? Don't count on it.</p><p style="">"Probably not," McCoy said. [Titanfall] was never envisioned as a solo experience."</p><p style="">Today at PAX East, Respawn also officially announced Titanfall's first expansion, <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">called Expedition</a>, and teased that <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">new modes and features</a> are coming to the game sometime down the road.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 16:06:00 -0700 http://www.gamespot.com/articles/if-titanfall-had-virtual-reality-support-you-might-barf-everywhere/1100-6418958/ http://www.gamespot.com/articles/american-chopper-star-on-why-his-wild-world-of-warcraft-mash-up-makes-sense/1100-6418951/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2504646-choppers1.jpg" data-ref-id="1300-2504646" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2504646-choppers1.jpg" data-ref-id="1300-2504646"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2504646-choppers1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Custom-made Choppers from renowned bike designer Paul Teutul Jr. of Discovery Channel reality TV show <em>American Chopper</em> fame <a href="http://www.gamespot.com/articles/world-of-warcraft-getting-special-choppers-from-legendary-bike-designer-paul-jr/1100-6418908/" data-ref-id="1100-6418908">are coming to World of Warcraft</a>. If this week's announcement caught you off-guard, you probably were not alone. We caught up with Paul Jr. himself and Blizzard today at PAX East to try to make sense of it all.</p><p dir="ltr" style="">"For us it's not new, because what we are to companies like Blizzard is outside-the-box marketing. Everyone says 'How does this make sense?' and through content we make it make sense," Paul Jr. said. "For me, this is a better fit than some of the stuff that we've done that has been very successful. What I like about this is it activates the fanbase, and from a creative standpoint, we're able to build something that can bridge the gap between fantasy and reality. Nobody is doing anything like that out there."</p><blockquote data-align="right"><p dir="ltr" style="">"I had total creative freedom, and that's crazy" -- Paul Jr.</p></blockquote><p dir="ltr" style="">Paul Jr.'s New York-based custom-bike shop <a href="http://pauljrdesigns.com/" rel="nofollow" data-ref-id="false">Paul Jr. Designs</a> will create two real-world motorcycles to represent the in-game factions Horde and Alliance, and this project will be documented in a seven-episode web series that starts this coming week. At the end of the series, fans will get to vote and a winner--Horde or Alliance--will be named. Players of the winning faction will receive the bike--for free--in the game, while the other faction will be left in the lurch.</p><p dir="ltr" style="">Speaking with GameSpot, Paul Jr.--who <a href="http://pauljrdesigns.com/bike/gears-of-war-trike/" rel="nofollow" data-ref-id="false">also created a custom bike for Gears of War 3</a>--said Blizzard never attempted to rein in his ideas for what Horde and Alliance bikes could look like. He said this level of freedom is unprecedented for such a well-known and valuable brand like World of Warcraft.</p><p dir="ltr" style="">"I had total creative freedom, and that's crazy. [Blizzard] definitely had more control over the editing side of things, but from the standard of what these looked like, they trusted me. Of course, I'm listening to the wisdom from the guys who have created this world because that's where I'm going to pull some of my ideas from. But at the end of the day, I'm the guy making all the final decisions. And that makes a very special relationship."</p><p dir="ltr" style="">"Nobody else is going to do that out there. That's a very unique situation. Blizzard, as in many of these big companies, they do not give up this kind of creative control and so that's fun to watch," he added. "When it comes right down to it, for them to let that go and let me take control and trust me, it's unheard of; nobody does that."</p><blockquote data-align="left"><p style="">" We try to find creative and super-talented people and empower them to create cool things" -- World of Warcraft designer Brian Holinka</p></blockquote><p dir="ltr" style="">For World of Warcraft game designer Brian Holinka, allowing creative people--whether it be internal developers or external partners--is nothing new for the Irvine, California developer.</p><p dir="ltr" style="">"That's a general theme, though, at Blizzard with our own designers. We try to find creative and super-talented people and empower them to create cool things," Holinka said. "We know this is the best, so why would we get in his way? Let's just tell him what our universe is about and see what they create."