Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 03 Desember 2013 | 21.50

Gamespot's Site MashupFinal two WildStar classes revealedBattlefield 4: Xbox One Review UpdateFighter Within Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 03 Dec 2013 06:25:29 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2394812-engineer_classdrop_03.jpg"></a><figcaption>The Engineer.</figcaption></figure><p style=""> </p><p dir="ltr" style="">The final two <a href="http://www.gamespot.com/wildstar/">WildStar</a> classes have been revealed. During a conference call recently, Carbine Studios confirmed that the rumored Medic and Engineer classes will in fact appear in the MMO. They join previously confirmed classes Warrior, Esper, Spellsinger, and Stalker.</p><p dir="ltr" style="">The Engineer is described as a heavy armor, long-range class played as a DPS or tank. The Engineer is able to cast on the move, though doing so means you will move more slowly. What's more, the Engineer is a "pet" class, and will have access to four bots. Players will have four to choose from (unlocked over time), though only two can be used at once.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2394814-medic_classdrop_01.jpg"></a><figcaption>The Medic.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Overall, a Carbine developer said gamers should think of the Engineer as a heavily armored Hunter from <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a>, though this is a "very general comparison."</p><p dir="ltr" style="">As for the Medic, this class can be played as a healer or DPS, Carbine said. The Medic will use Resonators to either wield damage or heal allies and its main resource are power cores. On the battlefield, the Medic can create "stations" that can be placed strategically to do persistent damage or healing.</p><p dir="ltr" style="">Carbine also explained that the Medic will be "fully mobile," meaning it can move and evade attacks while simultaneously performing healing or damage casts.</p><p style="">WildStar will launch exclusively on PC in spring 2014. The game will <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/">require a $15/month subscription fee</a> and Carbine is currently examining the possibility of supporting microtransactions.</p><div data-embed-type="video" data-ref-id="2300-6405657" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405657/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 03 Dec 2013 06:00:00 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ Chris Watters talks with Shaun McInnis about the positives and negatives of the Xbox One version of Battlefield 4. Mon, 02 Dec 2013 17:51:00 -0800 http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/ <p style="">It's impossible to look cool playing Fighter Within. I'm not talking about a high standard of cool either, like Arthur Fonzarelli banging on a jukebox. No, while playing Fighter's Within, you will look less cool than some pantless schlub who barely resembles a functional member of society. Frankly, any activity that involves flailing your arms and legs around like an apathetic Steven Seagal impersonator is going to draw some prolonged stares and titters (or in my case, howling laughter from supposedly supportive colleagues). This isn't a problem in of itself; after all, you can look just as foolish playing the likes of Just Dance. The problem is that the flailing is in service to an awful fighting game that lends no joy to your embarrassment.</p><p style="">Unlike in Fighter Within's predecessor, <a href="/fighters-uncaged/" data-ref-id="false">Fighters Uncaged</a>, the motion tracking is not entirely hopeless this time around, even if its menu system is. I take a weedy swing at the screen, and my character punches; I do a little hop, and my character kicks; I hug thin air, and my character goes in for a throw. No, the greatest problem with Fighter Within isn't its ability to sense your simplistic moves, but the incomprehensible banality of the game itself. A great fighting game is about speed, depth, and maybe some outlandish moves and combos. But in Fighter Within, none of that exists, because of its physical dependence on the bags of meat attempting to play it.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394334-fighter_002.jpg"></a><figcaption>A fun game would be a good start.</figcaption></figure><p style="">Character movement is limited to sluggish hops backwards and forwards as you awkwardly lean your body; there's only one type of kick; and combos are automated after you land five successive punches. Every drop of fun has been viciously squeezed out of the game, and the action is slowed down to a lifeless crawl. Some attempt has been made to add depth to the combat with counters and dodges and special moves charged by holding your arms up in the air. But these all fall prey to a lack of precision and a delayed response time, and the game soon devolves into a mess of flapping limbs.