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Gears of War Creator's New PC Game, Fortnite, Gets 60-Minute Video

Written By Kom Limpulnam on Senin, 13 April 2015 | 21.50

Gears of War creator Epic Games has posted an hour-long video for its upcoming PC-only "Minecraft meets Left 4 Dead" game Fortnite, which is currently in alpha.

The video features commentary from Epic community managers and insight from senior systems designer Cameron Winston. He talks in depth about the process of creating weapons and traps, among other things.

It's a deep, deep dive into Fornite--well worth a watch for people looking for more details about the game. One thing to note, though, is that what you're seeing is a developer version of the game, which might not be necessarily representative of the final game.

GameSpot got to play Fortnite last summer; you can read our impressions here.

Fortnite has been in a closed alpha state for months now, but no official release date has been announced. For a closer look at the game, check out the image gallery below.

Via: VG247


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See GTA 5's Impressive PC-Only Video Editing Tools in Action

With Grand Theft Auto V's PC release now just hours away, developer Rockstar Games has published a new video that offers an overview of the game's impressive-looking video editing tools. We got all the details about the Rockstar Editor last week, but this is the first time we're seeing it in action.

The Rockstar Editor allows players to record, edit, and share videos from Grand Theft Auto V and the game's multiplayer mode, Grand Theft Auto Online.

Players can utilize numerous camera angles and filters, and can also select a backing music track and make audio mix adjustments. The Rockstar Editor also lets players apply text slides to their videos and more.

In addition, the Rockstar Editor comes with a Director Mode that, as its name suggests, allows users to direct their own scenes. Players can choose a human character (or a animal) and create whatever scene they can think up--even using elements such as "explosive punches" and low gravity.

When you're done making a video, you can export it to the Rockstar Games Social Club or YouTube from within the Rockstar Editor.

It all looks very impressive. More details about the Rockstar Editor are available through this special online guide. For more on the Rockstar Editor, check out the image gallery below.

After multiple delays, GTA V for PC officially arrives tomorrow, April 14. However, gamers in the United States who buy the digital version can start playing later this afternoon.


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Titan Souls Review

Titan Souls is a game of contradictions. It's difficult until it isn't. It's compelling until it isn't. And it's fun until it isn't, which fortunately the game understands, drawing to a close after four hours or so when the triumphs no longer outweigh the aggravations. It is the subject of difficulty that makes Titan Souls so unusual, however. This is a game about--and only about--boss battles. Your first step into an arena is likely to lead to death in a matter of seconds, but your moment of triumph, which might come after five, 10, or 20 attempts, may end the boss in a similarly brief span. And suddenly, a challenge that seemed insurmountable minutes before is now over before you can take a single breath. And you must wonder: How can something so hard also be so...easy?

The answer lies within Titan Souls' very structure. You are a tiny archer who takes up very little space on screen, a pixelized adventurer with a single arrow providing your only protection from the monstrosities you face. The 2D world you explore may try to calm you with curlicues of wind, gently swaying brush, and light snowfall, but the dark forests and stone temples offer no hope to those that seek it. This place has no healing springs, no wildlife to tame, and no wolves to slay with a few well-aimed shots. It only hides bizarre deviants made of flesh and metal, each monstrosity designed to tower above your miniature frame moments before before destroying it.

I would have named this guy Kid Fisto, so it's a good thing I wasn't in charge.

Each boss fight, in turn, presents itself first as a puzzle to solve, and then as a challenge to be overcome. Entering an arena may lead to death in a mere second or two before you're able to even get your bearings. With each attempt comes more understanding, however. That tumbling yeti will likely squash you the first time you ever see him, and probably the tenth time too. A giant coal-powered skeleton head propels itself around the arena with spiked orbs, killing you not just by crushing you, but by driving you to cross the flames that rise from the arena's floor vents. So you process the relevant information. What is the creature's weak point? How does it move through the arena? Do you defeat it by using the arena in any way? Where one enemy is concerned, avoiding death means noting where shadows appear on the ground before you can be crushed by the objects that caused them. For another boss, counting the number of times it rotates before resting for a moment can prove helpful.

