Mortal Kombat Komplete Edition Review

Written By Kom Limpulnam on Jumat, 19 Juli 2013 | 21.50

It's been a long time coming, but the PC version of Mortal Kombat is every bit the focused, gruesome, and ludicrously over-the-top fighter as its console counterparts, not to mention the best looking. It pushes the boundaries of taste to the extreme with eye-popping attacks that see you ripping your opponents in half, impaling them on spikes, and stamping on their chests while their internal organs bounce around like tetherballs. And, thanks to the inclusion of all the game's DLC to date, it's jammed full of great new content and challenges.

If you've got some suitably beefy hardware the PC version of Mortal Kombat looks fantastic.

Most fighting games have some kind of narrative backing up the action, but few do more with it than bookend their arcade modes with a few cutscenes. Not so in Mortal Kombat's Story mode. Each fight you have is punctuated by in-engine cinematics, taking you on a journey that reboots the narrative from the first three Mortal Kombat games. The story picks up where Mortal Kombat: Armageddon left off, with Thunder God Raiden under attack from Shao Kahn, an evil emperor hell-bent on merging Outworld with Earth Realm--a process that threatens to end all life on the planet. It's all a bit cheesy, but the story fits well with Mortal Kombat's outlandish action.

That action makes a return to the single-plane 2D fighting that the series is known for, albeit with 3D models in place of digitised sprites. You're given the usual range of kicks, punches, and special moves to perform, as well as a combo system that lets juggle your opponents by knocking them into the air and following up with additional attacks. Pulling off such moves is tricky, but responsive controls and a simple control scheme mean that you're only ever a few hours practice away from an impressive combo.

If you're used to playing the likes of Super Street Fighter IV, though, then the feel of Mortal Kombat does take some getting used to, because the animation is less fluid. Moves don't string together as smoothly, so if you try to perform a combo that isn't in your character's repertoire, there's a delay between each attack, which feels jarring if you're not used to it. This doesn't make the game any less fun, though; it's just a different approach.

New to Mortal Kombat is a super meter, which gives you few more options during a fight. Most notable are devastating super combos called X-ray moves, which treat you to a slow-motion X-ray view of your opponent's bones and organs being crushed in an excessive display of blood and guts that even the most hardcore of sadists will appreciate. Skulls are smashed, spines are broken, and knives are thrust into eyeball sockets, all accompanied by flying shards of bones and chilling sound effects that crunch and splat just right.

On the surface, then, subtlety and sophistication aren't Mortal Kombat's strong points, but spend some time diving into the underlying mechanics and it soon becomes clear there's a lot of depth to its combat. For example, you can integrate X-Ray moves into your existing combos--nothing screams pro more than launching your opponents into the air, landing a combo, and then, while they're completely helpless, smashing their skull with your boot in glorious X-Ray vision. And while X-ray moves are powerful, they're not unstoppable; some can be blocked if they're not performed as part of a combo, and others can be dodged.


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