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Gamespot's Site Mashup

Written By Kom Limpulnam on Jumat, 06 Desember 2013 | 21.50

Gamespot's Site MashupSony: PS4 to "significantly exceed" lifetime PS3 salesGameSpot's Buyer's Guide - Fifa 14World of Warplanes Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 06 Dec 2013 06:12:04 -0800 http://www.gamespot.com/articles/sony-ps4-to-significantly-exceed-lifetime-ps3-sales/1100-6416579/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397262-ps4sony.jpg" data-ref-id="1300-2397262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397262-ps4sony.jpg" data-ref-id="1300-2397262"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397262-ps4sony.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The PlayStation 3 has <a href="http://www.gamespot.com/articles/playstation-3-crosses-80-million-sales/1100-6415987/" data-ref-id="1100-6415987">sold more than 80 million units worldwide</a>, but Sony has even loftier ambitions for the recently released PlayStation 4.</p><p dir="ltr" style="">"It has an opportunity to significantly exceed what we've been able to achieve with PS3 and there's a couple of reasons for that," Sony Computer Entertainment president and CEO Andrew House told <a href="http://www.mcvuk.com/news/read/ps4-will-beat-ps3-lifetime-sales-says-sony-boss/0125367" rel="nofollow" data-ref-id="false">MCV</a>.</p><p dir="ltr" style="">The first comes down to price, House said. "We start off with a price point that is much more consumer friendly than was there for the PS3," he said.</p><p dir="ltr" style="">The PS4 sells for $399, compared to the PS3's original launch price of $499/$599 in 2006. Over the years, Sony brought the PS3 price down significantly, as it now starts at $199 for the 12GB model.</p><p dir="ltr" style="">Another reason why House is confident the PS4 can beat the PS3 in lifetime sales comes down to Sony's ability to extend the gaming market to new regions.</p><p dir="ltr" style="">"Also, one of the success stories for the business as a whole has been our ability to open up new geographies for video games over the last five years," he said. "You are seeing opportunities for new markets that we haven't tapped into."</p><p dir="ltr" style="">Lastly, House claimed the PS4 has an edge over the PS3 because of its suite of non-gaming applications and services that he says makes the system attractive to a wider audience.</p><p dir="ltr" style="">"The other point is that we took several years to take PS3 from being a dual-function device to a multi-functional entertainment device. PS4 arrives with a full suite of those non-game entertainment services right from day one," he said.</p><p dir="ltr" style="">"And that's important because there will be someone who wants this as a games device, but the fact it is a great place to view BBC iPlayer, for example, gives other family members reason to use it," he added. "That is crucial in broadening what the console's reach could be."</p><p style="">The PS4 has <a href="http://www.gamespot.com/articles/ps4-sells-2-1-million-consoles-worldwide-according-to-sony/1100-6416510/" data-ref-id="1100-6416510">sold 2.1 million units across the world so far</a>, less than one month after release. Sony expects to <a href="http://www.gamespot.com/articles/sony-on-ps4-launch-we-re-very-very-confident/1100-6416138/" data-ref-id="1100-6416138">move another 900,000 in the 25 days remaining of 2013</a> and a <a href="http://www.gamespot.com/articles/sony-aiming-to-sell-5-million-ps4-consoles-before-march-2014/1100-6414644/" data-ref-id="1100-6414644">total of 5 million</a> before the end of the company's fiscal year in March 2014.</p><div data-embed-type="video" data-ref-id="2300-6416104" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416104/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 06 Dec 2013 05:48:00 -0800 http://www.gamespot.com/articles/sony-ps4-to-significantly-exceed-lifetime-ps3-sales/1100-6416579/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-fifa-14/2300-6416457/ Fifa 14 sees Messi lead the charge onto the pitch once more, but is this year's release worth your time? Find out in our Buyer's Guide. Fri, 06 Dec 2013 04:26:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-fifa-14/2300-6416457/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/