</p><p dir="ltr" style="">Of course, the concept of motorcycles being in World of Warcraft is nothing new, as vehicles like the Mechano-Hog and the Turbo-Trike are already available in the game. However, Holinka said the new Azeroth Choppers partnership with Paul Jr. is "taking it to a whole new level."</p><p style="">"There was some reaction from players like 'whaaaat'. But the thing is, no, this is very Warcraft!"</p><p dir="ltr" style="">Paul Jr. wouldn't say what the Horde and Alliance bikes look like, but he said he was inspired by the imagery presented in World of Warcraft itself. If you think you have an idea of what they might look like, you're dead wrong, Paul Jr. says.</p><p dir="ltr" style="">"Anybody who has a conception of what these are is completely off-track," he said. "They are way better than anyone could ever think."</p><p dir="ltr" style="">"Some people might take this and go heavy with logos, but for us, everything we do is full integration," he added. "If it doesn't feel like Blizzard made these bikes themselves, then we don't want to be a part of it."</p><p dir="ltr" style="">Paul Jr.--who wasn't aware of World of Warcraft (outside of TV ads) until he was approached for the job--said the project for Blizzard was one of the most challenging design endeavors he has ever taken on.</p><p dir="ltr" style="">"It was the most work I've ever done in my entire life; I'm not kidding. It put everyone right there on the edge, but I think we got greatness out of it...because they have to be worthy of a game like this."</p><p style="">You can decide for yourself when the first installment in Azeroth Choppers debuts on April 17. You can <a href="http://us.battle.net/wow/en/choppers/" rel="nofollow" data-ref-id="false">watch the entire series through Blizzard's website</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 15:00:00 -0700 http://www.gamespot.com/articles/american-chopper-star-on-why-his-wild-world-of-warcraft-mash-up-makes-sense/1100-6418951/ http://www.gamespot.com/videos/the-new-hotness-of-hotline-miami-2-wrong-number/2300-6418295/ New abilities, multiple characters, 60 fps direct capture, it's all here in this look at Hotline Miami 2: Wrong Number from PAX East. Sat, 12 Apr 2014 14:51:00 -0700 http://www.gamespot.com/videos/the-new-hotness-of-hotline-miami-2-wrong-number/2300-6418295/ http://www.gamespot.com/articles/cards-against-humanity-starts-pwnmeal-oatmeal-joke-at-pax/1100-6418957/ <div data-embed-type="video" data-src="http://vimeo.com/91684444" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fplayer.vimeo.com%2Fvideo%2F91684444&amp;wmode=opaque&amp;src_secure=1&amp;url=http%3A%2F%2Fvimeo.com%2F91684444&amp;image=http%3A%2F%2Fi.vimeocdn.com%2Fvideo%2F471162036_1280.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=vimeo" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Forget <a href="http://gamergrub.com/" rel="nofollow">Gamer Grub</a>. If you really want to make sure you're getting the precious nutrients you require to demolish your enemies, you better get a bowlful of Pwnmeal Oatmeal.</p><p dir="ltr" style="">Okay, it doesn't actually exist, as the ridiculous promotional video makes obvious, but it's not that far off from other food products marketed at gamers. It's a funny gag perpetrated by Cards Against Humanity co-creator Max Temkin, who went as far as to advertise the fake product at PAX East.</p><p dir="ltr" style="">If you couldn't make it the show and see it for yourself, make sure you head to the <a href="http://pwnmeal.com/" rel="nofollow">official Pwnmeal website</a> and read up on the different, delicious flavors like MOBAnana Bread and Cinnamon K/D Ratioatmeal.</p><p style="">You can also follow <a href="https://twitter.com/pwnmeal" rel="nofollow">@pwnmeal</a> on Twitter, where you can find gems such as:</p><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454794829831352320"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>JUST BECAUSE WE DON'T ENDORSE STAYING UP FOR 48 HOURS STRAIGHT DOESN'T MEAN YOU CAN'T DO IT</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454794829831352320" rel="nofollow">April 12, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454673137700208640"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>IT'S LIKE PLAYING 2 PLAYER MODE WITH YOUR NUTRITIONIST</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454673137700208640" rel="nofollow">April 11, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><div data-embed-type="tweet" data-src="https://twitter.com/pwnmeal/status/454597517792272384"><blockquote align="center" data-conversation="none" data-cards="hidden" data-mce-disable-toolbar="true"><p>BREAK FAST B4 U BREAK FACES. CHOW DOWN ON A BOWL OF HEARTY GRAIN CEREAL TODAY</p> — Pwnmeal XGO (@pwnmeal) <a href="https://twitter.com/pwnmeal/statuses/454597517792272384" rel="nofollow">April 11, 2014</a></blockquote><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></div><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 14:48:00 -0700 http://www.gamespot.com/articles/cards-against-humanity-starts-pwnmeal-oatmeal-joke-at-pax/1100-6418957/ http://www.gamespot.com/articles/gta-online-s-capture-creator-out-now/1100-6418956/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504675-7093758536-actua.jpg" data-ref-id="1300-2504675" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504675-7093758536-actua.jpg" data-ref-id="1300-2504675"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2504675-7093758536-actua.