Gamespot's Site Mashup

Written By Kom Limpulnam on Minggu, 08 Desember 2013 | 21.50

Gamespot's Site MashupTitanfall beta? "We're definitely thinking about it" says RespawnTop 5 Skyrim Mods of the Week - Terminators in Skyrim!Adventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 08 Dec 2013 06:29:24 -0800 http://www.gamespot.com/articles/titanfall-beta-we-re-definitely-thinking-about-it-says-respawn/1100-6416608/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2398132-ogre.jpg" data-ref-id="1300-2398132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2398132-ogre.jpg" data-ref-id="1300-2398132"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2398132-ogre.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Tonight during the Spike VGA Awards, Respawn Entertainment addressed the possibility of a beta period for its upcoming Xbox and PC multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>.</p><p dir="ltr" style="">"We're definitely thinking about it," cofounder Vince Zampella said during the awards show, noting that there is nothing to announce right now.</p><p dir="ltr" style="">In addition, a new teaser phoneline tied to the fictional Hammond Robotics company--accessible at 1-888-88TITAN--specifically mentions an upcoming beta test. (<em>Ed. Note. I have been informed on Twitter that if you call this number from Canada, you will be connected to an adult phone line). </em></p><p dir="ltr" style="">Also during the segment, Zampella confirmed that the Xbox 360 and Xbox One versions of Titanfall will not feature any kind of Kinect integration.</p><p dir="ltr" style="">Kinect "didn't fit the game," Zampella said.</p><p dir="ltr" style="">What's more, Respawn announced two new titan classes for Titanfall tonight: Ogre and Stryder. The Ogre titan class is more heavily armored and is thus slow, while the Stryder class is described as having greater speed, acceleration, and agility than all other titans.</p><p dir="ltr" style="">Once players unlock the Ogre, they will be able to use it whenever they want. So far, two titans are confirmed for Titanfall, though Zampella suggested that more may be announced later.</p><p style="">Addressing the current state of the game, Zampella said Titanfall is "content lock," meaning the game's content and features are finished. Respawn will spend the remaining time until launch on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11, 2014</a> balancing and testing the game to ensure a smooth experience for players.</p><div data-embed-type="video" data-ref-id="2300-6410515" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410515/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sat, 07 Dec 2013 17:36:00 -0800 http://www.gamespot.com/articles/titanfall-beta-we-re-definitely-thinking-about-it-says-respawn/1100-6416608/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-terminators-in-skyri/2300-6416468/ Ever wondered what was under that rugged exterior of Kevin VanNord? Turns out it's metal, and the determination to destroy all biological life. Sat, 07 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-terminators-in-skyri/2300-6416468/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/