Gamespot's Site MashupSony: PS4 to "significantly exceed" lifetime PS3 salesGameSpot's Buyer's Guide - Fifa 14World of Warplanes Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Fri, 06 Dec 2013 06:12:04 -0800 http://www.gamespot.com/articles/sony-ps4-to-significantly-exceed-lifetime-ps3-sales/1100-6416579/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2397262-ps4sony.jpg" data-ref-id="1300-2397262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2397262-ps4sony.jpg" data-ref-id="1300-2397262"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2397262-ps4sony.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The PlayStation 3 has <a href="http://www.gamespot.com/articles/playstation-3-crosses-80-million-sales/1100-6415987/" data-ref-id="1100-6415987">sold more than 80 million units worldwide</a>, but Sony has even loftier ambitions for the recently released PlayStation 4.</p><p dir="ltr" style="">"It has an opportunity to significantly exceed what we've been able to achieve with PS3 and there's a couple of reasons for that," Sony Computer Entertainment president and CEO Andrew House told <a href="http://www.mcvuk.com/news/read/ps4-will-beat-ps3-lifetime-sales-says-sony-boss/0125367" rel="nofollow" data-ref-id="false">MCV</a>.</p><p dir="ltr" style="">The first comes down to price, House said. "We start off with a price point that is much more consumer friendly than was there for the PS3," he said.</p><p dir="ltr" style="">The PS4 sells for $399, compared to the PS3's original launch price of $499/$599 in 2006. Over the years, Sony brought the PS3 price down significantly, as it now starts at $199 for the 12GB model.</p><p dir="ltr" style="">Another reason why House is confident the PS4 can beat the PS3 in lifetime sales comes down to Sony's ability to extend the gaming market to new regions.</p><p dir="ltr" style="">"Also, one of the success stories for the business as a whole has been our ability to open up new geographies for video games over the last five years," he said. "You are seeing opportunities for new markets that we haven't tapped into."</p><p dir="ltr" style="">Lastly, House claimed the PS4 has an edge over the PS3 because of its suite of non-gaming applications and services that he says makes the system attractive to a wider audience.</p><p dir="ltr" style="">"The other point is that we took several years to take PS3 from being a dual-function device to a multi-functional entertainment device. PS4 arrives with a full suite of those non-game entertainment services right from day one," he said.</p><p dir="ltr" style="">"And that's important because there will be someone who wants this as a games device, but the fact it is a great place to view BBC iPlayer, for example, gives other family members reason to use it," he added. "That is crucial in broadening what the console's reach could be."</p><p style="">The PS4 has <a href="http://www.gamespot.com/articles/ps4-sells-2-1-million-consoles-worldwide-according-to-sony/1100-6416510/" data-ref-id="1100-6416510">sold 2.1 million units across the world so far</a>, less than one month after release. Sony expects to <a href="http://www.gamespot.com/articles/sony-on-ps4-launch-we-re-very-very-confident/1100-6416138/" data-ref-id="1100-6416138">move another 900,000 in the 25 days remaining of 2013</a> and a <a href="http://www.gamespot.com/articles/sony-aiming-to-sell-5-million-ps4-consoles-before-march-2014/1100-6414644/" data-ref-id="1100-6414644">total of 5 million</a> before the end of the company's fiscal year in March 2014.</p><div data-embed-type="video" data-ref-id="2300-6416104" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416104/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Fri, 06 Dec 2013 05:48:00 -0800 http://www.gamespot.com/articles/sony-ps4-to-significantly-exceed-lifetime-ps3-sales/1100-6416579/ http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-fifa-14/2300-6416457/ Fifa 14 sees Messi lead the charge onto the pitch once more, but is this year's release worth your time? Find out in our Buyer's Guide. Fri, 06 Dec 2013 04:26:00 -0800 http://www.gamespot.com/videos/gamespot-s-buyer-s-guide-fifa-14/2300-6416457/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/


21.50 | 0 komentar | Read More

World of Warplanes Review

Written By Kom Limpulnam on Kamis, 05 Desember 2013 | 21.51

With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.

World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.

Hang in the hangar for tinkering fun.

Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.

Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.

World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.

Things are just as exciting near the ground.

Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.

The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.

Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash.

Bombing runs are a nice break from dogfighting.

Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.

Taking down a tough adversary is tops.

World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.

Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.


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GameSpot's Buyer's Guide - Fighter Within

Posted by | Dec. 5, 2013 5:32am

Fighter Within is a Kinect-enabled Fighter, but should you be waggling your arms about for it this holiday? Find out if you should buy it, rent it, or forget it in our Buyer's Guide.

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Battlefield 4 PS4 patch rolling out now, pledges to fix "one-hit kill" bug

DICE is currently rolling out a new Battlefield 4 PlayStation 4 game update that aims to fix the "one-hit kill" bug that users are reporting, the developer announced today on its forums. The Swedish studio cautioned that you might be booted from an ongoing game before you can reconnect to the new server versions where the patch is applied.

The "one-hit kill" bug is an issue where damage from a single bullet sometimes was applied multiple times, meaning some players were killed with one shot instead of the normal number. This bug is not to be confused with another issue that players are reporting, where they run around a corner of a building or structure and say they die instantly.

"It is important to understand that this is not the 'one-hit kill' bug, that is another issue that we are working on addressing," DICE said. "We use a term called Interpolation in reference to where you are in the game world. There are instances where the death camera is initiated before the correct internet packets have arrived to be interpolated by your camera. This gives the impression that you were killed by 'one shot' as someone came around the corner of a building. We have identified this issue and will address it in upcoming updates."

The Battlefield 4 PS4 patch released today also fixes a crash that could occur when you have a "very large amount of Friends"; it also enables audio in PS4 video captures, DICE said.

DICE said it pushed this latest update out "as quickly as possible" so as to ameliorate the "one-hit kill" bug expeditiously. The studio is now working on the next PS4 update that promises to bring "more fixes and have a bigger focus on game stability."

A game update for the PlayStation 3 version of Battlefield 4 is also launching today, DICE announced. This patch is primarily focused on increasing game stability and features a number of crash fixes. It also addresses the "one-shot kill" bug. Check out the full patch notes for more.

Yesterday, DICE addressed the numerous issues besetting multiple versions of Battlefield 4, saying, "We will not stop until this is right." To that end, DICE has halted work on all future projects and Battlefield 4 expansions until the issues are remedied.