Now you know what must be done, and it's time to execute on your plan. Charging up your shot leaves your tiny archer unable to move--and retrieving your arrow means either picking it up where it last fell, or holding a button to summon it to you, a process that also stills you for as long as the button is held. The behemoth might be vulnerable to your single arrow for a fraction of a second, so you exploit the boss fight's rhythms as best you can, trying and trying until the moment comes, your arrow finds its mark, and the beast falls without a single cry of pain or declaration of future vengeance. It is simply stilled, accompanied by a dramatic drum cue, and the screen turns a sepia hue, reflecting the loss of the soul that once existed here. When you summon your arrow back to your bow, you also pull points of light representing the boss's soul to you, and they swirl about you as the music swells; it's a beautiful moment of triumph, and one of many examples of how Titan Souls' excellent audio design instills excitement and eases mounting frustration.

This lone environmental puzzle stands out in a game with little else but boss fights.

Victorious sound effects aside, Titan Souls' very design can lead to a disappointing anticlimax. Just as a swimming leviathan can murder you in a single stroke, so too can you murder it in a blink of an eye. A well-timed arrow shot just seconds after the battle begins can bring the baddie down, and leave you wondering why you stressed over such a simple endeavor. It was so hard--until it was easy. It's naturally fulfilling when you put this game's lessons to good use, but after eight or nine different boss battles, you know how each fight will end: you will make many attempts to fell the boss--and on a few frustrating occasions, many many attempts--before one last go, upon which you will deliver a precise shot that ends the action before it begins.

And that is why Titan Souls is compelling--until it isn't. What starts as an interesting idea loses its shine as it nears its conclusion, and along with it, the sense of reward. Success can be its own reward in video games, but in Titan Souls' distilled formula, the only mystery to uncover is the behavior of the titan you have next to face. Some of these encounters are cleverly designed, but the cleverness is not so great as to mask the game's intrinsic austerity. Titan Souls also provides structural rewards that, frankly, aren't very interesting. Hard mode; a mode in which you cannot run or dodge; a mode in which you only have one life to live: these don't provide much reason to return unless you thrive on speedruns and ultimate mastery, nor does the final reveal, which you are privy to only if you defeat every boss, which is not required for you to officially beat the game.

Why are they all so mean? All I wanted to do was kill them and collect their souls.

Not that austerity must be a bad thing, only that Titan Souls stretches its single idea as far as it can go--and then a few battles beyond the limit. It's fitting that the world surrounding those battle is similarly simple. Unlike Shadow of the Colossus, the game I would say it most recalls, Titan Souls doesn't tell much of a story with its world, but it's at least a lovely place to be. You access boss fights from themed hubs, so you walk a short distance from a nearby save point to each nearby boss arena--and moving from one hub to another is a few minutes' journey. Those journeys have you crossing stone pathways, swimming across shallow pools, and riding mechanical platforms; giant eyeballs adorning nearby doorways follow you as you travel past, instilling unease.

It is the soundtrack and general audio that deserves the most credit for making this world enjoyable to pass through. (I wouldn't say "explore" is the right word, since there are no treasures to unearth or truly commanding sights to drink in.) One of the first bosses is a disembodied brain encased in ice, and the resounding clank it makes as it collides with walls gives the entire battle a tremendous sense of pressure and weight, while vivacious bongos exacerbate the battle's percussive feel. When you leave sunshine behind for snowy fields, the open strings of a fiddle recall similar tunes from the film Fargo, which also takes place in a frigid land. When green grass returns, a flute and guitar engage in a leisurely minuet, making your stroll feel particularly pleasant.

Don't let the soothing songs lull you, however: stress is always just a minute away, and once you have internalized Titan Souls' lessons, so is relief. In time, those lessons become exhausting; you keep studying the exam, yet fail it over and over again until, suddenly, you pass with little fanfare, and a new class begins. Luckily, before work comes joy, and in the few hours that Titan Souls maintains your interest, you prove that you--and the diminutive hero that you play--can change the world with incredible patience, and a single arrow.


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I am Bread Out Now With a Nice Discount on Steam

The full, final version of Surgeon Simulator developer Bossa Studios' wacky physics-based PC game I am Bread, which allows players to become a piece of bread, is now available on Steam. This version of the wacky game replaces the non-final Steam Early Access edition that was released earlier this year.

I am Bread tells the "beautiful story of one slice of bread's epic and emotional journey as it embarks on a quest to become toasted." Check out the launch trailer above to see what the game is all about.

