PS4 system architect: Indie trend to "accelerate"

Written By Kom Limpulnam on Kamis, 11 Juli 2013 | 21.50

Mark Cerny says that the upcoming console will set a proper business structure to support indie development.

The lead architect of the PS4, Mark Cerny, said that the numbers of indie developers developing for PlayStation platforms will grow at a fast rate.

During a Develop Conference interview in Brighton, Cerny said that the PS4 ecosystem was in an ideal position to speed up the trend. "I see it that on PlayStation 4, [indie development] trends are going to accelerate. I think we now finally have the proper business structure to really support indie development. And the PlayStation 4 overall user experience is also set up very well for indie; you can share screenshots and videos of the games and elevate their visibility within the gaming community quite easily," he said.

Besides being the lead architect for the PS4, Cerny was responsible for programming, designing, and producing legacy titles such as Marble Madness, Sonic The Hedgehog 2, and Crash Bandicoot. Sony's next generation console is due to launch before the end of 2013.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


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