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Everybody's Gone to the Rapture is Gorgeous, Complex, and Quietly Terrifying

Written By Kom Limpulnam on Kamis, 16 April 2015 | 21.50

My experience with Everybody's Gone to the Rapture, though brief, kept my brain busy for hours afterward. Following my play time, I couldn't play anything else. I just couldn't process anything new. My mind kept spinning back to patterns of splintered light, motes of glittering gold dust, and endless silent depictions of abandonment and pain. All I did was take a walk in a video game, and it chilled me so deeply it took hours to return to the warmth of reality.

Set to launch this summer as a PlayStation 4 exclusive, Everybody's Gone to the Rapture is very reminiscent of developer The Chinese Room's previous games, Amnesia: A Machine for Pigs and Dear Esther. You spend much of your time walking around--you can't jump, sprint, or do anything other than trudge through abandoned towns. Occasionally you can interact with objects, but nothing more involved than opening doors or walking up stairs. You walk into houses and up roads, into churches and through playgrounds, looking for clues to everyone's disappearance.

According to The Chinese Room creative director Dan Pinchbeck, the game is set in 1984 in the rural English countryside. This era, a time before the internet and smart phones, was an easier environment in which to depict isolation. This is also the Cold War era, where constant fear reigns.

"The media was bombarding us with all the things that could possibly go wrong," Pinchbeck told us of his memories of that era. "I remember in school having to watch videos about nuclear bombs being dropped. It was still a tense time. So we wanted to portray an isolated community, a sense of that rural-ness, that traditional English bucolic golden age, and we also wanted to get under its skin of it and play with it."

There is no user interface, no text bubbles, nothing to guide you other than twinkling gold lights that pop up from time to time. Lights floating in place are imprints of the people who have left this world behind. To unlock these conversations, you use the DualShock 4's gyroscope feature, tilting it in all directions until the gold light begins to spin and emit a loud, high-pitched sound. It feels like tuning a radio to find a static-free channel, which I imagine is what The Chinese Room was going for; but instead of looking for radio stations, you're looking to tap into memories. A burst of light indicates you've done it right, and you are then made witness to memories of the departed.

Moments like this are scattered through each area in the game, peppering the small towns you visit searching for clues. There are a select few you need to find in order to witness important chains of events, but many are optional. These optional unlocks, however, will give you more insight into the story, so if you want deeper details on Rapture's mystery, you'll need to find them all. It's entirely up to you, and how much you care, in exploring the world and figuring out what's going on.

Overall there are six main characters in Everybody's Gone to the Rapture, with six major stories arcs and many small ones. This is quite a bit to chew on, if you're intent on finding all of them.

"In each location, while you're broadly following one story, you're also encountering others. You can be setting things up in one area that you can see the outcome of in another, " Pinchbeck said. "One of the biggest questions we've asked ourselves is, how are we going to make you care enough about these characters that, three hours later when you're playing as someone else, you'll still associate some of the things you've seen with characters that you've already played as. It really does take a lot of work ensuring that things resonate enough."

And that's the wonderful thing about Everybody's Gone to the Rapture. After nearly 45 minutes working my way through one small town, one small piece of the plot's puzzle, I still had no idea what was going on. I felt like I had gotten somewhere, not enough to be confident in my assumptions but just enough to leave me distraught and breathless. What's happening in Rapture goes beyond weird into openly scary territory, which in no small part is because of the game's audio design.

Walking through the game, soft music follows you. The sound heightens in volume and pitch when you come across the streaks and ball of gold light that lead you to your next destination. Here, music crescendos and twists into an almost ethereal tone, sounding less like music and more like some otherworldly something settling on you. Then everything goes quiet and all you hear are voices--voices of the people who once existed in this space but do no longer, people who have mysteriously vanished without a trace.