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.gamespot.com/grand-theft-auto-v/">Grand Theft Auto V</a> players can now create and customize their own Capture Jobs for Grand Theft Auto Online using the game's Creator tool, Rockstar Games <a href="http://www.rockstargames.com/newswire/article/52232/GTA-Online-Capture-Creator-Update-Now-Available-Plus" rel="nofollow">has announced</a>.</p><p dir="ltr" style="">To celebrate the update, Rockstar will select four of the best Capture Jobs creators and give them a chance to score one million in the game's currency as well as an exclusive in-game CAPTURE license plate. The four official selections will become Rockstar Verified Jobs, and their makers will also join Rockstar on a future live Twitch broadcast to talk about their creations.</p><p dir="ltr" style="">If you want to participate and not sure how this all works, Rockstar released <a href="http://media.rockstargames.com/rockstargames/img/global/news/upload/GTAO_Capture_Creator_Guide.pdf" rel="nofollow">a PDF guide</a> that will get you started on creating your own Capture Jobs. The deadline for submissions is 11:59 PM Eastern on Sunday.</p><p dir="ltr" style="">Finally, Rockstar announced that it's extending the 2X GTA$ and RP period leading up to the Capture Creator release. Playing any Capture Jobs will now earn you double GTA$ and RP through Sunday, April 20.</p><p style="">Rockstar is still <a href="http://www.gamespot.com/articles/gta-5-s-online-mode-finally-gets-heists-later-this-spring/1100-6418724/">planning to bring Heists to GTA Online sometime this spring</a>, but has not said when specifically this long-awaited feature will be introduced.</p><div data-embed-type="video" data-ref-id="2300-6414479" data-width="854" data-height="480"><iframe src="/videos/embed/6414479/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 14:45:00 -0700 http://www.gamespot.com/articles/gta-online-s-capture-creator-out-now/1100-6418956/ http://www.gamespot.com/articles/the-witcher-3-dev-comments-on-900p-720p-ps4-xbox-one-resolution-speculation-it-s-just-a-rumor/1100-6418955/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg" data-ref-id="1300-2236681" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg" data-ref-id="1300-2236681"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/mig/6/6/8/1/2236681-gsm_169_thewitcher3_tgs_multi_ot_091913_320.jpg"></a></figure><p style=""> </p><p style=""> </p><p dir="ltr" style="">A recent report from a <a href="http://www.gametech.ru/news/39979/" rel="nofollow" data-ref-id="false">Russian gaming website</a> claimed that the PlayStation 4 version of <a href="/the-witcher-3-wild-hunt/" data-ref-id="false">The Witcher 3: Wild Hunt</a> runs at 900p/30fps, while the Xbox One version will run in 720p/30fps.</p><p dir="ltr" style="">We followed up with developer CD Projekt Red about this speculation and were told that an official announcement regarding the game's console resolution and frame-rate will come at a later date.</p><p dir="ltr" style="">"It's just a rumor and we are not commenting [on] rumors," CD Projekt Red's PR &amp; Marketing representative Michael Platkow-Gilewski said. "As soon as we will be ready to announce Spec we will let you know."</p><p dir="ltr" style="">The report also claimed that The Witcher 3 is a "very demanding title" and a single GTX 780Ti struggles to run it for PC. The site goes on to say that the "PC version runs currently with all its bells and whistles enabled (plus 8xMSAA) with 35-45fps on a GTX 780Ti at 1080p."