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Battlefield 4
Electronic Arts
PlayStation 4

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Gamespot's Site Mashup

Written By Kom Limpulnam on Rabu, 04 Desember 2013 | 21.50

Gamespot's Site MashupMonster Hunter series sales climb to 28 million unitsWorld of Warplanes ReviewBlacklight: Retribution - Playing a full round of Domination [PS4]

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 04 Dec 2013 06:25:54 -0800 http://www.gamespot.com/articles/monster-hunter-series-sales-climb-to-28-million-units/1100-6416532/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2395552-mh4.jpg" data-ref-id="1300-2395552" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2395552-mh4.jpg" data-ref-id="1300-2395552"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2395552-mh4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Monster Hunter series, which marks its tenth anniversary in 2014, has now sold more than 28 million units to date, Capcom announced today. This is up from the <a href="http://www.gamespot.com/articles/monster-hunter-4-ships-3-million-copies-in-japan/1100-6415580/" data-ref-id="1100-6415580">26 million units sold figure announced in October</a>. The Japanese publisher described the franchise, first released in 2004 on the PlayStation 2, as a "massive hit."</p><p dir="ltr" style="">Capcom also announced today that the latest installment in the series, 3DS game <a href="/monster-hunter-4/" data-ref-id="false">Monster Hunter 4</a>, has shipped more than 4 million units in Japan since its release in September. This figure includes sales of the downloadable version and is up from <a href="http://www.gamespot.com/articles/monster-hunter-4-ships-3-million-copies-in-japan/1100-6415580/" data-ref-id="1100-6415580">the 3 million figure announced in October</a>.</p><p dir="ltr" style="">The publisher attributed some of the game's success to a variety of promotional efforts, including collaborations with food, beverage, apparel, and other categories outside of the game market. Capcom announced in May that it expected Monster Hunter 4 to <a href="http://www.gamespot.com/articles/lost-planet-3-resident-evil-revelations-expected-to-sell-12-million/1100-6408134/" data-ref-id="1100-6408134">sell-through 2.8 million copies</a> by the end of its fiscal year in March 2014.</p><p dir="ltr" style="">No North American release information for Monster Hunter 4 has been announced and Capcom has <a href="http://www.gamespot.com/articles/capcom-has-no-plans-for-monster-hunter-4-on-playstation-vita/1100-6413662/">no plans to release the game on PlayStation Vita</a>.</p><div data-embed-type="video" data-ref-id="2300-6385236" data-width="100%" data-height="100%"><iframe src="/videos/embed/6385236/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Wed, 04 Dec 2013 05:34:00 -0800 http://www.gamespot.com/articles/monster-hunter-series-sales-climb-to-28-million-units/1100-6416532/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ http://www.gamespot.com/videos/blacklight-retribution-playing-a-full-round-of-dom/2300-6416420/ Capture and hold control points, the first team to 750 points wins Domination Mode. Tue, 03 Dec 2013 19:21:00 -0800 http://www.gamespot.com/videos/blacklight-retribution-playing-a-full-round-of-dom/2300-6416420/

Gamespot's Site MashupMonster Hunter series sales climb to 28 million unitsWorld of Warplanes ReviewBlacklight: Retribution - Playing a full round of Domination [PS4]