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394336-fighter_001.jpg"></a><figcaption>Hugging it out doesn't make Fighter Within any better.</figcaption></figure><p style="">A Fighter Within match goes down as follows: pick from a list of dull or--in the case of the overweight, angry kilt-wearing Scottish guy--offensive stereotypes; choose one of the bland, barely there arenas; stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated; quickly realise that you'll never get those 10 minutes of your life back; and question life choices.</p><p style="">You can rope some poor soul in for some local multiplayer this time around, which may let you stretch those 10 minutes out to 20. Any more than that, though, and you're pushing the boundaries of friendship, patience, and sanity more than most people are willing to. A fun party game Fighter Within is not.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394338-fighter_003.jpg"></a><figcaption>Combos are barely a challenge to perform, and barely worth watching either.</figcaption></figure><p style="">If you're playing solo, then it's worth noting that you have to subject yourself to one of the most laughable storylines to have ever graced a video game. It's not just bad; it's really, really bad, and the sort of thing you'd hear in a poorly dubbed kung fu movie, only without any of the kitsch charm. It meanders from coming-of-age adventure to fantasy gibberish with little explanation, but it's the dialogue--delivered with all the enthusiasm of a wet sock--that really takes it to the next level of awful. In one exchange, a character exclaims "I've gotta run, someone's waiting for me." The reply? "Yeah, my knuckles!" Lines make so little sense that they swing right back from being bad to being so bad they're hilarious. Case in point: "The only freedom is the fight to conquer for freedom." I don't know how to begin trying to explain that one.</p><p style="">Yes, the motion tracking isn't as bad as in Fighters Uncaged, and yes, at least there's two-player combat this time. But that's pretty much like applying lipstick to an ugly pig. This is a totally flawed game that offers little more than a slow, barely competent combat system and a laughable storyline. And hey, if you're that desperate to experience Fighter Within, get a friend to repeatedly kick you in the shins. It's free, a nearly spot-on representation of the game, and far less painful.</p> Mon, 02 Dec 2013 14:27:00 -0800 http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/

Gamespot's Site MashupFinal two WildStar classes revealedBattlefield 4: Xbox One Review UpdateFighter Within Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 03 Dec 2013 06:25:29 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2394812-engineer_classdrop_03.jpg"></a><figcaption>The Engineer.</figcaption></figure><p style=""> </p><p dir="ltr" style="">The final two <a href="http://www.gamespot.com/wildstar/">WildStar</a> classes have been revealed. During a conference call recently, Carbine Studios confirmed that the rumored Medic and Engineer classes will in fact appear in the MMO. They join previously confirmed classes Warrior, Esper, Spellsinger, and Stalker.</p><p dir="ltr" style="">The Engineer is described as a heavy armor, long-range class played as a DPS or tank. The Engineer is able to cast on the move, though doing so means you will move more slowly. What's more, the Engineer is a "pet" class, and will have access to four bots. Players will have four to choose from (unlocked over time), though only two can be used at once.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2394814-medic_classdrop_01.jpg"></a><figcaption>The Medic.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Overall, a Carbine developer said gamers should think of the Engineer as a heavily armored Hunter from <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a>, though this is a "very general comparison."</p><p dir="ltr" style="">As for the Medic, this class can be played as a healer or DPS, Carbine said. The Medic will use Resonators to either wield damage or heal allies and its main resource are power cores. On the battlefield, the Medic can create "stations" that can be placed strategically to do persistent damage or healing.</p><p dir="ltr" style="">Carbine also explained that the Medic will be "fully mobile," meaning it can move and evade attacks while simultaneously performing healing or damage casts.</p><p style="">WildStar will launch exclusively on PC in spring 2014. The game will <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/">require a $15/month subscription fee</a> and Carbine is currently examining the possibility of supporting microtransactions.