Sometimes these conversations end with a horrific cacophony of screeching and radio static, and I don't know what's more unnerving: the calm fear these no-longer-existing people speak as they wink out of existence, or the sound itself, which is inhuman, metallic, and jarring.

It's the apocalypse, that's for certain. But exactly what's causing it is unclear. And the overwhelming sadness that permeates the environment--cars parked haphazardly with doors open, cigarette stubs left smoking in ashtrays, wads of bloody tissues left scattered on floors, on beds, on sidewalks...It's captivating in the most heartbreaking, sorrowful way. Something horrible has happened, and I'm afraid to find out what.

Alexa Ray Corriea on Google+
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Video: This PS4 Exclusive Makes the Apocalypse Look Beautiful

Developer The Chinese Room (Dear Esther) on Thursday showcased new gameplay footage for the upcoming PlayStation 4 exclusive first-person adventure Everybody's Gone to the Rapture. GameSpot's three-minute video highlights the game's gorgeous visuals and teases some story elements.

In Everybody's Gone to the Rapture, the world has ended, but players take on the role of six characters dealing with the fallout. You explore, among other locations, a peaceful-looking town in the English countryside and piece together what has happened.

Read our hands-on impression for a deeper dive into Everybody's Gone to the Rapture.

The Chinese Room has not announced a release date for Everybody's Gone to the Rapture, though it expects the game will ship before the end of the summer. The game is being worked on by 13 developers at The ChineseRoom with the support of Sony Santa Monica.

For a closer look at Everybody's Gone to the Rapture, check out some images in the gallery below.


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Journey Coming to PS4 at 60fps

Sony is preparing to release a remastered PlayStation 4 collection of three games developed by award-winning indie studio ThatGameCompany.

The trilogy, due for release in the summer, will package FlOw, Flower, and Journey onto one Blu-ray disc. Representatives for Sony told GameSpot that Journey on PS4 doubles the framerate to 60fps, but makes no other changes. It will also run at 1080p.

Meanwhile, around the same time as the trilogy's release, a standalone digital edition of Journey will also be listed on the PS4 PlayStation Store. Fl0w and Flower are already available on the digital shop, and both are freely available to customers who already purchased the two games on their PlayStation 3 or PS Vita. Whether Journey would be part of the same Cross-buy promotion has yet to be confirmed.

ThatGameCompany was co-founded in 2006 by two University of Southern California students, Jenova Chen and Kellee Santiago, and one year later released its first game, Fl0w, on PS3.

By 2009, the studio had made a name for itself after the release of its acclaimed title Flower, in which players take on the role of a gust of wind to spread life across various rural locations.

GameSpot's Flower review summarised: "If you're looking for an antidote to the many sequels and franchises on the market, then Flower offers something unique and while it lasts, it's a great game in its own right."

Journey, the studio's third title, is widely considered to be bar far its most successful both critically and commercially. Following its release in March 2012, the game went on to become the fastest-selling PSN game, and was lauded in GameSpot's Journey review. Critic Jane Douglas wrote: "It's a real accomplishment that Journey draws together so many conventional game elements, and so well, and still feels like the art piece we expect from the makers of Flow and Flower: intriguing, ambiguous, and experimental."

However, Chen claimed that the resources required to make Journey had effectively "bankrupted" the company. In 2014, it was reported that the studio had raised $7 million from a venture capital firm for its fourth project.


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Everybody's Gone to the Rapture - Gameplay

This game was originally meant for pc. I'm still annoyed with these guys for selling out to Sony. They said they didn't think they could ever get enough money through Kickstarter to make the game. BS. You didn't even try.  Developers have gotten huge sums of money through Kickstarter and have made some excellent games through it. These guys just took the easy way, grabbed the quick cash from Sony and said FU to their pc fans.

Way too much of this crap going on these days. Kickstarter is there for this very reason. Nobody wants to take even the smallest of risks anymore in this industry. Must be nice to be able to run a business with no investment and no risk at all. The only requirement is to sell your soul and integrity to Sony, MS or any other multibillion dollar publisher.  