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Wed, 04 Dec 2013 06:25:54 -0800 http://www.gamespot.com/articles/monster-hunter-series-sales-climb-to-28-million-units/1100-6416532/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2395552-mh4.jpg" data-ref-id="1300-2395552" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2395552-mh4.jpg" data-ref-id="1300-2395552"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2395552-mh4.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Monster Hunter series, which marks its tenth anniversary in 2014, has now sold more than 28 million units to date, Capcom announced today. This is up from the <a href="http://www.gamespot.com/articles/monster-hunter-4-ships-3-million-copies-in-japan/1100-6415580/" data-ref-id="1100-6415580">26 million units sold figure announced in October</a>. The Japanese publisher described the franchise, first released in 2004 on the PlayStation 2, as a "massive hit."</p><p dir="ltr" style="">Capcom also announced today that the latest installment in the series, 3DS game <a href="/monster-hunter-4/" data-ref-id="false">Monster Hunter 4</a>, has shipped more than 4 million units in Japan since its release in September. This figure includes sales of the downloadable version and is up from <a href="http://www.gamespot.com/articles/monster-hunter-4-ships-3-million-copies-in-japan/1100-6415580/" data-ref-id="1100-6415580">the 3 million figure announced in October</a>.</p><p dir="ltr" style="">The publisher attributed some of the game's success to a variety of promotional efforts, including collaborations with food, beverage, apparel, and other categories outside of the game market. Capcom announced in May that it expected Monster Hunter 4 to <a href="http://www.gamespot.com/articles/lost-planet-3-resident-evil-revelations-expected-to-sell-12-million/1100-6408134/" data-ref-id="1100-6408134">sell-through 2.8 million copies</a> by the end of its fiscal year in March 2014.</p><p dir="ltr" style="">No North American release information for Monster Hunter 4 has been announced and Capcom has <a href="http://www.gamespot.com/articles/capcom-has-no-plans-for-monster-hunter-4-on-playstation-vita/1100-6413662/">no plans to release the game on PlayStation Vita</a>.</p><div data-embed-type="video" data-ref-id="2300-6385236" data-width="100%" data-height="100%"><iframe src="/videos/embed/6385236/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Wed, 04 Dec 2013 05:34:00 -0800 http://www.gamespot.com/articles/monster-hunter-series-sales-climb-to-28-million-units/1100-6416532/ http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ <p style="">With a fuselage chewed up by bullet holes, an injured pilot who's bleeding out, and smoke trailing out of your engine, few things are more gratifying than ramming your doomed fighter headlong into the jerk who put you in such dire straights to begin with. World of Warplanes makes as much room for tactical sneakery as it does fancy flying, which gives your likelihood of surviving an exciting air of uncertainty. When the skies are swarming with fighters, dogfights spill into one another as you rocket through waves of antiaircraft fire and near misses. Layer on top of this an exhaustive list of unlockable planes and part upgrades to tinker with, and you have a game that is far more enjoyable than its repetitive nature might suggest.</p><p style="">World of Warplanes is a streamlined arcade-style experience built for easy accessibility. It takes only a minute or two to come to grips with the simple controls, and after a quick piloting tutorial, you're booted right to the battlefield with minimal handholding. It's a whirlwind introduction to be sure, but the flow of battle quickly becomes a familiar groove once you get a few missions under your belt. The fact that there's only one competitive player-versus-player mode to dive into helps you get acclimated quickly, though that limitation is ultimately to the game's detriment.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394956-warplanes1.png" data-ref-id="1300-2394956"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394956-warplanes1.png"></a><figcaption>Hang in the hangar for tinkering fun.</figcaption></figure><p style="">Matches pit opposing squadrons in 15-on-15 battles for air supremacy over massive square maps. Victory is achieved by dealing enough damage to your opponents' base or by blowing every enemy bird out of the sky. The latter tends to be the deciding factor in nearly every battle simply because aggressive players are always on the hunt for the next potential kill. This doesn't make bombing and air-to-ground strafing runs any less useful, since you still gain experience for them, but it does keep matches short. Most games rarely bump up against the 15-minute time limit because there's no one else left in the air at that point.</p><p style="">Given the flight speed of the zippier fighter craft, it isn't long before squads clash in explosions of gunfire and chaos. Whether they unfold high in the clouds or closer to the ground, the inevitable dogfights that erupt are a thrilling highlight. Jockeying for position as you dive and climb or circle around to flank a foe--contending with antiaircraft flak and dangerous mountain terrain all the while--makes for some exhilarating moments. Taking damage to key areas of your plane and getting your pilot injured can severely impact handling too. That usually draws enemy fighters to you like hungry buzzards eager for scraps, but it's pretty awesome to land those last few kills when you're limping along.</p><blockquote data-size="large" data-align="center"><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies.</p></blockquote><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394958-warplanes2.png" data-ref-id="1300-2394958"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394958-warplanes2.png"></a><figcaption>Things are just as exciting near the ground.</figcaption></figure><p style="">Speaking of explosions, your time on the battlefield is often short-lived, at least until you sharpen your piloting skills and unlock better gear for your planes. The experience and cash rewards for making it through a match intact give you a big boost, although death is only a minor bummer thanks to the way missions are handled. Get blown up, and you can still stick around as a spectator to see how things play out, though hopping instantly back to your hangar lets you grab a different ride and start a new game. At first, it's a nuisance that planes are tied to each match you initiate, forcing you to wait until a match is completed before you can free up the plane again. But the upside is that this encourages you to try lots of different craft and gradually improve your whole fleet rather than rely too heavily on one favorite.</p><p style="">The depth that World of Warplanes lacks in its sparsity of modes and short-lived air battles pops up in the huge number of craft you can unlock. With hundreds of planes arranged in class tiers across five different countries--USA, USSR, Germany, Japan, and the UK--there's a lot of sweet military hardware to dig through. You'll find everything from old biplanes and burly bombers to more modern jets, and each craft looks outstanding. Gaining access to them is a slow but satisfying process that makes each match you play, no matter how short or long, feel like it's contributing to your overall progress.</p><p style="">Your first few aircraft are flimsy and get torn apart quickly in direct fire. Spending accumulated experience earned with each craft lets you access new planes and upgraded parts for each one, ranging from engines and guns to armor and special bullets. That's when they become a lot more formidable and fun to fly. It's a two-stage process, however. Once you spend experience to gain access to each additional ride and extra parts, you have to shell out accumulated in-game cash to actually buy and equip them. It's a grindy system, albeit one that lets you get a lot of cool stuff without having to pay actual cash. </p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394960-warplanes3.png" data-ref-id="1300-2394960"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394960-warplanes3.png"></a><figcaption>Bombing runs are a nice break from dogfighting.</figcaption></figure><p style="">Spending real money on gold currency is needed if you want to expand your hangar to hold a larger number of planes at once, or to speed the whole process up, but you have a good amount of starting space to work with. A small handful of souped-up planes can only be obtained with gold. Aside from being a bit more powerful than their non-premium counterparts within the same class, these craft are not necessarily the absolute best you can fly, but they don't require research and they give you a boost in earned credits and experience. Elsewhere in the shop, you can purchase gold, credits, and temporary packages that boost your experience gain. These purchases range from reasonable to extreme in price, but they give you a solid advantage by providing quicker access to upper-tier crafts and powerful ammo.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2395132-warplanes4.png" data-ref-id="1300-2395132"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2395132-warplanes4.png"></a><figcaption>Taking down a tough adversary is tops.</figcaption></figure><p style="">World of Warplanes' maps are packed with beautiful scenery both at ground level and in the skies. Diving close for bombing runs gives you a closer look at ships, buildings, and infrastructure, while the sun and cloud lighting effects are beautifully captivating. Flying high gives you a strategic advantage to divebomb planes below you, and cloud cover can obscure the view, allowing you to spring a sneaky surprise. The map topography and ground-level designs make a much bigger impact on combat when you drop down to hug mountain peaks, buzz past AA guns, and rocket through deep canyons to try to shake someone on your tail. Despite the game's good looks, it stinks that the map rotation is so limited. Each setting is impressively rednered, but you can't pick which map you play on in a given match. This leads to lots of matches where you fly over the same few vistas, adding to the repetitiousness of the experience.</p><p style="">Taking to the skies in a seemingly endless string of short and intense matches proves to be a lot of fun in World of Warplanes, even when you feel caught in a time loop playing the same maps ad nauseam. Every encounter is pleasantly unpredictable, and the crazy kills and near misses keep the steady grind for cash and experience interesting. Ultimately, it's the variety of planes and unlockable goodies available for each aircraft that keep you pushing through the more limited, recycled stretches of this airborne assault freebie. There's room to grow here, but World of Warplanes leaves the runway with a sound foundation intact.</p> Tue, 03 Dec 2013 20:29:00 -0800 http://www.gamespot.com/reviews/world-of-warplanes-review/1900-6415585/ http://www.gamespot.com/videos/blacklight-retribution-playing-a-full-round-of-dom/2300-6416420/ Capture and hold control points, the first team to 750 points wins Domination Mode. Tue, 03 Dec 2013 19:21:00 -0800 http://www.gamespot.com/videos/blacklight-retribution-playing-a-full-round-of-dom/2300-6416420/