Bossa Studios is offering a nice launch-week discount for I am Bread, allowing anyone to buy it for $9.74 instead of its normal $13 price. This promotional price ends on April 16.

The final version of I am Bread includes lots more content than the Early Access edition. You can see everything that's included with the new version below, courtesy of Bossa Studios.

Looking for even more I am Bread content? Watch this video to hear acclaimed voice actor Troy Baker do voiceover for the game. I am Bread will be released later this year for iOS.

I am Bread Final Version Includes:

  • New environment - Cell (Tutorial)
    • All the basics you'll need to get your bread navigating the environments.
  • New environment - Petrol Station
    • Bread is out into the big wild world! Now, how to toast yourself in a petrol station? Any ideas? Can you guess….?
  • New environment - Car (epilogue)
    • The final chapter to our story mode, is it the end, or the beginning?
  • Magic Marmalade!
    • Like regular marmalade but magic! Also, disables edibility and the grip limit so can progress through the game and not get super-frustrated and rage quit if you fail a few times and get stuck on a level.
  • Revamped Rampage mode
    • 153% better than the original Rampage mode, this revamp is smashtastic!
    • There's a new layout, and more stuff to smash.
  • Achievements
    • Think the main game was hard? Wrong, the achievements are hard!
  • Trading cards
    • Cards you can trade, yeh!
  • Balancing
    • Major rebalancing to make the game (even more) more awesome, and to make you laugh more, and cry less. Includes keyboard/joypad balancing -there's much more grip on the keyboard now to bring it more in line with joypad play. Some modes unlock in a different order to reflect how difficult they are, so you don't have to learn to run before you can walk.
  • Bug fixes
    • Numerous bug fixes. Nothing notable, just a few little things here and there that you reported to us.

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EA's PGA Tour Game Doesn't Have The Masters, But The Golf Club (Kinda) Does

Written By Kom Limpulnam on Minggu, 12 April 2015 | 21.50

The Masters, one of the most high-profile events in all of golf, will not appear in this year's Rory McIlroy PGA Tour. That was tough news to hear for fans of the sport who wanted to virtually walk the hallowed grounds of Augusta National and compete for a Green Jacket.

But golf video game fans can enjoy a Masters-style experience through The Golf Club, an unlicensed golf game developed by HB Studios.

Polygon has the story.

Using the game's course creator tool, dedicated gamer Craig LeVasseur created his own version of Augusta National, calling it "Magnolia National." The course, available for all to play for free, is a pretty faithful recreation of Augusta National.

While there's no Jim Nantz on the call or the iconic Masters theme music, Magnolia National does feature Augusta's famous holes and surroundings, including Amen Corner. Check out the video above and some images in the gallery below for a closer look.

You can find Magnolia National in The Golf Club today by selecting "All Courses" and then searching for "Magnolia." The course is available on all platforms: PC, PlayStation 4, and Xbox One.

And if you're an Xbox fan on the fence about picking up The Golf Club, the game is now available for just $11.55 through the Xbox Spring Sale, but that deal ends tomorrow, so you'll need to act quickly.

The real world Masters tournament began on Thursday and the championship round is tomorrow, April 12.

Via: Polygon


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Xenoblade Chronicles X - Doll Network Trailer (Japanese)

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Total War Battles: Kingdom Open Beta Hits PC

The open beta for Creative Assembly's upcoming free-to-play strategy game Total War Battles: Kingdom is now available on PC. You can download the game right now through Steam

Total War Battles: Kingdom, which was announced in December 2014, is described as a "persistent world strategy game." It's set during the turn of the 10th century, as mankind emerges from the Dark Ages.

Overall, the game aims to offer "rich, bite-sized Total War experiences." Watch the trailer above to see more of the PC game and how it works.

Previously, Total War Battles: Kingdom was available on PC through a limited closed beta. A Mac version of the game, along with a tablet edition, will launch later this year, though exact release dates have not been announced.

Creative Assembly's goal for Total War Battles: Kingdom is to allow you to play Total War wherever you are. "With one persistent world, players will be able to continue their campaign across multiple devices, at home, work, or out and about," the developer said.

For a closer look at Total War Battles: Kingdom, check out the image gallery below.


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