</p><p dir="ltr" style="">Previously, CD Projekt Red CEO Marcin Iwinski said that The Witcher 3: Wild Hunt is "<a href="http://www.gamespot.com/articles/witcher-3-fairly-close-to-maxing-out-power-of-xbox-one-ps4/1100-6417292/" data-ref-id="1100-6417292">fairly close</a>" to maxing out the power of the Xbox One and PS4. The Witcher 3: Wild Hunt was originally expected to launch later this year, but CD Projekt Red recently <a href="http://www.gamespot.com/articles/the-witcher-3-delayed-to-february-2015-for-xbox-one-ps4-and-pc/1100-6418237/" data-ref-id="1100-6418237">delayed the game to a release in February 2015</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 13:47:00 -0700 http://www.gamespot.com/articles/the-witcher-3-dev-comments-on-900p-720p-ps4-xbox-one-resolution-speculation-it-s-just-a-rumor/1100-6418955/ http://www.gamespot.com/articles/how-warlords-of-draenor-is-planning-to-get-you-back-into-warcraft/1100-6418953/ <p style="">What will it take for you to get back into <a href="/world-of-warcraft/" data-ref-id="false">World of Warcraft</a>? If you're a lapsed player of this genre-defining game, Blizzard is hoping that one of the many new additions they're introducing in the upcoming expansion, <a href="/world-of-warcraft-warlords-of-draenor/" data-ref-id="false">Warlords of Draenor</a>, will be enough to grab people's interest. And if those features don't work, then there's one other thing they can hopefully fall back on: peer pressure.</p><p style="">Peer pressure only works, of course, if enough of your friends are also into the same thing. This seems to be one of the major reasons why Warlords of Draenor allows you to jump one character straight to level 90. Blizzard's senior game designer Steve Burke, speaking to GameSpot at PAX East 2014, said the ability to jump to the highest starting cap allows groups of friends to start the new expansion at the same point.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504653-stage_01.png" data-ref-id="1300-2504653" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504653-stage_01.png" data-ref-id="1300-2504653"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2504653-stage_01.png"></a><figcaption>Each race has received a visual upgrade in Warlords of Draenor.</figcaption></figure><p style=""> </p><p style="">"As the game has gone on and we've created more content, the delta between the player who's been playing for a long time and someone who's coming back into the game is becoming bigger and bigger. It just felt that this was the right time to bring people back to the same point," he said.</p><p style="">"Expansions are big events, people come back to the game for expansions because they want to play with their friends. And people who are still playing want their friends to come back. But there's always this problem of 'well, I'm still level 85, or 80.' Some people just take an expansion off. (But now) everybody is at the same point, everybody is at the same content, so let's just started."</p><p style="">Jumping to level 90 is, of course, a very handy thing if you don't have the time to spend leveling up a character. But it also has drawbacks. Getting to a high level without gaining the experience, skill, and nous that develops from playing a character for hundreds of hours means that the newly playable land of Draenor could fill up with players with poor skills (but excellent gear). So how does the experienced player looking for good team members for a high-level raid sort the wheat from the chaff? Blizzard PvP designer Brian Holinka says Blizzard has a solution for that problem--requiring players to earn a silver ranking in specific roles in Proving Grounds before they can join Heroic-level dungeon raids.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504654-wow_6_5.png" data-ref-id="1300-2504654" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504654-wow_6_5.png" data-ref-id="1300-2504654"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/225/2256286/2504654-wow_6_5.png"></a></figure><p style="">"You'll still be able to get into dungeons with others, it's not going to be a stiff arm to the content, but it's going to make it so that those veteran players aren't inundated with people they feel they have to retrain, and it's not going to dumb down the game too much for them. But also for the new players they're not going to be intimidated by these veteran players who'll just be shouting at them the whole time," Holinka said.</p><p style="">With Warlords of Draenor, returning players will also see something that hasn't been seen in any of Warcraft's previous expansions--a significant visual upgrade.</p><p style="">The visual bump is readily apparent. Characters--both players and NPCs--feature much more detail and animation, with a dwarf character I saw sporting actual, moving fingers, as opposed to the oven mitt-like movement in previous expansions. Burke, half-jokingly, points out the new details in character facial hair, praising Warlord of Draenor's beard technology.</p><p style="">"We keep saying we have awesome new beard technology," he says smiling. "But seriously, the beards are awesome."</p><p style="">"We just felt that this (introducing a significant visual upgrade) was the right time to do it. Mists of Pandaria, the worg and the goblins, those were times we introduced races. And we were kind of developing our technology and making it better. And the panda was our test case for getting this new thing up and going. And once we got it going for one race, well then we decided to propagate it for the rest."