21.50 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Selasa, 03 Desember 2013 | 21.50

Gamespot's Site MashupFinal two WildStar classes revealedBattlefield 4: Xbox One Review UpdateFighter Within Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 03 Dec 2013 06:25:29 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2394812-engineer_classdrop_03.jpg"></a><figcaption>The Engineer.</figcaption></figure><p style=""> </p><p dir="ltr" style="">The final two <a href="http://www.gamespot.com/wildstar/">WildStar</a> classes have been revealed. During a conference call recently, Carbine Studios confirmed that the rumored Medic and Engineer classes will in fact appear in the MMO. They join previously confirmed classes Warrior, Esper, Spellsinger, and Stalker.</p><p dir="ltr" style="">The Engineer is described as a heavy armor, long-range class played as a DPS or tank. The Engineer is able to cast on the move, though doing so means you will move more slowly. What's more, the Engineer is a "pet" class, and will have access to four bots. Players will have four to choose from (unlocked over time), though only two can be used at once.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2394814-medic_classdrop_01.jpg"></a><figcaption>The Medic.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Overall, a Carbine developer said gamers should think of the Engineer as a heavily armored Hunter from <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a>, though this is a "very general comparison."</p><p dir="ltr" style="">As for the Medic, this class can be played as a healer or DPS, Carbine said. The Medic will use Resonators to either wield damage or heal allies and its main resource are power cores. On the battlefield, the Medic can create "stations" that can be placed strategically to do persistent damage or healing.</p><p dir="ltr" style="">Carbine also explained that the Medic will be "fully mobile," meaning it can move and evade attacks while simultaneously performing healing or damage casts.</p><p style="">WildStar will launch exclusively on PC in spring 2014. The game will <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/">require a $15/month subscription fee</a> and Carbine is currently examining the possibility of supporting microtransactions.</p><div data-embed-type="video" data-ref-id="2300-6405657" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405657/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 03 Dec 2013 06:00:00 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ Chris Watters talks with Shaun McInnis about the positives and negatives of the Xbox One version of Battlefield 4. Mon, 02 Dec 2013 17:51:00 -0800 http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/ <p style="">It's impossible to look cool playing Fighter Within. I'm not talking about a high standard of cool either, like Arthur Fonzarelli banging on a jukebox. No, while playing Fighter's Within, you will look less cool than some pantless schlub who barely resembles a functional member of society. Frankly, any activity that involves flailing your arms and legs around like an apathetic Steven Seagal impersonator is going to draw some prolonged stares and titters (or in my case, howling laughter from supposedly supportive colleagues). This isn't a problem in of itself; after all, you can look just as foolish playing the likes of Just Dance. The problem is that the flailing is in service to an awful fighting game that lends no joy to your embarrassment.</p><p style="">Unlike in Fighter Within's predecessor, <a href="/fighters-uncaged/" data-ref-id="false">Fighters Uncaged</a>, the motion tracking is not entirely hopeless this time around, even if its menu system is. I take a weedy swing at the screen, and my character punches; I do a little hop, and my character kicks; I hug thin air, and my character goes in for a throw. No, the greatest problem with Fighter Within isn't its ability to sense your simplistic moves, but the incomprehensible banality of the game itself. A great fighting game is about speed, depth, and maybe some outlandish moves and combos. But in Fighter Within, none of that exists, because of its physical dependence on the bags of meat attempting to play it.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394334-fighter_002.jpg"></a><figcaption>A fun game would be a good start.</figcaption></figure><p style="">Character movement is limited to sluggish hops backwards and forwards as you awkwardly lean your body; there's only one type of kick; and combos are automated after you land five successive punches. Every drop of fun has been viciously squeezed out of the game, and the action is slowed down to a lifeless crawl. Some attempt has been made to add depth to the combat with counters and dodges and special moves charged by holding your arms up in the air. But these all fall prey to a lack of precision and a delayed response time, and the game soon devolves into a mess of flapping limbs.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394336-fighter_001.jpg"></a><figcaption>Hugging it out doesn't make Fighter Within any better.</figcaption></figure><p style="">A Fighter Within match goes down as follows: pick from a list of dull or--in the case of the overweight, angry kilt-wearing Scottish guy--offensive stereotypes; choose one of the bland, barely there arenas; stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated; quickly realise that you'll never get those 10 minutes of your life back; and question life choices.</p><p style="">You can rope some poor soul in for some local multiplayer this time around, which may let you stretch those 10 minutes out to 20. Any more than that, though, and you're pushing the boundaries of friendship, patience, and sanity more than most people are willing to. A fun party game Fighter Within is not.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394338-fighter_003.jpg"></a><figcaption>Combos are barely a challenge to perform, and barely worth watching either.</figcaption></figure><p style="">If you're playing solo, then it's worth noting that you have to subject yourself to one of the most laughable storylines to have ever graced a video game. It's not just bad; it's really, really bad, and the sort of thing you'd hear in a poorly dubbed kung fu movie, only without any of the kitsch charm. It meanders from coming-of-age adventure to fantasy gibberish with little explanation, but it's the dialogue--delivered with all the enthusiasm of a wet sock--that really takes it to the next level of awful. In one exchange, a character exclaims "I've gotta run, someone's waiting for me." The reply? "Yeah, my knuckles!" Lines make so little sense that they swing right back from being bad to being so bad they're hilarious. Case in point: "The only freedom is the fight to conquer for freedom." I don't know how to begin trying to explain that one.</p><p style="">Yes, the motion tracking isn't as bad as in Fighters Uncaged, and yes, at least there's two-player combat this time. But that's pretty much like applying lipstick to an ugly pig. This is a totally flawed game that offers little more than a slow, barely competent combat system and a laughable storyline. And hey, if you're that desperate to experience Fighter Within, get a friend to repeatedly kick you in the shins. It's free, a nearly spot-on representation of the game, and far less painful.</p> Mon, 02 Dec 2013 14:27:00 -0800 http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/