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Mugen Power New 3DS XL Battery Extender - GameTech

Written By Kom Limpulnam on Rabu, 15 April 2015 | 21.50

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  2. GS News - Mortal Kombat X Microtransactions; Project CARS 900p on Xbox One
  3. GTA 5: PC Impressions, Mortal Kombat X - Review in Progress and Guitar Hero Live - The Lobby
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  7. Mario Kart 8 DLC Pack 2 - Super Bell Subway Gameplay
  8. Quick Look: Running with Rifles
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  10. Destiny Tower Gets a Jukebox Easter Egg - Gameplay
  11. GTA 5 PC 7 Disc Unboxing
  12. Interview with Hai's Father Henry: Watching Hai Play for the First Time
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GameStop to Start Buying, Selling Retro Consoles and Games

Not long after opening up trades for the PlayStation 2, retailer GameStop is moving forward with its previously announced plan to buy and sell even more retro gaming consoles and games. The company is planning to launch a new pilot program for classic consoles, games, and accessories starting April 25.

IGN has the full story.

The two test markets are New York City and Birmingham, Alabama, which together total around 250 stores. A spokesperson for GameStop told IGN that it could expand the program nationwide "later this year" if there is enough interest in the pilot markets.

GameStop shoppers in the test regions can trade in and buy consoles dating all the way back to 1985's Nintendo Entertainment System. Customers can also trade in the Super NES, SEGA Genesis, original PlayStation, Nintendo 64, and SEGA Dreamcast.

All legacy consoles and games traded in to GameStop will be sent to the retailer's Refurbishment Operations Center, known as The ROC, in Texas. There, like newer systems and games, they will be inspected and tested, and repaired if necessary.

Though GameStop will begin accepting retro consoles, games, and accessories for trade on April 25, the company says it will take about two months before inventory starts showing up in stores. You won't need to travel to NYC or Alabama to buy the legacy platforms, however, as they will also be sold through GameStop's online store.

There is no word yet on what GameStop will pay for retro consoles and games, or how much they will cost when they're made available later this year for purchase. However, IGN reports that these aged consoles will also come with the standard GameStop warranty.

Head to IGN for the full story.


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Mario Kart 8 DLC Pack 2 - Super Bell Subway Gameplay

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  1. Mortal Kombat X - Faction Fatalities from All 5 Factions
  2. GS News - Mortal Kombat X Microtransactions; Project CARS 900p on Xbox One
  3. GTA 5: PC Impressions, Mortal Kombat X - Review in Progress and Guitar Hero Live - The Lobby
  4. Mortal Kombat X - Every Fatality
  5. On Stage With The New Guitar Hero Live - Everything is Different
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  7. Mugen Power New 3DS XL Battery Extender - GameTech
  8. Quick Look: Running with Rifles
  9. Mortal Kombat X - The Making of the Launch Trailer
  10. Destiny Tower Gets a Jukebox Easter Egg - Gameplay
  11. GTA 5 PC 7 Disc Unboxing
  12. Interview with Hai's Father Henry: Watching Hai Play for the First Time
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PSN's Spring Fever Deals Include Numerous GTA Games This Week

Sony's Spring Fever promotion continues this week with even more offers for PlayStation 3, PlayStation 4, and PlayStation Vita games and DLC, as well as movies and TV shows.

Spring Fever is an eight-week event (this is week seven, so it's ending soon) that is meant to spotlight "unique" games, with with Sony releasing a new PlayStation game every week through April 21.

Last week's new release was Bastion, while this week's is Titan Souls ($15). From developer Acid Nerve and Devolver Digital, Titan Souls is a 2D fantasy game played from a top-down perspective. The game is also a Cross-Buy title, meaning buying it for PS4 gets you the PS Vita version at no extra cost.