</p><p style="">"You can actually see the evolution of getting to this point from the worg, goblins, to pandas, to now spreading it out to all races. It's not as if we woke up yesterday and decided to do this, it's actually been a long process getting to here."</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/225/2256286/2504655-wow_6_7.png" data-ref-id="1300-2504655" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/225/2256286/2504655-wow_6_7.png" data-ref-id="1300-2504655"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/225/2256286/2504655-wow_6_7.png"></a></figure><p style=""> </p><p style="">As for how this upgraded visual fidelity will affect the game's recommended specs, Burke says he has no specific information yet on what those specs will be. But he does insist that the game will still perform well for lower-end systems.</p><p style="">"We have some low-res versions of the character models, so there's the ability for players to have lower performance requirements for the characters. We're very conscious of the fact that players can play this on almost any computer out there, so we want to preserve that. But at the same time we felt it's time to provide some higher fidelity," he said.</p><p style="">Warlords, of course, isn't all about looks and skipping to level 90. There are numerous changes and additions--big and small--planned for Warcraft's fifth expansion. One of the biggest is the concept of garrisons, which has players build and maintain their own home base in Draenor. This base will be a way to farm resources, as well as be a "home" for certain NPCs that will become your allies.</p><blockquote><p style="">Expansions are big events, people come back to the game for expansions because they want to play with their friends. And people who are still playing want their friends to come back.</p><cite>Blizzard's Steve Burke</cite></blockquote><p style="">"One of the cool things about garrisons first of is that you'll have a mine, you'll have a barn, and a farm you can start with straight away. All of these are going to do, sort of what the farm did for you in Pandaria, but blown out. Those are going to be producing resources for you even when you're logged off," Holinka said. "You'll always have more buildings than plots in your garrison, so you'll have to make some tangible choices. Each one of those buildings will have specific benefits."</p><p style="">"But also as you're leveling up you're going to encounter a lot of NPCs that are recruitable and that you can send back to your garrison. And they can do a few things--you can plug them into your crafting--a blacksmith can hammer away, and he'll level up his blacksmithing skills, he'll discover new recipes for you. You will also be able to open up missions, and these are basically quests for your minions."</p><p style="">World of Warcraft: Warlords of Draenor is slated for release for PC and Mac in fall of 2014.</p> Sat, 12 Apr 2014 13:39:00 -0700 http://www.gamespot.com/articles/how-warlords-of-draenor-is-planning-to-get-you-back-into-warcraft/1100-6418953/ http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png" data-ref-id="1300-2504682" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png" data-ref-id="1300-2504682"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1534/15343359/2504682-titanfall+-+expedition+-+art+b.png"></a></figure><p style="">Today during a PAX East panel, Respawn Entertainment officially announced that<a href="/titanfall/" data-ref-id="false"> Titanfall</a>'s first expansion pack is called Expedition. The DLC will arrive in May, presumably for Xbox One, Xbox 360, and PC.</p><p style="">The maps are called Swampland, Runoff, and Wargames. The DLC is included with the <a href="http://www.gamespot.com/articles/titanfall-season-pass-is-25-contains-3-packs/1100-6418133/" data-ref-id="1100-6418133">$25 Titanfall DLC pass</a>, though it's not clear what it will cost as a standalone download. Two other map pack expansions are coming to Titanfall, though Respawn hasn't said when they will be delivered.</p><p style="">Respawn also confirmed today at PAX East that a new 2v2 Last Titan Standing mode is coming to the game as a free update sometime in the future. There will also be new Burn Cards, the developer said.</p><p style="">The developer also revealed a new "hashtag" system for Titanfall, through which players with similar interests can play together. It's unclear how this will work and we plan to follow up with Respawn to get clarity on the matter.