</p><div data-embed-type="video" data-ref-id="2300-6405657" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405657/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 03 Dec 2013 06:00:00 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ Chris Watters talks with Shaun McInnis about the positives and negatives of the Xbox One version of Battlefield 4. Mon, 02 Dec 2013 17:51:00 -0800 http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/ <p style="">It's impossible to look cool playing Fighter Within. I'm not talking about a high standard of cool either, like Arthur Fonzarelli banging on a jukebox. No, while playing Fighter's Within, you will look less cool than some pantless schlub who barely resembles a functional member of society. Frankly, any activity that involves flailing your arms and legs around like an apathetic Steven Seagal impersonator is going to draw some prolonged stares and titters (or in my case, howling laughter from supposedly supportive colleagues). This isn't a problem in of itself; after all, you can look just as foolish playing the likes of Just Dance. The problem is that the flailing is in service to an awful fighting game that lends no joy to your embarrassment.</p><p style="">Unlike in Fighter Within's predecessor, <a href="/fighters-uncaged/" data-ref-id="false">Fighters Uncaged</a>, the motion tracking is not entirely hopeless this time around, even if its menu system is. I take a weedy swing at the screen, and my character punches; I do a little hop, and my character kicks; I hug thin air, and my character goes in for a throw. No, the greatest problem with Fighter Within isn't its ability to sense your simplistic moves, but the incomprehensible banality of the game itself. A great fighting game is about speed, depth, and maybe some outlandish moves and combos. But in Fighter Within, none of that exists, because of its physical dependence on the bags of meat attempting to play it.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394334-fighter_002.jpg"></a><figcaption>A fun game would be a good start.</figcaption></figure><p style="">Character movement is limited to sluggish hops backwards and forwards as you awkwardly lean your body; there's only one type of kick; and combos are automated after you land five successive punches. Every drop of fun has been viciously squeezed out of the game, and the action is slowed down to a lifeless crawl. Some attempt has been made to add depth to the combat with counters and dodges and special moves charged by holding your arms up in the air. But these all fall prey to a lack of precision and a delayed response time, and the game soon devolves into a mess of flapping limbs.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394336-fighter_001.jpg"></a><figcaption>Hugging it out doesn't make Fighter Within any better.</figcaption></figure><p style="">A Fighter Within match goes down as follows: pick from a list of dull or--in the case of the overweight, angry kilt-wearing Scottish guy--offensive stereotypes; choose one of the bland, barely there arenas; stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated; quickly realise that you'll never get those 10 minutes of your life back; and question life choices.</p><p style="">You can rope some poor soul in for some local multiplayer this time around, which may let you stretch those 10 minutes out to 20. Any more than that, though, and you're pushing the boundaries of friendship, patience, and sanity more than most people are willing to. A fun party game Fighter Within is not.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394338-fighter_003.jpg"></a><figcaption>Combos are barely a challenge to perform, and barely worth watching either.</figcaption></figure><p style="">If you're playing solo, then it's worth noting that you have to subject yourself to one of the most laughable storylines to have ever graced a video game. It's not just bad; it's really, really bad, and the sort of thing you'd hear in a poorly dubbed kung fu movie, only without any of the kitsch charm. It meanders from coming-of-age adventure to fantasy gibberish with little explanation, but it's the dialogue--delivered with all the enthusiasm of a wet sock--that really takes it to the next level of awful. In one exchange, a character exclaims "I've gotta run, someone's waiting for me." The reply? "Yeah, my knuckles!" Lines make so little sense that they swing right back from being bad to being so bad they're hilarious. Case in point: "The only freedom is the fight to conquer for freedom." I don't know how to begin trying to explain that one.</p><p style="">Yes, the motion tracking isn't as bad as in Fighters Uncaged, and yes, at least there's two-player combat this time. But that's pretty much like applying lipstick to an ugly pig. This is a totally flawed game that offers little more than a slow, barely competent combat system and a laughable storyline. And hey, if you're that desperate to experience Fighter Within, get a friend to repeatedly kick you in the shins. It's free, a nearly spot-on representation of the game, and far less painful.</p> Mon, 02 Dec 2013 14:27:00 -0800 http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/


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