In addition, Sony has marked down numerous Grand Theft Auto games this week, including the most recent release, Grand Theft Auto V. A variety of Planet of the Apes movies are also on sale this week. All deals are good through April 20, and PlayStation Plus members can save 10 percent.

The full list of Spring Fever deals for this week are listed below. Don't see anything you like? Check back next week to see what's on sale for the final week of Spring Fever.

Looking for more deals? April's free PlayStation Plus games are now available.

SPOTLIGHT SALE:

Release Date
(Launch Week)
Title
(Platform)
PS Plus Launch Week Price Regular Price
4/14
(4/14 through 4/20)
Titan Souls
(PS4 / PS Vita)
$13.49 $14.99

GAMES:

[See more here]

MOVIES:

Title SD Original Price SD Sale Price HD Original Price HD Sale Price
Dawn of the Planet of the Apes $13.99 $10.99 $14.99 $10.99
Dawn of the Planet of the Apes
+ Bonus Features
N/A N/A $14.99 $10.99
Rise Of The Planet of the Apes $9.99 N/A $12.99 $9.99
Planet Of The Apes (1968) $9.99 N/A $14.99 $9.99
Planet Of The Apes (2001) $9.99 N/A $14.99 $9.99
Beneath the Planet of the Apes $9.99 N/A $14.99 $9.99
Escape from the Planet of the Apes $9.99 N/A $14.99 $9.99
Conquest of the Planet of the Apes $9.99 N/A $14.99 $9.99
Battle for the Planet of the Apes $9.99 N/A $14.99 $9.99

[See more here]


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On Stage With The New Guitar Hero Live - Everything is Different

Written By Kom Limpulnam on Selasa, 14 April 2015 | 21.50

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  1. Mortal Kombat X - Every Fatality
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  3. GTA V PC - Now Playing
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  9. Forsaken World - Mobile Trailer
  10. Hiveswap - Teaser Trailer
  11. Quick Look: Stealth Inc. 2: A Game of Clones
  12. Quick Look: Titan Souls
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Project Cars is 1080p on PS4, 900p on Xbox One, Up to 12K on PC

In a new FAQ about upcoming racing game Project Cars, developer Slightly Mad Studios has revealed resolution and frame rate details for the gorgeous-looking title.

Here's quick breakdown, courtesy of Slightly Mad:

  • Up to 12K resolution on PC (frame rate dependent on PC hardware; PC specs listed below)
  • 1080p, 60 frames per second on PlayStation 4
  • 900p, 60 frames per second on Xbox One

In September 2014, Slightly Mad said it was aiming for both the PS4 and Xbox One editions of Project Cars to run at 1080p, but it now appears the developer was not able to pull it off for Microsoft's new console.

Resolution and frame rate details for the Wii U edition of Project Cars will be announced later.

Slightly Mad also announced that Project Cars will not feature a split-screen mode. "In order to achieve the target of 60 frames per second, there is no split-screen mode," the developer explained.

As for why Project Cars is not coming to Xbox 360 or PlayStation 3, Slightly Mad said those platforms' technical specifications aren't good enough to deliver an uncompromised version of the game.

After its third delay, Project Cars is now scheduled to launch in mid-May for PS4, Xbox One, and PC. A release date for the Wii U version has not been announced.

PROJECT CARS PC SPECIFICATIONS:

MINIMUM SPEC

  • CPU – 2.66 GHz Intel Core 2 Quad Q8400, 3.0 GHz AMD Phenom II X4 940
  • GRAPHICS – nVidia GTX 260, ATI Radeon HD 5770
  • MEMORY – 4 GB RAM, 1 GB VRAM

RECOMMENDED SPEC

  • CPU – 3.5 GHz Intel Core i7 3700, 4.0 GHz AMD FX-8350
  • GRAPHICS – nVidia GT600 series, AMD Radeon HD7000 series
  • MEMORY – 8 GB RAM, 2 GB VRAM

Via: NeoGAF


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