</p><p style="">Finally, Respawn teased that customization options and competitive player rankings could come to Titanfall one day. Daily challenges and special tweaks for existing game modes might also appear in the game eventually, the developer said.</p><p style="">Panel host Geoff Keighley, who spent three weeks at Respawn working on a feature, also revealed that the studio prototyped a single-player mode for Titanfall. Unfortunately, no further details or images of this mode were revealed today during the panel.</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sat, 12 Apr 2014 13:29:00 -0700 http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/ http://www.gamespot.com/articles/sir-david-attenborough-making-nature-documentary-for-oculus-rift/1100-6418952/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2504640-1505705661-24889.jpg" data-ref-id="1300-2504640" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2504640-1505705661-24889.jpg" data-ref-id="1300-2504640"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2504640-1505705661-24889.jpg"></a></figure><p dir="ltr" style="">Sir David Attenborough, famous for his career in nature documentaries, will write and present a new project filmed for the Oculus Rift virtual reality headset.</p><p dir="ltr" style="">Titled <em>Conquest of the Skies</em>, the documentary is currently being filmed in Borneo with an eight-camera rig that can capture a full 360 degree image, Atlantic Productions' commercial director John Morris told <a href="http://realscreen.com/2014/04/10/miptv-14-atlantic-eyes-oculus-rift-for-conquest-of-flight/" rel="nofollow">realscreen</a>. He said that the production company has already secured several Oculus Rift development kits and that <em>Conquest of the Skies</em>, will be the first major wildlife production for the device. "In terms of the creative challenge, we look at this as being comparable to the beginning of the film industry," he said.</p><p dir="ltr" style="">Morris said he thinks of virtual reality as "a new platform you can monetize," and that "we'll see million of these thing being sold."</p><p style="">That is precisely what Oculus VR is hoping for. Mark Zuckerberg even mentioned movie experiences like this as one possible use for the Oculus Rift shortly after <a href="http://www.gamespot.com/articles/everything-you-need-to-know-about-facebook-buying-oculus-for-2-billion/1100-6418636/">he acquired the company for $2 billion</a>.</p><div data-embed-type="video" data-ref-id="2300-6417961" data-width="854" data-height="480"><iframe src="/videos/embed/6417961/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sat, 12 Apr 2014 12:43:00 -0700 http://www.gamespot.com/articles/sir-david-attenborough-making-nature-documentary-for-oculus-rift/1100-6418952/ http://www.gamespot.com/articles/is-free-to-play-going-to-take-over-consoles-and-pc/1100-6418934/ <p style="">It's easy to dismiss free-to-play games. After all, for every great experience, there are countless examples in the social and mobile sphere of horrendous free games riddled with intrusive advertising, overly aggressive monetization, and purposefully limited gameplay.</p><p style="">Free-to-play, for better or for worse, has taken over the mobile space, but will the same happen in PC and console gaming?</p><p style="">Titles such as <a href="/path-of-exile/" data-ref-id="false">Path of Exile</a>, <a href="/league-of-legends/" data-ref-id="false">League of Legends</a>, <a href="/hawken/" data-ref-id="false">Hawken</a>, and <a href="/hearthstone-heroes-of-warcraft/" data-ref-id="false">Hearthstone</a> are proving free games can be fun and fair on the PC, while the consoles are also starting to get into the action with games like <a href="http://www.gamespot.com/dc-universe-online/">DC Universe Online,</a> <a href="http://www.gamespot.com/world-of-tanks-xbox-360-edition/">World of Tanks</a>, <a href="http://www.gamespot.com/dust-514/">Dust 514</a>, and <a href="http://www.gamespot.com/warframe/">Warframe</a>. And games that were initially full price are also finding renewed interest after making the jump to free, such as <a href="http://www.gamespot.com/star-wars-the-old-republic/">Star Wars: The Old Republic</a> and <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a> (free to level 20).</p><p style="">Will the number of free-to-play games in the core gaming space continue to grow? What impact will that have on "traditional" gaming? And will gamers be happy to go along for the ride? GameSpot's editors sound off and tell you what they think the about future of free-to-play gaming.