Gamespot's Site MashupFinal two WildStar classes revealedBattlefield 4: Xbox One Review UpdateFighter Within Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Tue, 03 Dec 2013 06:25:29 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394812-engineer_classdrop_03.jpg" data-ref-id="1300-2394812"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2394812-engineer_classdrop_03.jpg"></a><figcaption>The Engineer.</figcaption></figure><p style=""> </p><p dir="ltr" style="">The final two <a href="http://www.gamespot.com/wildstar/">WildStar</a> classes have been revealed. During a conference call recently, Carbine Studios confirmed that the rumored Medic and Engineer classes will in fact appear in the MMO. They join previously confirmed classes Warrior, Esper, Spellsinger, and Stalker.</p><p dir="ltr" style="">The Engineer is described as a heavy armor, long-range class played as a DPS or tank. The Engineer is able to cast on the move, though doing so means you will move more slowly. What's more, the Engineer is a "pet" class, and will have access to four bots. Players will have four to choose from (unlocked over time), though only two can be used at once.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2394814-medic_classdrop_01.jpg" data-ref-id="1300-2394814"><img src="http://static.gamespot.com/uploads/scale_small/1179/11799911/2394814-medic_classdrop_01.jpg"></a><figcaption>The Medic.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Overall, a Carbine developer said gamers should think of the Engineer as a heavily armored Hunter from <a href="http://www.gamespot.com/world-of-warcraft/">World of Warcraft</a>, though this is a "very general comparison."</p><p dir="ltr" style="">As for the Medic, this class can be played as a healer or DPS, Carbine said. The Medic will use Resonators to either wield damage or heal allies and its main resource are power cores. On the battlefield, the Medic can create "stations" that can be placed strategically to do persistent damage or healing.</p><p dir="ltr" style="">Carbine also explained that the Medic will be "fully mobile," meaning it can move and evade attacks while simultaneously performing healing or damage casts.</p><p style="">WildStar will launch exclusively on PC in spring 2014. The game will <a href="http://www.gamespot.com/articles/wildstar-will-be-a-subscription-based-mmo/1100-6413154/">require a $15/month subscription fee</a> and Carbine is currently examining the possibility of supporting microtransactions.</p><div data-embed-type="video" data-ref-id="2300-6405657" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405657/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Tue, 03 Dec 2013 06:00:00 -0800 http://www.gamespot.com/articles/final-two-wildstar-classes-revealed/1100-6416512/ http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ Chris Watters talks with Shaun McInnis about the positives and negatives of the Xbox One version of Battlefield 4. Mon, 02 Dec 2013 17:51:00 -0800 http://www.gamespot.com/videos/battlefield-4-xbox-one-review-update/2300-6416394/ http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/ <p style="">It's impossible to look cool playing Fighter Within. I'm not talking about a high standard of cool either, like Arthur Fonzarelli banging on a jukebox. No, while playing Fighter's Within, you will look less cool than some pantless schlub who barely resembles a functional member of society. Frankly, any activity that involves flailing your arms and legs around like an apathetic Steven Seagal impersonator is going to draw some prolonged stares and titters (or in my case, howling laughter from supposedly supportive colleagues). This isn't a problem in of itself; after all, you can look just as foolish playing the likes of Just Dance. The problem is that the flailing is in service to an awful fighting game that lends no joy to your embarrassment.</p><p style="">Unlike in Fighter Within's predecessor, <a href="/fighters-uncaged/" data-ref-id="false">Fighters Uncaged</a>, the motion tracking is not entirely hopeless this time around, even if its menu system is. I take a weedy swing at the screen, and my character punches; I do a little hop, and my character kicks; I hug thin air, and my character goes in for a throw. No, the greatest problem with Fighter Within isn't its ability to sense your simplistic moves, but the incomprehensible banality of the game itself. A great fighting game is about speed, depth, and maybe some outlandish moves and combos. But in Fighter Within, none of that exists, because of its physical dependence on the bags of meat attempting to play it.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394334-fighter_002.jpg" data-ref-id="1300-2394334"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2394334-fighter_002.jpg"></a><figcaption>A fun game would be a good start.</figcaption></figure><p style="">Character movement is limited to sluggish hops backwards and forwards as you awkwardly lean your body; there's only one type of kick; and combos are automated after you land five successive punches. Every drop of fun has been viciously squeezed out of the game, and the action is slowed down to a lifeless crawl. Some attempt has been made to add depth to the combat with counters and dodges and special moves charged by holding your arms up in the air. But these all fall prey to a lack of precision and a delayed response time, and the game soon devolves into a mess of flapping limbs.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394336-fighter_001.jpg" data-ref-id="1300-2394336"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394336-fighter_001.jpg"></a><figcaption>Hugging it out doesn't make Fighter Within any better.</figcaption></figure><p style="">A Fighter Within match goes down as follows: pick from a list of dull or--in the case of the overweight, angry kilt-wearing Scottish guy--offensive stereotypes; choose one of the bland, barely there arenas; stand like a lemon in front of the TV for what seems like an eternity as you feel your life ebb away during the excruciatingly long loading times; punch at thin air as fast as humanly possible until you trigger a combo; watch the lifeless combo animation; repeat these steps until your opponent is defeated; quickly realise that you'll never get those 10 minutes of your life back; and question life choices.</p><p style="">You can rope some poor soul in for some local multiplayer this time around, which may let you stretch those 10 minutes out to 20. Any more than that, though, and you're pushing the boundaries of friendship, patience, and sanity more than most people are willing to. A fun party game Fighter Within is not.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2394338-fighter_003.jpg" data-ref-id="1300-2394338"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2394338-fighter_003.jpg"></a><figcaption>Combos are barely a challenge to perform, and barely worth watching either.</figcaption></figure><p style="">If you're playing solo, then it's worth noting that you have to subject yourself to one of the most laughable storylines to have ever graced a video game. It's not just bad; it's really, really bad, and the sort of thing you'd hear in a poorly dubbed kung fu movie, only without any of the kitsch charm. It meanders from coming-of-age adventure to fantasy gibberish with little explanation, but it's the dialogue--delivered with all the enthusiasm of a wet sock--that really takes it to the next level of awful. In one exchange, a character exclaims "I've gotta run, someone's waiting for me." The reply? "Yeah, my knuckles!" Lines make so little sense that they swing right back from being bad to being so bad they're hilarious. Case in point: "The only freedom is the fight to conquer for freedom." I don't know how to begin trying to explain that one.</p><p style="">Yes, the motion tracking isn't as bad as in Fighters Uncaged, and yes, at least there's two-player combat this time. But that's pretty much like applying lipstick to an ugly pig. This is a totally flawed game that offers little more than a slow, barely competent combat system and a laughable storyline. And hey, if you're that desperate to experience Fighter Within, get a friend to repeatedly kick you in the shins. It's free, a nearly spot-on representation of the game, and far less painful.</p> Mon, 02 Dec 2013 14:27:00 -0800 http://www.gamespot.com/reviews/fighter-within-review/1900-6415583/