Gamespot's Site MashupTitanfall beta? "We're definitely thinking about it" says RespawnTop 5 Skyrim Mods of the Week - Terminators in Skyrim!Adventure Time: Explore the Dungeon Because I DON'T KNOW Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Sun, 08 Dec 2013 06:29:24 -0800 http://www.gamespot.com/articles/titanfall-beta-we-re-definitely-thinking-about-it-says-respawn/1100-6416608/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2398132-ogre.jpg" data-ref-id="1300-2398132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2398132-ogre.jpg" data-ref-id="1300-2398132"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2398132-ogre.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Tonight during the Spike VGA Awards, Respawn Entertainment addressed the possibility of a beta period for its upcoming Xbox and PC multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>.</p><p dir="ltr" style="">"We're definitely thinking about it," cofounder Vince Zampella said during the awards show, noting that there is nothing to announce right now.</p><p dir="ltr" style="">In addition, a new teaser phoneline tied to the fictional Hammond Robotics company--accessible at 1-888-88TITAN--specifically mentions an upcoming beta test. (<em>Ed. Note. I have been informed on Twitter that if you call this number from Canada, you will be connected to an adult phone line). </em></p><p dir="ltr" style="">Also during the segment, Zampella confirmed that the Xbox 360 and Xbox One versions of Titanfall will not feature any kind of Kinect integration.</p><p dir="ltr" style="">Kinect "didn't fit the game," Zampella said.</p><p dir="ltr" style="">What's more, Respawn announced two new titan classes for Titanfall tonight: Ogre and Stryder. The Ogre titan class is more heavily armored and is thus slow, while the Stryder class is described as having greater speed, acceleration, and agility than all other titans.</p><p dir="ltr" style="">Once players unlock the Ogre, they will be able to use it whenever they want. So far, two titans are confirmed for Titanfall, though Zampella suggested that more may be announced later.</p><p style="">Addressing the current state of the game, Zampella said Titanfall is "content lock," meaning the game's content and features are finished. Respawn will spend the remaining time until launch on <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11, 2014</a> balancing and testing the game to ensure a smooth experience for players.</p><div data-embed-type="video" data-ref-id="2300-6410515" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410515/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sat, 07 Dec 2013 17:36:00 -0800 http://www.gamespot.com/articles/titanfall-beta-we-re-definitely-thinking-about-it-says-respawn/1100-6416608/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-terminators-in-skyri/2300-6416468/ Ever wondered what was under that rugged exterior of Kevin VanNord? Turns out it's metal, and the determination to destroy all biological life. Sat, 07 Dec 2013 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-terminators-in-skyri/2300-6416468/ http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/ <p style="">Adventure. The word suggests danger, daring, and excitement, perhaps a journey into the perilous unknown. In Adventure Time: Explore the Dungeon Because I DON'T KNOW, you do indeed venture into dangerous realms, but all you find there is unadulterated drudgery. The game possesses none of the whimsy and imagination of the cartoon that inspired it. This is dungeon-crawling at its dullest and most rudimentary.</p><p style="">Princess Bubblegum has summoned the heroes of the realm, charging them with exploring the Secret Royal Dungeon beneath her castle and dealing with the rambunctious monsters who are not so securely imprisoned there. Unfortunately, she doesn't warn Finn, Jake, and the rest of the gang that it's more likely that the boredom will kill them than the monsters. You trudge through floors of the dungeon, hacking away at enemies and picking up piles of treasure here and there. That's pretty much it.</p><div data-height="100%" data-width="100%" data-ref-id="2300-6416472" data-embed-type="video"><iframe src="/videos/embed/6416472/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Of course, there are some great games that rely on this basic premise. Some offer you a diverse range of attacks that feel powerful and are satisfying to use. Some pit you against memorable foes who use attacks that require you to play smartly if you hope to emerge victorious. Some include deep character customization options. Some have terrific gear you can find and equip to make your hero increasingly more powerful. Adventure Time has none of this. The game takes a few cues from the landmark multiplayer arcade dungeon crawler Gauntlet, but despite having the benefit of nearly 30 years' worth of genre advances and innovations to draw upon, Adventure Time fails to even be as exciting a game as that old quarter-muncher.</p><p style="">Yes, there are a number of playable characters with different abilities. Marceline can float right over pits and traps, for instance, while the Ice King can freeze enemies. But no matter which character you choose, the exploration remains slow and tedious; the dungeons remain bereft of interesting places, enemies to fight, or items to discover; and the combat remains excruciatingly shallow and simplistic. No subweapon you might find and pick up in the dungeon, be it a kitten gun or a fire hose (that is, a hose that shoots fire) does anything to liven up the process of pushing buttons mindlessly until monsters fall before you. You can play with up to three friends, but then you're all just sharing a miserable experience.</p><figure data-ref-id="1300-2397628" data-img-src="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-size="medium" data-align="left" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/78/787590/2397628-ci153645216030339790.jpg" data-ref-id="1300-2397628"><img src="http://static.gamespot.com/uploads/scale_medium/78/787590/2397628-ci153645216030339790.jpg"></a><figcaption>Oh yeah, the boss fights are terrible, too.</figcaption></figure><p style="">After suffering your way through a number of levels, you're given the opportunity to return to the surface with the treasure you've collected, but there's little of interest to spend that treasure on. You can sink it into a few absurdly expensive upgrades to attributes like health and damage, each of which can be upgraded only two or three times. The problem with them being so costly is that you can't stash your gold anywhere. When you reenter the dungeon, you must give up any unspent treasure. This is an idea that works well in games like <a href="/rogue-legacy/" data-ref-id="false">Rogue Legacy</a>, in which there's a satisfying loop of earning more treasure in the dungeon, which lets you strengthen your character, which lets you earn yet more treasure on your subsequent dungeon runs. But in Adventure Time, spending time slogging through several levels of the dungeon, only to realize that you don't have enough treasure yet to purchase any upgrades and must try to slog through several more levels and collect still more treasure, just feels like punishment on top of punishment.</p><p style="">There's the rare moment of humor, like when the vampire Marceline remarks, right after you upgrade her health, "I can't die anyway!" But cutscenes and dialogue exchanges are few and far between, so even the most devout fans of <i>Adventure Time</i> won't find enough entertaining quips or goofy moments to reward them for struggling through the dungeon. The game's title may not provide justification for exploring the dungeon, but the much bigger I DON'T KNOW here is why anyone would play this game.</p> Fri, 06 Dec 2013 14:53:00 -0800 http://www.gamespot.com/reviews/adventure-time-explore-the-dungeon-because-i-don-t/1900-6415587/


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