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504358-7846043519-24221.jpg" data-ref-id="1300-2504358" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504358-7846043519-24221.jpg" data-ref-id="1300-2504358"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504358-7846043519-24221.jpg"></a></figure><h3>Justin Calvert - A Welcome Console Future</h3><p style="">The enduring popularity of Star Wars aside, few things amaze me as regularly as comments from folks who are dismissive of games simply because they employ free-to-play rather than fee-to-play models. It's true that there are countless examples of free-to-play games out there where the word "free" feels like a misnomer or which put you at a significant disadvantage unless you play with a credit card, but an increasing number of free-to-play games are monetized much more agreeably. The "pay-to-win" mantra of free-to-play detractors would more accurately be replaced with something like "pay-to-progress-more-quickly" or "pay-to-play-with-a-different-outfit-for-your-character." For the most part, though I doubt either of those will catch on.</p><blockquote data-size="medium" data-align="right"><p style="">I'm a big fan of playing games without having to pay for them first.</p></blockquote><p style="">I really hope that free-to-play games continue to thrive, though, if only because I'm a big fan of playing games without having to pay for them first. If I decide that I really like these games I'll invariably find some way to throw money at them (I've purchased League of Legends skins, World of Tanks camo options, Hearthstone card packs, and extra storage space in Path of Exile to name but a few), but it's rarely motivated by some desire to gain an advantage over opponents. You could definitely argue that Hearthstone card packs do exactly that, but those same card packs can be earned in-game for free and I'm sure there are plenty of players with legendary decks who haven't spent a dime. I haven't paid for an unfair advantage, I've merely paid to speed up the process of gaining cards because I don't have as much time to play as I'd like.</p><p style="">For the moment, all of my free-to-play gaming is either on my PC or iPad, but I'm excited at the prospect of more free-to-play games landing on consoles in the future. I've already enjoyed games like <a href="http://www.gamespot.com/happy-wars/">Happy Wars</a>, Warframe, DC Universe Online, and <a href="http://www.gamespot.com/killer-instinct/">Killer Instinct</a> on consoles without having to bust open my wallet, and I have no doubt that I have many more gratis games on consoles to look forward to.</p><p style=""> </p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504367-3387760660-19907.jpg" data-ref-id="1300-2504367" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504367-3387760660-19907.jpg" data-ref-id="1300-2504367"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504367-3387760660-19907.jpg"></a></figure><h3>Justin Haywald - The Impossible Future</h3><p style="">I was tempted to put together a snarky timeline that shows the inevitable evolution of free-to-play:</p><ul><li><strong>2009</strong>: Zynga release FarmVille and the slow decline of Western gaming civilization begins</li><li><strong>2018</strong>: Multiplayer-only Call of Duty XIV introduces an energy-based economy. You pay to play more than 10 minutes a day, every bullet carries a hefty real-money cost after your first 50, and only the basic AR-15 is unlocked for free.</li></ul><p style="">But that misses the point: Free-to-play can't take over everything, because it's not a model that makes sense for all games.</p><p style="">It works great in multiplayer experiences where you can show off your fancy premium-content hat or cumberbund to other people in the game world. Team Fortress 2, Hearthstone, and League of Legends are games that get it right because they don't feel manipulative--when I give those games money, it's because I want to reward the developers for making something great. I don't pay because that's the only way for me to unlock the next level or get past some annoying boss.</p><p style="">Of course, just because I prefer systems like that doesn't mean the horrible, money-grubbing ones are going to go away. Games that use unsavory business practices are going to keep expanding, and eventually, you're going to have the same calculated, Candy Crush-like experiences readily available on your console.</p><blockquote data-size="medium" data-align="left"><p style="">Games like <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> or <a href="/bioshock-infinite/" data-ref-id="false">BioShock: Infinite</a> would be nonsensical with free-to-play models.</p></blockquote><p style="">But games like <a href="/the-last-of-us/" data-ref-id="false">The Last of Us</a> or <a href="/bioshock-infinite/" data-ref-id="false">BioShock: Infinite</a> would be nonsensical with free-to-play models. Just because it makes <em>more</em> money, doesn't mean free-to-play is the <em>only</em> way to make money. AAA titles are expensive to produce, but that's why we get the constant progression of DLC for those games after release. And, whether you like it or not, microtransactions will probably become a big part of that model going forward as well.