21.50 | 0 komentar | Read More

Super Motherload Review

Written By Kom Limpulnam on Minggu, 01 Desember 2013 | 21.50

Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.

So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.

There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.

At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.

What devilish person set up such intricate traps a mile below Mars' surface?

As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.

There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.


21.50 | 0 komentar | Read More

Lindsay Lohan to sue over GTA 5

Mean Girls and The Parent Trap actress Lindsay Lohan is planning to sue Rockstar Games, claiming the developer used her image without permission for Grand Theft Auto V.

That's according to a TMZ report, which claims Lohan's lawyers are in the process of drafting a lawsuit against Rockstar Games that demands "serious money."

No official lawsuit has been filed yet, so it is unclear which part or component of GTAV featured a likeness that Lohan claims is similar to her own.

TMZ points out that GTAV's box art features a woman holding a cellphone who somewhat resembles Lohan. The game also features a mission that has players taking home a Lohan-esque character to escape the paparazzi.

GTAV also features a mission at a hotel resembling Chateau Marmont in West Hollywood--a place where Lohan visits often and lived for a period of time.

We've reached out to Rockstar Games and parent company Take-Two Interactive for comment.

If Lohan does indeed sue Rockstar over GTAV, her lawsuit would not be the first the game has faced legal action since its record-setting launch in September. Rapper Daz Dillinger accused Rockstar in October of using two of his songs in the game without permission, demanding that Rockstar give him more money for the songs or destroy all remaining unsold copies of GTAV.