</p><p style="">Executives exist who are only looking out for the bottom-line and who'll go to any length to make more money. But we also have talented, passionate developers in the game industry who want to get their creations into our hands, and they don't all care that they could probably make more money by selling out and just turning their talents to making knock-off match-3 games.</p><p style="">Because they're short, pick-up-and-play experiences, mobile makes the most sense for free-to-play, and some free-to-play models work just fine on PC and console. But just like Vlambeer's excellent mobile game <a href="https://itunes.apple.com/us/app/ridiculous-fishing-tale-redemption/id601831815?mt=8" rel="nofollow" data-ref-id="false">Ridiculous Fishing</a>, which could easily have integrated a more nefarious payment model to keep you playing (and paying) indefinitely, some developers will want to create self-contained experiences where the goal is to have fun and explore.</p><p style="">They're not all focused on figuring how how to keep us clicking a button and making regularly monthly payments to a game without ever making any real progress--there will also always be developers who want to create blockbuster, cinematic worlds, and then move on to their next big, standalone project. And there are more than enough of us who want to play those types of games that i'll remain worthwhile to keep making them for the forseeable future.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1534/15343359/2504359-0962114288-22886.jpg" data-ref-id="1300-2504359" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1534/15343359/2504359-0962114288-22886.jpg" data-ref-id="1300-2504359"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1534/15343359/2504359-0962114288-22886.jpg"></a></figure><h3>Martin Gaston - People aren't Stupid</h3><p style="">Defending free-to-play often makes me feel like I'm a member of the NRA sounding off on gun control: free-to-play doesn't make games bad, people make games bad.</p><p style="">Despite a massive pile of evidence that regularly suggests the contrary, I choose to believe that people aren't stupid. The exploitative free-to-play mobile market will eventually collapse--it has to, because we're eventually all going to wise up to its cheap tricks and just play <a href="http://www.gamespot.com/threes/">Threes!</a> all the time instead--and we'll be left with free-to-play games that feel fair. The <a href="http://www.gamespot.com/articles/peter-molyneux-on-free-to-play-dungeon-keeper-this-is-ridiculous/1100-6417611/">new Dungeon Keeper sucks.</a></p><blockquote data-size="medium" data-align="right"><p style="">The free-to-play element actually makes it more fun</p></blockquote><p style="">But, overall, when it comes to free-to-play I say don't panic. I think free-to-play can work. I don't think they have to be sleazy and awful. <a href="http://www.gamespot.com/dota-2/">Dota 2</a> is one of my favorite games of all time, and I will go so far as to say that the free-to-play element actually makes it more fun. Especially when it comes to its seasonal events, with Valve throwing up a whole load of holiday-themed new items that you can buy and gamble for. I can look through my in-game backpack and recall when I acquired these things--that's the sword I got from a crate during The International 2012, that's a courier I earned last Frostivus, etc--and trigger a flood of all the real-life memories that come along with these recollections. It's nice.</p><p style="">It's not free, of course. I've spent at least $110 on Dota 2 already. But I've also played it for 550 hours, and spent countless more watching tournaments, so that feels fine. And it also depends on what type of game you're making, too: a narrative-driven single-player adventure should still cost $60 and come on a disc and all that. But in the right context, free-to-play works. When it works, it makes gaming a richer, more diverse, and interesting hobby to have.</p><p style="">Now all we have to do is wait for all the awful free-to-play games to go extinct.</p><table data-max-width="true"><tbody><tr><td> </td></tr></tbody></table><p style="">You've read what we think, but what about you? Agree or disagree, let us know your thoughts on the future of free-to-play in the comments below!</p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p><p style=""> </p> Sat, 12 Apr 2014 12:02:00 -0700 http://www.gamespot.com/articles/is-free-to-play-going-to-take-over-consoles-and-pc/1100-6418934/


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