Filed under:
Grand Theft Auto V
Rockstar Games
Xbox 360
PlayStation 3

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Peggle 2: Developer Demo (Xbox One)

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Super Motherload Review

Written By Kom Limpulnam on Sabtu, 30 November 2013 | 21.51

Beneath the surface of Mars lies tranquility. The exotic planet houses valuable minerals amid the impenetrable rocks, and as you survey the vast subterranean world, a serenity washes over you. It's not the treasures that drive you many leagues below the surface, nor is it the promise of unraveling a mysterious conspiracy. No, it's the desire for solitude that serves as your motivation. A calm that can only exist when the tight spaces surrounding you provide comfort, rather than claustrophobia, and every clump of dirt you push aside puts you one meter further from civilization. There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Of course, you weren't set to Mars to unwind from the everyday toils of life on Earth. The unquenchable greed of a starving corporation shuttled you to this distant oasis. The Solarus Corporation craves money, its very existence dependent upon expanding its already bursting coffers. And so you dig for gold and silver, trigger explosions, and circumvent magma, all to keep the powers that be happy. It's a thankless job, so you find respite where you can, but their presence is a constant reminder. The dreamy contentment of rhythmic mining is shattered when voices scream in your ear, extolling you to dive ever deeper. As if there was any other direction to travel. Hints of psychotic episodes infecting those already stationed below ground, of alien civilizations threatened by your largesse, offer more distraction than intrigue, and never blossom into fulfilling tales.

So you tune out the noise. Your capable driller eliminates debris as quickly as it can soar up vertical passageways. Carve tunnels beneath the two-dimensional landscape, shifting away dirt in strategic paths to ensure that whatever mineral you desire becomes yours. Smart planning leads to copious rewards. As mobile as your driller is, it's unable to burrow while hovering, so if you're not careful, troves of platinum and emeralds might rest within sight but out of reach, repeatedly lecturing you for being so sloppy. A feeling of accomplishment washes over you as you scoop up the many minerals that populate this world. There's little guidance in how best to proceed, so when you figure out how to make the many gems and minerals yours, you feel as if you earned whatever spills into your purse.

There's pleasure in Super Motherload's excavation duties, and it's that escape that pulls you ever deeper into this alien world.

Your driller is agile, yes, but also fragile. Without enemies to fear, it's your own carelessness that provides the biggest danger. Even with this knowledge, it's easy to forget about your own vulnerability. The lone propeller atop your craft provides surprising lift, and as you careen joyfully toward the surface, smashing into an ill-placed rock can lead to a quick grave. However, punishment won't leave much of a mark. Your cargo is unceremoniously taken away, but you're allowed to carry on undeterred. It's your driller's other failings that provide the most distress. Fuel is as valuable as anything on Mars, and your cargo hold is quite small. As you quickly eat away at your gasoline and extra space, your driller soon becomes useless. So you must resurface to the nearest station, where you unload your goods and refill. This is a frequent and unsatisfying necessity of life underground. And though you can purchase expensive teleporters, you spend too much time drifting between your base and the excavation site.

At least you can make use of all of the money you're accumulating. Upgrade your driller when you return back to base to extend its life ever so slightly. Expand the cargo hold and fuel tank, strengthen your hull, and improve the speed of your craft. Sink money into a radar to be able to identify which debris is desirable, and what's just dirt. Unfortunately, the radar isn't much help. The more money you spend on it, the more focused it becomes, but it's rarely detailed enough to provide information that you couldn't gleam from just using your eyes. At least the other upgrades offer more tangible rewards. The option to smelt materials provides the most interesting upgrade. Your smelter unlocks combinations that can earn you money much quicker. By nabbing materials in a specific pattern, you automatically forge alloys, which adds a dose of strategy to your shoveling duties.

What devilish person set up such intricate traps a mile below Mars' surface?

As you dive deeper below the surface, the terrain becomes more difficult to navigate. Rocks and magma halt your progress, so you must find clever ways to avoid them. That's where bombs come in. By either picking up bombs while digging or purchasing them at shops, you gain an invaluable way to borrow deeper. Be careful, though, because a sizable C4 blast could eliminate nearby pockets of gold even though you were trying to disintegrate some rocks. So, just like in real life, you should do a bit of planning before you detonate your explosives. T-shaped blasts are perfect for carving out a niche to dig while vertical strikes can clear an entire column in a snap. Charge certain blocks with an electromagnetic jolt to turn them into magma, and then either use a bomb to clear that lava out of the way, or drill through it yourself while taking some damage. Super Motherload hides its puzzle elements in the early going, but if you want to become the richest person on Mars, you have to become a thoughtful and willing arsonist.

There's beauty in loneliness. Super Motherload is at its best when you're miles below Mars' surface, lost in the peaceful rhythm of excavation. But if that solitude frightens you, three of your friends can join you in your quest for minerals. Just don't get your hopes up for online friendships to blossom; Super Motherload is offline only. No matter if you're alone or with friends, there's an uncommon appeal to your extraterrestrial exploits. There's no excitement here, nothing that will make you whoop or yell. The draw comes from the slow satisfaction of carving intricate paths, of razing rocks and planting bombs. It's thoughtful desolation. Super Motherload somehow makes alienation feel like a warm embrace.


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